- User Since
- Nov 30 2010, 4:45 PM (337 w, 6 d)
@Brecht Van Lommel (brecht) thanks for the suggestions.
None of them were any different, they all had the same problem with the window being partially under the title bar and the mouse pointer being offset!
I've now tried:
2.78 f3d9f0c both standard and the experimental vc14 compilers
2.80 branch f637145
Sat, May 20
Is there any debugging I can run or logs I can check to try to identify what the rogue machine is doing with it's display scaling?
My other machine has finally got round to updating to Windows 10 (1703).
Blender still works and scales as expected. So at least it's not an underlying Windows 10 (1703) issue.
Wed, May 17
If I use DPI scaling or the Double option, I can see the missing elements but the mouse position is still offset vertically so it is difficult to use.
Tue, May 16
I've experimented with command line options.
The -W to make it full screen non-windowed works.
I don't like this setup but at least Blender is usable.
Jul 27 2015
To raise an old topic but I had the same experience this weekend.