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Jean Da Costa (jeacom256)
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User Since
Sep 21 2015, 12:49 AM (208 w, 2 d)

Recent Activity

Fri, Sep 13

Jean Da Costa (jeacom256) updated the task description for T69827: EEVEE sss translucency artifact..
Fri, Sep 13, 3:39 AM · BF Blender
Jean Da Costa (jeacom256) created T69827: EEVEE sss translucency artifact..
Fri, Sep 13, 3:39 AM · BF Blender

Wed, Sep 11

Jean Da Costa (jeacom256) added a comment to D5763: Sculpt: slight toporake performance inprovement..

Match comment style.

Wed, Sep 11, 6:45 PM · Sculpt, Paint, Texture
Jean Da Costa (jeacom256) created D5763: Sculpt: slight toporake performance inprovement..
Wed, Sep 11, 5:03 PM · Sculpt, Paint, Texture
Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606) I've been experimenting with the sculpt mode and it seems like for the flatten brush, 0.5 normal radius is too small, it is making the brush behave weirdly, flattening but also bulging near edges, I think it should be bigger, say 0.85.

Wed, Sep 11, 4:54 PM · Sculpt, Paint, Texture

Fri, Sep 6

Jean Da Costa (jeacom256) added a comment to D5659: Eevee: Shadow map refactor.

Unfortunately NPR requirements are not really specific when it comes to lighting and making a system that works in all cases is a big headache.

Fri, Sep 6, 1:01 AM

Thu, Sep 5

Jean Da Costa (jeacom256) added a comment to D5659: Eevee: Shadow map refactor.

Sad that shadow_buffer_soft got removed, It was actually very useful for faking global illumination and ambient occlusion, and could really reduce the number of samples needed to get a decent image.

Thu, Sep 5, 10:50 PM

Thu, Aug 29

Jean Da Costa (jeacom256) added a comment to T54943: Blender 2.8 Defaults.

why the heck isn't there an option to have Load UI turned off by default?

There is:


Requested many times to be disabled by default, but no luck. This is a nightmare, specially for new users.

I do agree with @Gavin Scott (Zoot).
Ex. if you open my file with the default interface you can hardly discover all the work I did on the text editor.

Thu, Aug 29, 8:24 PM · BF Blender: 2.8, User Interface
Jean Da Costa (jeacom256) added a comment to T68888: Mesh support for n-gons with holes.

From this thread on Blenderartists, my impression is that performance is a bigger concern, people are not happy about how slow edit mode is. If adding more checks for edges or a more complex mesh datastructure could be done without slowing even more the viewport it would be fine.

Thu, Aug 29, 1:24 AM · Modeling, BF Blender

Sat, Aug 24

Jean Da Costa (jeacom256) added a comment to T54943: Blender 2.8 Defaults.

Another thing: is there any reason for lock object mode be enabled by default?

Sat, Aug 24, 7:55 PM · BF Blender: 2.8, User Interface
Jean Da Costa (jeacom256) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@Campbell Barton (campbellbarton) could the option be added to the pivot point menu?
It would make it easier to access regardless of making sense or not.

Sat, Aug 24, 3:57 PM · Modeling
Jean Da Costa (jeacom256) added a comment to T69003: Transform object origins (adjusting origins, not the data).

@xan2622 (xan2622) that addon is a hack, using hacky panels, temporary empty objects and clumsily requires users to 'commit pivot' for every change.
It's not a good reference for this feature.

Sat, Aug 24, 5:24 AM · Modeling

Tue, Aug 20

Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.

Adding a dynamic keymap to the number row back similar to how it was in 2.79 might be the solution.

Tue, Aug 20, 4:48 AM · Sculpt, Paint, Texture

Mon, Aug 19

Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.

@Pablo Dobarro (pablodp606) I don't think two steps are a good idea, brushes don't have much visual feedback, nothing is more annoying than cyclic shortcuts when you have no idea of what state the brush was before, you keep blindly and mispressing keys and having to undo and look at the keyboard to see what's the right sequence. Not fun.

