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justin barrett (justinbarrett)
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User Since
Oct 8 2009, 9:40 AM (518 w, 6 d)

Recent Activity

Jun 11 2018

justin barrett (justinbarrett) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

that's logical, but I never actually use the scrollbar...if I scroll my mouse is just inside the panel somewhere....anyway...enough noise from me.

Jun 11 2018, 8:10 PM · Code Quest

Jun 10 2018

justin barrett (justinbarrett) added a comment to T55386: 2.8 UI Tools: Top Bar, Tool Properties & Toolbar Update.

hey, nice work guys. keep it up.
just for the suggestion ;

  1. if the Properties editor's tab will be on the right side instead of the left it will be good

and

  1. it will be much easier and faster if the clicking is removed means just by hovering the mouse or as zebus (ofuscado) said by mouse wheel to the Properties editor's tabs (Render, Modifier, physics etc) it will open the relative tabs settings.

Jun 10 2018, 11:53 AM · Code Quest

May 1 2018

justin barrett (justinbarrett) added a comment to T54389: Blender Interactive Mode Outline.

I missread some items in the post...(from Joseph Burgden(hope I spell his name correctly))
SO apologies etc :)

May 1 2018, 10:02 AM · BF Blender

Apr 30 2018

justin barrett (justinbarrett) added a comment to T54389: Blender Interactive Mode Outline.
Apr 30 2018, 7:10 AM · BF Blender

Mar 23 2018

justin barrett (justinbarrett) added a comment to T54389: Blender Interactive Mode Outline.

Sorry if I am just adding noise here but as a BGE user I have some questions/concerns as well.

Mar 23 2018, 3:29 PM · BF Blender

Feb 10 2015

justin barrett (justinbarrett) added a comment to T43588: transform not respecting mirror in object editmode.

I'm aware it is not a bug. The way it functions though is incorrect and impractical. I wanted to bring it to developers attention that, from an artist perspective, it should respect the mirror...either that or have it able to be toggled...I'm curious as to whom, if anyone, would NOT want this behavior....it would greatly reduce steps when making bi-lateral objects(generaly characters) by reducing redundant steps.....
and TBH I'm a little upset you dismissed this so quickly...I'm not sure you thoroughly applied any thought to it. Not trying to sound belligerent or offensive, I want backing not enemies :)...anyway I feel you should discuss this a bit more with some modelers before making a singular/blanket decision for everyone.

Feb 10 2015, 4:31 PM · BF Blender

Feb 7 2015

justin barrett (justinbarrett) created T43588: transform not respecting mirror in object editmode.
Feb 7 2015, 4:38 PM · BF Blender