- User Since
- Oct 18 2010, 10:02 AM (550 w, 4 d)
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Feb 28 2021
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Feb 1 2021
This is a duplicate of T84752
Jan 30 2021
This is a known issue, already reported multiple times on upstream repository.
This need quite some important changes to be fixed, so will not be fixed in short term
This PR is now merged (managed upstream)
Jan 17 2021
Jan 15 2021
Jan 4 2021
This is fixed by eb29a12da48e
Jan 2 2021
Currently, I can't reproduce neither (tested on stable 2.91 or today's build) on linux Mint
Dec 13 2020
Dec 6 2020
Ok, with last info from user on glTF repo, I can reproduce
I can't reproduce.
Dec 5 2020
Yes, I will merge it tomorrow
I opened a ticket in upstream repository: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1285
Dec 3 2020
Dec 1 2020
Any change this Differential to be reviewed and merge for 2.92?
Fixed by 5088c8d9d735
I created a ticket in upstream repository: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1281
I created a ticket in upstream repository: https://github.com/KhronosGroup/glTF-Blender-IO/issues/1280
Nov 30 2020
Nov 25 2020
Note that I created a ticket in upstream repository : https://github.com/KhronosGroup/glTF-Blender-IO/issues/1254
Here is how to solve your issue : Uncheck the "Guess the original bind pose".
Nov 23 2020
Seems to be OK for me too on glTF part
Nov 14 2020
Confirmed that the original bug is now fixed by 60c3ef3d6183
Closing this ticket.
Nov 5 2020
The original bug is now fixed.
This one should be fixed too (you have to wait until next build is done tomorrow)
Nov 2 2020
@Jonathan Clark (jclarkk) This fix is not on 2.90, please test with 2.91 beta
Oct 28 2020
@Philipp Oeser (lichtwerk) Ok, I will manage it upstream
Oct 26 2020
Oct 21 2020
This had been solved some time ago, I missed to close this ticket
Sorry, closed the wrong ticket.
This is still not solved yet
This is now fixed after commit rBA33eae7da675d532bbb9c12b129c0e30228f5f000
This is now fixed after commit rBA9e7404ce614d0a4b2e66bbb449f3b17025a27fb8
Oct 20 2020
Oct 16 2020
Oct 15 2020
I don't have more information on how it works internally. Result is that it's not available via bpy
Maybe @Campbell Barton (campbellbarton) can have more information on that.
Meshes are not triangulated during export. There are extracted using data.loop_triangles (after using data.calc_loop_triangles() )
Tangents are not known neither after these steps
Oct 8 2020
Sep 24 2020
This is related to this bug in Blender: T81136
Sep 23 2020
Sep 18 2020
I don't think this is a bug.
Sep 17 2020
Thanks for this report.
I just committed a first work around about it on d7d2bad09f8c04d3e86081481fc700ae3c834800
Now you can mute your principled shader, it will be ignore.
Thanks for this addon.
Blender don't have any other auto-export features, we don't plan to add it.