Mon, Aug 19, 11:15 PM · Sculpt, Paint, Texture
Jean Da Costa (jeacom256) added a comment to T68745: Sculpt mode defaults.
  • Draw = D
  • Orco Draw = Alt + D
  • Clay = C
  • Clay Strips = Alt + C
  • Layer = L
  • Inflate = I
  • Blob = Alt + I
  • Crease = Shift + C
  • Smooth = S
  • Relax = Alt + S
  • Flatten = Ctrl + T
  • Fill = Shift + T
  • Scrape = Alt + T
  • Pinch = X
  • Grab = G
  • Snake Hook = K (If someone has a better suggestion than K, tell me. Maybe V instead)
  • Thumb = Alt + G
  • Nudge = Alt + K (Perhaps Alt + V)
  • Pose = R
  • Rotate = Alt + R
  • Simplify = Shift + S
  • Mask = M
  • Mask expand = Shift + M
  • Mask by normal = Alt + Shift + M (Maybe not very good if it required careful mouse placement)
  • Voxel remesh = Ctrl + V

Might seem a bit excessive but this is just to see if all could get a shortcut with the most used brushes having more accessible ones.
If tools should get merged in the future or if some should be left without a shortcut it should reduce the density of the keymap.

Mon, Aug 19, 11:09 PM · Sculpt, Paint, Texture

Aug 16 2019

Jean Da Costa (jeacom256) added a comment to T54943: Blender 2.8 Defaults.

I am strongly averse to zoom to mouse position, it gives me chills!!
It doesn't feel right as the mouse can be anywhere on the screen and most of the time I am not consciously trying to control where the mouse is positioned for zoom. It causes dissonance as I see the zoom doing such an unpredictable movement.

Aug 16 2019, 8:20 PM · BF Blender: 2.8, User Interface
Jean Da Costa (jeacom256) awarded T60695: Optimized per-datablock global undo a Love token.
Aug 16 2019, 3:58 PM · Datablocks and Libraries

Aug 14 2019

Jean Da Costa (jeacom256) added a comment to T54943: Blender 2.8 Defaults.

Anything against making "Zoom to Mouse Position" default?

Aug 14 2019, 10:02 PM · BF Blender: 2.8, User Interface
Jean Da Costa (jeacom256) added a comment to D5406: Zoom to Mouse Option for 2D Editors (Separated from 3D View).

I also, don't want to care about where is my mouse whenever I do a simple zoom, it would be in the least... nauseating.

Aug 14 2019, 10:00 PM · User Interface
Jean Da Costa (jeacom256) awarded T68471: Shadow System Refactor a Love token.
Aug 14 2019, 2:09 PM · BF Blender (2.81), GPU / Viewport

Aug 13 2019

Jean Da Costa (jeacom256) added a comment to T67997: Retopology in Blender.

@Ludvik Koutny (rawalanche) it's partly that, and also that we wanted to add more advanced tools which wouldn't be easy to add to Edit Mode as it exists today.

Aug 13 2019, 11:53 PM · Sculpt, Paint, Texture, User Interface, BF Blender
Jean Da Costa (jeacom256) added a comment to T67997: Retopology in Blender.

Add a Retopology snapping option, which allows snapping to self while also projecting onto source, and snaps the current selection.

The key is, how are you gona define the "source" should it be the active collection, visible objects, selected objects or what?
Also, should the snapping be based on euclidian global space or projected screen space?

Aug 13 2019, 10:11 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Aug 12 2019

Jean Da Costa (jeacom256) updated subscribers of T67997: Retopology in Blender.

I have objections on making a completely new mode for retopology, there are simpler ways of enabling better retopology without bloating blender with highly specialized features that are not really useful for other tasks.

Aug 12 2019, 11:58 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Jul 18 2019

Jean Da Costa (jeacom256) added a comment to T67088: Everything Nodes UX.

Would be also great to have python defined nodes.
Ones that run like operators.

Jul 18 2019, 3:15 PM · User Interface, BF Blender

Jul 2 2019

Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

I am convinced that if separate albedo is on, the best is to not mask the lighting.

Jul 2 2019, 5:14 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

Because the lighting does "bleed" from the occluder to the SSS object. This becomes a problem when the occluder recieves more light than the occludee.

Jul 2 2019, 4:45 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

@Clément Foucault (fclem) just noticed that if we enable SSS on the occluder's material and set the SSS radius to 0, the problem goes away, presumably because the lighting mask gets disabled on the occluders?

