- User Since
- Aug 12 2016, 9:04 AM (110 w, 4 d)
Wed, Sep 5
3D Cursor is confused with the mouse/tool cursor, and it's more like "marker", "reference point", "pivot" than "pointer".
Select Circle, its action is more like a "Paint Selection Tool" than select circle, (it looks as if it acts similarly to Select Border).
Mon, Sep 3
I also don't like "Grab" and G-key, and I use D-key (drag) instead and G-key for Grease Pencil.
The "Move" is much better.
Sat, Sep 1
Thu, Aug 30
Tue, Aug 28
You need to attach your .blend file.
As said before T54930 we would need more information.
Mon, Aug 27
Tool Shelf > Options > Show Mask [Ctrl-M]
This addon is not maintained by the Blender project, so for issues you should report to the authors of that addon.
Aug 26 2018
Actually, there is a lot broken links.
Aug 25 2018
...and it seems you have a problem with the mesh (too much subdivided, overlapped, check it out first).
Tris: 2,888,816 Mem: 3764.28
The cloud icon above the text field, drag-and-drop also works.
Aug 24 2018
You have some selected area, in your case it's one element but can be any number (it is the previous selection area).
Then you perform Pick Shortest Path and it adds a new selection.
The previous selection should remain unchanged, i.e. first face in your case.
Try the "Open in Low Resolution" option.
Can be said simply:
Aug 23 2018
Looks like this T56175.
Aug 22 2018
Aug 21 2018
The Particle Instance modifier edits the mesh of an object,
rather than creating copies/instances of that object.
There are a lot of reports with the same "white screen" problem, use search.
The "first" element is not the first, it is the previous selection area,
before you perform Pick Shortest Path (or Shortest Path from menu),
so it should remain unchanged.
Aug 20 2018
At first, check the geometry:
There's no bug.
You need a smoke material:
Aug 18 2018
Confirm, not only "Array" modifier, but also "Mirror" modifier.
Yeah, there is some blurring at the default values.
Assume that the image is recalculated (always) which leads to blurring.
Aug 17 2018
I have a Russian/English keyboard.
There is a '/" key (single/double quotes).
Aug 16 2018
Yep, you cannot select bones, because (in the Weight Paint mode) LMB is employed for painting.
You paint with LMB, and select bones with Ctrl-LMB.
This worked as "Toggle" until version 2.64,
there have been some changes: rB19e1d05461ab.
Just forgot to set "extend" to FALSE.
You select all elements but skip (not select) every Nth, (like 3, 6, 9...).
The Skip - number of consecutive elements to skip (not select) at once. (That breaks the "every Nth" logic.)
Aug 15 2018
Default font and zoom size, hinted looks terrible:
Aug 14 2018
You can disable "Text Hinting" in User Preferences > System.
@Bastien Montagne (mont29) If you save the file, it will not crash anymore. You need to reproduce exactly this steps.
@Chris Cook (CCook) Create a file until the last step, this file will save time.
Confirm, axis locking broken in 2.79.6 (work 2.79.4).
But Shift-LMB seems to be working with Maya preset.
2.79.6 Win7 32
Aug 13 2018
The problem lies elsewhere.
I just read the tooltip as "move the flipping point and then flip over it",
but here it first flips and then moves, i.e. it's just a offset.
Aug 12 2018
OK, "Flip U/V Offset" should shift the flipping point from the 0.5 (as tooltips says).
Aug 11 2018
Aug 10 2018
Aug 9 2018
When you open a 2.79b file in 2.79.6, the Roughness value is converted. rB7613ffc944eb
When you link a 2.79b file, the Roughness value remains unchanged.
Aug 8 2018
Looks like there's a problem with the 32-bit float image.
Aug 6 2018
Note, this is a huge file 43000 x 14000 px.
Aug 5 2018
Aug 3 2018
74. "Surface falloff (New)" -> "Surface" 75. "Every Point (New)" -> "Every Point"
A packed PSD file can't be load, although it exists and can be unpacked.
Aug 2 2018
Jul 30 2018
Just try to paint in the Vertex Paint mode, with Subtract blend modes.
It will erase alpha channel (similar to Erase Alpha), which is weird.
Just try to paint in the Vertex Paint mode, with Falloff Angle set to 30, and big brush radius.
Where the stroke overlaps itself takes place artifacts.
Jul 29 2018
UV Editor > Select menu > Select Split
@Campbell Barton (campbellbarton) I also believe there is a problem with "Checker Select", in how it calculates the Offset.