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(jimy-byerley)
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User Since
Feb 9 2015, 10:16 AM (200 w, 1 d)

Recent Activity

Aug 27 2018

(jimy-byerley) added a comment to T41829: Normal Map in Material Node going wrong.

Will this issue be fixed in a next version ?

Aug 27 2018, 8:30 AM · Game Engine

Jun 21 2015

(jimy-byerley) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

I use threads for accessing the BGE in my main project: Tron-R
And it never made any problem.

Jun 21 2015, 9:27 AM · Game Engine
(jimy-byerley) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

I recently tried blender 2.75 RC2, Blender doesn't crash when I press ESCAPE (but it is not the interesting point). I have the same problem : The script stops at the same line and continue only when BGE is ended (in blender interface).

Jun 21 2015, 9:24 AM · Game Engine

Mar 30 2015

(jimy-byerley) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

I found no solution yet, it is why I am here. But of course, if I find I will report it.

Mar 30 2015, 4:06 PM · Game Engine

Mar 17 2015

(jimy-byerley) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

Don't close !
I use non blocking sockets for transmission (basic_connection.py : line 18) and anyway, it is when I send a mail that the script is stopped, but just between 2 code lines witout any network usage.

Mar 17 2015, 6:15 PM · Game Engine
(jimy-byerley) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

My problem in not the crash of blender, but the pause in the script between line 46 and 47 (the client prints 'queue' only after the game was stopped by user.
I also tested it using Wireshark, no packet are sent before the client was stopped.

Mar 17 2015, 10:48 AM · Game Engine

Mar 16 2015

(jimy-byerley) added a comment to T43990: BGE python thread or socket problem: script stopped between 2 lines.

There is an updated version of my test (now, client ip is detected automaticaly to work on localhost: client-test.blend).

Mar 16 2015, 4:23 PM · Game Engine

Mar 14 2015

(jimy-byerley) created T43990: BGE python thread or socket problem: script stopped between 2 lines.
Mar 14 2015, 9:24 AM · Game Engine

Feb 18 2015

(jimy-byerley) added a comment to T43607: BGE don't hide object object.

I did a smaller file with the same character. It just contains the character and a plane to walk on.
The bug appear when you look at the ceiling in first person view (bug for hair). Or in the same view when you look at the floor by 45° and jumping (the character skin is as far from the camera to be displayed (bug of the skin).

Feb 18 2015, 8:43 AM · Game Engine

Feb 11 2015

(jimy-byerley) added a comment to T43607: BGE don't hide object object.

I applied enought modifier to remove all material bugs, but the character skin is still shown

Feb 11 2015, 5:31 PM · Game Engine
(jimy-byerley) added a comment to T43606: bad material assignation.

Ok, It looks working. Tkank you very much !

Feb 11 2015, 4:57 PM · Game Engine
(jimy-byerley) added a comment to T43606: bad material assignation.

Here is an exemple from one of my project's file.
blender 3d view (object mode) which is correct

Feb 11 2015, 9:13 AM · Game Engine

Feb 9 2015

(jimy-byerley) created T43609: 3d fake reflect : using a single texture to make a fake reflect depending on view orientation.
Feb 9 2015, 1:41 PM · Game Engine
(jimy-byerley) added a comment to T43606: bad material assignation.

I forgotten to give you my work. My project is at GitHub : Tron-R

Feb 9 2015, 10:39 AM · Game Engine
(jimy-byerley) created T43607: BGE don't hide object object.
Feb 9 2015, 10:35 AM · Game Engine
(jimy-byerley) created T43606: bad material assignation.
Feb 9 2015, 10:27 AM · Game Engine