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Juan Gea (juang3d)
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User Since
Aug 1 2010, 10:28 PM (528 w, 5 d)

Recent Activity

Tue, Sep 15

Juan Gea (juang3d) added a comment to T80780: Blender 2.9 external renderer shader node bug .

This is kind of super important for any third party render engine

Tue, Sep 15, 5:23 PM · Nodes & Physics, BF Blender
Juan Gea (juang3d) awarded T80780: Blender 2.9 external renderer shader node bug a Love token.
Tue, Sep 15, 5:23 PM · Nodes & Physics, BF Blender
Bintang Senja Pratama (bintang) awarded D5769: Continuation of D3433 - Visible lights in cycles a Love token.
Tue, Sep 15, 4:31 AM · Cycles

Mon, Sep 14

Juan Gea (juang3d) awarded D7437: Add Custom Space to Constraints a Love token.
Mon, Sep 14, 4:45 PM · Animation & Rigging

Sun, Sep 13

Juan Gea (juang3d) added a comment to T78011: Cycles: blue-noise dithered sampling.

You can test some of the sampling patches in our build, in graphicall.org, the bonemaster build

Sun, Sep 13, 9:16 AM · BF Blender (2.91), Cycles, Render & Cycles

Sat, Sep 12

Juan Gea (juang3d) awarded D8752: Graph Editor : Fix for f-curves limitation a Love token.
Sat, Sep 12, 12:23 PM · BF Blender (2.91), Animation & Rigging

Tue, Sep 8

Juan Gea (juang3d) added a comment to D8794: Cycles: Add NanoVDB support for rendering volumes.

I applied this patch succesfully to our build, but I see no difference, I'm trying the Moana VDB set and the memory consumption is the same, do I have to do something to enable it?

Hi @Juan Gea (juang3d). Did you grab a copy of the necessary files off of github and add them to your library folder? And did you compile your build using the CMake option WITH_NANOVDB?

Tue, Sep 8, 5:37 PM
Juan Gea (juang3d) added a comment to T80592: Particles cache ignores animated lifetime.

I suspect the problem is in the file:

Tue, Sep 8, 2:15 PM · Nodes & Physics, BF Blender
Juan Gea (juang3d) updated the task description for T80592: Particles cache ignores animated lifetime.
Tue, Sep 8, 1:55 PM · Nodes & Physics, BF Blender
Juan Gea (juang3d) created T80592: Particles cache ignores animated lifetime.
Tue, Sep 8, 1:48 PM · Nodes & Physics, BF Blender

Sun, Sep 6

Juan Gea (juang3d) added a comment to D8794: Cycles: Add NanoVDB support for rendering volumes.

I applied this patch succesfully to our build, but I see no difference, I'm trying the Moana VDB set and the memory consumption is the same, do I have to do something to enable it?

Hi @Juan Gea (juang3d). Did you grab a copy of the necessary files off of github and add them to your library folder? And did you compile your build using the CMake option WITH_NANOVDB?

Sun, Sep 6, 11:18 PM
Juan Gea (juang3d) updated subscribers of T80384: Sculpt Brush Selection UI Design.

You have seen this development that is doing weeks ago??

https://twitter.com/jfranmatheu/status/1302237084191805441

Sun, Sep 6, 3:56 PM · Sculpt, Paint & Texture
Juan Gea (juang3d) added a comment to D8794: Cycles: Add NanoVDB support for rendering volumes.

I applied this patch succesfully to our build, but I see no difference, I'm trying the Moana VDB set and the memory consumption is the same, do I have to do something to enable it?

Sun, Sep 6, 12:36 AM

Fri, Sep 4

Juan Gea (juang3d) added a comment to D5336: Destructive Extrude Operator.

