- User Since
- Sep 21 2015, 12:49 AM (168 w, 4 h)
Sat, Dec 8
Tue, Dec 4
Its just a guess but there's something wrong with the shadow computation when its multiplyied by the reflection, seems like its not completelly zero allowing verry bright spots to "LEAK" when lamps are too strong.
Mon, Dec 3
Now the manual is working to me now, thankyou guys!
Sun, Dec 2
I wish I could start learning the api soon.
Can someone share a download link for the zipped docs so I can try to fix locally?
Weird, it's still not working.
Based on filenames loaded from my browser, I could check which files arent working and which ones are:
Sat, Dec 1
This seems to be due to the specular lighting not being masked by shadow:
Oh, @Erick Tukuniata (erickblender) I found, its a really hidden setting, I guess it should be enabled by default, it is a fundamental fature.
Year, being able to switch from one object to another whithout changing modes is fundamental while sculpting. I am curious also.
Fri, Nov 30
Wed, Nov 28
Okay, I am kinda mad now.
Mon, Nov 26
Why not Clay Engine?
Fri, Nov 23
I've just downloaded new font files and replaced on a downloaded copy of the manual and this seems to fix the problem.
Hope someone do the same the the official docs..
Thu, Nov 22
- Z Toggle wireframe
- ALT Z Toggle Xray
- Shift+Z Complete pie menu.
Everything looks fine in this page:
Its loading all *.wolf2 fonts but somehow its not rendering some of them
Oh, I guess I figured out.
It looks like a font rendering problem:
Just installed firefox to test and the same bug happens:
I tried with both Firefox and chrome, and the bug happens exactly the same, since I disabled hardware acceleration on chrome and it happens exactly like in Firefox which have acceleration enabled, I guess it's not a hardware specific problem neither software specific.
@Aaron Carlisle (Blendify)
No messages in console
Wed, Nov 21
this page is fine.
I still see the bug, either in chrome or firefox.
maybe because I am using windows 7.
Tue, Nov 20
Oct 22 2018
please at least explain why.
Why would that behaviour be desirable?
Ever wonder what happens if the scene is too heavy, with the only visible cursor rendered inside the viewport, with low FPS you can easily loose controll of where your actual mouse is, if the viewport take too long to update, since the system cursor is hidden.
Oct 21 2018
Oct 20 2018
Oct 14 2018
Oct 12 2018
I may be wrong but...
Aug 28 2018
Alt + A for deselection is freakin anoying for sure.
Aug 9 2018
I an aware of the alt click and also aware that this is a downgrade compared to 2.7 and shoud be fixed since before it worked fine.
Aug 8 2018
Jul 25 2018
Jul 14 2018
Jul 13 2018
I feel really weird modeling in blender because I use “A” a lot to DESELECT things, when was the last time you needed to select ALL, most of the time we DE-select All
@Campbell Barton (campbellbarton) please consider adding a fast acess global checkbox to change all select-all keymaps to toggle, I really love the toggle mode but there are too many keymaps on the input settings and I could't get to revert the changes by myself.
Jul 12 2018
I tried the last blender, please make a A - toggle selection again its freakin anoying how it locks blender.
I dont see how Select-all can be unpredictable, for me it works fine.
Jul 4 2018
Jul 3 2018
Jul 2 2018
Jun 27 2018
I would like to see an option to hide the status bar by dragging the edge, like top bar, since its pretty much only informative, is unnecessary for experienced users, hiding it could free up precious screen space.
Jun 26 2018
Jun 25 2018
Jun 23 2018
Jun 11 2018
Also, experienced users don't like to use the Switch tools for sculpting and painting, it is a waste of time.
I don't have an accent/grave key on my keyboard, It's a ptBR layout
Jun 10 2018
Nice to see that shaders are being optimized, I would have a look at the wireframes and outlines, they are sucking a bit of performance.
I suppose its related to Z buffer and AA.
Blender 2.8 already has custom editors! just need a bit of API polishing and documentation.
Jun 9 2018
Hey, some GPUs are slow, Anti-aliasing should be optional of course.
Jun 8 2018
Jun 7 2018
And on sculpt mode and paint.
This drag approach could be extended further on sculpt and texture paint modes.
Holly thanks @Campbell Barton (campbellbarton) !!
Now we dont have motives to complaint.
Jun 6 2018
The really most polemic changes are the default theme, switch tools and default keymap.
For a simple reason, they might mess with existing workflows.
And yeah, maybe overlay presets aren't a good idea.
Number row should be bound to collections and brush selection to make the workflow backwards compatible.
*Brushes arent tools* just like collections are datablocks.
I still inforce that we should make the search as a double tap on space, it's not slower at all (200ms slower maybe). And number keys for modes are wonky, easy to mispress the number row without looking at the keyboard.
Sorry the bad image manipulation.
Jun 5 2018
Have anyone tryied to undo (Cntrl + Z) on a paper and realized "Oh geez, thats reality"?
Jun 4 2018
I would be skeptical about not being conservative instead.
Jun 3 2018
I just want to point that changing Tab to search menu will be eventualy confusing for longtime users because everyone is used with it beind assigned to toggle edit mode.
It will be quite hard to adapt and remember to use the number keys.
May 25 2018
Oct 30 2017
Jul 14 2017
Well, maybe add a description for the node explaining this.
Dec 1 2016
Nov 26 2016
Nov 16 2016
Oh ok, problem solved.
Nov 12 2016
Nov 8 2016
Nov 6 2016
I understood it was just a suggestion.
sory the inconvenience.