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Jean Da Costa (jeacom256)
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User Since
Sep 21 2015, 12:49 AM (200 w, 1 d)

Recent Activity

Thu, Jul 18

Jean Da Costa (jeacom256) added a comment to T67088: Everything Nodes UX.

Would be also great to have python defined nodes.
Ones that run like operators.

Thu, Jul 18, 3:15 PM · User Interface, BF Blender

Tue, Jul 2

Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

I am convinced that if separate albedo is on, the best is to not mask the lighting.

Tue, Jul 2, 5:14 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

Because the lighting does "bleed" from the occluder to the SSS object. This becomes a problem when the occluder recieves more light than the occludee.

Tue, Jul 2, 4:45 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

@Clément Foucault (fclem) just noticed that if we enable SSS on the occluder's material and set the SSS radius to 0, the problem goes away, presumably because the lighting mask gets disabled on the occluders?

Tue, Jul 2, 4:14 PM · Eevee

Thu, Jun 27

Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.
Thu, Jun 27, 8:34 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

@Clément Foucault (fclem) I'm not into shaders but isn't there a way to mask out the non-sss material pixels influence on the blurring kernel?

Thu, Jun 27, 2:02 AM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

This is a terrible problem, it'll make SSS unviable for characters.

Thu, Jun 27, 1:51 AM · Eevee

Mon, Jun 24

Jean Da Costa (jeacom256) updated the task description for T66077: EEVEE missing material override..
Mon, Jun 24, 12:27 PM · BF Blender
Jean Da Costa (jeacom256) created T66077: EEVEE missing material override..
Mon, Jun 24, 12:27 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T62309: Make enum menus nicer.

@Harley Acheson (harley), Not trying to be nosy but I think it would be better with just a thin outline and the highlight color.

Mon, Jun 24, 4:33 AM · User Interface, BF Blender: 2.8

Sun, Jun 23

Jean Da Costa (jeacom256) added a comment to T62309: Make enum menus nicer.

For muscle memory it can help to always have a particular item at the same distance, so that you can move there without reading the labels. If that distance is different every time it can be less efficient as you reorient yourself, even if the distance is shorter. Not sure how much difference this makes in practice.

Sun, Jun 23, 7:24 PM · User Interface, BF Blender: 2.8

May 25 2019

Jean Da Costa (jeacom256) created T65126: Can not edit studio light..
May 25 2019, 6:35 PM · BF Blender

May 24 2019

Jean Da Costa (jeacom256) added a comment to D4939: Viewport: Change default studiolight.

Please, focus more on contrast and apparent curvature rather than making it look the same.

May 24 2019, 8:28 PM

May 16 2019

Jean Da Costa (jeacom256) created T64680: EEVEE: Missing material_override in render layer settings..
May 16 2019, 3:49 AM · BF Blender

May 14 2019

Jean Da Costa (jeacom256) updated the task description for T64610: BMLops inconsistent order.
May 14 2019, 6:15 PM · BF Blender
Jean Da Costa (jeacom256) created T64610: BMLops inconsistent order.
May 14 2019, 6:11 PM · BF Blender

May 10 2019

Jean Da Costa (jeacom256) added a comment to T64333: Sculpt: mirror and other modifiers not visible in workbench sculpt mode.

Just to point out, would be nice to have modifiers working on sculpt mode, not the other way around.

May 10 2019, 8:37 PM · BF Blender

May 8 2019

Jean Da Costa (jeacom256) created T64333: Sculpt: mirror and other modifiers not visible in workbench sculpt mode.
May 8 2019, 9:59 PM · BF Blender

May 5 2019

Jean Da Costa (jeacom256) added a comment to D4058: Add AutoMerge Editing to the Snapping popover for better discoverability.

I like the idea, its really annoying to reach the editing options, but what about X-Mirror? those were together for a while, they will miss each other... why not put them on their private popup menu along with all other object editing options?