I have my doubts about this being a good solution:

Fri, Sep 4, 11:27 PM · Modeling

Wed, Sep 2

Juan Gea (juang3d) awarded T75913: New tool to add and subtract prismatic volumes a Love token.
Wed, Sep 2, 1:48 PM · Modeling

Thu, Aug 27

Juan Gea (juang3d) awarded T73318: Library overrides a Love token.
Thu, Aug 27, 2:07 PM · BF Blender (2.91), Data, Assets & I/O

Thu, Aug 20

Juan Gea (juang3d) added a comment to T73266: Improve custom shader AOVs.

A custom AOV to hold an override material could be good. For when you want an AOV that includes the whole scene (like with a custom depth AOV)

Thu, Aug 20, 3:06 PM · Render & Cycles, Cycles

Aug 18 2020

Juan Gea (juang3d) added a comment to D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.

Ok, no problem, this is fully compatible with master, I just did it with 2.83 to be sure, but this has not changed at all in 2.91 :)

Aug 18 2020, 8:07 PM
Juan Gea (juang3d) added a comment to D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.

@Jeroen Bakker (jbakker) if you can please change the branch to 2.83, I configured master because I imagine I cannot define this for 2.83

Aug 18 2020, 7:43 PM
Juan Gea (juang3d) added a reviewer for D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles: Jeroen Bakker (jbakker).
Aug 18 2020, 7:39 PM
Juan Gea (juang3d) added a comment to D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.

Diff fixed

Aug 18 2020, 7:23 PM
Juan Gea (juang3d) updated the diff for D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.
Aug 18 2020, 7:23 PM
Juan Gea (juang3d) updated the summary of D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.
Aug 18 2020, 7:22 PM
Juan Gea (juang3d) added a comment to D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.

I may have done the patch the wrong way, I mean, the green part should be 0.0 and the red part the 1.0, my fault with git diff, I will update this.

Aug 18 2020, 7:21 PM
Juan Gea (juang3d) requested review of D8617: Allow particle lifetime to 0.0 to effectively allow "no emission" in particles.
Aug 18 2020, 7:19 PM

Aug 14 2020

Juan Gea (juang3d) added a comment to T74877: Parenting a force field to a rigid body no longer functions as expected.

Hi Jacques!

Aug 14 2020, 6:31 PM · Nodes & Physics, BF Blender

Jul 30 2020

Juan Gea (juang3d) added a comment to T68919: Scrambling distance.

Awesome, thanks! 👍

Jul 30 2020, 8:02 PM · Render & Cycles, Cycles

Jul 27 2020

Juan Gea (juang3d) awarded D8391: Cloth plasticity a Love token.
Jul 27 2020, 9:23 PM

Jul 23 2020

Juan Gea (juang3d) added a comment to T68919: Scrambling distance.

Hey @Brecht Van Lommel (brecht) was this useful at all? :)

Jul 23 2020, 4:49 PM · Render & Cycles, Cycles

Jul 17 2020

Juan Gea (juang3d) added a comment to T68919: Scrambling distance.

Ok, I tried to generate a patch, may not be perfect because some of the modifications along the time, but the problems should be just a matter of ui, in case you have any problem, and you will be able to overcome any problem in seconds I guess.

Jul 17 2020, 7:52 PM · Render & Cycles, Cycles
Juan Gea (juang3d) added a comment to T68919: Scrambling distance.

@Juan Gea (juang3d) do you have a patch combining scrambling distance and dithered sobol?

Jul 17 2020, 7:38 PM · Render & Cycles, Cycles
Juan Gea (juang3d) added a comment to T68919: Scrambling distance.

BTW another question regarding this, at what values have you tested?

Jul 17 2020, 4:40 PM · Render & Cycles, Cycles
Juan Gea (juang3d) added a comment to T68919: Scrambling distance.

Thanks for testing it.

Jul 17 2020, 3:58 PM · Render & Cycles, Cycles

Jul 14 2020

Juan Gea (juang3d) added a comment to T78919: Popover search menu when Drag&Release a NodeLink in node editors.

