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Jared Smith (jsmithketchup)
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User Since
Apr 19 2011, 5:23 AM (426 w, 1 d)

Recent Activity

May 3 2014

Jared Smith (jsmithketchup) added a comment to T38168: Crash on exiting game engine from dynamic addition of variance spotlight..

Seems to be fine in head revision now.

May 3 2014, 6:56 PM · Game Engine

Jan 13 2014

Jared Smith (jsmithketchup) added a comment to T38168: Crash on exiting game engine from dynamic addition of variance spotlight..

Nope, just tested that and it looks like all these crashes are still present before merge of the dependency graph changes.

Jan 13 2014, 1:00 PM · Game Engine

Jan 12 2014

Jared Smith (jsmithketchup) added a comment to T38168: Crash on exiting game engine from dynamic addition of variance spotlight..

I don't know if it's related, but I'm wondering if some of these crashes we're seeing are related to the threaded dependency graph changes that were recently added.

Jan 12 2014, 5:41 PM · Game Engine

Jan 11 2014

Jared Smith (jsmithketchup) added a comment to T38168: Crash on exiting game engine from dynamic addition of variance spotlight..

Sorry, just realized the first two callstacks are duplicates. Was only getting two different callstacks, 48630 and 48631.

Jan 11 2014, 11:29 PM · Game Engine
Jared Smith (jsmithketchup) raised the priority of T38168: Crash on exiting game engine from dynamic addition of variance spotlight. from to Needs Triage by Developer.
Jan 11 2014, 11:18 PM · Game Engine

Jan 4 2014

Jared Smith (jsmithketchup) raised the priority of T38071: Python Documentation for aud Module Appears Missing Since blender_python_api_2_67_1 from to Needs Triage by Developer.
Jan 4 2014, 9:01 PM · Audio, BF Blender

Dec 30 2013

Jared Smith (jsmithketchup) added a comment to T37920: Repeatedly calling LibLoad and LibFree on the same library / blend will cause a crash..

I can still produce a seg fault with test.blend and test_async.blend in Debug. Although when I have valgrind attached with the --track-origins=yes --error-limit=no options and optimizations and in-lining disabled for the build as recommended on the wiki, it doesn't seem to seg fault (I waited about 3-4 mins or so).

Dec 30 2013, 5:36 PM · Game Engine
Jared Smith (jsmithketchup) added a comment to T37920: Repeatedly calling LibLoad and LibFree on the same library / blend will cause a crash..

Attaching the test files and logs to bug.

Dec 30 2013, 2:14 AM · Game Engine

Dec 27 2013

Jared Smith (jsmithketchup) added a comment to T37920: Repeatedly calling LibLoad and LibFree on the same library / blend will cause a crash..

Just another update. I wanted to get some cleaner output from valgrind. I made a test scene that uses user input so I could LibLoad async and LibFree the test blend file just once and then close blenderplayer. I've updated the test files again and linked a copy of the valgrind log.

Dec 27 2013, 7:44 PM · Game Engine
Jared Smith (jsmithketchup) added a comment to T37920: Repeatedly calling LibLoad and LibFree on the same library / blend will cause a crash..

I've uploaded a new version of the archive with the test files that includes a scene that uses async load along with some logs I gathered with valgrind. I'm new to this, but from the time I've spent looking at this, it looks like the memory heap is being corrupted. The crashes seem to be occurring in random places at different times. Valgrind seemed to turn up a number of what I think are false positives, but a few related to the allocation and freeing of scenes.

Dec 27 2013, 6:12 PM · Game Engine

Dec 22 2013

Jared Smith (jsmithketchup) raised the priority of T37920: Repeatedly calling LibLoad and LibFree on the same library / blend will cause a crash. from to Needs Triage by Developer.
Dec 22 2013, 6:29 PM · Game Engine