Jul 2 2019, 4:14 PM · Eevee

Jun 27 2019

Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.
Jun 27 2019, 8:34 PM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

@Clément Foucault (fclem) I'm not into shaders but isn't there a way to mask out the non-sss material pixels influence on the blurring kernel?

Jun 27 2019, 2:02 AM · Eevee
Jean Da Costa (jeacom256) added a comment to T65849: Eevee - Objects in front of SSS (Subsurface Scattering) shaded objects cause bluish dispersion.

This is a terrible problem, it'll make SSS unviable for characters.

Jun 27 2019, 1:51 AM · Eevee

Jun 24 2019

Jean Da Costa (jeacom256) updated the task description for T66077: EEVEE missing material override..
Jun 24 2019, 12:27 PM · BF Blender
Jean Da Costa (jeacom256) created T66077: EEVEE missing material override..
Jun 24 2019, 12:27 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T62309: Make enum menus nicer.

@Harley Acheson (harley), Not trying to be nosy but I think it would be better with just a thin outline and the highlight color.

Jun 24 2019, 4:33 AM · User Interface, BF Blender: 2.8

Jun 23 2019

Jean Da Costa (jeacom256) added a comment to T62309: Make enum menus nicer.

For muscle memory it can help to always have a particular item at the same distance, so that you can move there without reading the labels. If that distance is different every time it can be less efficient as you reorient yourself, even if the distance is shorter. Not sure how much difference this makes in practice.

Jun 23 2019, 7:24 PM · User Interface, BF Blender: 2.8

May 25 2019

Jean Da Costa (jeacom256) created T65126: Can not edit studio light..
May 25 2019, 6:35 PM · BF Blender

May 24 2019

Jean Da Costa (jeacom256) added a comment to D4939: Viewport: Change default studiolight.

Please, focus more on contrast and apparent curvature rather than making it look the same.

May 24 2019, 8:28 PM

May 16 2019

Jean Da Costa (jeacom256) created T64680: EEVEE: Missing material_override in render layer settings..
May 16 2019, 3:49 AM · BF Blender

May 14 2019

Jean Da Costa (jeacom256) updated the task description for T64610: BMLops inconsistent order.
May 14 2019, 6:15 PM · BF Blender
Jean Da Costa (jeacom256) created T64610: BMLops inconsistent order.
May 14 2019, 6:11 PM · BF Blender

May 10 2019

Jean Da Costa (jeacom256) added a comment to T64333: Sculpt: mirror and other modifiers not visible in workbench sculpt mode.

Just to point out, would be nice to have modifiers working on sculpt mode, not the other way around.

May 10 2019, 8:37 PM · BF Blender

May 8 2019

Jean Da Costa (jeacom256) created T64333: Sculpt: mirror and other modifiers not visible in workbench sculpt mode.
May 8 2019, 9:59 PM · BF Blender

May 5 2019

Jean Da Costa (jeacom256) added a comment to D4058: Add AutoMerge Editing to the Snapping popover for better discoverability.

I like the idea, its really annoying to reach the editing options, but what about X-Mirror? those were together for a while, they will miss each other... why not put them on their private popup menu along with all other object editing options?

May 5 2019, 4:39 PM · BF Blender: 2.8

Apr 29 2019

Jean Da Costa (jeacom256) updated the task description for T63997: Weird z-fight during weight paint.
Apr 29 2019, 8:36 PM · BF Blender
Jean Da Costa (jeacom256) created T63997: Weird z-fight during weight paint.
Apr 29 2019, 8:23 PM · BF Blender

Apr 28 2019

Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

Well, I didn't get if you agreed to me or not but you seem right.
I personally don't care about the topbar, I don't like it to be honest, I like the idea of having my settings on the N-bar but from what I understand the topbar is only being used for settings of the active tool system, I also don't use active tools, so I never cared about anything but be able to hide the topbar, but if in the future we happen to have other important settings on the topbar, I'm glad to have them duplicated on the N-bar so, I am not forced to unhide it.

Apr 28 2019, 8:16 PM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

Well, those tool options are not that frequently used, I kinda like the idea of moving these options to the N-bar because I can hide and show it easily whenever I want without much trouble, as opposite to the topbar that doesn't have a shortcut.
I don't care about wasting viewport space if I can hide what I am not using with one keystroke, the only thing that bothers me for the newbies a bit is that the N-bar is kinda far away from the toolbar, but its kinda cool that we could have all those settings located in one comprehensive and meaningful and hiddable place.