About this:

Jul 14 2020, 5:52 PM · User Interface
Juan Gea (juang3d) awarded T78919: Popover search menu when Drag&Release a NodeLink in node editors a Love token.
Jul 14 2020, 5:19 PM · User Interface

Jul 12 2020

Juan Gea (juang3d) added a comment to T78710: macOS: Support arm64.
Jul 12 2020, 8:50 PM · Platform: macOS, Platforms, Builds & Tests

Jul 2 2020

Juan Gea (juang3d) awarded D6935: Modifiers: Subsurf modifier and Multires modifier add option to preserve and interpolate custom normals a Love token.
Jul 2 2020, 12:58 AM · Modifiers, Modeling

Jun 17 2020

Juan Gea (juang3d) added a watcher for Render & Cycles: Juan Gea (juang3d).
Jun 17 2020, 4:52 PM

Jun 16 2020

Juan Gea (juang3d) awarded rB4365de38700c: Functions: Multi Function a Love token.
Jun 16 2020, 11:14 PM

Jun 15 2020

Juan Gea (juang3d) awarded rBdeaff945d0b9: Mesh: skip conversion from edit-mesh to mesh in edit-mode a 100 token.
Jun 15 2020, 12:17 AM

Jun 12 2020

Juan Gea (juang3d) awarded T73360: Fast highpoly mesh editing a Love token.
Jun 12 2020, 11:00 PM · Performance, Modeling, BF Blender

Jun 4 2020

Juan Gea (juang3d) created T77396: 2.90 full crash with not output error after duplicating an object several times.
Jun 4 2020, 10:17 PM · Data, Assets & I/O, BF Blender

May 27 2020

Juan Gea (juang3d) awarded D7000: Transform: Move with base point a Love token.
May 27 2020, 9:53 PM

May 26 2020

Juan Gea (juang3d) awarded rB219ce574b565: Revert "UI: View3D Cursor Changes" a Love token.
May 26 2020, 5:41 PM

May 9 2020

Juan Gea (juang3d) added a comment to T76585: Cycles ZDepth (maybe others too) channel is wrong.

I think while the explanation is clea@2r, this is still problematic, since makes virtually impossible to use Cycles in a mixed pipeline, may not be a bug per se, so that's why I created this devtalk thread, but it's clear that since there are several "industry standard" adoption efforts, this should be one, because mixing Z-depths with other engines is currently no possible.

May 9 2020, 9:04 PM · BF Blender

Apr 20 2020

Juan Gea (juang3d) awarded T75792: User preferences not saved when a userpref.blend file is not included in the template a Like token.
Apr 20 2020, 2:13 PM · Documentation, Application Templates, BF Blender

Apr 17 2020

Juan Gea (juang3d) added a comment to T75792: User preferences not saved when a userpref.blend file is not included in the template.

@Richard Antalik (ISS) I think what @Ruymán (ruyman) is trying to explain that when you have some custom preferences modifed in blender locally, then you create a custom app template but don't overwrite those preferences Blender is not respecting that user preference, but rather is re-loading the factory setting, and that's not desirable at all.

Apr 17 2020, 2:06 PM · Documentation, Application Templates, BF Blender

Apr 14 2020

Juan Gea (juang3d) awarded T71486: Support for keeping preferences of disabled add-ons a Love token.
Apr 14 2020, 11:51 PM · Restricted Project, User Interface, Python API

Mar 31 2020

Juan Gea (juang3d) added a comment to D4960: New Voxel Mesher Modifier.

@Henrik Dick (weasel) what you ask for is a ton of work, the development of this feature has been a lot of work, and the already requested changes means also quite a lot of work.

It's not a lot of work to add voxel remesh to the Remesh modifier. The operator is already there for sculpting, it's a matter of exposing the same properties. The way it was implemented, the code is already easy to reuse for a modifier.

Not saying that @Martin Felke (scorpion81) has to do it. Just that any developer that has worked on modifiers should be able to get that working quickly.

