Krantz Geoffroy (kgeogeo)
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User Since
Apr 20 2010, 4:46 PM (365 w, 6 d)

Recent Activity

Nov 20 2016

Krantz Geoffroy (kgeogeo) added a comment to D2350: 3D cursor places with shift in camera in ortographic mode.

sorry I try to get it working but I fail :-((( hard to figure out what the sensor fit represent...
Sorry for that.

Nov 20 2016, 11:15 PM · BF Blender
Krantz Geoffroy (kgeogeo) added a comment to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

no problem, take your time...

Nov 20 2016, 8:55 PM · OpenGL / Gfx, Restricted Project

Nov 12 2016

Krantz Geoffroy (kgeogeo) added a comment to D2350: 3D cursor places with shift in camera in ortographic mode.

ok, now I see what you mean for the sensor fit, let me time to anderstand what is, I will update the patch soon thanks

Nov 12 2016, 2:25 PM · BF Blender
Krantz Geoffroy (kgeogeo) added a revision to T49872: 3D cursor places with shift in camera in ortographic mode: D2350: 3D cursor places with shift in camera in ortographic mode.
Nov 12 2016, 12:48 AM · BF Blender
Krantz Geoffroy (kgeogeo) added a task to D2350: 3D cursor places with shift in camera in ortographic mode: T49872: 3D cursor places with shift in camera in ortographic mode.
Nov 12 2016, 12:48 AM · BF Blender
Krantz Geoffroy (kgeogeo) retitled D2350: 3D cursor places with shift in camera in ortographic mode from to 3D cursor places with shift in camera in ortographic mode.
Nov 12 2016, 12:47 AM · BF Blender

Nov 10 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

adapt the patch to the recent gpu_shader.c modification.

Nov 10 2016, 9:12 AM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2343: "Make Vertex Parent" missing from Mesh->Vertex Menu .

finaly!!!! ;-))

Nov 10 2016, 8:30 AM · User Interface, BF Blender

Nov 9 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2343: "Make Vertex Parent" missing from Mesh->Vertex Menu .

Is that better?

Nov 9 2016, 11:06 PM · User Interface, BF Blender
Krantz Geoffroy (kgeogeo) updated the diff for D2337: blender 2.8: Opengl: UI_draw_roundbox.
Nov 9 2016, 9:23 AM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) reopened T49872: 3D cursor places with shift in camera in ortographic mode as "Open".
Nov 9 2016, 12:29 AM · BF Blender
Krantz Geoffroy (kgeogeo) closed T49872: 3D cursor places with shift in camera in ortographic mode as "Invalid".
Nov 9 2016, 12:26 AM · BF Blender
Krantz Geoffroy (kgeogeo) added a comment to T49962: Switch to Camera Perspective Misaligned .

can you post a picture of your interface setting in user preferences.
I can't reproduce this.

Nov 9 2016, 12:10 AM · BF Blender

Nov 8 2016

Krantz Geoffroy (kgeogeo) added a comment to D2337: blender 2.8: Opengl: UI_draw_roundbox.

Thanks for the explaination.

Nov 8 2016, 11:55 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2337: blender 2.8: Opengl: UI_draw_roundbox.
Nov 8 2016, 11:50 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated D2345: Proportional Editing Octangler Distortion.
Nov 8 2016, 11:38 PM
Krantz Geoffroy (kgeogeo) updated D2345: Proportional Editing Octangler Distortion.
Nov 8 2016, 11:16 PM
Krantz Geoffroy (kgeogeo) added a task to D2345: Proportional Editing Octangler Distortion: T49965: Proportional Editing Octangler Distortion.
Nov 8 2016, 11:15 PM
Krantz Geoffroy (kgeogeo) added a revision to T49965: Proportional Editing Octangler Distortion: D2345: Proportional Editing Octangler Distortion.
Nov 8 2016, 11:15 PM · Mesh Modeling, BF Blender
Krantz Geoffroy (kgeogeo) retitled D2345: Proportional Editing Octangler Distortion from to Proportional Editing Octangler Distortion.
Nov 8 2016, 11:15 PM
Krantz Geoffroy (kgeogeo) claimed T49965: Proportional Editing Octangler Distortion.
Nov 8 2016, 11:12 PM · Mesh Modeling, BF Blender
Krantz Geoffroy (kgeogeo) closed T49968: Can't delete duplicated vertices as "Resolved".

