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Josiah Jack (josiahjack)
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User Since
Nov 20 2013, 3:16 AM (307 w, 4 d)

Recent Activity

Apr 30 2014

Josiah Jack (josiahjack) added a comment to T39959: Posing Error: "Escaping" Rotation Adjustment on Pose Bone when Using Drivers Doesn't Reset Rotation.

Blend file: Attachment

Apr 30 2014, 4:41 AM · Dependency Graph, Animation, BF Blender
Josiah Jack (josiahjack) raised the priority of T39959: Posing Error: "Escaping" Rotation Adjustment on Pose Bone when Using Drivers Doesn't Reset Rotation from to Needs Triage by Developer.
Apr 30 2014, 4:40 AM · Dependency Graph, Animation, BF Blender

Apr 25 2014

Josiah Jack (josiahjack) raised the priority of T39892: BUG: UV/Image Editor Snap Proportional Edit On/Off Affect the 3D Viewport As Well from to Needs Triage by Developer.
Apr 25 2014, 1:50 PM · User Interface, BF Blender, Images & Movies
Josiah Jack (josiahjack) added a comment to T39888: BUG: Duplicate Feature: Make Normals Consistent Behaves the Same as Recalculate Normals.

Also, I can only find reference to "Make Normals Consistent" on this page in the documentation: Blender 2.60 - Subsurf: Limitations & Workaraounds

Apr 25 2014, 4:45 AM · BF Blender, Modeling
Josiah Jack (josiahjack) raised the priority of T39888: BUG: Duplicate Feature: Make Normals Consistent Behaves the Same as Recalculate Normals from to Needs Triage by Developer.
Apr 25 2014, 4:41 AM · BF Blender, Modeling
Josiah Jack (josiahjack) added a comment to T39887: BUG: Repeat Last Does Not Work Properly in Some Instances.

Edit to Error II: Repeat Last loses its memory anytime an Undo, Deletion, or Removal of a Modifier or Removal of a Material occurs, regardless of whether this affects the last object the action was performed on.

Apr 25 2014, 3:55 AM · BF Blender, Modeling
Josiah Jack (josiahjack) raised the priority of T39887: BUG: Repeat Last Does Not Work Properly in Some Instances from to Needs Triage by Developer.
Apr 25 2014, 3:51 AM · BF Blender, Modeling

Feb 17 2014

Josiah Jack (josiahjack) added a comment to T37554: Tools Workflow.

@Bryce C (BC369) I really like this concept, however I believe it would be best to have the tool options/settings in the tool settings editor. See my comment above. I think it would be interesting to have this work flow, especially if a face would be highlighted on mouse-over similarly to the Knife tool. However, you lose the ability to select multiple faces. Perhaps a solution like the way Solidworks handles extrusion: SOLIDWORKS EXTRUSION (52sec Video)

Feb 17 2014, 4:07 AM · User Interface, BF Blender
Josiah Jack (josiahjack) added a comment to T37554: Tools Workflow.

I believe the Redo panel should be a separate "editor" in the way the Outliner is. I also believe it should be located in the bottom right corner of the Default Layout.
Please see my mockup here: ToolSettings
Since the user typically has to scroll a lot in the properties panel anyways, I don't believe this would be too disruptive. Also, this would then be immediately obvious that it is a globally relevant panel. This would be much better than leaving it in the 3d Viewport, I believe.

Feb 17 2014, 4:00 AM · User Interface, BF Blender

Dec 23 2013

Josiah Jack (josiahjack) awarded T36028: New 4-column layout for the editor-type-selector menu... a Like token.
Dec 23 2013, 5:46 PM · BF Blender: 2.8, User Interface

Nov 22 2013

Josiah Jack (josiahjack) added a comment to T37518: Blender Default Settings: Preferences.

Continuous grab: ON. Please Please Please. I have to turn it back on with every new release.

Nov 22 2013, 3:38 AM · User Interface, BF Blender
Josiah Jack (josiahjack) added a comment to T37554: Tools Workflow.

@Jonathan Williamson (carter2422) & @William Reynish (billrey):
Absolutely the tool specific hotkeys would and should be available while using the tool, which should be Click on manipulator handle and release, then move mouse to perform action along manipulator's path, curve, etc.

Nov 22 2013, 3:04 AM · User Interface, BF Blender

Nov 21 2013

Josiah Jack (josiahjack) added a comment to T37554: Tools Workflow.

Sorry for the double post but....
This paradigm of having the tool active (pick it up and then set it down) lends another possibility. Typically, the user would be able to hit enter or click an Accept button in the tool shelf to "set the tool down" and deactivate it. If the user wanted to keep the tool active, they could either press a modifier key with enter (e.g. SHIFT+ENTER) to perform the action and keep the tool active so the user could for instance chain extrude an edge loop. Also a check box could be added next to the Accept button to "Keep tool active" for infinite uses in a row until the user presses ESCAPE or clicks a cancel button in the tool panel.

Nov 21 2013, 1:40 PM · User Interface, BF Blender
Josiah Jack (josiahjack) added a comment to T37554: Tools Workflow.

@Paweł Łyczkowski (plyczkowski): I believe @William Reynish (billrey)'s use case would be the following:

Nov 21 2013, 1:15 PM · User Interface, BF Blender
Josiah Jack (josiahjack) added a comment to T36028: New 4-column layout for the editor-type-selector menu....

+1! I love this direction. Node Editor should be called such. Video Sequencer is a shorter name. The "Tools" column doesn't quite seem to be the right name. Perhaps there should be an Animation Tools column that includes Timeline, Graph Editor, Dope Sheet, NLA Editor, and Movie Clip Tracker (never actually used any of these since I don't animate so maybe not all of these are animation related but you can still see my point)

Nov 21 2013, 5:42 AM · BF Blender: 2.8, User Interface

Nov 20 2013

Josiah Jack (josiahjack) added a comment to T37545: Color Picker Hue "Jiggles" with Square (SV + H) with Floating Picker Box.

Oops. Doesn't really belong in this project. Didn't see the rules before. Please move this where it needs to be, I can't edit it now. Where do UI bugs go anyways?

Nov 20 2013, 4:55 AM · User Interface, BF Blender
Josiah Jack (josiahjack) raised the priority of T37545: Color Picker Hue "Jiggles" with Square (SV + H) with Floating Picker Box from to Needs Triage by Developer.
Nov 20 2013, 3:57 AM · User Interface, BF Blender