Mar 31 2020, 4:32 PM · Modifiers, BF Blender
Juan Gea (juang3d) added a comment to D4960: New Voxel Mesher Modifier.

@Henrik Dick (weasel) what you ask for is a ton of work, the development of this feature has been a lot of work, and the already requested changes means also quite a lot of work.

Mar 31 2020, 2:09 PM · Modifiers, BF Blender

Feb 17 2020

Juan Gea (juang3d) updated subscribers of D6070: Sculpt Face Sets.

Agree, @Julian Eisel (Severin) @Jeroen Bakker (jbakker) this is a super important feature for the sculpt process, more even than for the edit mode process.

Feb 17 2020, 11:45 AM · BF Blender (2.82)

Feb 14 2020

Juan Gea (juang3d) added a comment to D6715: Sculpt: Cloth brush.

@Jeroen Bakker (jbakker) we are dying for having your Ok to thiiiis :D

Feb 14 2020, 11:27 PM · BF Blender (2.83)
Juan Gea (juang3d) awarded P1251 (An Untitled Masterwork) a Cup of Joe token.
Feb 14 2020, 5:48 PM

Feb 8 2020

Juan Gea (juang3d) awarded T73201: New volume object type a Love token.
Feb 8 2020, 12:57 PM · Nodes & Physics, BF Blender

Jan 26 2020

Juan Gea (juang3d) added a comment to T60695: Optimized per-datablock global undo.

devtalk.blender.org and mention the developer you want to notice with an @ usually they notice it :) (admin delete this message after a while if you think it’s better)

Jan 26 2020, 11:45 PM · BF Blender, Data, Assets & I/O, Performance

Jan 18 2020

Juan Gea (juang3d) added a comment to T73197: Collections created with CTRL G do not appear in Outliner View Layer.

O agree on this, if it’s working as designed there are two possibilities:

Jan 18 2020, 9:21 AM · User Interface, Data, Assets & I/O, BF Blender

Jan 14 2020

Juan Gea (juang3d) updated subscribers of D6569: Colored point cloud support in Blender 2.81+..

Hey @Dalai Felinto (dfelinto) or @Brecht Van Lommel (brecht) I'm not sure how this goes into the curfew, but it's a very interesting feature for many many people, who may review this?

Jan 14 2020, 11:16 AM · EEVEE & Viewport

Jan 13 2020

Juan Gea (juang3d) added a comment to D6554: Cycles: Add support for denoising in the viewport.

I have a patch for viewport denoising that supports OIDN - unfortunately it works different than this one. We should coordinate for a unified approach.

It might be useful to enable OptiX denoising for CPU rendering too - when you have scenes that exceed VRAM or rely on CPU only features (decoupled volumes, OSL) you might still want to leverage GPU denoising.

Jan 13 2020, 11:00 AM
Juan Gea (juang3d) added a comment to rBd5ca72191c36: Cycles: Add OptiX AI denoiser support.

Yeah, it's not a hardware limitation, since Pascal has software emulation for RTX in the driver. This won't give you much of a speed boost of course, since it is essentially what the CUDA implementation of Cycles does already. But to cause less confusion as to why it is faster on some cards and slower on others we wanted to make the OptiX backend in Cycles available only available on RTX cards for the time being. You can change that yourself in code as explained in the link. And we may change that in the future too. There are no concrete plans yet though.

Jan 13 2020, 10:42 AM

Jan 11 2020

Juan Gea (juang3d) awarded D6554: Cycles: Add support for denoising in the viewport a Love token.
Jan 11 2020, 8:01 PM
Juan Gea (juang3d) added a comment to D6554: Cycles: Add support for denoising in the viewport.

I noticed that the Optix denoiser can be enabled only when you use an Optix GPU.

Jan 11 2020, 8:00 PM

Jan 10 2020

Juan Gea (juang3d) added a comment to D5336: Destructive Extrude Operator.

