- User Since
- Apr 20 2010, 4:46 PM (470 w, 5 h)
Nov 20 2016
sorry I try to get it working but I fail :-((( hard to figure out what the sensor fit represent...
Sorry for that.
no problem, take your time...
Nov 12 2016
ok, now I see what you mean for the sensor fit, let me time to anderstand what is, I will update the patch soon thanks
Nov 10 2016
adapt the patch to the recent gpu_shader.c modification.
Nov 9 2016
Is that better?
can you post a picture of your interface setting in user preferences.
I can't reproduce this.
Nov 8 2016
Thanks for the explaination.
it seems it's more a problem from asset_management addon, try to disable it a see if the problem is still here.
If it is, make a report for asset_management addon not for blender.
change done for 1.f to 1.0f.
Is that important the const float??
Nov 7 2016
here is the patch to fix it.
Nov 6 2016
sorry, I miss one call to the new function
i've made a inline function to fill the color array, it make the code a lot cleaner and readable I think.
Nov 5 2016
fix the last vertex normal.
sorry for the noise. ;-((
I've added somme stuff, it's now possible to draw straight line, I use it to draw the line between 2 reroute node, I find it better...
the number af segment change now according to the distance, simple code can find better for sure if you have an idea.
Rework some code too, the normal of the middle arrow point was wrong, same as every normal of bezier curve.
I was using the norm before and after the point, but the one before was already calculate, so the result was not the one expected.
Oct 31 2016
I rename some variable to be more clear I hope, and play to adjust value to have a smoother line.
I have to say that I'am pretty happy of the result, the key what to multiply fwidth.
Oct 28 2016
I think it's not the good place to ask...
Anyway I have had the same on and some it with building with "make" in the terminal, it installing the python stuff. But I am under Linux not windows so I think it will not help.
Better ask on it #blendercoder or on the mailing list
Oct 27 2016
ok I think I manage to update git, but I don't find immUniform1b.
You have not done it yet, isn't it??
Anyway its up to date now (I hope) ;-))
not sure, almost every time that I make git pull I've go to a problem.
Is this doc still OK.
Almost all changes are done, only ont for immUniform1b... I'm afraid to git pull again and to redo everything again.
So first I've to learn git more or maybe you have a magic command???
I disable multisampling and I try to do it in the fragment shader, work ok but not perfect.
Oct 23 2016
Soooo, endly, I can confirm it's solving the problem yes. Thanks a lot.
But now I think that we can say that it's looking like a bug or limitation no?? mervin?
I use now gpu_multisample() because it seems problem can happen problem with nvidia and linux, (my case by the way).
Free the shader too, thanks Ianwill to point this out.
fix build error after deleting file
Oct 22 2016
git update... pfff it's hard... Any good method to do this without breaking every think each time I merge??
Also make the change to use gpu_shader_2D_smooth_color_frag.glsl
Oct 21 2016
Now all the bezier node curve are drawn in one call.
I have a problem still.
I use glEnable(GL_MULTISAMPLE); before I draw and disable after, it give exactly the result expected.
But it i move my mouse outside of the area then the antialising go down or glitch a little bit. Even when I
stay in the same area and wait for tool tips box appear, it's doing the same.
For sure I miss something but really don't know what, I search since 3 days and it's starting to turn me crazy.... ;-)))
I wil try to post picture of the problem.
Oct 15 2016
Hi, I think it's not done good enough to pay attention on it for now, but I learn. ;-)
So I want to make a bezier shader who can draw directly, bezier curve, shaded or not, behind another curve with another line width (dotriple) and finaly arrow.
So only 1 call for a complet curve.
Then when done I will try to rearange the node_tree_draw function to draw all the line in one time.
Is it a good plan for you?
Oct 14 2016
Pass the handle curve with attribut no more whit uniform.
it will be better so I think.
Is there an interest for this patch? If yes I will look to change the draw method of f-curve too.
Oct 13 2016
Oct 10 2016
change for diameter
Sorry git was not up to date :-(((
change done I think.
Oct 8 2016
use GPU_SHADER_2D_SMOOTH_COLOR to be able to change the color
yes, it's done.
Oct 7 2016
thanks for your help!!
I will try to make the panel stuff now
should work for you now!!
Voilà!!! for sur now :-)))
sorry git not up to date
Oct 6 2016
I this it's done...
Oct 5 2016
Thanks for your quick reply, it's motivating.
May 1 2015
Mar 13 2014
Feb 18 2014
I'm really impressed how quick you are...
Jan 29 2014
In your commit I see you change this
RNA_def_property_ui_text(prop, "Material Slot", "Material slot used for rendering particles");
RNA_def_property_ui_text(prop, "Material Slot", "Material nlot used for rendering particles");
Jan 8 2014
Jan 7 2014
Jan 5 2014
Scale Y of plane must be 1. not a bug.
Dec 27 2013
Simple test with a cube and a plane, both with perlin noise.