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Jean Da Costa (jeacom256)
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User Since
Sep 21 2015, 12:49 AM (168 w, 4 h)

Recent Activity

Yesterday

Jean Da Costa (jeacom256) created T59070: Viewport stop working with outline disabled.
Sun, Dec 9, 5:03 PM · BF Blender

Sat, Dec 8

Jean Da Costa (jeacom256) created T59029: Blender constantly prints this error message.
Sat, Dec 8, 4:47 PM · BF Blender: 2.8, BF Blender

Tue, Dec 4

Jean Da Costa (jeacom256) created T58729: Not possible to add shortcuts to menus from right click..
Tue, Dec 4, 5:38 PM · User Interface, BF Blender
Jean Da Costa (jeacom256) added a comment to T57752: EEVEE and backlighting.

Its just a guess but there's something wrong with the shadow computation when its multiplyied by the reflection, seems like its not completelly zero allowing verry bright spots to "LEAK" when lamps are too strong.

Tue, Dec 4, 5:15 AM · Eevee, BF Blender: 2.8

Mon, Dec 3

Jean Da Costa (jeacom256) created T58623: Mesh options - X mirror not working.
Mon, Dec 3, 5:02 PM · BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Now the manual is working to me now, thankyou guys!

Mon, Dec 3, 4:46 PM · Documentation

Sun, Dec 2

Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

I wish I could start learning the api soon.
Can someone share a download link for the zipped docs so I can try to fix locally?

Sun, Dec 2, 6:57 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Weird, it's still not working.

Sun, Dec 2, 6:51 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Based on filenames loaded from my browser, I could check which files arent working and which ones are:

Sun, Dec 2, 2:32 PM · Documentation
Jean Da Costa (jeacom256) created T58510: Missing set origin menu.
Sun, Dec 2, 12:48 PM · BF Blender

Sat, Dec 1

Jean Da Costa (jeacom256) added a comment to T57752: EEVEE and backlighting.

This seems to be due to the specular lighting not being masked by shadow:

Sat, Dec 1, 8:57 PM · Eevee, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to T58449: Unable to switch between 2 objects without going through Object mode..

Oh, @Erick Tukuniata (erickblender) I found, its a really hidden setting, I guess it should be enabled by default, it is a fundamental fature.

Sat, Dec 1, 7:17 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T58449: Unable to switch between 2 objects without going through Object mode..

Year, being able to switch from one object to another whithout changing modes is fundamental while sculpting. I am curious also.

Sat, Dec 1, 7:13 PM · BF Blender

Fri, Nov 30

Jean Da Costa (jeacom256) created T58309: Invisible text in 2.8 docs.
Fri, Nov 30, 2:53 PM · BF Blender

Wed, Nov 28

Jean Da Costa (jeacom256) added a comment to rBedbf15d3c044: Defaults: left click select is now the default..

Wut?
Okay, I am kinda mad now.

Wed, Nov 28, 3:57 PM

Mon, Nov 26

Jean Da Costa (jeacom256) added a comment to rBd5778b5bc166: UI: rename "OpenGL" render engine to "Workbench"..

Why not Clay Engine?

Mon, Nov 26, 9:12 PM

Fri, Nov 23

Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

I've just downloaded new font files and replaced on a downloaded copy of the manual and this seems to fix the problem.
Hope someone do the same the the official docs..

Fri, Nov 23, 12:47 PM · Documentation

Thu, Nov 22

Jean Da Costa (jeacom256) added a comment to rB4c63ea2bc8e3: Keymap: Adjust shading key bindings.

Why not?

  • Z Toggle wireframe
  • ALT Z Toggle Xray
  • Shift+Z Complete pie menu.
Thu, Nov 22, 11:46 PM
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Everything looks fine in this page:

Thu, Nov 22, 8:25 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Its loading all *.wolf2 fonts but somehow its not rendering some of them

Thu, Nov 22, 7:30 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Oh, I guess I figured out.
It looks like a font rendering problem:

Thu, Nov 22, 7:12 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

Just installed firefox to test and the same bug happens:

Thu, Nov 22, 7:04 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

I tried with both Firefox and chrome, and the bug happens exactly the same, since I disabled hardware acceleration on chrome and it happens exactly like in Firefox which have acceleration enabled, I guess it's not a hardware specific problem neither software specific.