This is not buildable anymore, something changed in

BMEditMesh

and it's not possible to use

em->ob

anymore.

Jan 10 2020, 2:41 AM · Modeling

Jan 8 2020

Nicolas Lelong (rotoglup) awarded D5769: Continuation of D3433 - Visible lights in cycles a Love token.
Jan 8 2020, 11:25 AM · Cycles

Jan 2 2020

Juan Gea (juang3d) added a comment to T72853: Memory increase on duplicate and delete objects without limit.

Then may there be a problem with the stats and not with the memory?

Jan 2 2020, 3:25 PM · BF Blender
Juan Gea (juang3d) awarded T72853: Memory increase on duplicate and delete objects without limit a Like token.
Jan 2 2020, 12:48 PM · BF Blender
Juan Gea (juang3d) added a comment to T72853: Memory increase on duplicate and delete objects without limit.

I think this is rather important because we tend to use different scrpits to scatter objects, or to procedurally modify a scene, and it feels like a big memory leak.

Jan 2 2020, 12:48 PM · BF Blender
Juan Gea (juang3d) added a comment to T72853: Memory increase on duplicate and delete objects without limit.

This is the script, in case it's lost from pastebin :)

Jan 2 2020, 12:42 PM · BF Blender

Jan 1 2020

Juan Gea (juang3d) added a comment to D4686: Adaptive Sampling for Cycles..

In the end I've been able to apply this, I had to resolve some conflicts but it's working :)

Jan 1 2020, 9:04 PM · Cycles, BF Blender (2.83)
Juan Gea (juang3d) added a comment to D4960: New Voxel Mesher Modifier.

Cool, thanks for the update. In the mean time I've installed the Bone Studio build. 👍

😊

Jan 1 2020, 4:45 PM · Modifiers, BF Blender
Juan Gea (juang3d) added a comment to D4960: New Voxel Mesher Modifier.

I'm still eagerly awaiting the implementation of the Remesh modifier in the Blender alpha builds. Why is there no reviewer at the moment?

Jan 1 2020, 12:01 PM · Modifiers, BF Blender

Dec 31 2019

Juan Gea (juang3d) added a comment to T72828: Cycles uses excessive amounts of memory for geometry.

While I understand this, this kind of information should be made available for the devs, it’s important and interesting, it should not be treated as a bug, but it should be treated in some way, and the curfew is a good opportunity to help organizing this kind of things IF they make sense :)

Dec 31 2019, 10:49 PM · BF Blender
Juan Gea (juang3d) awarded T72828: Cycles uses excessive amounts of memory for geometry a Like token.
Dec 31 2019, 10:30 PM · BF Blender

Dec 28 2019

Juan Gea (juang3d) awarded D3818: Cycles Sphere primitive a Love token.
Dec 28 2019, 3:44 AM · Cycles
Juan Gea (juang3d) added a comment to D3818: Cycles Sphere primitive.

@Brecht Van Lommel (brecht) @Sergey Sharybin (sergey) what do you think about this patch?

Dec 28 2019, 3:44 AM · Cycles

Dec 27 2019

Juan Gea (juang3d) added a comment to T71253: Shadow catcher refactor to support indirect light.

Suggestion: Shadow Catcher BSDF

  • Basically a Principled BSDF whose primary rays are invisible to the camera.
  • Automatic camera mapping of the backplate or environment texture, and usage of this when seen in secondary rays on other objects.
Dec 27 2019, 12:46 PM · Render & Cycles, Cycles, BF Blender
Juan Gea (juang3d) added a comment to T72705: [Mantaflow] Setting "Domain Type: Liquid" doesn't apply all the "liquid" presets (flip particles and wireframe display).

It can be resumed in this phrase really:

Dec 27 2019, 11:16 AM · BF Blender

Dec 26 2019

Juan Gea (juang3d) added a comment to T72705: [Mantaflow] Setting "Domain Type: Liquid" doesn't apply all the "liquid" presets (flip particles and wireframe display).

