- User Since
- Oct 18 2010, 10:02 AM (456 w, 1 d)
Fri, Jul 5
@Philipp Oeser (lichtwerk) Thanks for the link, I definitively have a deeper look into it
I can confirm.
Thu, Jul 4
I can confirm the bug.
Seems that you are trying to export a mesh with a shader where the texture file is not existing (or you didn't provide it).
Maybe this PR will help : https://github.com/KhronosGroup/glTF-Blender-IO/pull/559
Fri, Jun 28
Sun, Jun 23
Thu, Jun 20
Note: We have a texture node, but you didn't define a texture file or internal image in that node ... So this can't work. We are going to add an error message in that case
Wed, Jun 19
Jun 13 2019
I just pushed a fix about applying modifiers
Jun 12 2019
Note that discussion will take place in upstream issue tracker: https://github.com/KhronosGroup/glTF-Blender-IO/issues/543
Note that discussion will take place in upstream repository bug tracker : https://github.com/KhronosGroup/glTF-Blender-IO/issues/537
Jun 11 2019
Jun 8 2019
The repo should be up to date, thanks for reporting this issues it let me find an issue in the code that merge code. I will fix it upstream after the weekend.
Jun 7 2019
@Thane Brimhall (pennomi) Hello Thane,
Jun 6 2019
Jun 5 2019
Jun 2 2019
Jun 1 2019
May 31 2019
May 30 2019
May 29 2019
May 28 2019
can you please provide a simple .blend file
This is maybe a duplicate of T64760
May 26 2019
May 24 2019
Fix is now merged.
Don't hesitate to contact us if you still have any issue
May 22 2019
May 17 2019
May 16 2019
May 14 2019
May 13 2019
May 7 2019
May 6 2019
More than a week without any answer from the user.
Closing for now.
Apr 28 2019
Apr 26 2019
Can you please follow submission template, and provide a .blend with these 3 cubes, and the resuting .gltf / .glb file
Apr 19 2019
Apr 18 2019
Apr 16 2019
Apr 15 2019
I not agree with the analysis.
Factor of the mixShader node will do the following : 1 for transparent, 0 for opaque.
The Add node is used as factor. So if you have an alpha of 0.2, you have to set factor to 0.8.
The second image is wrong, because add 0.8 and 0.2 --> full transparent because of factor of 1.0
Apr 14 2019
This is now fixed in 5fdd91c09edf7c5a4794a3de4fbb1a7603d609f0
Apr 11 2019
Discussion will take place in upstream issue tracker:
This will be manage on upstream issue tracker:
This issue will be manage on upstream issue tracker:
Apr 10 2019
Apr 9 2019
This is now solved after recent commits
This bug is now fixed after recent commits
Apr 5 2019
Can you please try with a more recent build.
This should already been fixed few days ago.
Apr 2 2019
No news, closing.
Don't hesitate to reopen if error is still there
This issue tracker accepts only bugs from official builds (official release or from builder.blender.org).
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