- User Since
- Jul 1 2014, 7:11 PM (250 w, 3 d)
Sep 2 2014
Aug 29 2014
The goal of this scene was to experiment with the ray length absorption technique. So perhaps my node setup is "weird" in that the absorption factor mixes the glass/refraction with a translucent BSDF (closer to the surface is glass/refraction, deeper in the object is translucent BSDF). Perhaps this is where the refraction BSDF freaks out?
Aug 21 2014
Thanks a ton for fixing the bug! It’s been working great ever since.
Aug 19 2014
Great writeup, sobotka! It all makes much more sense to me now. I suppose the most relevant example of this for me is when I render/composite my image on my right monitor exactly how I want, yet when I drag the image to my left monitor the color is barely different enough to be annoying. While it is annoying, it's quite minor compared to shifting a fundamental aspect of building materials.
Hey guys -
Aug 14 2014
Oh yeah, 0.4.6 works like a charm! Thanks so much for the quick fix. I'm excited to showcase the tool in my new course.
Aug 12 2014