No problem.

Nov 8 2016, 10:00 PM · Blender Asset Manager, Addons
Krantz Geoffroy (kgeogeo) triaged T49965: Proportional Editing Octangler Distortion as "Confirmed" priority.
Nov 8 2016, 9:40 PM · Mesh Modeling, BF Blender
Krantz Geoffroy (kgeogeo) added a comment to T49968: Can't delete duplicated vertices.

it seems it's more a problem from asset_management addon, try to disable it a see if the problem is still here.
If it is, make a report for asset_management addon not for blender.
thanks

Nov 8 2016, 9:29 PM · Blender Asset Manager, Addons
Krantz Geoffroy (kgeogeo) updated the diff for D2337: blender 2.8: Opengl: UI_draw_roundbox.

change done for 1.f to 1.0f.
Is that important the const float??

Nov 8 2016, 9:22 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added reviewers for D2343: "Make Vertex Parent" missing from Mesh->Vertex Menu : Jonathan Williamson (carter2422), Thomas Dinges (dingto).
Nov 8 2016, 12:08 AM · User Interface, BF Blender
Krantz Geoffroy (kgeogeo) added a task to D2343: "Make Vertex Parent" missing from Mesh->Vertex Menu : T49955: "Make Vertex Parent" missing from Mesh->Vertex Menu.
Nov 8 2016, 12:00 AM · User Interface, BF Blender
Krantz Geoffroy (kgeogeo) added a revision to T49955: "Make Vertex Parent" missing from Mesh->Vertex Menu: D2343: "Make Vertex Parent" missing from Mesh->Vertex Menu .
Nov 8 2016, 12:00 AM · BF Blender

Nov 7 2016

Krantz Geoffroy (kgeogeo) retitled D2343: "Make Vertex Parent" missing from Mesh->Vertex Menu from to "Make Vertex Parent" missing from Mesh->Vertex Menu .
Nov 7 2016, 11:59 PM · User Interface, BF Blender
Krantz Geoffroy (kgeogeo) reopened T49955: "Make Vertex Parent" missing from Mesh->Vertex Menu as "Open".
Nov 7 2016, 11:57 PM · BF Blender
Krantz Geoffroy (kgeogeo) closed T49955: "Make Vertex Parent" missing from Mesh->Vertex Menu as "Resolved".
Nov 7 2016, 11:57 PM · BF Blender
Krantz Geoffroy (kgeogeo) triaged T49955: "Make Vertex Parent" missing from Mesh->Vertex Menu as "Confirmed" priority.
Nov 7 2016, 11:55 PM · BF Blender
Krantz Geoffroy (kgeogeo) claimed T49955: "Make Vertex Parent" missing from Mesh->Vertex Menu.

here is the patch to fix it.

Nov 7 2016, 11:54 PM · BF Blender

Nov 6 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2337: blender 2.8: Opengl: UI_draw_roundbox.

sorry, I miss one call to the new function

Nov 6 2016, 1:54 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2337: blender 2.8: Opengl: UI_draw_roundbox.

i've made a inline function to fill the color array, it make the code a lot cleaner and readable I think.

Nov 6 2016, 1:47 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a task to D2337: blender 2.8: Opengl: UI_draw_roundbox: T49043: replace OpenGL immediate mode in Blender 2.8.
Nov 6 2016, 2:29 AM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a revision to T49043: replace OpenGL immediate mode in Blender 2.8: D2337: blender 2.8: Opengl: UI_draw_roundbox.
Nov 6 2016, 2:29 AM · Restricted Project, OpenGL / Gfx
Krantz Geoffroy (kgeogeo) retitled D2337: blender 2.8: Opengl: UI_draw_roundbox from to blender 2.8: Opengl: UI_draw_roundbox.
Nov 6 2016, 2:28 AM · OpenGL / Gfx, Restricted Project