May 5 2019, 4:39 PM · BF Blender: 2.8

Apr 29 2019

Jean Da Costa (jeacom256) updated the task description for T63997: Weird z-fight during weight paint.
Apr 29 2019, 8:36 PM · BF Blender
Jean Da Costa (jeacom256) created T63997: Weird z-fight during weight paint.
Apr 29 2019, 8:23 PM · BF Blender

Apr 28 2019

Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

Well, I didn't get if you agreed to me or not but you seem right.
I personally don't care about the topbar, I don't like it to be honest, I like the idea of having my settings on the N-bar but from what I understand the topbar is only being used for settings of the active tool system, I also don't use active tools, so I never cared about anything but be able to hide the topbar, but if in the future we happen to have other important settings on the topbar, I'm glad to have them duplicated on the N-bar so, I am not forced to unhide it.

Apr 28 2019, 8:16 PM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

Well, those tool options are not that frequently used, I kinda like the idea of moving these options to the N-bar because I can hide and show it easily whenever I want without much trouble, as opposite to the topbar that doesn't have a shortcut.
I don't care about wasting viewport space if I can hide what I am not using with one keystroke, the only thing that bothers me for the newbies a bit is that the N-bar is kinda far away from the toolbar, but its kinda cool that we could have all those settings located in one comprehensive and meaningful and hiddable place.

Apr 28 2019, 3:35 PM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

This is getting confuse to me.
Anyway the only thing this patch does is moving the topbar to inside the viewport, nothing is really changed from a usage point of view, only that if there are multiple editors with multiple active tools, now each region have its own topbar and even if you hide it you still have access to the same settings in the N-panel isn't that?.

Apr 28 2019, 7:47 AM · User Interface
Jean Da Costa (jeacom256) awarded D4721: Topbar/Tool Settings UI Layout Changes a Love token.
Apr 28 2019, 12:56 AM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

I think my argument is clear. Why can't an active tools user see his tool options in the same bar as other users?

you can! the point is that in addition to having the topbar now its also available in the N-bar If it annoys you that topbar enabled isn't the default anymore, at least keep in mind that it wasn't removed just like Right click isn't.

Apr 28 2019, 12:04 AM · User Interface

Apr 27 2019

Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

I like this change a lot, seems like the most mature way to deal with the topbar problem but currently its too hard to hide and unhide the topbar, it should be easier, either by having a shortcut just like N and T bars or by having a toggle somewhere in the viewport header written "Show Tool Settings".

Apr 27 2019, 11:21 PM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

@Alberto Velázquez (dcvertice) I don't quite understand what is your argument, this path seems to be about adding an extra option for you to customize the interface either by using the topbar or not, If I get it right this allows you to hide the topbar and use the n-panel instead but doesn't remove the topbar permanently and doesn't relegate active tool users.

Apr 27 2019, 11:07 PM · User Interface
Jean Da Costa (jeacom256) updated the task description for T63943: Modifiers not visibe during sculpt mode..
Apr 27 2019, 7:29 PM · Modifiers, Sculpting and Painting, BF Blender
Jean Da Costa (jeacom256) updated the task description for T63943: Modifiers not visibe during sculpt mode..
Apr 27 2019, 7:29 PM · Modifiers, Sculpting and Painting, BF Blender
Jean Da Costa (jeacom256) created T63943: Modifiers not visibe during sculpt mode..
Apr 27 2019, 7:28 PM · Modifiers, Sculpting and Painting, BF Blender

Apr 25 2019

Jean Da Costa (jeacom256) added a comment to T63873: T Tool Shelf and N Tools Dont Work.

that was my fear, old keymaps not being backwards compatible.

Apr 25 2019, 9:03 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T63852: problems importing a custom keymap.

maybe you can upload your keymap file so devs can import and test it?

Apr 25 2019, 4:45 PM · BF Blender
Jean Da Costa (jeacom256) created T63882: Extremelly slow undo..
Apr 25 2019, 4:39 PM · BF Blender

Apr 23 2019

Jean Da Costa (jeacom256) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I just want to point out a thing.

Apr 23 2019, 5:12 AM · User Interface, Code Quest, BF Blender: 2.8

Apr 20 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

I did mostly for sculpting because as I said more contrast is better.

Apr 20 2019, 2:05 AM

Apr 19 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

could we get a soft limit for the sliders, so we can extrapolate if we really wanted?

