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- User Since
- Aug 12 2016, 9:04 AM (307 w, 14 h)
Sun, Jun 19
May 12 2022
Mar 20 2022
This isDirectionInverted is when the content follows the finger (natural scroll direction), otherwise it's like scrolling using a scrollbar i.e. the content moves in the opposite direction to the cursor/scrollbar direction.
Mar 18 2022
Non-English layouts are not supported, it has always been so. The design task: T73196: Support for binding additional keys, fix for macOS: D5011.
Mar 16 2022
Simply changing the isDirectionInverted parameter from false to true seems to fix the issue, as it only affects rotation in 3D viewport.
Mar 14 2022
Jan 28 2022
I found that macOS in some cases warns that "Using a scaled resolution may affect performance",
and you can find a lot of discussions about it on the internet. So it looks like a feature of macOS.
Jan 23 2022
Jan 20 2022
I think it can be confirmed, just not sure if it's mac-only or not.
Jan 19 2022
filtered_items = [kmi for kmi in km.keymap_items if filter_func(kmi)]
Jan 14 2022
Jan 12 2022
Of course you are right that svg supports such a thing and it works in other programs. I basically meant that Blender is not a vector editor, it just converts svg into its own format, which works differently, i.e. not all svg features can be supported. It is often necessary to prepare files specifically before importing them into another program.
Jan 10 2022
Jan 8 2022
Yes, I can confirm this. Running with the --debug-cycles indicates there are calculations with Cycles.
I can confirm on Mac, works fine in 2.93.5, but broken in 3.1.0.
Jan 6 2022
This happens even before the main Blender app window is visible.
He has two objects, a torus and a half a torus (which he is working on). He clicks below the vertex (on the bottom edge) that intended, and the far/inner vertex could be closer to the cursor.
Jan 5 2022
The problem here is with the U.pixelsize or something like that, as usual.
Jan 4 2022
Yeah, I see what you mean, checked with Wacom CTL-4100. But it seems to me this is the expected behavior, the driver fire events with a certain frequency, events can be identical. And I don't see any problems with drawing or sculpting modes.
Probably, all this can work in a different way, more clever. This patch is already too much for me, it's more like a proof of concept. I'll be glad to see more improvements in the icon workflow.
I just don't understand the assumption that QuickTime Player should support professional codecs with transparency. It's just a small default media player. And I still don't see an example of a such file that is played in QuickTime.
Jan 2 2022
This report does not contain all the requested information, which is required for us to investigate the issue.
Be sure to provide system information, Blender version, the last Blender version which worked, and a .blend file with exact steps to reproduce the problem.
A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Dec 31 2021
My patch includes this use_smooth_stroke changes.
But T93953, so, it's much more complicated.
This will not work in the sidebar and Properties editor.
See D9586: UI: Fix disconnected and non-clickable checkbox labels in popovers
Dec 30 2021
I can confirm with steps:
I can confirm. Open the file, change viewport shading to Material Preview, Blender freezes forever.
I saw something like this once, with the English interface, but I couldn't repeat it.
Dec 29 2021
Works fine for me.
Dec 28 2021
This report does not contain all the requested information, which is required for us to investigate the issue.
Actually, macOS has the same behavior.
It seems like this is how it should be for "New Main Window", try using "New Window".
Dec 27 2021
Operating system: macOS-11.6-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 455 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.6.20
The bug is simple, the UI says an alpha channel is supported and it is not.
On the new it updates correctly when you move an object, but on the other it only shows the selection mark.
Dec 26 2021
You just entered a space into the input field that assumes a number so you get this message.
Dec 25 2021
On macOS with AMD, when I switch to "2D Animation", I have the same black viewport for a second. I think while the shader is being compiled. The same thing if I switch to "Material Preview" and enable "Scene World". Once per Blender restart.
I would say that QuickTime 10 does not support Animation (QuickTime RLE) codec. It's kind of legacy QuickTime 7 format.
These and many other modal hotkeys are not represented in the Keymaps editor, so you're just changing some other.
Dec 24 2021
I think it won't work well in this case. Let's say you add another object and the list becomes longer, and at the same time the way it's displayed changes? The same thing if you switch to the searchable list depending on the length. There should be a searchable list initially or just always one column.
And the issue here is that, for some purpose I don't understand, the menus are automatically split into columns. This doesn't work with either small menus (like Blend Modes which look differently in various places) or huge ones. This is absolutely non-standard, users do not expect this and do not know how to work with it. So if it was a normal menu in one column with scrolling, then at least it could be used.
@Ankit Meel (ankitm) you can click/select or perform some other action, but you cannot use keyboard shortcuts.
Edited slightly, it was broken earlier than 2.92 (see T77386) and the file is not needed here to reproduce.
Dec 23 2021
As a workaround, use "New Window" from topbar Window menu.
and the window I am dragging disappears
Dec 22 2021
Not sure how you detect that the pen is not moving. There may be tiny movements, less than a pixel.
You can easily have a series of events with the same coordinates. I'm able to get it with both a mouse and a trackpad.
I don't see any problems here.
In the "Industry Compatible" combination Alt + Middle Mouse is assigned to "Pan View".
Changing it to view3d.view_center_pick works fine.
This report does not contain all the requested information, which is required for us to investigate the issue.
Not playable in: QuickTime, TV, Safari, Opera
But it is played in: iMovie
Dec 21 2021
https://docs.blender.org/manual/en/dev/editors/preferences/navigation.html
or just read tooltips.
I'm not seeing this change in the commit you reference.
It's not clear to me why topbar's "New Window" and editor's "Duplicate into New Window" work differently,
for me it's the same feature. It probably works differently on Windows and makes some sense there.
Well, there are no clear steps to reproduce the error, so I think you can merge them. Or wait for additional comments from the author.
Blender 2.79b and 2.83.9 also produce a file that is not playable in macOS 11.6.
Quicktime 7.7.9 this seems to be the latest Windows version.
Dec 20 2021
This does not work correctly in the Node or Graph editor.