Nov 5 2016

Krantz Geoffroy (kgeogeo) added a task to D2336: blender 2.8: OpenGL immediate mode: node_draw_preview_background: T49043: replace OpenGL immediate mode in Blender 2.8.
Nov 5 2016, 11:29 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a revision to T49043: replace OpenGL immediate mode in Blender 2.8: D2336: blender 2.8: OpenGL immediate mode: node_draw_preview_background.
Nov 5 2016, 11:29 PM · Restricted Project, OpenGL / Gfx
Krantz Geoffroy (kgeogeo) retitled D2336: blender 2.8: OpenGL immediate mode: node_draw_preview_background from to blender 2.8: OpenGL immediate mode: node_draw_preview_background.
Nov 5 2016, 11:27 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

fix the last vertex normal.
sorry for the noise. ;-((

Nov 5 2016, 10:54 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Hi,
I've added somme stuff, it's now possible to draw straight line, I use it to draw the line between 2 reroute node, I find it better...
the number af segment change now according to the distance, simple code can find better for sure if you have an idea.
Rework some code too, the normal of the middle arrow point was wrong, same as every normal of bezier curve.
I was using the norm before and after the point, but the one before was already calculate, so the result was not the one expected.

Nov 5 2016, 9:23 PM · OpenGL / Gfx, Restricted Project

Oct 31 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

hi,
I rename some variable to be more clear I hope, and play to adjust value to have a smoother line.
I have to say that I'am pretty happy of the result, the key what to multiply fwidth.

Oct 31 2016, 9:17 AM · OpenGL / Gfx, Restricted Project

Oct 28 2016

Krantz Geoffroy (kgeogeo) added a comment to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

I think it's not the good place to ask...
Anyway I have had the same on and some it with building with "make" in the terminal, it installing the python stuff. But I am under Linux not windows so I think it will not help.
Better ask on it #blendercoder or on the mailing list

Oct 28 2016, 12:04 AM · OpenGL / Gfx, Restricted Project

Oct 27 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

ok I think I manage to update git, but I don't find immUniform1b.
You have not done it yet, isn't it??
Anyway its up to date now (I hope) ;-))

Oct 27 2016, 11:19 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a comment to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

not sure, almost every time that I make git pull I've go to a problem.
Is this doc still OK.
https://wiki.blender.org/index.php/Dev:Doc/Tools/Git

Oct 27 2016, 10:56 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Almost all changes are done, only ont for immUniform1b... I'm afraid to git pull again and to redo everything again.
So first I've to learn git more or maybe you have a magic command???

Oct 27 2016, 10:50 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

I disable multisampling and I try to do it in the fragment shader, work ok but not perfect.

Oct 27 2016, 4:57 PM · OpenGL / Gfx, Restricted Project

Oct 23 2016

Krantz Geoffroy (kgeogeo) added a comment to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Soooo, endly, I can confirm it's solving the problem yes. Thanks a lot.
But now I think that we can say that it's looking like a bug or limitation no?? mervin?

Oct 23 2016, 10:01 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

I use now gpu_multisample() because it seems problem can happen problem with nvidia and linux, (my case by the way).
Free the shader too, thanks Ianwill to point this out.

Oct 23 2016, 9:44 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

fix build error after deleting file

Oct 23 2016, 12:03 AM · OpenGL / Gfx, Restricted Project

Oct 22 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

git update... pfff it's hard... Any good method to do this without breaking every think each time I merge??
Also make the change to use gpu_shader_2D_smooth_color_frag.glsl

Oct 22 2016, 11:57 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a comment to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Oct 22 2016, 12:10 AM · OpenGL / Gfx, Restricted Project

Oct 21 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Now all the bezier node curve are drawn in one call.
I have a problem still.
I use glEnable(GL_MULTISAMPLE); before I draw and disable after, it give exactly the result expected.
But it i move my mouse outside of the area then the antialising go down or glitch a little bit. Even when I
stay in the same area and wait for tool tips box appear, it's doing the same.
For sure I miss something but really don't know what, I search since 3 days and it's starting to turn me crazy.... ;-)))
I wil try to post picture of the problem.
Thanks

Oct 21 2016, 11:58 PM · OpenGL / Gfx, Restricted Project

Oct 15 2016

Krantz Geoffroy (kgeogeo) added a comment to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Hi, I think it's not done good enough to pay attention on it for now, but I learn. ;-)
So I want to make a bezier shader who can draw directly, bezier curve, shaded or not, behind another curve with another line width (dotriple) and finaly arrow.
So only 1 call for a complet curve.
Then when done I will try to rearange the node_tree_draw function to draw all the line in one time.
Is it a good plan for you?