Thu, Nov 22, 7:00 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

@Aaron Carlisle (Blendify)
No messages in console

Thu, Nov 22, 5:02 PM · Documentation

Wed, Nov 21

Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

No,
this page is fine.

Wed, Nov 21, 3:48 PM · Documentation
Jean Da Costa (jeacom256) changed the status of T57978: Blender api docs text bug. from Duplicate to Invalid.
Wed, Nov 21, 3:46 PM · Documentation
Jean Da Costa (jeacom256) created T57978: Blender api docs text bug..
Wed, Nov 21, 3:40 PM · Documentation
Jean Da Costa (jeacom256) added a comment to T57957: Theme bug in 2.8 documentation site..

I still see the bug, either in chrome or firefox.
maybe because I am using windows 7.

Wed, Nov 21, 3:21 PM · Documentation

Tue, Nov 20

Jean Da Costa (jeacom256) created T57957: Theme bug in 2.8 documentation site..
Tue, Nov 20, 1:27 PM · Documentation

Oct 22 2018

Jean Da Costa (jeacom256) added a comment to T57336: Mouse pointer disapears when doing a transform operation..

please at least explain why.

Oct 22 2018, 12:10 PM · BF Blender: 2.8, BF Blender
Jean Da Costa (jeacom256) added a comment to T57336: Mouse pointer disapears when doing a transform operation..

Why would that behaviour be desirable?
Ever wonder what happens if the scene is too heavy, with the only visible cursor rendered inside the viewport, with low FPS you can easily loose controll of where your actual mouse is, if the viewport take too long to update, since the system cursor is hidden.

Oct 22 2018, 12:23 AM · BF Blender: 2.8, BF Blender

Oct 21 2018

Jean Da Costa (jeacom256) created T57336: Mouse pointer disapears when doing a transform operation..
Oct 21 2018, 7:17 PM · BF Blender: 2.8, BF Blender

Oct 20 2018

Jean Da Costa (jeacom256) added a comment to T56702: Blender 2.8: Left Click Select.

We know. That's why we are working on improving LMB select, and why we are discussing the possibility to make it the default, once it works well.

Oct 20 2018, 8:22 PM · User Interface, BF Blender: 2.8

Oct 14 2018

Jean Da Costa (jeacom256) updated the task description for T57201: Change sculpting brushes shortcuts..
Oct 14 2018, 5:29 PM · BF Blender
Jean Da Costa (jeacom256) changed Type from Bug to Design on T57201: Change sculpting brushes shortcuts..
Oct 14 2018, 5:27 PM · BF Blender
Jean Da Costa (jeacom256) created T57201: Change sculpting brushes shortcuts..
Oct 14 2018, 5:25 PM · BF Blender
Jean Da Costa (jeacom256) created T57199: Full screen and Windowed mode have visible difference of performance..
Oct 14 2018, 4:12 PM · BF Blender

Oct 12 2018

Jean Da Costa (jeacom256) added a comment to rB03d0219d7ae5: Edit Mesh: Refactor edit mesh drawing.

I may be wrong but...

Oct 12 2018, 5:27 PM

Aug 28 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Alt + A for deselection is freakin anoying for sure.

Aug 28 2018, 5:38 PM · Code Quest

Aug 9 2018

Jean Da Costa (jeacom256) added a comment to T56278: Blender 2.8 selection inconsistent between mouse and pen..

I an aware of the alt click and also aware that this is a downgrade compared to 2.7 and shoud be fixed since before it worked fine.

Aug 9 2018, 7:47 PM · BF Blender: 2.8, BF Blender

Aug 8 2018

Jean Da Costa (jeacom256) added a project to T56278: Blender 2.8 selection inconsistent between mouse and pen.: BF Blender: 2.8.
Aug 8 2018, 7:43 PM · BF Blender: 2.8, BF Blender
Jean Da Costa (jeacom256) created T56278: Blender 2.8 selection inconsistent between mouse and pen..
Aug 8 2018, 7:42 PM · BF Blender: 2.8, BF Blender

Jul 25 2018

Jean Da Costa (jeacom256) updated the task description for T56101: Selection fails for many overlapping objects..
Jul 25 2018, 4:50 PM · BF Blender: 2.8
Jean Da Costa (jeacom256) created T56101: Selection fails for many overlapping objects..
Jul 25 2018, 3:39 PM · BF Blender: 2.8

Jul 14 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.
Jul 14 2018, 5:37 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.
Jul 14 2018, 5:24 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.
Jul 14 2018, 5:11 PM · Code Quest

Jul 13 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.
Jul 13 2018, 7:47 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I feel really weird modeling in blender because I use “A” a lot to DESELECT things, when was the last time you needed to select ALL, most of the time we DE-select All

Jul 13 2018, 7:46 PM · User Interface, Code Quest, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to T55194: Shortcut Keys Changed in 2.8x.

