User Details
- User Since
- Oct 18 2010, 10:02 AM (610 w, 2 d)
Yesterday
Tue, Jun 28
@Patrick (patnard) Yes, this fix is on build you tried.
Please create a bug report with your test case on upstream repo/bug tracker : https://github.com/KhronosGroup/glTF-Blender-IO/issues
Sat, Jun 25
I will take care of that. Hoping for 3.3
Fri, Jun 24
Multiple things here:
- glTF store double sided information, that is opposite of Backface Culling. Export and Import of this field seems to be OK.
- In your Blend file, "Show Backface" is disabled, but is enable by default when creating a new material (also when importing a glTF file)
- As said in tooltip of "show Backface" + in documentation ( https://docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#blend-modes ), using Alpha Blend may lead to some issue
Mon, Jun 20
Sat, Jun 18
Hi, thanks for the report.
BlenderKit was removed from the Blender add-on repo at the time of 3.0.0 release: rBA13ecbb8fee64: Moving BlenderKit to new repository on GitHub
So please report this on their GitHub page: https://github.com/BlenderKit/blenderkit/issues
Fri, Jun 17
Thu, Jun 16
Confirmed.
Proposed fix PR here: https://github.com/KhronosGroup/glTF-Blender-IO/pull/1667
Sat, Jun 4
Tue, May 31
Closing, as this is already fixed in master branch
Hello,
I first detected it in my own addon, where I used a BoolProperty, and my example here is an EnumProperty.
So it seems not linked only with PropertyGroup
May 30 2022
Hello,
Can you please test with Blender 3.3 alpha?
Some recent changes on Blender side (not on addon side) added better color management during image creation.
I can confirm that result is not the same in 3.2 beta and 3.3 alpha
May 25 2022
Hello,
As asked by Richard, can you please upload a .blend file, and also test with Blender 3.2 beta?
Thanks!
Hello,
I confirm that there is no more issue on glTF exporter!
Thanks
May 24 2022
May 21 2022
Seems to break without any condition on github CI.
@Robert Guetzkow (rjg) I can confirm that exporting this file as glTF separated is ko since a few days (last ok CI was 5 days ago)
https://github.com/KhronosGroup/glTF-Blender-IO/blob/bea4c6d2c9fb5c371518dc33c14c06e2ae4b3185/tests/scenes/01_principled_material.blend
May 18 2022
May 17 2022
This bug is already fixed in master. It will be included in 3.2 (that is currently is beta)
May 3 2022
Apr 29 2022
Apr 22 2022
Apr 14 2022
I can't reproduce on Linux neither
Maybe linked to MacOS?
I updated the description and tags, to be sure this will be handle by Blender dev, as this is not e glTF exporter issue (error occurs at numpy import)
Apr 6 2022
Hello,
Your latest case is different from what you define at first in this ticket, and is not a regression, as it is the way it is working from 2.79 version.
Hello,
Yes, it should be.
I can't reproduce your issue with 931ae424b9ef.
With your file, and selected objects + Apply Modifiers, I have only 1 mesh exported, as expected
Apr 3 2022
Apr 1 2022
- What about generated files? FBX exporter still have a problem in that case, doesn't it?
- Setting a filepath to packed images --> This displays on console, during glb import : ERROR: Image "" not available. Keeping packed image.
Mar 31 2022
@northrop (northrop00) Please fill in a new ticket, with all required information (including a test case file).
Please test with 3.2 alpha later than April 1rst (so will be available starting tomorrow)
@Akshay Gadekar (akshay_gadekar) Your problem is now solved.
Please test with 3.2 alpha at least dated later than April 1rst (so will be available starting tomorrow).
At export, you have to uncheck Group By NLA Track option, to merge your root + armature actions into a single glTF animation.
Mar 30 2022
Mar 29 2022
Mar 27 2022
Hello @Sergey Sharybin (sergey)
Seems a regression (with segfault) is made by your commit 0c33e84020deca84c987dffa1302651f59c27158. Can you please have a look?
Thanks
Mar 26 2022
Mar 19 2022
Some notes:
- fbx can't export it correctly either (or at least, it can't be re-imported)
- You can export glTF/glb by setting a frame where bone scale is not 0 (so in simple file, not frame 0) , and export with option "Use current frame" (in Animation tab)
Mar 16 2022
I confirm the regression when using Apply Modifier.
Can you please upload the gltf you generated on your side?
I can't reproduce. I also have only 1 mesh data in glTF exported
On simple test case, with 2 objects sharing a same mesh (Alt+D) + a another independent cube, and in a collection instanced 2 times, I don't have any issue.
Hello,
As requested by guidelines, can you please upload a simple test case where problem occurs?
Mar 13 2022
Mar 10 2022
Mar 8 2022
I think we can close this task. Some unit tests are already performed when committing in upstream Repository https://github.com/KhronosGroup/glTF-Blender-IO
This is not 100% coverage, but new unit tests need to be added upstream, not in Blender tests, as this is where existing tests are
Mar 6 2022
Your root node is animated (there is 1 key frame).
Please do not unassigned developper assigned to tasks.
Hello,
I can export animations in 3.0 and in current master without any issue.
Note that exported glb has 2 different animations (1 on empty, and 1 on armature).
You can check it here : https://gltf-viewer.donmccurdy.com/
Note that this viewer has a bug in camera, so you need to add a static cube at same size than armature if you want to see your character correctly
Mar 2 2022
Fixed by 782f8585f4cc
Fixed by 782f8585f4cc
Mar 1 2022
Proxy management is now removed from Blender.
Seems the addon needs to be updated, but it is not managed by Blender team or Khronos team.
Please report directly on bug tracker of the addon.