- User Since
- Nov 30 2010, 4:45 PM (367 w, 5 d)
Sep 5 2017
@Matt Penner (MattPenner) the OneLink+ connector is unique to Lenovo's as far as I know. Whereas DisplayLink is a chipset embedded inside nearly all USB 3 docks. It's advantage is that it works with nearly any laptop, the disadvantage is that it needs display drivers on the PC and these are not as powerful as the Intel HD chipset.
The DisplayLink based docks are OK for most corporate business uses but not optimised for graphic intensive applications.
At home I can just use a direct connect cable but at work that's not so convenient!
Sadly the new drivers no longer work in conjunction with a DisplayLink adaptor.
Previously, as long as I had the lid to the laptop open, I could use Blender on one of my external screens connected to a USB 3 DisplayLink dock.
@T (voxelv) and @Matt Penner (MattPenner) I take back what I said. My Lenovo was a pain to update. The new drivers kept claiming they did not support the operating system I was using.
Uninstalling the previous drivers kept reverting within a few seconds to an older version of the Intel drivers!
Sep 4 2017
@T (voxelv) it is quite common for laptop vendors' drivers to warn that chipset manufacturer drivers are not approved.
The slightly tidier way, to achieve the same as you have described, is to completely uninstall the laptop vendors' drivers and then install a clean set of drivers from the chipset manufacturer. Intel in this case.
May 25 2017
Added to the Intel developer support forum:
@Dragon (someDragon) Thank you. I've deliberately tried the previous release drivers rather than the Beta drivers and they also work.
May 24 2017
@Nico Bunk (NicNic) good call on the system-info.txt file. I've attached the same from my system.
May 22 2017
@Brecht Van Lommel (brecht) thanks for the suggestions.
None of them were any different, they all had the same problem with the window being partially under the title bar and the mouse pointer being offset!
I've now tried:
2.78 f3d9f0c both standard and the experimental vc14 compilers
2.80 branch f637145
May 20 2017
Is there any debugging I can run or logs I can check to try to identify what the rogue machine is doing with it's display scaling?
My other machine has finally got round to updating to Windows 10 (1703).
Blender still works and scales as expected. So at least it's not an underlying Windows 10 (1703) issue.
May 17 2017
If I use DPI scaling or the Double option, I can see the missing elements but the mouse position is still offset vertically so it is difficult to use.
May 16 2017
I've experimented with command line options.
The -W to make it full screen borderless works.
I don't like this setup but at least Blender is usable.
Jul 27 2015
To raise an old topic but I had the same experience this weekend.