Oct 15 2016, 3:26 PM · OpenGL / Gfx, Restricted Project

Oct 14 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..

Pass the handle curve with attribut no more whit uniform.
it will be better so I think.
Is there an interest for this patch? If yes I will look to change the draw method of f-curve too.
Thanks

Oct 14 2016, 11:09 PM · OpenGL / Gfx, Restricted Project

Oct 13 2016

Krantz Geoffroy (kgeogeo) added a task to D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor.: T49043: replace OpenGL immediate mode in Blender 2.8.
Oct 13 2016, 11:18 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a revision to T49043: replace OpenGL immediate mode in Blender 2.8: D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor..
Oct 13 2016, 11:18 PM · Restricted Project, OpenGL / Gfx
Krantz Geoffroy (kgeogeo) retitled D2294: blender 2.8: OpenGL: New bezier curve shader and use in node editor. from to blender 2.8: OpenGL: New bezier curve shader and use in node editor..
Oct 13 2016, 11:18 PM · OpenGL / Gfx, Restricted Project

Oct 10 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode.

change for diameter

Oct 10 2016, 8:44 PM
Krantz Geoffroy (kgeogeo) updated the diff for D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode.
Oct 10 2016, 8:43 PM
Krantz Geoffroy (kgeogeo) updated the diff for D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode.

Sorry git was not up to date :-(((

Oct 10 2016, 6:48 PM
Krantz Geoffroy (kgeogeo) updated the diff for D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode.

change done I think.

Oct 10 2016, 6:45 PM
Krantz Geoffroy (kgeogeo) added a reviewer for D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode: Julian Eisel (Severin).
Oct 10 2016, 12:11 PM
Krantz Geoffroy (kgeogeo) retitled D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode from blender 2.8: OpenGL: node_circle_patch use now immediate mode to blender 2.8: OpenGL: node_circle_draw use now immediate mode.
Oct 10 2016, 12:10 PM
Krantz Geoffroy (kgeogeo) added a revision to T49043: replace OpenGL immediate mode in Blender 2.8: D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode.
Oct 10 2016, 12:09 PM · Restricted Project, OpenGL / Gfx
Krantz Geoffroy (kgeogeo) added a task to D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode: T49043: replace OpenGL immediate mode in Blender 2.8.
Oct 10 2016, 12:09 PM
Krantz Geoffroy (kgeogeo) retitled D2286: blender 2.8: OpenGL: node_circle_draw use now immediate mode from to blender 2.8: OpenGL: node_circle_patch use now immediate mode.
Oct 10 2016, 12:06 PM

Oct 8 2016

Krantz Geoffroy (kgeogeo) added inline comments to D2281: blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API.
Oct 8 2016, 2:49 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2281: blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API.

use GPU_SHADER_2D_SMOOTH_COLOR to be able to change the color

Oct 8 2016, 2:44 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a comment to D2281: blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API.

yes, it's done.

Oct 8 2016, 1:04 AM · OpenGL / Gfx, Restricted Project

Oct 7 2016

Krantz Geoffroy (kgeogeo) added a task to D2281: blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API: T49043: replace OpenGL immediate mode in Blender 2.8.
Oct 7 2016, 11:31 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a revision to T49043: replace OpenGL immediate mode in Blender 2.8: D2281: blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API.
Oct 7 2016, 11:31 PM · Restricted Project, OpenGL / Gfx
Krantz Geoffroy (kgeogeo) retitled D2281: blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API from to blender 2.8; OpenGL. ui_panel_category_draw_tab with immediate API.
Oct 7 2016, 11:26 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a comment to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

thanks for your help!!
I will try to make the panel stuff now

Oct 7 2016, 9:35 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

should work for you now!!