Apr 28 2019, 3:35 PM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

This is getting confuse to me.
Anyway the only thing this patch does is moving the topbar to inside the viewport, nothing is really changed from a usage point of view, only that if there are multiple editors with multiple active tools, now each region have its own topbar and even if you hide it you still have access to the same settings in the N-panel isn't that?.

Apr 28 2019, 7:47 AM · User Interface
Jean Da Costa (jeacom256) awarded D4721: Topbar/Tool Settings UI Layout Changes a Love token.
Apr 28 2019, 12:56 AM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

I think my argument is clear. Why can't an active tools user see his tool options in the same bar as other users?

you can! the point is that in addition to having the topbar now its also available in the N-bar If it annoys you that topbar enabled isn't the default anymore, at least keep in mind that it wasn't removed just like Right click isn't.

Apr 28 2019, 12:04 AM · User Interface

Apr 27 2019

Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

I like this change a lot, seems like the most mature way to deal with the topbar problem but currently its too hard to hide and unhide the topbar, it should be easier, either by having a shortcut just like N and T bars or by having a toggle somewhere in the viewport header written "Show Tool Settings".

Apr 27 2019, 11:21 PM · User Interface
Jean Da Costa (jeacom256) added a comment to D4721: Topbar/Tool Settings UI Layout Changes.

@Alberto Velázquez (dcvertice) I don't quite understand what is your argument, this path seems to be about adding an extra option for you to customize the interface either by using the topbar or not, If I get it right this allows you to hide the topbar and use the n-panel instead but doesn't remove the topbar permanently and doesn't relegate active tool users.

Apr 27 2019, 11:07 PM · User Interface
Jean Da Costa (jeacom256) updated the task description for T63943: Modifiers not visibe during sculpt mode..
Apr 27 2019, 7:29 PM · Modifiers, Sculpt, Paint, Texture, BF Blender
Jean Da Costa (jeacom256) updated the task description for T63943: Modifiers not visibe during sculpt mode..
Apr 27 2019, 7:29 PM · Modifiers, Sculpt, Paint, Texture, BF Blender
Jean Da Costa (jeacom256) created T63943: Modifiers not visibe during sculpt mode..
Apr 27 2019, 7:28 PM · Modifiers, Sculpt, Paint, Texture, BF Blender

Apr 25 2019

Jean Da Costa (jeacom256) added a comment to T63873: T Tool Shelf and N Tools Dont Work.

that was my fear, old keymaps not being backwards compatible.

Apr 25 2019, 9:03 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T63852: problems importing a custom keymap.

maybe you can upload your keymap file so devs can import and test it?

Apr 25 2019, 4:45 PM · BF Blender
Jean Da Costa (jeacom256) created T63882: Extremelly slow undo..
Apr 25 2019, 4:39 PM · BF Blender

Apr 23 2019

Jean Da Costa (jeacom256) added a comment to T55194: Shortcut Keys Changed in 2.8x.

I just want to point out a thing.

Apr 23 2019, 5:12 AM · User Interface, Code Quest, BF Blender: 2.8

Apr 20 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

I did mostly for sculpting because as I said more contrast is better.

Apr 20 2019, 2:05 AM

Apr 19 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

could we get a soft limit for the sliders, so we can extrapolate if we really wanted?

I'm not sure which sliders you are referring to

Apr 19 2019, 4:34 PM

Apr 18 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

could we get a soft limit for the sliders, so we can extrapolate if we really wanted?
And yes Please, a curvature blend matcap option would be fantastic for sculpting on a waxy, or oxidation material!

Apr 18 2019, 8:07 PM

Apr 16 2019

Jean Da Costa (jeacom256) added a comment to D4688: Simulate bounce light in cavity shading.

Humm, interesting results but as a sculptor, the stronger the cavity effect, the better, for sculpting, contrast is better than realism, if we could control separately the hue, saturation and brightness of the cavity and ridges it would be perfect.

Apr 16 2019, 3:49 AM
Jean Da Costa (jeacom256) added a comment to T59994: Blender 2.8 "No compatible GPUs found".

