- User Since
- Oct 18 2010, 10:02 AM (448 w, 6 d)
Fri, May 24
Fix is now merged.
Don't hesitate to contact us if you still have any issue
Wed, May 22
Fri, May 17
Thu, May 16
Tue, May 14
Mon, May 13
Tue, May 7
Mon, May 6
More than a week without any answer from the user.
Closing for now.
Sun, Apr 28
Apr 26 2019
Can you please follow submission template, and provide a .blend with these 3 cubes, and the resuting .gltf / .glb file
Apr 19 2019
Apr 18 2019
Apr 16 2019
Apr 15 2019
I not agree with the analysis.
Factor of the mixShader node will do the following : 1 for transparent, 0 for opaque.
The Add node is used as factor. So if you have an alpha of 0.2, you have to set factor to 0.8.
The second image is wrong, because add 0.8 and 0.2 --> full transparent because of factor of 1.0
Apr 14 2019
This is now fixed in 5fdd91c09edf7c5a4794a3de4fbb1a7603d609f0
Apr 11 2019
Discussion will take place in upstream issue tracker:
This will be manage on upstream issue tracker:
This issue will be manage on upstream issue tracker:
Apr 10 2019
Apr 9 2019
This is now solved after recent commits
This bug is now fixed after recent commits
Apr 5 2019
Can you please try with a more recent build.
This should already been fixed few days ago.
Apr 2 2019
No news, closing.
Don't hesitate to reopen if error is still there
This issue tracker accepts only bugs from official builds (official release or from builder.blender.org).
For any building issue, please ask on IRC #blendercoders on freenode
Mar 27 2019
Mar 26 2019
Upstream issue will be managed here : https://github.com/KhronosGroup/glTF-Blender-IO/issues/385
Mar 23 2019
Mar 19 2019
Should be fixed now
Mar 16 2019
This is not a bug, you have to increase the clipping end of the 3D view
In Pose mode + Weight Painting, selection of bones is now on CTRL + LMB,
but how to select multiple bones ? Seems SHIFT + CTRL + LMB doesn't work
Mar 13 2019
Mar 12 2019
Mar 8 2019
Seems this is a perfect duplicate of T62343, closing
Mar 7 2019
Mar 2 2019
Mar 1 2019
Feb 28 2019
Feb 27 2019
@Ed Mackey (emackey) Should be OK now
@Ed Mackey (emackey) Ok, I will check it