I'm not sure which sliders you are referring to

Apr 19 2019, 4:34 PM

Apr 18 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

could we get a soft limit for the sliders, so we can extrapolate if we really wanted?
And yes Please, a curvature blend matcap option would be fantastic for sculpting on a waxy, or oxidation material!

Apr 18 2019, 8:07 PM

Apr 16 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

Humm, interesting results but as a sculptor, the stronger the cavity effect, the better, for sculpting, contrast is better than realism, if we could control separately the hue, saturation and brightness of the cavity and ridges it would be perfect.

Apr 16 2019, 3:49 AM
Jean Da Costa (jeacom256) added a comment to T59994: Blender 2.8 "No compatible GPUs found".

Got the same issue with GTX 1050, windows 7, and the latest GPU driver, is there any news?

Apr 16 2019, 3:00 AM · BF Blender

Apr 12 2019

Jean Da Costa (jeacom256) added a comment to T63435: Incorrect fresnel and normals for hair strands on EEVEE.

As far as I know its just a matter of using the same normals that are currently used to compute the diffuse shading, It seems like the hair strand vector is being used instead.

Apr 12 2019, 4:57 AM · BF Blender

Apr 9 2019

Jean Da Costa (jeacom256) created T63435: Incorrect fresnel and normals for hair strands on EEVEE.
Apr 9 2019, 8:33 PM · BF Blender

Mar 29 2019

Jean Da Costa (jeacom256) reopened T57957: Theme bug in 2.8 documentation site. as "Open".

Its happening again.

Mar 29 2019, 5:15 PM · Documentation

Mar 26 2019

Jean Da Costa (jeacom256) added a comment to T62945: Shortcuts don't appear on tooltips for tool icons..

do they work when you start blender using the factory starup batch file in the blender folder?

Mar 26 2019, 9:41 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T62945: Shortcuts don't appear on tooltips for tool icons..

Well for me the delay seems to be of ∞ seconds.

Mar 26 2019, 9:36 PM · BF Blender
Jean Da Costa (jeacom256) reopened T62945: Shortcuts don't appear on tooltips for tool icons. as "Open".

Please use https://devtalk.blender.org/c/user-feedback for usability feedback, this tracker is strictly for bugs.

Mar 26 2019, 8:48 PM · BF Blender

Mar 25 2019

Jean Da Costa (jeacom256) created T62945: Shortcuts don't appear on tooltips for tool icons..
Mar 25 2019, 11:58 PM · BF Blender

Mar 19 2019

Jean Da Costa (jeacom256) added a comment to T56278: Blender 2.8 selection inconsistent between mouse and pen..

@Philipp Oeser (lichtwerk) the purpose of this check is to cycle though items under the cursor when you're not moving it.

This should be a very small value - otherwise the users might move the cursor slightly to select a different item - instead of selecting what is now under the cursor - it will select the *next* item from all items near the cursor.

Would rather avoid a preference - although we could have one which is the distance allowed before the cursor is considered to have moved. (different from drag distance).
Committed rB57395061042fe336dae7ee33e3ae11e53d068194 adding WM_EVENT_CURSOR_MOTION_THRESHOLD which is now scaled by the DPI, if it's still needed the preference can be added there too.

Mar 19 2019, 6:06 PM · BF Blender

Mar 12 2019

Jean Da Costa (jeacom256) added a comment to T59045: Make w (context menu shortcut) consistent and independent on what preference for Select is set - Left or Right. w should trigger context menu always..

How many times I see this happening.
I kinda agree with @Reinis Adovics (kroko) W should activate context menu both in Left and Right keymaps, there's not a relevant point on making this seemingly random distinction between keymaps. It only makes harder for users who learn different keymaps to talk about the same thing.

Mar 12 2019, 10:40 AM · BF Blender: 2.8

Feb 10 2019

Jean Da Costa (jeacom256) added a comment to T61212: fluctuating viewport lag.

