User Details
- User Since
- Jun 8 2019, 5:11 PM (158 w, 6 d)
Yesterday
Mon, Jun 13
Wed, Jun 8
• Mark comments
Mon, Jun 6
@Omar Emara (OmarSquircleArt) It really changes the blending mode for nonsense.
A second test, seems that the blending mode can be fixed by using:
Ok with a first test, disabling GL_POLYGON_SMOOTH.
Sun, Jun 5
Sat, Jun 4
May 24 2022
May 23 2022
May 16 2022
May 3 2022
Apr 28 2022
Great, I'll do add it + check your comments. Thanks!
Apr 27 2022
Apr 26 2022
Updated diff with master just in case
Added keymaps as pointed out by @Pablo Vazquez (pablovazquez)
@Hans Goudey (HooglyBoogly)
Hi! Update on the patch based on your feedback:
• Re-use the Object.color property for the wire color.
• Support other wire-based objects.
Apr 25 2022
Feb 22 2022
Feb 13 2022
Feb 11 2022
Jan 6 2022
Nov 13 2021
Oct 22 2021
Oct 20 2021
Oct 19 2021
Oct 18 2021
Oct 16 2021
@Hans Goudey (HooglyBoogly) That code is from so long that I have to check this patch and see if now that threshold is correct or even relevant.
But as a short explanation, start_gradient_threshold and end_gradient_threshold area meant to shrink and grow the gradient effect, like pushing and pulling the corners (start/end) to have a more or less smooth transition.
The point of that comment - in that moment - is that the center of the wires was a bit off so that's why those values were set less centered, that is, from around 0.5 (centered) to around 0.4 (offset to left). But as said, I have to check well it now and I will provide a diff here for that specific part is case it needs some tweak.
Oct 15 2021
Oct 14 2021
Oct 7 2021
Sep 14 2021
Sep 2 2021
Jul 30 2021
Jul 26 2021
Jul 16 2021
Forgot the note.
- Fixed UI scaling issue.
Jul 15 2021
@Hans Goudey (HooglyBoogly) Thanks for pointing up that high-dpi/scale issue! Will look into it asap and mention you once it is done!
Jul 14 2021
Jun 17 2021
Jun 14 2021
Jun 11 2021
Jun 9 2021
Jun 8 2021
@Hans Goudey (HooglyBoogly)
Ok so far the patch came a little bit more """complex""" but it is sticked with the convention.
May 19 2021
Apr 18 2021
Apr 17 2021
Apr 9 2021
Apr 5 2021
Apr 2 2021
Following the feedback from @Simon Thommes (simonthommes)
• Added support to Image Editor (paint).
• Now Alt shortcut triggers directly without clicking which is convenient and quicker.
Mar 30 2021
Mar 27 2021
Improved patch:
• Reused some bmesh code to create the vertex so now it is way smaller patch.
• Renamed 'point' to 'vertex' as suggested by @Hans Goudey (HooglyBoogly)