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rafael nolasco (kakachiex2)
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User Since
Jul 20 2014, 9:47 AM (247 w, 4 d)

Recent Activity

Jun 13 2016

rafael nolasco (kakachiex2) created T48647: Edge display in vertex mode have no gradient is solid.
Jun 13 2016, 5:26 PM · BF Blender

Apr 25 2016

rafael nolasco (kakachiex2) added a comment to D1705: GPENCIL: Fix filling error for concave shapes.

Where can I find a Win 64 build I want to test it further

Apr 25 2016, 5:39 PM

Apr 19 2016

rafael nolasco (kakachiex2) awarded D1705: GPENCIL: Fix filling error for concave shapes a Love token.
Apr 19 2016, 9:13 PM

Apr 18 2016

rafael nolasco (kakachiex2) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Apr 18 2016, 7:30 PM · User Interface, BF Blender

Nov 6 2015

rafael nolasco (kakachiex2) added a comment to T44769: Skin modifier can produce undesirable geometry.

Here the same blend file

Nov 6 2015, 8:55 PM · Mesh Modeling, Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to T44769: Skin modifier can produce undesirable geometry.

I only deactivated the [ x ] in the skin Mod. panel and it fix, for this kind of model always use the mirror modifier is more flexible and non destructive but if the skin Mod get fixed it will be nice

Nov 6 2015, 8:51 PM · Mesh Modeling, Modifiers, BF Blender

Oct 11 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

@Khanh Ha (khanh_ha)
Thanks for your'e effort to improve the skin mod this is and excellent tool I have some old ideas for the skin modifier I think would be useful.

  • auto generate vertex group-color for limbs or manual this will ensure that the user can isolate part for most easy way to edit the mesh "similar to zbrush poly-groups" in Zsphere
  • would be nice to manually reduce the resolution on selected limbs " good for low poly modeling or if your skin model is ready to convert to mesh "
  • visual feedback for limbs with [ mark loose or other change ] could be a vertex with different color or size, so the user know this branch is market as loose " like the pin vertex in the UV "
Oct 11 2015, 4:21 PM

Oct 9 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

@Khanh Ha (khanh_ha), @Campbell Barton (campbellbarton)

Oct 9 2015, 6:05 PM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Hello @Khanh Ha (khanh_ha), @Campbell Barton (campbellbarton)

Oct 9 2015, 5:10 PM

Oct 8 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

wonderful news I think is the best decision to improve what already there I will collaborate for heavy testing and give feedback anyway I'm in the process to make a video showing how I use the skin modifier, tricks, tips, different application and technique etc...

Oct 8 2015, 6:41 PM

Oct 7 2015

rafael nolasco (kakachiex2) updated subscribers of D1465: new skin modifier implementation.

Hi @Khanh Ha (khanh_ha), @Campbell Barton (campbellbarton) and @nicholas Francis (nicholas) Bishop (nicholasbishop)

Oct 7 2015, 7:25 PM

Oct 4 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

ohh nice

Oct 4 2015, 8:12 PM

Oct 3 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.
Oct 3 2015, 7:35 PM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

can you make a win64 build I can't do it i don't have visual studio to do it.

Oct 3 2015, 7:34 PM

Sep 30 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

when you move "A" , "B" rotate this behavior don't happen in Bshop skinMod version

Sep 30 2015, 8:08 AM

Sep 25 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Here are an screen of the result and blend file


Sep 25 2015, 4:28 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

@Khanh Ha (khanh_ha)
Much better behavior, know i can get much closer to the shape I want here are some observation.

  • the hole option wen activated is not as perfect as wen I use my trick to make hole and don't let extrude inside check the attach blend file some vertex with the hole option and with my technique.
  • wen I use the bulging effects technique is too strong is much better if I can control the bulging with scaling X, Y OR uniform
  • I love the flatten option in combination with the hole trick I use I get nice result
  • i would like to see the Mark Loose option is really useful to make wings, fins etc...
  • I notice wen I'm moving a mirror vertex the branch rotate to much is not stable I don't see this behavior in the skin mod.

in the blend file check the two mesh at the top one with the Bskin and the other with the SkinMod move the two arm and see the rotation behavior.

Sep 25 2015, 4:18 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Thank, testing time

Sep 25 2015, 12:02 AM

Sep 24 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

ummmm can you make a win64 build to test

Sep 24 2015, 4:59 PM

Sep 16 2015

rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

Here is my system info

Sep 16 2015, 5:03 PM · Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

@Sergey Sharybin (sergey) Sharybin
did you read my post here I have the same problems an my card is an nvidia geforcxe gts 250 i attached a text file
_Win 7 64bit
_Geforce GTS 250
_Intel icore 5 quad

Sep 16 2015, 5:01 PM · Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

@Khanh Ha (khanh_ha)- Acyclic mesh would be processed better if designer manually select vertex for cutting graph to cyclic mesh. Do you think it would cause annoyed?

Sep 16 2015, 9:57 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

The orange is the SkinMod and Blue is your implementation Bskin

Sep 16 2015, 9:38 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Ok here is what I mean by smooth transition i like the straight result is useful if you want to model hard surface like weapons, blade, hydrant etc... but is not good for organic modeling.

