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Karl Mochel (kalmdown)
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User Since
Oct 28 2019, 9:13 PM (6 w, 4 d)

Recent Activity

Wed, Dec 4

Karl Mochel (kalmdown) added a watcher for User Interface: Karl Mochel (kalmdown).
Wed, Dec 4, 1:54 AM

Mon, Dec 2

Karl Mochel (kalmdown) added a comment to T67088: Everything Nodes UX.

Would like more control to mute groups or node trees - independent of particle systems. Assuming AN or an AN-like system is added there is no way to stop specific node groups from running. Since I do group them by function being able to click on a run/don't run toggle per group would be logical.

Mon, Dec 2, 1:42 AM · User Interface, BF Blender
Karl Mochel (kalmdown) added a comment to T67088: Everything Nodes UX.

Would like to be able to turn sets of nodes on/off easily. Either groups of nodes could turn up in Collections, to be hidden or in a Node Editor a Group Node would have a switch.

Mon, Dec 2, 1:05 AM · User Interface, BF Blender

Sat, Nov 23

Karl Mochel (kalmdown) created T71807: Blender Crashed trying to render Particle System + Animation Nodes.
Sat, Nov 23, 7:49 AM · BF Blender

Tue, Nov 19

Karl Mochel (kalmdown) added a comment to T54862: Multi-Object Properties Editing.

@William Reynish (billreynish) Looking at the space from the user POV (vs performance) - Do users want to have animation, driven, keyframed control for every property? If so, then they need the ability to control every property. To have control they can interpret with minimal error they need to understand the state of controls. One of the states of properties is multi-select - thus they need an experience that lets them understand any property that can be driven/animated when there is a multi-selection.

Tue, Nov 19, 7:49 AM · Code Quest

Nov 14 2019

Karl Mochel (kalmdown) added a comment to T54862: Multi-Object Properties Editing.

A few additional thoughts...

Nov 14 2019, 3:52 AM · Code Quest

Nov 13 2019

Karl Mochel (kalmdown) added a comment to T54862: Multi-Object Properties Editing.

New to Blender but designed VR IDEs and 3D MRA packages.

Nov 13 2019, 6:51 AM · Code Quest