- User Since
- Feb 9 2015, 10:16 AM (219 w, 1 d)
Aug 27 2018
Will this issue be fixed in a next version ?
Jun 21 2015
I use threads for accessing the BGE in my main project: Tron-R
And it never made any problem.
I recently tried blender 2.75 RC2, Blender doesn't crash when I press ESCAPE (but it is not the interesting point). I have the same problem : The script stops at the same line and continue only when BGE is ended (in blender interface).
Mar 30 2015
I found no solution yet, it is why I am here. But of course, if I find I will report it.
Mar 17 2015
Don't close !
I use non blocking sockets for transmission (basic_connection.py : line 18) and anyway, it is when I send a mail that the script is stopped, but just between 2 code lines witout any network usage.
My problem in not the crash of blender, but the pause in the script between line 46 and 47 (the client prints 'queue' only after the game was stopped by user.
I also tested it using Wireshark, no packet are sent before the client was stopped.
Mar 16 2015
There is an updated version of my test (now, client ip is detected automaticaly to work on localhost: client-test.blend).
Mar 14 2015
Feb 18 2015
I did a smaller file with the same character. It just contains the character and a plane to walk on.
The bug appear when you look at the ceiling in first person view (bug for hair). Or in the same view when you look at the floor by 45° and jumping (the character skin is as far from the camera to be displayed (bug of the skin).
Feb 11 2015
I applied enought modifier to remove all material bugs, but the character skin is still shown
Ok, It looks working. Tkank you very much !
Here is an exemple from one of my project's file.
blender 3d view (object mode) which is correct
Feb 9 2015
I forgotten to give you my work. My project is at GitHub : Tron-R