@Campbell Barton (campbellbarton) please consider adding a fast acess global checkbox to change all select-all keymaps to toggle, I really love the toggle mode but there are too many keymaps on the input settings and I could't get to revert the changes by myself.

Jul 13 2018, 6:08 PM · User Interface, Code Quest, BF Blender: 2.8

Jul 12 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I tried the last blender, please make a A - toggle selection again its freakin anoying how it locks blender.

Jul 12 2018, 4:15 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I dont see how Select-all can be unpredictable, for me it works fine.

Jul 12 2018, 3:16 AM · Code Quest

Jul 4 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Also +1. No to 'Backspace' as another delete. Just a waste of a key and completely pointless. Takes away the whole purpose of a 'Default Minimal Keymap'. I think 'X' for 'Workflow' and 'Delete' for 'Standard' is reasons enough.

Really? It might be only me, but every time before pressing "x" to delete something I keep pressing "Backspace" several times before getting used to "x" again. To me personally it's a mystery why on earth (I'm really exaggerating here) isn't "Ctl/Cmd+a" used to select all objects, like any other application (and every OS) does? But again it might be subjective, I just wished every new user had a luxury to find familiar key bindings like "Ctrl/Cmd+a" to select all, "Ctrl/Cmd+c" to copy, "Ctrl/Cmd+v" to paste, "Ctrl/Cmd+x" to cut, "Ctrl/Cmd+d" to duplicate/clone/link (in some combination with "Alt" and "Shift" keys), and ideally it should be possible to deselect by clicking on empty space in the viewport (complex selections can still be saved in a vertex group in between, so no need to worry about loosing it). It is no big deal to change keyboard shortcuts for experienced user, it is for a newbie who knows nothing about Blender keymap.

Jul 4 2018, 8:22 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55738: Crash on Vector Transform node - EEVEE..

when you collapse this panel, does the problem go away?

Jul 4 2018, 6:24 AM · BF Blender: 2.8

Jul 3 2018

Jean Da Costa (jeacom256) created T55738: Crash on Vector Transform node - EEVEE..
Jul 3 2018, 7:23 PM · BF Blender: 2.8

Jul 2 2018

Jean Da Costa (jeacom256) updated subscribers of T55673: 2.8x Theme Design.

Didn't Pablo say that Flatty dark should be changed to be dark gray instead of blueish? Gray would be great

I'd like to have the gray one as default, but also that the blue one is shipped with blender aswell, because I personally prefer that one

Jul 2 2018, 5:29 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 27 2018

Jean Da Costa (jeacom256) added a comment to T54861: 2.8 UI: Status Bar Design.

I would like to see an option to hide the status bar by dragging the edge, like top bar, since its pretty much only informative, is unnecessary for experienced users, hiding it could free up precious screen space.

Jun 27 2018, 11:01 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 26 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.
  • Should we update the keymap for what is currently in 2.8?
  • Should we add 1..9 keys for brushes or reserve them for future use?
Jun 26 2018, 8:51 PM · Code Quest

Jun 25 2018

Jean Da Costa (jeacom256) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

Jun 25 2018, 8:42 PM · Code Quest

Jun 23 2018

Jean Da Costa (jeacom256) created T55593: Redesign - Info Editor and Topbar..
Jun 23 2018, 7:49 PM · BF Blender
Jean Da Costa (jeacom256) created T55592: Redesign - Info Editor and Topbar..
Jun 23 2018, 7:48 PM · BF Blender: 2.8
Jean Da Costa (jeacom256) created T55591: Todo: Make Statusbar collapsable..
Jun 23 2018, 6:27 PM · Code Quest

Jun 11 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Also, experienced users don't like to use the Switch tools for sculpting and painting, it is a waste of time.

