- User Since
- Aug 12 2016, 9:04 AM (136 w, 1 d)
Sat, Mar 16
It probably also depends on your system language, not just the keyboard layout.
If you have "English (US)" language, the keyboard will not present "dead key" behavior, because they are not used in english.
Fri, Mar 15
Thu, Mar 14
@William Reynish (billreynish) How does your layout look?
It seems you need to have some international keyboard, there are no settings in System Preferences, it depends on keyboard layout.
Wed, Mar 13
The updating won't help you, I'm using 10.14.3.
You can remap Alt-E to Cmd-E, if it's critical to you.
@William Reynish (billreynish) Try also Alt-I (Delete Keyframe) then move the object using gizmo, and then try entering some value.
This function works in this way: for example, you press Option-E and then immediately A, so "a" will be converted in the "á".
In other applications, if after Option-E you click somewhere it reset this function.
Blender "remembers" this, you can perform some action after Option-E and then when you try to enter the symbol it will convert.
Moreover, it's not relative to Extrude,
it's a kind of macOS feature with Option-E.
Yes, this bug occurs when "Extrude Only Vertices and Move" executed via Alt+E, but not via menu or search.
After the "Combine RGBA" node you have an image with Premultiplied Alpha.
When you save as PNG, image is converted to Straight Alpha, and the channel values change.
Thu, Mar 7
Sat, Mar 2
Fri, Mar 1
OpenAL32 is something related to audio.
Check the sound card drivers. Try disable sound card.
When Blender to save the .blend1 backup file it is invisible in the Finder until something is updated (not related to Blender, since it may already be closed).
Although new .blend files appear immediately when you save it via Save As.
Wed, Feb 27
I would try to use only text without icons for "Transform Orientation", the text is more clear, all words are short, no problem with custom option, no problem with 3D Cursor icon.
Sat, Feb 23
The normal is shown by the Z axis. If you have a symmetrical object, two opposite elements have oppositely directed normals and their average is zero.
Feb 21 2019
Feb 18 2019
blender 2.8, 2019-01-01
Feb 16 2019
No one will go to external links, write here all the necessary information. Follow the guide.
Feb 14 2019
@Russell (russ1642) just yesterday, I wrote about this problem:
Try "File" > "Load Factory Settings". Is it still not working?
Look at the auto-save and recovering features.
Feb 13 2019
Changes are saved in the userpref.blend file, not in the preset. When you select a preset the changes you have made are reset.
There is a mismatch in naming the same parameter in different places. Adjust Last Operator (radius) vs. Properties editor (size).
Is there any chance to see the possibility of online editing? At least, with the most simplified features for small edits.
It seems easier not to use the .blend files in the manual at all. Тoo many problems.
- not one of the current files will not work/look well in 2.8
- license (contributor may upload something is not suitable)
- security (py-files or other executable code)
- and so on
There may be links to external files in the see more section, for example files from developers in release logs.
Feb 12 2019
@William Reynish (billreynish) Check the white ring in the two lower icons, it's not white in some places.
Feb 11 2019
I think when you install the font, it is not real copied to the Windows/Fonts directory, it is only "linked".
like most other programs, Blender should save the location and size of the window when closing and restore when opening
In fact, there may be cases where two-color icons would be useful,
such as "selection icons" above, or something in the future.
Check the font-type (file extension) which Blender does not see.
Try turning off the file-type filter (at the top right).
Try uploading a file from another directory, not Windows/Fonts.
Feb 10 2019
For me it looks like these (two-color) icons are from another set,
they do not fit into the overall monochrome design.
Feb 9 2019
Hotkey for the Pie Menu is grave accent ( ` ), on the English keyboard it along with tilde ( ~ ).
So just this Hotkey is incorrect called tilde, for simplicity.
Ctrl-click performs the Select Shortest Path operation.
Feb 7 2019
I can not reproduce this.
MacBook Pro (15-inch, 2016).
Yes, there is definitely a bug. (At least there is a big difference compared to 2.79b.)
Try the trackpad on MacBook.
Sep 5 2018
3D Cursor is confused with the mouse/tool cursor, and it's more like "marker", "reference point", "pivot" than "pointer".
Select Circle, its action is more like a "Paint Selection Tool" than select circle, (it looks as if it acts similarly to Select Border).
Sep 3 2018
I also don't like "Grab" and G-key, and I use D-key (drag) instead and G-key for Grease Pencil.
The "Move" is much better.
Sep 1 2018
Aug 30 2018
Aug 28 2018
You need to attach your .blend file.
As said before T54930 we would need more information.
Aug 27 2018
Tool Shelf > Options > Show Mask [Ctrl-M]
This addon is not maintained by the Blender project, so for issues you should report to the authors of that addon.
Aug 26 2018
Actually, there is a lot broken links.
Aug 25 2018
...and it seems you have a problem with the mesh (too much subdivided, overlapped, check it out first).
Tris: 2,888,816 Mem: 3764.28
The cloud icon above the text field, drag-and-drop also works.
Aug 24 2018
You have some selected area, in your case it's one element but can be any number (it is the previous selection area).
Then you perform Pick Shortest Path and it adds a new selection.
The previous selection should remain unchanged, i.e. first face in your case.
Try the "Open in Low Resolution" option.
Can be said simply:
Aug 23 2018
Looks like this T56175.
Aug 22 2018
Aug 21 2018
The Particle Instance modifier edits the mesh of an object,
rather than creating copies/instances of that object.
There are a lot of reports with the same "white screen" problem, use search.
The "first" element is not the first, it is the previous selection area,
before you perform Pick Shortest Path (or Shortest Path from menu),
so it should remain unchanged.
Aug 20 2018
At first, check the geometry:
There's no bug.
You need a smoke material:
Aug 18 2018
Confirm, not only "Array" modifier, but also "Mirror" modifier.
Yeah, there is some blurring at the default values.
Assume that the image is recalculated (always) which leads to blurring.
Aug 17 2018
I have a Russian/English keyboard.
There is a '/" key (single/double quotes).
Aug 16 2018
Yep, you cannot select bones, because (in the Weight Paint mode) LMB is employed for painting.
You paint with LMB, and select bones with Ctrl-LMB.
This worked as "Toggle" until version 2.64,
there have been some changes: rB19e1d05461ab.
Just forgot to set "extend" to FALSE.
You select all elements but skip (not select) every Nth, (like 3, 6, 9...).
The Skip - number of consecutive elements to skip (not select) at once. (That breaks the "every Nth" logic.)
Aug 15 2018
Default font and zoom size, hinted looks terrible:
Aug 14 2018
You can disable "Text Hinting" in User Preferences > System.
@Bastien Montagne (mont29) If you save the file, it will not crash anymore. You need to reproduce exactly this steps.
@Chris Cook (CCook) Create a file until the last step, this file will save time.
Confirm, axis locking broken in 2.79.6 (work 2.79.4).
But Shift-LMB seems to be working with Maya preset.
2.79.6 Win7 32
Aug 13 2018
The problem lies elsewhere.