Oct 7 2016, 8:39 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

Voilà!!! for sur now :-)))

Oct 7 2016, 7:06 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a comment to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

sorry git not up to date

Oct 7 2016, 6:58 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

Voilà!!!

Oct 7 2016, 6:56 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) updated the diff for D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

finish??

Oct 7 2016, 11:38 AM · OpenGL / Gfx, Restricted Project

Oct 6 2016

Krantz Geoffroy (kgeogeo) updated the diff for D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

I this it's done...

Oct 6 2016, 9:45 AM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added inline comments to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.
Oct 6 2016, 12:14 AM · OpenGL / Gfx, Restricted Project

Oct 5 2016

Krantz Geoffroy (kgeogeo) added inline comments to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.
Oct 5 2016, 11:52 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added inline comments to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.
Oct 5 2016, 11:48 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a comment to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.

Thanks for your quick reply, it's motivating.

Oct 5 2016, 11:19 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a task to D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode: T49043: replace OpenGL immediate mode in Blender 2.8.
Oct 5 2016, 9:46 PM · OpenGL / Gfx, Restricted Project
Krantz Geoffroy (kgeogeo) added a revision to T49043: replace OpenGL immediate mode in Blender 2.8: D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.
Oct 5 2016, 9:46 PM · Restricted Project, OpenGL / Gfx
Krantz Geoffroy (kgeogeo) retitled D2274: Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode from to Blender 2.8: OpenGL: replace old GL with the new immediate API in UI_draw_roundbox_gl_mode.
Oct 5 2016, 9:42 PM · OpenGL / Gfx, Restricted Project

May 1 2015

john peterson (bliblubli) awarded T33858: Add time value to noise texture in cycle , svm and osl a Love token.
May 1 2015, 5:14 PM · Rendering, BF Blender

Mar 13 2014

john peterson (bliblubli) awarded D184: Bisect Modifier a Like token.
Mar 13 2014, 8:56 PM

Feb 18 2014

Krantz Geoffroy (kgeogeo) added a comment to T38700: Plane track: can't be adjust when select mouse is set to left .

I'm really impressed how quick you are...
thanks

Feb 18 2014, 2:25 PM · BF Blender
Krantz Geoffroy (kgeogeo) reopened T38700: Plane track: can't be adjust when select mouse is set to left as "Open".
Feb 18 2014, 1:53 PM · BF Blender

Jan 29 2014

Krantz Geoffroy (kgeogeo) updated subscribers of T38359: Wrong material reported in particles settings when pinning them and selecting another object..

brecht:
In your commit I see you change this
RNA_def_property_ui_text(prop, "Material Slot", "Material slot used for rendering particles");
for this
RNA_def_property_ui_text(prop, "Material Slot", "Material nlot used for rendering particles");

Jan 29 2014, 6:20 PM · BF Blender

Jan 8 2014

Leon Cheung (leon_cheung) awarded D184: Bisect Modifier a Like token.
Jan 8 2014, 3:13 PM

Jan 7 2014

Karja Krähwald (karja) awarded D184: Bisect Modifier a Like token.
Jan 7 2014, 7:45 PM

Jan 5 2014

Krantz Geoffroy (kgeogeo) closed T38065: Array modifier with an empty or other as "Resolved".

Scale Y of plane must be 1. not a bug.

Jan 5 2014, 1:44 AM · Modifiers

Dec 27 2013

Krantz Geoffroy (kgeogeo) awarded T37963: SSE for Cycles Perlin Noise a Like token.
Dec 27 2013, 11:23 PM · BF Blender, Cycles
Krantz Geoffroy (kgeogeo) updated subscribers of T37963: SSE for Cycles Perlin Noise.

Crazy!!
Simple test with a cube and a plane, both with perlin noise.
Whitout: 1:41.59
With 39.87

Dec 27 2013, 11:23 PM · BF Blender, Cycles

Dec 14 2013

Krantz Geoffroy (kgeogeo) triaged T37812: Blank rectangles in sculpt brush stroke as "Confirmed" priority.
Dec 14 2013, 2:06 AM · Sculpting and Painting, BF Blender