Basically, be sure to have scale applied to any object in the simulation, the "scale up"operation with the apply operation could be your problem.
Also be sure to check the "Liquid" checkbox or the sim will be done but you won't see any particles.

Dec 26 2019, 4:08 PM · BF Blender

Dec 24 2019

Juan Gea (juang3d) added a comment to T72644: [Mantaflow] Wrong fluid mesh position.

This is happening because the domain pivot is not in the correct place.

Dec 24 2019, 12:24 PM · Nodes & Physics, Physics, BF Blender

Dec 20 2019

Juan Gea (juang3d) added a comment to D4686: Adaptive Sampling for Cycles..

I think it's a great plan.

Dec 20 2019, 11:08 PM · Cycles, BF Blender (2.83)

Dec 18 2019

Juan Gea (juang3d) added a comment to D6445: Remove orphan datablocks directly from File->Clean Up menu.
Dec 18 2019, 9:54 PM · BF Blender
Juan Gea (juang3d) awarded D6445: Remove orphan datablocks directly from File->Clean Up menu a Love token.
Dec 18 2019, 8:09 PM · BF Blender
Juan Gea (juang3d) awarded T68916: Many light sampling a Love token.
Dec 18 2019, 7:00 PM · Render & Cycles, Cycles, BF Blender

Dec 16 2019

Juan Gea (juang3d) awarded D6250: Fix T43835, T54284: Cycles with no ray offsetting a Love token.
Dec 16 2019, 10:41 PM · BF Blender (2.83), Cycles
Juan Gea (juang3d) added a comment to T72474: Box mapping is broken in Cycles.

It's the same behaviour I saw with the patch earlier, so may be the same problem that existed for the cycles preview window.
I can confirm this problem too since we use Box mapping extensively and we saw our scene going pink suddenly

Dec 16 2019, 12:06 PM · Render & Cycles, BF Blender

Dec 13 2019

Juan Gea (juang3d) added a comment to D4686: Adaptive Sampling for Cycles..

Impossible (for me) to build this against current master code

Dec 13 2019, 6:40 PM · Cycles, BF Blender (2.83)
Juan Gea (juang3d) added a comment to D3607: Cycles: Implement render passes that contain all lighting from lights in a specified group.

In intern/cycles/blender/blender_object.cpp, in line 529 there is a typo:

Dec 13 2019, 12:23 PM · BF Blender (2.83), Render & Cycles
Juan Gea (juang3d) added a comment to D3607: Cycles: Implement render passes that contain all lighting from lights in a specified group.

@Juan Gea (juang3d), this is how things work in Renderman and Arnold (and for what it's worth, I'm the one who implemented LPEs and light groups in Arnold).. The group name is a property of the light there. It also fits better with LPEs if every light only has a single group, and will have better performance.

Even if lights are only in a single group, it's still possible to sum light groups together, but if it takes more setup time then. In my opinion we should make prioritize the typical use case.

@Alex Fuller (mistaed), I think your fix indeed works, but it might be obsolete once I've made further code changes here, not sure yet.

Dec 13 2019, 11:59 AM · BF Blender (2.83), Render & Cycles

Dec 12 2019

Juan Gea (juang3d) added a comment to D3858: Mantaflow [Part 9]: Updated rna smoke code.
Dec 12 2019, 4:17 PM
Juan Gea (juang3d) added a comment to D3852: Mantaflow [Part 3]: Customized UI for Manta fluids.
Dec 12 2019, 4:16 PM

Dec 11 2019

Juan Gea (juang3d) added a comment to D3852: Mantaflow [Part 3]: Customized UI for Manta fluids.

Well, if there is too much discontinuity between UI and API and internal code it's not that great. Having those in sync helps a lot figuring out where things came from and where to look for them.

Unfortunately, i don't have strong suggestion here. Calling things "fluid" isn't 100% correct because it also covers "smoke", and i am unaware of a technical term which will cover both of them.