@Clément Foucault (fclem), One more information

Feb 10 2019, 8:07 PM · BF Blender

Feb 6 2019

artem ivanov (ixd) awarded T61225: Edit mesh: indistinguishable between face and edge select modes. a The World Burns token.
Feb 6 2019, 5:56 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T61212: fluctuating viewport lag.

all the numbers start bigger than 1ms, then they quickly converge to small usual values before I have a chance to take a screenshot, not sure if its the sampling accumulating or actual times.
But those stats don't seem to follow the viewport lag.


Feb 6 2019, 2:45 PM · BF Blender
Jean Da Costa (jeacom256) created T61225: Edit mesh: indistinguishable between face and edge select modes..
Feb 6 2019, 3:51 AM · BF Blender
Jean Da Costa (jeacom256) added a comment to T61212: fluctuating viewport lag.

@Sebastian Parborg (zeddb) Yes it helps make the viewport smoother. but there must be something changed because it was not happening before even with the driver settings untouched.

Feb 6 2019, 3:18 AM · BF Blender

Feb 5 2019

Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:34 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:33 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:31 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:31 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:31 PM · BF Blender
Jean Da Costa (jeacom256) created T61212: fluctuating viewport lag.
Feb 5 2019, 7:28 PM · BF Blender

Feb 2 2019

kursad k (kursadk) awarded D4189: TopologyRake for dyntopo. a Love token.
Feb 2 2019, 5:50 AM · Sculpting and Painting, BF Blender: 2.8

Jan 27 2019

Aranzazu Hurtado (zutxita) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 27 2019, 10:35 AM · Sculpting and Painting, BF Blender: 2.8

Jan 25 2019

Jean Da Costa (jeacom256) added a comment to T60850: Emulate 3 button mouse couses weird behavior in UI.

It seems related: T60776

Jan 25 2019, 9:26 AM · BF Blender: 2.8

Jan 24 2019

Misha (shomyshomy) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 24 2019, 4:58 AM · Sculpting and Painting, BF Blender: 2.8
Charlie Jolly (charlie) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 24 2019, 1:40 AM · Sculpting and Painting, BF Blender: 2.8

Jan 23 2019

Jean Da Costa (jeacom256) added a comment to T60776: Keymaps added from python doesn't behave correctly..

@Jacques Lucke (JacquesLucke) It turns out that this problem is being caused by the emulate 3 button mouse option,
here's the .gif

Jan 23 2019, 4:00 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to rBdbe960fdee7f: Cleanup: replace 'ct' w/ 'len'.

WOW, developers fighting because of an abbreviation.
It might be slightly harder to read but its not the end of the world.

Jan 23 2019, 12:26 AM
Jean Da Costa (jeacom256) created T60776: Keymaps added from python doesn't behave correctly..
Jan 23 2019, 12:13 AM · BF Blender

Jan 20 2019

Jean Da Costa (jeacom256) created D4230: Rigging: Make `Add Constraints (With targets)` and `Clear Constraints` avaliable on object mode..
Jan 20 2019, 7:49 PM · User Interface
Jean Da Costa (jeacom256) reopened T56278: Blender 2.8 selection inconsistent between mouse and pen. as "Open".

As you might see on this post on devtalk, it's actually an undesirable behavior,
We need selection to behave consistently either by moving the mouse between clicks or not.
https://devtalk.blender.org/t/2-8-wireframes-selection-difficult/4927

Jan 20 2019, 12:35 PM · BF Blender

Jan 17 2019

Jonathan Lampel (jonathanl) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 17 2019, 7:04 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to D4189: TopologyRake for dyntopo..

@Campbell Barton (campbellbarton), @Brecht Van Lommel (brecht)
sorry annoying you guys, I wish I could get a second review on this. This is not such a big feature but I really believe it could make blender sculpting more competitive.
For some reason, some reviews neither get rejected nor approved, just stay stagnated.

Jan 17 2019, 6:27 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

I missed to fix the speeling from one comment... again ><

Jan 17 2019, 6:17 PM · Sculpting and Painting, BF Blender: 2.8

Jan 16 2019

Jacob Gustafson (mixmystery) awarded D4189: TopologyRake for dyntopo. a Like token.
Jan 16 2019, 2:13 PM · Sculpting and Painting, BF Blender: 2.8

Jan 15 2019

0rAngE (undo) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 15 2019, 7:37 AM · Sculpting and Painting, BF Blender: 2.8

Jan 14 2019

Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

Removed some unnecessary vector normalizations.
I guess there's not much to do to improve this.

