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- May 3 2010, 7:53 PM (492 w, 6 d)
Nov 24 2013
With respect to that last point from MS; perhaps the tooltip might then be better placed displayed in the 3DView to one side (left/right, up/down) of whatever panel the mouse is over (but perpendicular to the the mouse itself).. That would avoid coverage issues whilst still keeping the tips display localised (and visually contextualised). Or similarly perhaps use a fixed location on screen (suggest not mouse cursor as that means the tip changes position relative to where the user last clicked the mouse), top-right of the 3DView for example, that way the the user 'learns' to look in that location for the tips regardless as to what they're moused over (this does however mean covering a section of the 3DView which might get annoying when working - perhaps make it's location optional?).
Nov 20 2013
@gsr b3d (gsrb3d) the use of other applications by way of comparison was for the benefit of those absent the requisite knowledge or experience attributable to real world UI design concepts and practice, and to illustrate the problem being discussed - this particular issue is a common problem ALL application developers have to deal with (not just Blender); the way users are informed about what things do follows a very particular convention with respect to catering to the their understand of software (plural), and how they expect certain functions to work. It's not some pithy "me too" feature request.
@Brecht Van Lommel (brecht) not at all. Looking at (testing) the way other software handles this very issue; of the dozen or so varied applications I just inspected before posting (html editors, browsers, image editors and even a level design application), NONE, yes that was NONE, indicated they were going online or even about to open up another application or window (typically a browser, but more usually a separate 'help' app), they ALL just did it, and typically from a menu option simply saying "[application name] Manual" or "[application name] Help" (there isn't even a mouse-over or tooltip suggestion the user is about to go online or another window is about to open either). I'm sure there are some apps that do warn, ask or prompt users, they are a minority though.
@Zsolt Stefan (zsoltst) there are a number of simple and effective ways to deal with loss of connection, caching for example, so your point is pretty trivial, if not moot. In fact.. by keeping tooltip info local to Blenders installation it means they cannot be updated/corrected until the next revision comes out (unless the user tinkers with Blender, something those new to the app are highly unlikely to do). But this is all neither here nor there anywho.
Nov 19 2013
@gsr b3d (gsrb3d) not sure I follow you.
"Learn more about this tool..."
"More about this tool..."
@Brecht Van Lommel (brecht) no problem.
@Brecht Van Lommel (brecht) The latter. They should be linked to, or better yet, pull in information from the wiki. This would be especially so if tooltips are to include more that a single sentence, if so then its going to be far better for the user to link them through to the wiki. For example; "Knife ("K"): Allows multiple cut lines via modal options (i)" - "(i)" being either a text or image link (but the text itself might also be linkable - or however it's done) to the appropriate section of the Wiki about the knife tool - there isn't really a need to be writing extended tooltip info when documentation already exists explaining features in-depth (and where they don't exist, defaulting to Blender having a link even to a blank page at least means the associated page in the Wiki can be managed independently by non-coders et-al).
@Paweł Łyczkowski (plyczkowski) There needs to be an concerted effort to maximise on the time and energy developers are going to need to expend implement the proposal being suggested here, versus what the user needs, what they should be encouraged to do (for their long term benefit), and efficient use of currently available materials - if all that is wanted is to press "X" (or whatever contortional combinations one might argue the use of) to hold open or expand the tooltip what does that actually do for the user? If that action is to include a mini-tutorial, who determines that content and how many people are involved in that decision; why waste that precious time & energy writing (ostensibly duplicated materials) and approving content that will only be seen in Blender when that same effort can be better spent elsewhere (maintaining the Wiki which becomes the centralised info hub for tooltip info, help panel content, and online browsing - that's three separate functions pulling from the same source)?
Aren't tools and operators given unique URL identifiers by default or are they largely generic (how many link to the same page when they should link to specific information)? Are the numbers known?
@Brecht Van Lommel (brecht) absolutely agree with your first comment regards there not being enough space... Given that it is limited, how much (typically mental) effort is expended trying to reduce or condense an entire subject into a single sentence when that effort may be better spent re-tasked towards the online documentation. That might then free up the tooltip engineers time and resources so they only have to worry about functionality, rather than that +content.
If a lot of effort is going to be put into this, wouldn't it be better to address the issue within the broader context of Blenders overall documentation and how that can be used more effectively; its under-utilisation has been a big complaint for a long time after all.