Jun 11 2018, 3:04 AM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I don't have an accent/grave key on my keyboard, It's a ptBR layout

Jun 11 2018, 2:51 AM · Code Quest

Jun 10 2018

Jean Da Costa (jeacom256) added a comment to rB95894421cb4e: Workbench: Xray: Optimize and fix implementation..

Nice to see that shaders are being optimized, I would have a look at the wireframes and outlines, they are sucking a bit of performance.
I suppose its related to Z buffer and AA.

Jun 10 2018, 11:46 PM
Jean Da Costa (jeacom256) awarded rB95894421cb4e: Workbench: Xray: Optimize and fix implementation. a Love token.
Jun 10 2018, 11:44 PM
Jean Da Costa (jeacom256) added a comment to T55407: 2.8: Addons UI.

Blender 2.8 already has custom editors! just need a bit of API polishing and documentation.

Jun 10 2018, 6:35 PM · Code Quest

Jun 9 2018

Jean Da Costa (jeacom256) updated the task description for T55419: Drag events triggered at scroll with drag..
Jun 9 2018, 6:23 PM · BF Blender: 2.8
Jean Da Costa (jeacom256) updated the task description for T55419: Drag events triggered at scroll with drag..
Jun 9 2018, 6:22 PM · BF Blender: 2.8
Jean Da Costa (jeacom256) created T55419: Drag events triggered at scroll with drag..
Jun 9 2018, 6:21 PM · BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to T55410: Review Antialiasing support.

Hey, some GPUs are slow, Anti-aliasing should be optional of course.

Jun 9 2018, 5:41 PM · Grease Pencil, BF Blender: 2.8

Jun 8 2018

Jean Da Costa (jeacom256) added a comment to T55407: 2.8: Addons UI.

Custom Editors can by anything you like.

However, for assets, we will provide a built-in Asset Browser too.

Jun 8 2018, 9:43 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

It's like the current philosophy is to do something/anything first and deal with problems later and I don't understand why not trying to prevent them.

Jun 8 2018, 5:58 AM · Code Quest

Jun 7 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

And on sculpt mode and paint.

Jun 7 2018, 9:52 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to rB30cd35a37bce: Keymap: continued testing/development.

This drag approach could be extended further on sculpt and texture paint modes.
like:

Jun 7 2018, 9:46 PM
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Holly thanks @Campbell Barton (campbellbarton) !!
Now we dont have motives to complaint.

not sure what new patch notes you read.
search just gets farther out of reach, it's need for easy access is being undervalued.
spacebar is still defaulting ONLY to a new feature that's being overvalued as to it's need for epically fast activation vs just fast activation
double tap to search is perfectly fine and most of us didn't mind that. which means to fix the inconsistency there you'd just have to figure out a good menu to add to those other editors.

i don't see how 2 doesn't work just as well for these functions as tab did when the only thing i could find that 2 did in any of these other editors was that it changed the render slot in the image editor and it also functioned as a quick cut and camera swap for multicam strips in the video sequence editor. (new menu options for space before double space?)
i didn't even know about that second one but i found it by using user preferences > input and searching key bindings for 2.

both of these are context sensitive to either having the render result option selected or having a multicam strip selected in their specific editor.

2 key is context sensitive after pressing it for edit mode. none of the other number keys are context sensitive for their modes.
you're missing a great chance there for some easy mode specific menus

the active tool swap menu is already context sensitive but then it's hotkey still only does things in the 3d view.
why not carry that context sensitive hotkey over to some other editor windows.
all the other instances of 2 being used easily carried over to the new tool quick swaps in the 3d view for various modes.

Jun 7 2018, 6:21 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Just commenting.

Jun 7 2018, 6:07 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Holly thanks @Campbell Barton (campbellbarton) !!
Now we dont have motives to complaint.

Jun 7 2018, 4:08 PM · Code Quest

Jun 6 2018

Jean Da Costa (jeacom256) added a comment to T55343: Blender 2.8 Design UX.

The really most polemic changes are the default theme, switch tools and default keymap.
For a simple reason, they might mess with existing workflows.