Sep 16 2015, 9:37 AM

Sep 15 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Trying to get the same result as SkinMod "N-Bshop" with the Bskin; in flexibility and results the old one are much better and judge the results for yourself. I think this new Bskin implementation cant be included as a n alternative skinning but not as a replacement for the SkinMod.

Sep 15 2015, 9:16 AM

Sep 13 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

@Khanh Ha
Thanks for the build today is testing time...

Sep 13 2015, 4:22 PM

Sep 12 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

I prefer subdi-modifier It is less destructive and more intuitive if you get the same result as the skinMod i think will be better.

Sep 12 2015, 12:32 AM

Sep 11 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

@Campbell Barton
@Khanh Ha
Here is the same blend file with tree layer and different test with the two modifier hope this cant be useful, Cambell in the second layer are two dog the one with the skin mod have an old problem with mirror.

Sep 11 2015, 8:28 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

I discover that i can do nice hole with your Bskin system but is not stable and is tricky i can do hole to with the other skinMod and is more tricky.

Sep 11 2015, 8:02 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

thanks for you're reply i hope to see the same level of control in you're implementation and more stable Bskin Mod

Sep 11 2015, 6:18 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Any news on this

Sep 11 2015, 6:06 AM

Sep 9 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Old SkinMod bug "Nicholas version"


Blend file

Sep 9 2015, 8:01 PM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Here is another blend file with a new layer so you can see the level of detail i can achive with the skin mod.

  • there is an old bug with the skin mod you can see in the Dog the mirror part have a bad generation
  • in the Nicholas implementation i can have various independent mesh with his own root [ example in the first layer ]
  • in the Bskin there is a bug wen train to connect more than one vertex to the mirror axis or to another vertex the skin dessapear.
  • if i apply the mirror modifier to an edge then the bskin one of the x axis generate skin disappear but if I move the Bskin mod to the top the mirror part appear again. I solve this by moving the bskin to the top then I activated clipping in the mirror mod. and move a vertex to the mirror plane then I move the Bskin mod. back down the mirror mod.

  • If I connect any vertex to the mirror plane or to another branch the skin disappear


Sep 9 2015, 7:50 PM
rafael nolasco (kakachiex2) added a comment to F231380: skintest.blend.

Give me some time to elaborate the description i have to many work right know but let me answer your question

Sep 9 2015, 7:25 AM

Sep 8 2015

rafael nolasco (kakachiex2) added a comment to F231380: skintest.blend.

I usually use one subdivision level not more i like to see how the topology change in the skin generation to drive the flow of quad polygons; About the new Bskin is more limited than the Nicholas implementation for know I know it development is in progress an there thing to improve, wen i have time i will make a better description of the two for you to improve and some trick i can do whit the Nicholas implementation the i can't do whit the new one.

Sep 8 2015, 5:40 PM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Here is the blend file if you want to test and compare the skin mod i recommend to move some vertex, scale etc.. and see the behavior in the two modifier.

NOTE: There is an old patch from nicholas that visualize the wireframe overlay in the skin mod so you can see much better how vertex behave wen moving or scaling can you add it to your build.
Sep 8 2015, 6:46 AM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

This is my firs test i have some feedback i hope i have time tomorrow to do more test for know the Bskin is more stable wen extruding multiple vertex from a branch there are some bug whit mirror modifier i report it tomorrow the skin mod is more organic and i can make more complex shape i hope you can fix the old skin mod limitation keep the good work really nice.

Sep 8 2015, 6:36 AM

Sep 7 2015

rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

Ok I've awaiting for this thanks i'm excite to test this new upgrade

Sep 7 2015, 5:52 PM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

OH nice I'm awaiting for windows 64 build to test this upgrade and thanks Khanh Ha

Sep 7 2015, 5:18 PM
rafael nolasco (kakachiex2) added a comment to D1465: new skin modifier implementation.

If any one make a build i can make some image, test and give feedback you can see some of my skin modifier proyect here SkinMod work

Sep 7 2015, 8:37 AM

Aug 26 2015

rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

Keep crashing in all mode latest build [ 6ca12d1 ]

Aug 26 2015, 6:43 PM · Modifiers, BF Blender

Aug 9 2015

rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

i downloaded today buildbot an still crash after activating opensubdiv no matter what system code 'glsl. cpu, openmp etc..' its crash immediately

Aug 9 2015, 10:57 PM · Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

my card is an nvidia geforce gts 250 1gb is an old one but it support opengl 3.3

Aug 9 2015, 10:54 PM · Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

the problems happens wen activating opensubdiv

Aug 9 2015, 8:10 PM · Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

i'm using the buildbox official 64bit hash fef31aa

Aug 9 2015, 8:10 PM · Modifiers, BF Blender
rafael nolasco (kakachiex2) added a comment to T45708: OSD Crash.

I have the same problems blender crash suddenly here is my system info

Aug 9 2015, 5:16 AM · Modifiers, BF Blender