- User Since
- Apr 8 2016, 6:16 AM (170 w, 5 d)
Feb 2 2019
Please note that this small diff has been cleaned up from its originally intention (testing) to something I hope is more efficiently reviewable.
Jan 28 2019
I cleaned up my original diff and added an Interface->Pie Menus preferences entry "Pie Key Again Click" - "Pressing pie shortcut again will act as click ( to cancel or select )" which defaults to enabled.
Added a preferences item to turn on or off this action (defaults to on ). This should help avoid any unforseen issues.
Jan 17 2019
Complex Pie Menus for testing?
Are there any test pie menus hidden away... something involving pie menus with inner block menus/pie menus etc?
Default Pie Menu Action.
Also... I'm experimenting on ways to allow the short 'tap' of a pie-menu key to perform an action ( instead of sticking the pie menu ).
For example, z held down brings up the Shading Pie menu however tapping it would simply toggle wireframe mode.
Jan 8 2019
I should've removed the
/* distance from initial point */
line just above my changes in source/blender/editors/interface/interface_handlers.c
That comment looks like it was left over from earlier code?
Fix for: Holding, Then Releasing Key Should Always Dismiss Pie
I believe this fix complies with the intended behaviour of the pie menu as per the discussion at devtalk
Dec 2 2018
I believe this is fixed now.
See my comments at related bug T57157
This bug is now fixed!
I was able to reproduce it before but not after this commit:
Nov 13 2018
Yes, Bug is still there:
I updated and used my test file to get crash.. bug is still there. I also tried the original UVsphere steps from scratch and it didn't immediately crash.. but didn't paint either. I then rotated the sphere a bit and tried to draw and then it crashed.
Oct 14 2018
My observation: ps.mvert_eval.co is getting corrupted in a memcpy during python gui call.
Sep 10 2018
Issue solved via latest upgrade to all library versions.
Aug 30 2018
The NDOF ( i.e. space mouse ) menu has been adversely affected by this change ( T56547) and the earlier (T56511 ).
The menu can be brought up without a space mouse: edit->User Preferences->Input
In the Window section look for the "Call Menu" item with "NDOF Menu" key and change it to your preferred key.
Here's the affected menu:
Jul 22 2018
Running a program from Windows console ( aka command line) will spit out information in the console.
Window's Blender has a command to see the console ( Window->Toggle System Console ) but this will disappear when Blender crashes.
Jul 21 2018
I tried this out ( on Linux however ) and it segfaults after saying "Exception: Add-on 'io_curve_svg' has not been upgraded to 2.8, ignoring"