Jan 14 2019, 11:44 PM · Sculpting and Painting, BF Blender: 2.8
Eoin O'Neill (eoinoneill.yokai) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 14 2019, 9:16 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

The animator doesn't need to see the whole path all the time, its like onion skin, so this could be solved by limiting the number of frames evaluated, adding a start_clip and end_clip, maybe even with a pretty fading gradient.

Jan 14 2019, 5:17 PM · BF Blender, Animation
Jean Da Costa (jeacom256) added a comment to T60481: The ghost bones do not appear.

I'm not sure it's really deprecated, since those are comments from 10 years ago. @Joshua Leung (aligorith) would know what the status is here I think. Maybe ghost drawing needs to be restored in 2.8, and the comments updated?

Jan 14 2019, 4:53 PM · BF Blender, Animation
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

Does it compile now?

Jan 14 2019, 4:32 PM · Sculpting and Painting, BF Blender: 2.8
michael knubben (michaelknubben) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 14 2019, 9:48 AM · Sculpting and Painting, BF Blender: 2.8

Jan 13 2019

Enrique Barranco (ebarranco) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 13 2019, 11:45 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

looks like you missed this one.

Jan 13 2019, 9:40 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

Remove pmap check

Jan 13 2019, 9:29 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

last diff was corrupted.

Jan 13 2019, 9:22 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

Done changes.

Jan 13 2019, 9:17 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..
Jan 13 2019, 9:12 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

Radial may be quite hard to implement on edit mode objects are rarely radially symmetric.
We don't need to unify everything, only the axial symmetry, radial symmetry is a sculpt specific feature.

Jan 13 2019, 6:27 PM
Jean Da Costa (jeacom256) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

@Julien Kaspar (JulienKaspar):
The reverse is also true. If you enable Symmetry, and switch to a different object, you'll accidentally then start to manipulate it without Symmetry, because the tool setting was forgotten, because it is now a different mesh. That is equally as annoying. This is my point: There are cases where you may want to use it only with certain objects, and there are other cases where you won't. And that applies to any tool setting.
If Symmetry is really going to be per object, we should do so consistently in all modes, and display it in the ObData Properties.
But, the most consistent solution is simply to make it a mode-wide tool setting, and make it work the same in Edit Mode, Sculpt Mode and the paint modes. There's no difference in use-case, and no logical reason why they should work differently in the various modes.

Jan 13 2019, 4:03 PM
Ruslan (Loner) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 13 2019, 2:51 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the summary of D4189: TopologyRake for dyntopo..
Jan 13 2019, 2:37 PM · Sculpting and Painting, BF Blender: 2.8

Jan 12 2019

noki paike (amonpaike) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 12 2019, 11:55 PM · Sculpting and Painting, BF Blender: 2.8
Adam Friesen (ace_dragon) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 12 2019, 8:40 PM · Sculpting and Painting, BF Blender: 2.8
Orv Bongat (Orv510) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 12 2019, 6:35 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the summary of D4189: TopologyRake for dyntopo..
Jan 12 2019, 6:02 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the summary of D4189: TopologyRake for dyntopo..
Jan 12 2019, 6:01 PM · Sculpting and Painting, BF Blender: 2.8
arindam (Arindam) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 12 2019, 5:35 PM · Sculpting and Painting, BF Blender: 2.8
Glenn Tester (karmacop) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 12 2019, 1:19 PM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to D4189: TopologyRake for dyntopo..

Yeah, I was willing to implement this for a while, finally I could, lets wait to see if comes a review.

Can you provide a build?

Jan 12 2019, 12:09 AM · Sculpting and Painting, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..
  • Direction estimation now uses sculpt_normal rather than just screen space movement.
  • Removed unused if statement.
Jan 12 2019, 12:06 AM · Sculpting and Painting, BF Blender: 2.8