Got the same issue with GTX 1050, windows 7, and the latest GPU driver, is there any news?

Apr 16 2019, 3:00 AM · BF Blender

Apr 12 2019

Jean Da Costa (jeacom256) added a comment to T63435: Incorrect fresnel and normals for hair strands on EEVEE.

As far as I know its just a matter of using the same normals that are currently used to compute the diffuse shading, It seems like the hair strand vector is being used instead.

Apr 12 2019, 4:57 AM · BF Blender

Apr 9 2019

Jean Da Costa (jeacom256) created T63435: Incorrect fresnel and normals for hair strands on EEVEE.
Apr 9 2019, 8:33 PM · BF Blender

Mar 29 2019

Jean Da Costa (jeacom256) reopened T57957: Theme bug in 2.8 documentation site. as "Open".

Its happening again.

Mar 29 2019, 5:15 PM · Documentation

Mar 26 2019

Jean Da Costa (jeacom256) added a comment to T62945: Shortcuts don't appear on tooltips for tool icons..

do they work when you start blender using the factory starup batch file in the blender folder?

Mar 26 2019, 9:41 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T62945: Shortcuts don't appear on tooltips for tool icons..

Well for me the delay seems to be of ∞ seconds.

Mar 26 2019, 9:36 PM · BF Blender
Jean Da Costa (jeacom256) reopened T62945: Shortcuts don't appear on tooltips for tool icons. as "Open".

Please use https://devtalk.blender.org/c/user-feedback for usability feedback, this tracker is strictly for bugs.

Mar 26 2019, 8:48 PM · BF Blender

Mar 25 2019

Jean Da Costa (jeacom256) created T62945: Shortcuts don't appear on tooltips for tool icons..
Mar 25 2019, 11:58 PM · BF Blender

Mar 19 2019

Jean Da Costa (jeacom256) added a comment to T56278: Blender 2.8 selection inconsistent between mouse and pen..

@Philipp Oeser (lichtwerk) the purpose of this check is to cycle though items under the cursor when you're not moving it.

This should be a very small value - otherwise the users might move the cursor slightly to select a different item - instead of selecting what is now under the cursor - it will select the *next* item from all items near the cursor.

Would rather avoid a preference - although we could have one which is the distance allowed before the cursor is considered to have moved. (different from drag distance).
Committed rB57395061042fe336dae7ee33e3ae11e53d068194 adding WM_EVENT_CURSOR_MOTION_THRESHOLD which is now scaled by the DPI, if it's still needed the preference can be added there too.

Mar 19 2019, 6:06 PM · BF Blender

Mar 12 2019

Jean Da Costa (jeacom256) added a comment to T59045: Make w (context menu shortcut) consistent and independent on what preference for Select is set - Left or Right. w should trigger context menu always..

How many times I see this happening.
I kinda agree with @Reinis Adovics (kroko) W should activate context menu both in Left and Right keymaps, there's not a relevant point on making this seemingly random distinction between keymaps. It only makes harder for users who learn different keymaps to talk about the same thing.

Mar 12 2019, 10:40 AM · BF Blender: 2.8

Feb 10 2019

Jean Da Costa (jeacom256) added a comment to T61212: fluctuating viewport lag.

@Clément Foucault (fclem), One more information

Feb 10 2019, 8:07 PM · BF Blender

Feb 6 2019

artem ivanov (ixd) awarded T61225: Edit mesh: indistinguishable between face and edge select modes. a The World Burns token.
Feb 6 2019, 5:56 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to T61212: fluctuating viewport lag.

all the numbers start bigger than 1ms, then they quickly converge to small usual values before I have a chance to take a screenshot, not sure if its the sampling accumulating or actual times.
But those stats don't seem to follow the viewport lag.


Feb 6 2019, 2:45 PM · BF Blender
Jean Da Costa (jeacom256) created T61225: Edit mesh: indistinguishable between face and edge select modes..
Feb 6 2019, 3:51 AM · BF Blender
Jean Da Costa (jeacom256) added a comment to T61212: fluctuating viewport lag.

@Sebastian Parborg (zeddb) Yes it helps make the viewport smoother. but there must be something changed because it was not happening before even with the driver settings untouched.

