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Juri Unt (juri3d)
cgstrive

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User Details

User Since
Jul 23 2015, 8:43 PM (199 w, 4 d)

Recent Activity

Apr 9 2019

Juri Unt (juri3d) awarded rBff98475fccd9: yay, multi-object volume CSG finally operational :) a Love token.
Apr 9 2019, 8:26 AM

Apr 8 2019

Juri Unt (juri3d) awarded rBdeaa664cc0b8: OpenVDB: Replace dilate and erode with offset on level set a Love token.
Apr 8 2019, 8:18 AM

Apr 7 2019

Juri Unt (juri3d) awarded rB42876e5f2de1: OpenVDB: Add Filters and CSG operations to the Level Set C API a Love token.
Apr 7 2019, 12:13 PM

Apr 6 2019

Juri Unt (juri3d) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Win build with latest patch: http://cgstrive.com/blender/B2_8_sculpt_remeshmod_v4.rar

Apr 6 2019, 7:22 PM
Juri Unt (juri3d) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Thank you for the new patch!

Apr 6 2019, 3:33 PM
Juri Unt (juri3d) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Brilliant work! Adaptivity will make a huge difference for sculpt, but also in exporting lighter meshes to other apps (e.g for baking), performance(export, viewport, global undo) and scene size(if collapsed such as sculpt). Isooffset is also useful!

Apr 6 2019, 11:17 AM

Apr 5 2019

Juri Unt (juri3d) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Thank you for the patch Martin! This is amazing feature that makes rounded corners after booleans a breeze. It's very important for game assets (hard cut booleans do not bake normal), hard surface modeling, organic work (e.g pavement, ancient ruins etc).

Apr 5 2019, 7:57 PM
Juri Unt (juri3d) awarded F6913633: sculpt_mode_features_voxel_remesh_modifier_5th_April_2019.diff a Love token.
Apr 5 2019, 3:48 PM

Mar 18 2019

Juri Unt (juri3d) added a comment to D4530: Join Triangles Modifier.

Thank you Ish for your hard work!

Mar 18 2019, 6:09 PM · Modifiers
Juri Unt (juri3d) awarded D4530: Join Triangles Modifier a Love token.
Mar 18 2019, 10:31 AM · Modifiers

Mar 15 2019

Juri Unt (juri3d) added a comment to rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation.

Any chance we'll also see this in Remesh modifier as option? Very useful in hard surface modeling post boolean modifiers for nice round edges. Thanks.

Mar 15 2019, 7:05 PM
Juri Unt (juri3d) awarded rBe2f23d91b989: OpenVDB Voxel remesher: Initial implementation a Love token.
Mar 15 2019, 6:59 PM

Nov 8 2018

Juri Unt (juri3d) awarded T57683: New Material Preview a Like token.
Nov 8 2018, 3:16 PM · BF Blender

Oct 14 2018

Juri Unt (juri3d) awarded D2628: Cycles: Allow to render curve object as hair system a Love token.
Oct 14 2018, 7:34 PM

Sep 13 2018

Juri Unt (juri3d) added a comment to T56625: Bevel modifier UV problem with corners.

I apologize for being such a nuisance, but thought I'd show another case study of material splitting inconsistency when working with buildings for games. Due to scale of buildings different materials are assigned to different areas and maps are titled in game engine. Here you can see the inconsistent material splitting as a result of Bevel modifier with uneven number (1 seg) that is needed for WN:


As a result of this inconsistency, it's required to collapse the stack and manually, very time-consumingly correct every bevel. It is a a big building, a lot of work. For correct Bevel+WN workflow utilizing the new modifier this should work implicitly (regardless which material is used, as long as consistent).

Sep 13 2018, 4:01 PM · BF Blender

Sep 7 2018

Juri Unt (juri3d) added a comment to T56625: Bevel modifier UV problem with corners.

These are great questions.

Sep 7 2018, 6:34 PM · BF Blender
Juri Unt (juri3d) added a comment to T56625: Bevel modifier UV problem with corners.

Thank You for looking into it.

Sep 7 2018, 3:27 PM · BF Blender

Aug 31 2018

Juri Unt (juri3d) created T56625: Bevel modifier UV problem with corners.
Aug 31 2018, 9:31 AM · BF Blender

Jun 22 2018

Juri Unt (juri3d) awarded T55239: Built-In Assets a Love token.
Jun 22 2018, 8:44 AM · Datablocks and Libraries, User Interface

Jun 11 2018

Juri Unt (juri3d) added a comment to T54963: Industry Compatible Keymap.

Proposing more efficient edit_mode selecting:

  • Currently double_click is not utilized. For example in maya when double_clicked on Edge it can do edge_loop. When on Face, it can do Element select (linked select )
  • Ring can be achieved with double_click + modifiers (ctrl/shift/doesnt_matter)
  • Ctrl+MWheel could be utilized to grow and shrink selection.
  • Border select is also often useful. Areas could be quickly marked (seam, sharp) and then recovered with double_click on face.
Jun 11 2018, 6:17 PM · BF Blender, User Interface, Code Quest

Jun 10 2018

Juri Unt (juri3d) awarded rB30cd35a37bce: Keymap: continued testing/development a Love token.
Jun 10 2018, 6:37 PM
Juri Unt (juri3d) awarded T54951: Properties Editor Design a Love token.
Jun 10 2018, 6:28 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 3 2018

Juri Unt (juri3d) added a comment to T54963: Industry Compatible Keymap.