Braindump on possible ways:

  • Accept the confusion, move on with the current state, refine/adjust as we go later on
  • Have Smoke and Fluid exposed as separate modifiers (same as it is currently), have Mata as a backend.
  • Converge everything to Fluid
  • Find a proper common term for fluids and smoke.

But Iam also curios to hear from @Campbell Barton (campbellbarton) on this topic/

Dec 11 2019, 2:49 PM
Juan Gea (juang3d) added a comment to D3607: Cycles: Implement render passes that contain all lighting from lights in a specified group.

Why not let the user to deal with this manually? As much give a warning, but let the user decide

Dec 11 2019, 2:21 AM · BF Blender (2.83), Render & Cycles

Dec 10 2019

Juan Gea (juang3d) added a comment to D3607: Cycles: Implement render passes that contain all lighting from lights in a specified group.

I'm reviewing this and doing some fixes to get this ready for 2.82, along with D4837.

The main thing I would like to change is the "LG " prefix. Ideally in the future we could support also other passes than combined for light groups (using LPEs perhaps), and in general I think it's good to indicate that this is a "Combined" pass.

I'm thinking of naming like this for OpenEXR, though I'm not entirely sure about the preferred order:

RenderLayer.Combined.LightGroup
RenderLayer.LightGroup.Combined

In the compositor and image editor this should then display as Combined.LightGroup or LightGroup.Combined as the pass name, or maybe even later it can explicitly understand these as light groups.

Does that make sense? Any preferences on the order?

Dec 10 2019, 6:26 PM · BF Blender (2.83), Render & Cycles
Juan Gea (juang3d) added a comment to D6383: Weld Modifier: Initial Implementation.

I cannot build this because it says that BLI_bvhtree_overlap_ex is declared twice:

Dec 10 2019, 10:14 AM

Dec 9 2019

Juan Gea (juang3d) added a comment to T72177: *experimental mantaflow branch* The liquid doesn't react to change of position of the domain.

As far as I know this is expected behaviour, domain settings (size and position) is only sampled at the begining of the simulation, so even if you move it, it will have no effect.

Dec 9 2019, 1:05 PM · BF Blender
Juan Gea (juang3d) awarded T72293: Refactor AOV writing in Cycles kernel a Love token.
Dec 9 2019, 12:59 PM · Cycles, Render & Cycles

Dec 1 2019

Juan Gea (juang3d) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

@Lukas Stockner (lukasstockner97) With permission of Dorian, author of the new scatter plugin, where this texture is packed, I prepared a scene that shows the problem.

Dec 1 2019, 10:30 AM · BF Blender (2.82)

Nov 29 2019

Juan Gea (juang3d) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

Hey @Lukas Stockner (lukasstockner97) I've been able to test the patch again, and maybe the problem was mixed with something else, because I don't get the crash anymore, that's awesome :)

Nov 29 2019, 11:23 PM · BF Blender (2.82)
Juan Gea (juang3d) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

@Lukas Stockner (lukasstockner97) I'm going to test again and if it fails again I'll try to prepare an example blend file that always crashes.

Nov 29 2019, 2:17 AM · BF Blender (2.82)

Nov 26 2019

Juan Gea (juang3d) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

Hi @Juan Gea (juang3d)

Not sure if it might be related, but I reverted the virtual destructors for anything inheriting from ImageSlotTextureNode so that only ImageTextureNode has the new UDIM destructor update. I found that textures like environment maps weren't freeing properly which might be what you're running into, although it was asserting for me but I am building in debug mode and haven't tried a release build yet.

Nov 26 2019, 6:19 PM · BF Blender (2.82)
Juan Gea (juang3d) added a comment to D3509: Add support for tiled images and the UDIM naming scheme.

Ok, after testing it in our build I think there is some memory leak related to this, we tried a texture that comes with the scatter addon and it crashes with this:

Nov 26 2019, 3:30 PM · BF Blender (2.82)