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Javier Pintor (jpthrash)
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User Since
Aug 8 2017, 11:04 AM (115 w, 1 d)

Recent Activity

Jul 4 2018

Javier Pintor (jpthrash) added a comment to T55162: Blender 2.8 Blender Keymap changes.

"A" for toggle select is one of the best things Blender has, why splitting the action and adding "ALT+A" Also will there be another shortcut for creating a custom manipulator orientation? previously "CTRL+ALT+Spacebar" another of Blender strengths.

Jul 4 2018, 10:08 PM · Code Quest

Jul 3 2018

Javier Pintor (jpthrash) added a comment to T53840: Blender 2.8: Icons.

It's a shame to waste @Andrzej Ambroz (jendrzych) consistent icon work for not wanting to adjust the necessary button padding to accommodate the 16px pictograms. I hope you guys reconsider the idea.

Jul 3 2018, 2:55 PM · Code Quest, BF Blender: 2.8, User Interface

Jun 29 2018

Javier Pintor (jpthrash) added a comment to T55673: 2.8x Theme Design.

Will the colored version of the theme be the default one? As much as I like it I have to agree that colored UI is not ideal for sensitive color work.

Jun 29 2018, 1:32 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 27 2018

Javier Pintor (jpthrash) awarded T54861: 2.8 UI: Status Bar Design a Love token.
Jun 27 2018, 10:05 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 26 2018

Javier Pintor (jpthrash) awarded T54951: Properties Editor Design a Love token.
Jun 26 2018, 1:17 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 10 2018

Javier Pintor (jpthrash) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Yes, that's already what we are thinking too, to add pie menus to Pivot, Orientation and Proportional Edit.

Jun 10 2018, 9:33 AM · Code Quest

Jun 8 2018

Javier Pintor (jpthrash) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 3:10 PM · Code Quest
Javier Pintor (jpthrash) awarded T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update a Love token.
Jun 8 2018, 3:10 PM · Code Quest

Jun 3 2018

Javier Pintor (jpthrash) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

@William Reynish (billreynish) And what about greyed out or collapsed but stay pinned for when you are back to that mode? I don't know if that is a good idea but this way will stay there just in case you want to toggle modes for xyz reason and come back.

Jun 3 2018, 10:39 PM · Code Quest
Javier Pintor (jpthrash) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

@William Reynish (billreynish) Oh! I totally understand that. I wonder if the tool settings once pinned could stay pinned and update with each tool you activate, that would solve that issue in my eyes. Regarding the modes, I think is fair and understandable that they will close once the mode changes. Anyway, I posted this on the forums and people seem to be quite positive about it, together with a slim layout for tool settings, I know this might be out of scope and breaks the current layout but I would like to leave it here just as a suggestion. Cheers.

Jun 3 2018, 10:24 PM · Code Quest
Javier Pintor (jpthrash) added a comment to T54711: 2.8 UI: Small, independant UI tweaks.

@William Reynish (billreynish) Are there any plans on detachable pinned pop-overs? I'm sure it would be a very welcome addition, at least one that I miss greatly from other 3d programs. I made this little mockup as an example.

Jun 3 2018, 10:58 AM · Code Quest

May 29 2018

Javier Pintor (jpthrash) added a comment to T55110: Workbench: LookDev.

Amazing feature, thanks. I noticed only HDR is working for the time being. Will we be able to use EXR images as well?

May 29 2018, 11:29 PM · Code Quest

May 24 2018

Javier Pintor (jpthrash) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Why not having the different modes (Object/Edit,Sculpt,WeightPaint...) in the Function keys F1-F12? and keep Mesh-Select modes (Vert,Edge,Face) in the number keys and maybe numbers 5-9 for certain overlay/shading standards? One is only gonna switch between modes every now and then while Mesh-Select mode change is more often accessed, same goes for shading/overlays. This is obviously my biased opinion as a modeler.

May 24 2018, 9:23 AM · Code Quest

May 23 2018

Javier Pintor (jpthrash) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Totally agree with rawalanche, 1-Vertex, 2-Edge, 3-Face, 4-Object, 5-Sculpt... feels more natural imo.

May 23 2018, 10:25 PM · Code Quest

May 21 2018

Javier Pintor (jpthrash) awarded T54963: Industry Compatible Keymap a Love token.
May 21 2018, 3:57 PM · BF Blender, User Interface, Code Quest

May 13 2018

Javier Pintor (jpthrash) added a comment to T55039: 2.8 UI Tools: Tool Tweaking UI.

"Rather than re-using the large F6 panel, we wanted to make something that will stay out of the way, yet appear close the manipulators when needed.

May 13 2018, 9:06 AM · Code Quest

May 7 2018

Javier Pintor (jpthrash) added a comment to T54963: Industry Compatible Keymap.

I think it would feel more natural to have Object Mode after Face Mode, like so.

May 7 2018, 10:15 PM · BF Blender, User Interface, Code Quest

May 3 2018

Javier Pintor (jpthrash) added a comment to T54908: Workbench UX design.

Hey, great stuff,
Loving it. though it would be a shame not to ask for a pinning button for those popover windows:
You probably have thought of this but just in case:
Many times when you want to test what works best going back and fort to the menu each time and having to open it again after every option can be painful. But if you can pin it and move it to the side to test things out quickly would be perfect.
... and by the way, also would be a good time to fix the properties panel pinning right?
cheers guys amazing job!

May 3 2018, 4:41 PM · Code Quest
Javier Pintor (jpthrash) added a comment to T54908: Workbench UX design.

In the current version of Blender there is no possibility (without add-ons) of toggling wireframe on all scene objects with a single click of a button, neither for the selected objects. I think that would be a much welcome option and would fit under the Overlays popover.

May 3 2018, 3:04 PM · Code Quest

Apr 27 2018

Javier Pintor (jpthrash) added a comment to T54861: 2.8 UI: Status Bar Design.

I'm not sure this question belongs here but are there any plans for upgrading the Stats info? Such as UV count, Vertex split count, etc? As a game dev that would be a welcome addition. Thanks

Apr 27 2018, 1:42 PM · BF Blender: 2.8, User Interface, Code Quest

Apr 18 2018

Javier Pintor (jpthrash) added a watcher for Code Quest: Javier Pintor (jpthrash).
Apr 18 2018, 8:55 AM