Feb 6 2019, 3:18 AM · BF Blender

Feb 5 2019

Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:34 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:33 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:31 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:31 PM · BF Blender
Jean Da Costa (jeacom256) updated the task description for T61212: fluctuating viewport lag.
Feb 5 2019, 7:31 PM · BF Blender
Jean Da Costa (jeacom256) created T61212: fluctuating viewport lag.
Feb 5 2019, 7:28 PM · BF Blender

Feb 2 2019

kursad k (kursadk) awarded D4189: TopologyRake for dyntopo. a Love token.
Feb 2 2019, 5:50 AM · Sculpt, Paint, Texture, BF Blender: 2.8

Jan 27 2019

Aranzazu Hurtado (zutxita) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 27 2019, 10:35 AM · Sculpt, Paint, Texture, BF Blender: 2.8

Jan 25 2019

Jean Da Costa (jeacom256) added a comment to T60850: Emulate 3 button mouse couses weird behavior in UI.

It seems related: T60776

Jan 25 2019, 9:26 AM · BF Blender: 2.8

Jan 24 2019

Misha (shomyshomy) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 24 2019, 4:58 AM · Sculpt, Paint, Texture, BF Blender: 2.8
Charlie Jolly (charlie) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 24 2019, 1:40 AM · Sculpt, Paint, Texture, BF Blender: 2.8

Jan 23 2019

Jean Da Costa (jeacom256) added a comment to T60776: Keymaps added from python doesn't behave correctly..

@Jacques Lucke (JacquesLucke) It turns out that this problem is being caused by the emulate 3 button mouse option,
here's the .gif

Jan 23 2019, 4:00 PM · BF Blender
Jean Da Costa (jeacom256) added a comment to rBdbe960fdee7f: Cleanup: replace 'ct' w/ 'len'.

WOW, developers fighting because of an abbreviation.
It might be slightly harder to read but its not the end of the world.

Jan 23 2019, 12:26 AM
Jean Da Costa (jeacom256) created T60776: Keymaps added from python doesn't behave correctly..
Jan 23 2019, 12:13 AM · BF Blender

Jan 20 2019

Jean Da Costa (jeacom256) created D4230: Rigging: Make `Add Constraints (With targets)` and `Clear Constraints` avaliable on object mode..
Jan 20 2019, 7:49 PM · User Interface
Jean Da Costa (jeacom256) reopened T56278: Blender 2.8 selection inconsistent between mouse and pen. as "Open".

As you might see on this post on devtalk, it's actually an undesirable behavior,
We need selection to behave consistently either by moving the mouse between clicks or not.
https://devtalk.blender.org/t/2-8-wireframes-selection-difficult/4927

Jan 20 2019, 12:35 PM · BF Blender

Jan 17 2019

Jonathan Lampel (jonathanl) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 17 2019, 7:04 PM · Sculpt, Paint, Texture, BF Blender: 2.8
Jean Da Costa (jeacom256) added a comment to D4189: TopologyRake for dyntopo..

@Campbell Barton (campbellbarton), @Brecht Van Lommel (brecht)
sorry annoying you guys, I wish I could get a second review on this. This is not such a big feature but I really believe it could make blender sculpting more competitive.
For some reason, some reviews neither get rejected nor approved, just stay stagnated.

Jan 17 2019, 6:27 PM · Sculpt, Paint, Texture, BF Blender: 2.8
Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

I missed to fix the speeling from one comment... again ><

Jan 17 2019, 6:17 PM · Sculpt, Paint, Texture, BF Blender: 2.8

Jan 16 2019

Jacob Gustafson (mixmystery) awarded D4189: TopologyRake for dyntopo. a Like token.
Jan 16 2019, 2:13 PM · Sculpt, Paint, Texture, BF Blender: 2.8

Jan 15 2019

0rAngE (undo) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 15 2019, 7:37 AM · Sculpt, Paint, Texture, BF Blender: 2.8

Jan 14 2019

Jean Da Costa (jeacom256) updated the diff for D4189: TopologyRake for dyntopo..

Removed some unnecessary vector normalizations.
I guess there's not much to do to improve this.

Jan 14 2019, 11:44 PM · Sculpt, Paint, Texture, BF Blender: 2.8
Eoin O'Neill (eoinoneill.yokai) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 14 2019, 9:16 PM · Sculpt, Paint, Texture, BF Blender: 2.8