Jeducious (jameshcrowther)
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User Since
Apr 21 2009, 8:15 AM (495 w, 1 d)

Recent Activity

Jul 24 2018

Jeducious (jameshcrowther) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

YES PLEASE FOR A NEW CALLBACK! I'll add some further context to my desire to upvote this proposal. I am currently in the category of having to use 'loop kicking' (interesting term for it, but its what we have to do). We need to be able to run an event loop to capture msgs to our distributed rendering platform for blender. Msgs come back to blender from other nodes, currently we've had to use a modal operator with a timer to implement async operations. I got excited about asyncio a while back, but realised that it needed to have the same modal operator to work. If there was an event that could be subscribed to that would avoid the need to have a modal operator running this would be excellent. Modal operators when used for look kicking have some pretty undesirable drawbacks;

Jul 24 2018, 4:42 AM · BF Blender: 2.8, Python

Apr 8 2018

Jeducious (jameshcrowther) reopened T54537: Vector Blur streaks in wrong direction as "Open".

Hi Brecht,

First, thanks so much for the fast reply, I've been testing as you suggested and with the depth pass connected to the Z socket this works as you said it should. However, there is no mention of this fact in the documentation and I think it would save others a lot of head scratching if the docs simply announced what you wrote above.

The problem is compounded by the fact that the vector blur seems to work without the z pass connected, that coupled with no explanation of if in the docs meant it wasn't obvious that the Z input was the issue. So I've set the status to open, hope the documentation edit will help others not fall over their feet like I did :)

Apr 8 2018, 1:10 AM · Documentation

Apr 7 2018

Jeducious (jameshcrowther) created T54537: Vector Blur streaks in wrong direction.
Apr 7 2018, 11:40 AM · Documentation

Jan 12 2018

Jeducious (jameshcrowther) added a comment to P563 python message bus example.

@Campbell Barton (campbellbarton) Hi! When I try running the above code as a script from the text editor in blender, I get this error in the system console:

Jan 12 2018, 10:33 AM

Jan 2 2018

Jeducious (jameshcrowther) added a comment to D2808: Cycles Networking support.

@Lukas Stockner (lukasstockner97)
Hey there, hope you had a great Christmas and and are so far having a happy new year. I was very interested to see something finally happening with cycles network rendering. However, I'd like to also point out that we're already distributing a free addon that provides distributed rendering for cycles, works in AWS and works P2P. It is also cross platform out of the box. It even distribute the denoising pass so that all nodes do denoising on their own image tiles. We have a small online following, but it is growing.

Jan 2 2018, 6:22 AM

Dec 23 2017

Jeducious (jameshcrowther) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

Hi guys, and particularly @Campbell Barton (campbellbarton), @Sergey Sharybin (sergey) :D merry Christmas to you and the blender devs team :)

Dec 23 2017, 1:43 PM · BF Blender: 2.8, Python

May 19 2017

Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

@Brian Cary (brinux) We're working on an addon to fix this, anticipate that the fix will be integrated into our addon end of June this year. Feel free to contact us if you'd like to test. We got snagged on this problem too but found there is a way round it, but it involves programming, so we're building this into our addon which does network rendering.

May 19 2017, 7:03 AM · Rendering, BF Blender

May 1 2017

Jeducious (jameshcrowther) added a comment to T23197: Python can't handle German umlaut characters in strings.

@Campbell Barton (campbellbarton) , different issue - no problem. Just seemed close enough to warrant re-opening this one rather than creating a whole new bug report.

May 1 2017, 8:23 AM · BF Blender

Apr 29 2017

Jeducious (jameshcrowther) reopened T23197: Python can't handle German umlaut characters in strings as "Open".

Hi guys, using current release (see system info here->

) blender 2.78c on Macosx 10.12 and believe this issue has returned as far as the title is concerned, attempting to access materials from the python console that have names containing umlauts causes errors, for example

Apr 29 2017, 3:01 AM · BF Blender

Mar 28 2017

Jeducious (jameshcrowther) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

I think there is sufficient information in the blender api, though I think the issue here is that the scene_handler_pre handler does something that is not expected by triggering constantly.

Mar 28 2017, 5:34 AM · BF Blender: 2.8, Python
Jeducious (jameshcrowther) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

@Campbell Barton (campbellbarton) I like the approach of not adding this into 2.8 so we can find a way around this, more time would really be appreciated so we can perhaps work together to find a more acceptable way forward :D.

Mar 28 2017, 5:00 AM · BF Blender: 2.8, Python

Mar 26 2017

Jeducious (jameshcrowther) added a comment to T47811: Blender 2.8x / Python, Proposed Changes.

Hi, my comment regards the propsed changes to the scene_update_pre handler. To some extent I'm echoing Brendon's concerns - (repeated below).

Mar 26 2017, 10:35 AM · BF Blender: 2.8, Python

Jan 19 2017

Jeducious (jameshcrowther) added a comment to T50332: Network baking seems broken (Python error).

Hi Joey, can you elaborate on "better options" Im working on a network rendering addon for blender at the moment, would be nice to know what the plans are regarding this feature.

Jan 19 2017, 10:37 PM · BF Blender

Jan 9 2017

Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Hi Arnaud, have been looking through this code, but not sure what you meant by your last comment. I am new to the blender cpp code. I did find this

Jan 9 2017, 11:11 AM · Rendering, BF Blender
Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Hi Arnaud, :D

Thanks for your comment. That is an important point. We've been wondering for a while how to get around the issue, here is what we're facing right now, it is as you described.
Jan 9 2017, 10:31 AM · Rendering, BF Blender
Jeducious (jameshcrowther) added a comment to T21410: Render API load from file does not load all layers.

Still present in 2.78a , I guess this is not going away? We've encountered it whilst developing a network render addon similar to Netrender, except we do bucket rendering or frame splitting. For us, the ability read in a multilayer exr is rather critical since the work around by Arnoud above doesn;t work for us.

Jan 9 2017, 1:38 AM · Rendering, BF Blender