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Keen Foong (kfoong)
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User Since
Aug 6 2008, 2:38 AM (589 w, 1 d)

Recent Activity

Oct 8 2019

Keen Foong (kfoong) created T70637: Topology Automasking doesnt work with Multires.
Oct 8 2019, 1:44 PM · BF Blender
Keen Foong (kfoong) updated the task description for T70630: Multires plus Crease explodes Mesh.
Oct 8 2019, 7:37 AM · BF Blender
Keen Foong (kfoong) created T70630: Multires plus Crease explodes Mesh.
Oct 8 2019, 7:36 AM · BF Blender

Jul 11 2015

Keen Foong (kfoong) added a comment to T45406: Crash on Append.

Ah ok, for some reason I couldn't find in the search...

Jul 11 2015, 7:00 AM · BF Blender
Keen Foong (kfoong) created T45406: Crash on Append.
Jul 11 2015, 5:31 AM · BF Blender

May 3 2015

Keen Foong (kfoong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

Yeah especially since we've been waiting for it for years, its a shame to see it archived like this... Unless nodes come in the next couple of months

May 3 2015, 9:58 PM · BF Blender

Nov 22 2014

Keen Foong (kfoong) created T42687: Parenting Metaball to Empty Freezes Blender.
Nov 22 2014, 1:03 PM · BF Blender

Nov 17 2014

Keen Foong (kfoong) added a comment to T42625: FBX Importing of animation not working.

I meant to put in c77eefb for the Blender version I'm using.

Nov 17 2014, 11:57 AM · BF Blender
Keen Foong (kfoong) created T42625: FBX Importing of animation not working.
Nov 17 2014, 11:56 AM · BF Blender

Nov 13 2014

Keen Foong (kfoong) added a comment to T42586: Error when attempting to export FBX.

Ok I think I found the source of the error. In the bones "HeadTurnTowards", "HeadDefault", "HeadTurnAway" There is a constraint that limits the scale of a maximum of 0,0,0. This is so I can switch between bones, (in)effectively hiding it to switch between the heads. But as I feared having a scale of zero could have some possible mathematical problems. In this case it came out as an error in the FBX export.

Nov 13 2014, 11:48 AM · BF Blender
Keen Foong (kfoong) added a comment to T42586: Error when attempting to export FBX.

Turns out if you go to the HeadControl and delete the custom property "HeadSwitcher" it exports without errors

Nov 13 2014, 11:41 AM · BF Blender
Keen Foong (kfoong) created T42586: Error when attempting to export FBX.
Nov 13 2014, 11:26 AM · BF Blender

Aug 18 2014

D542: Kursad`s Morph Target Modifier Patch now requires changes to proceed.
Aug 18 2014, 6:09 AM

May 8 2014

Keen Foong (kfoong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

Great, looking forward to it

May 8 2014, 4:21 PM · BF Blender

May 6 2014

Keen Foong (kfoong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

Hello, just curious on any updates? If there's anything I can help with or help test, I'd be glad to help out.

May 6 2014, 2:01 PM · BF Blender

Apr 20 2014

Keen Foong (kfoong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

I will watch this closely, I look forward to it getting added. Have you tried blender's IRC? Seeing as adding this should bring Blender's animation tools closer to the level of Maya's, I think it should get the attention of some developers.

Apr 20 2014, 7:08 PM · BF Blender
Keen Foong (kfoong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

If it's ready, I hope it will be added to trunk soon. Many rigs will definitely will benefit from this feature. Maya and other software already has this feature, which allows for some pretty interesting things to be done as you already probably know. But yeah, I hope it will be added to trunk, there's lots of good work there.

Apr 20 2014, 4:57 PM · BF Blender
Keen Foong (kfoong) added a comment to T34635: A new modifier, Morph a source mesh to a Target mesh modifier .

I'm currently working on a project, this modifier will greatly help with the animation rig I'm working on. Has there been any additional progress in this area?

Apr 20 2014, 3:27 PM · BF Blender

Apr 18 2014

Keen Foong (kfoong) added a comment to T39778: Saving causes Dyntopo to Crash.

Yep! it seems to be working now thanks!

Apr 18 2014, 6:20 PM · BF Blender
Keen Foong (kfoong) added a comment to T39778: Saving causes Dyntopo to Crash.

Ah sorry about that, yeah its 2.70. The build I tested was updated about 20 hours ago, and I didn't see any fixes in the commit log that addressed the issue so I posted it here.

Apr 18 2014, 6:14 PM · BF Blender
Keen Foong (kfoong) added a comment to T39778: Saving causes Dyntopo to Crash.

Forgot to mention, for the exact steps. You have to open the untitled.blend.

Apr 18 2014, 10:03 AM · BF Blender
Keen Foong (kfoong) raised the priority of T39778: Saving causes Dyntopo to Crash from to Needs Triage by Developer.
Apr 18 2014, 9:11 AM · BF Blender

Feb 14 2014

Keen Foong (kfoong) added a comment to T28749: Empties Image Display Mode with Alpha images don't display objects behind if unselected.

will this be addressed in the future? having transparency is extremely useful when working with camera projection to line the objects up properly. Also with Jonathan's example of creating characters to align with the image reference.

Feb 14 2014, 5:21 AM · BF Blender

Jan 29 2014

Keen Foong (kfoong) raised the priority of T38395: Update bug when using Vertex Parents, and armatures from to Needs Triage by Developer.
Jan 29 2014, 2:11 PM · BF Blender

Jan 27 2014

Keen Foong (kfoong) added a comment to T38376: Weight painting not working.

Ah dammit I feel silly, must be because its 4am. Thanks for the help.

Jan 27 2014, 7:12 PM · BF Blender
Keen Foong (kfoong) added a comment to T38376: Weight painting not working.

Oh I forgot to mention my specs:

Jan 27 2014, 6:15 PM · BF Blender
Keen Foong (kfoong) raised the priority of T38376: Weight painting not working from to Needs Triage by Developer.
Jan 27 2014, 6:13 PM · BF Blender