Please consider that currently accessing Widget based transforms creates significant overhead (spacebar>manual select from popup). It's a slow workflow that cannot be used for modeling. Also I think many users liked their Spacebar way it was.

Jun 3 2018, 8:27 PM · BF Blender, User Interface, Code Quest

Jun 2 2018

Juri Unt (juri3d) added a comment to T54963: Industry Compatible Keymap.

I am a bit hesitant that 1,2,3,4 should be reserved for Mode switching. Half of these modes are not used daily. Subjectively, last time I painted weights was a week ago. Last time I used paint mode was a month ago. I am sure I am not the only one. This begs the question, how is it justified that some of the best keyboard realestate, reachable with your left hand, is assigned to modes that are so rarely used?

Jun 2 2018, 12:08 PM · BF Blender, User Interface, Code Quest

Feb 10 2018

Juri Unt (juri3d) added a comment to T54033: Bmesh fails to cut a mesh when the bool object is a plane..

Boolean needs objects to be solid, we already have code to perform a bisect so this could be exposed as a separate modifier.

Feb 10 2018, 8:17 AM · BF Blender

Nov 16 2017

Juri Unt (juri3d) awarded D2897: Normal Editing Tools - GSoC 2017 a Love token.
Nov 16 2017, 8:50 AM

Nov 8 2017

Juri Unt (juri3d) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

Glad to see it in master! I agree regarding AO and am happy it's on the radar.

Nov 8 2017, 10:58 PM

Nov 4 2017

Juri Unt (juri3d) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

Thank You Brecht for this amazing feature and your hard work! I tried to put it through a bit more complex test scenario (in context of attached image). Everything seems to work very well! It's gonna save countless hours!

Nov 4 2017, 12:30 PM

Nov 2 2017

Juri Unt (juri3d) awarded D2803: Cycles: add bevel shader, for raytrace based rounded edges. a Love token.
Nov 2 2017, 8:15 PM

Oct 31 2017

Juri Unt (juri3d) added a comment to T53209: FBX material export issues.

Thank You for the insight!

Oct 31 2017, 2:50 PM · BF Blender
Juri Unt (juri3d) added a comment to T53209: FBX material export issues.

Blend file with embedded description attached

Oct 31 2017, 10:45 AM · BF Blender
Juri Unt (juri3d) created T53209: FBX material export issues.
Oct 31 2017, 8:51 AM · BF Blender

Oct 23 2017

Juri Unt (juri3d) added a comment to T53047: Tool System Proposal.
Oct 23 2017, 9:13 AM · User Interface, BF Blender: 2.8

Sep 19 2017

Juri Unt (juri3d) added a comment to T52775: DataTransfer modifier fails when source has a modifier.

Thank You very kindly for looking into it!

Sep 19 2017, 4:14 PM · Modifiers, BF Blender

Sep 16 2017

Juri Unt (juri3d) created T52775: DataTransfer modifier fails when source has a modifier.
Sep 16 2017, 7:58 AM · Modifiers, BF Blender

Sep 12 2017

Juri Unt (juri3d) added a comment to T52668: Proposal: Replace background images with Image Empties in 2.8x.

I have modified code in 2.79 a bit regarding drawing image empties and am suggesting perhaps developers also consider with following small options, especially before anything gets uprooted:
a) togging of backface culling. E.g if you load Front view of a person, you do not want to see Font view from background(culling must be enabled). At the same time suppose you're modeling a car (Sideview), boat, anything symmetrical - need to see it from both left and right. Checkbox for toggle is needed.
b) Borders are not needed WHEN image is loaded. Depending on theme and generally in other 3D applications Helper objects are BRIGHT(e.g green) so Image planes with borders are highly distractive especially if there are many. I personally disabled drawing of them IF image is loaded.
Example: http://cgstrive.com/SS/2_9122017_e1b0.png

Sep 12 2017, 7:30 AM · User Interface, BF Blender: 2.8

Aug 31 2017

Juri Unt (juri3d) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

I apologize for spamming this thread. I was curious if all of these effects(bevel, true pointiness, edgewear, cavities/ao) can be derived from Ambient Occlusion and INVERSE Ambient Occlusion?

Aug 31 2017, 2:54 PM
Juri Unt (juri3d) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

Thank You Brecht for your continued interest and this feature.

Aug 31 2017, 9:15 AM

Aug 23 2017

Juri Unt (juri3d) added a comment to D2803: Cycles: add bevel shader, for raytrace based rounded edges..

Thank you for this great feature!

Aug 23 2017, 2:38 PM

Jul 23 2015

Juri Unt (juri3d) created T45541: Sculpt crash when some faces have smoothing, others not(faceted).
Jul 23 2015, 8:49 PM · BF Blender