Jun 6 2018, 2:33 PM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

And yeah, maybe overlay presets aren't a good idea.
Number row should be bound to collections and brush selection to make the workflow backwards compatible.
*Brushes arent tools* just like collections are datablocks.

Jun 6 2018, 5:41 AM · Code Quest
Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I still inforce that we should make the search as a double tap on space, it's not slower at all (200ms slower maybe). And number keys for modes are wonky, easy to mispress the number row without looking at the keyboard.


Sorry the bad image manipulation.

Jun 6 2018, 3:14 AM · Code Quest

Jun 5 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Have anyone tryied to undo (Cntrl + Z) on a paper and realized "Oh geez, thats reality"?

Jun 5 2018, 9:48 PM · Code Quest

Jun 4 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I would be skeptical about not being conservative instead.

Jun 4 2018, 6:13 PM · Code Quest

Jun 3 2018

Jean Da Costa (jeacom256) added a comment to T55162: Blender 2.8 Blender Keymap changes.

I just want to point that changing Tab to search menu will be eventualy confusing for longtime users because everyone is used with it beind assigned to toggle edit mode.
It will be quite hard to adapt and remember to use the number keys.

Jun 3 2018, 11:01 PM · Code Quest

May 25 2018

Jean Da Costa (jeacom256) created T55213: Feature Requesit: Imagefile matcaps..
May 25 2018, 11:51 PM · BF Blender: 2.8

Oct 30 2017

Jean Da Costa (jeacom256) created T53198: Blender 2.79 x64 craches at startup.
Oct 30 2017, 12:55 AM · BF Blender

Jul 14 2017

Jean Da Costa (jeacom256) added a comment to T49801: Normal Map node is not working correctly.

Well, maybe add a description for the node explaining this.

Jul 14 2017, 3:18 PM · BF Blender, Cycles, Nodes

Dec 1 2016

Jean Da Costa (jeacom256) renamed T50121: downsampling artifacts on hard edges of a proceduraly mapped texture. from downsampling artifacts on hard edges of a banding procedural UVMap to downsampling artifacts on hard edges of a proceduraly mapped texture..
Dec 1 2016, 4:41 PM · OpenGL / Gfx, BF Blender

Nov 26 2016

Jean Da Costa (jeacom256) created T50121: downsampling artifacts on hard edges of a proceduraly mapped texture..
Nov 26 2016, 8:02 PM · OpenGL / Gfx, BF Blender

Nov 16 2016

Jean Da Costa (jeacom256) added a comment to T50047: weird folder in bookmarks and I can't remove it.

Oh ok, problem solved.
Thanks.

Nov 16 2016, 6:21 PM · User Interface, BF Blender
Jean Da Costa (jeacom256) added a project to T50047: weird folder in bookmarks and I can't remove it: User Interface.
Nov 16 2016, 3:01 PM · User Interface, BF Blender
Jean Da Costa (jeacom256) updated the task description for T50047: weird folder in bookmarks and I can't remove it.
Nov 16 2016, 12:24 PM · User Interface, BF Blender
Jean Da Costa (jeacom256) created T50047: weird folder in bookmarks and I can't remove it.
Nov 16 2016, 12:24 PM · User Interface, BF Blender

Nov 12 2016

Jean Da Costa (jeacom256) updated the task description for T50007: blender offline python documentation in zipped HTML files, not shown correctly.
Nov 12 2016, 6:56 PM · Documentation
Jean Da Costa (jeacom256) created T50007: blender offline python documentation in zipped HTML files, not shown correctly.
Nov 12 2016, 6:54 PM · Documentation

Nov 8 2016

Jean Da Costa (jeacom256) added a comment to T49951: multiple object boolean.

ok

Nov 8 2016, 11:26 AM · Addons

Nov 6 2016

Jean Da Costa (jeacom256) added a comment to T49951: multiple object boolean.

I understood it was just a suggestion.
sory the inconvenience.

Nov 6 2016, 4:08 PM · Addons
Jean Da Costa (jeacom256) updated the task description for T49951: multiple object boolean.
Nov 6 2016, 4:03 PM · Addons
Jean Da Costa (jeacom256) updated the task description for T49951: multiple object boolean.
Nov 6 2016, 11:41 AM · Addons
Jean Da Costa (jeacom256) created T49951: multiple object boolean.
Nov 6 2016, 11:31 AM · Addons