- User Since
- Jul 11 2018, 9:13 PM (22 w, 11 h)
@Brecht Van Lommel (brecht) good to hear back from you. dont worry about changeing stuff around - I think the actual implementation is pretty simple, its the design which isnt so straight forward.
Sun, Dec 9
I liked the Idea from @Brecht Van Lommel (brecht) very much, as its very simple, clean and non intrusive.
Fri, Dec 7
Tue, Dec 4
@Brecht Van Lommel (brecht) glad you also feel this way - I didn't dare to propose such a thing :)
Mon, Dec 3
@Germano Cavalcante (mano-wii) this does not work, as other tools also use these snap flags. Now you can only control these for move/rotate/scale - but you can't control the snapping in other modes like shrink wrap anymore.
I already feared to have missed the window of opportunity, but with the release on the horizon it's also very understandable.
Sun, Dec 2
Fri, Nov 30
@William Reynish (billreynish) I will change the implementation to follow the propsal then. thanks for your input.
@William Reynish (billreynish) basically I want to have vertex/increment snapping at the same time, but rotate should not snap to any vertices - as in denser models there is basically a vert everywhere and it shouldnt mess with the incremental snapping. It also kinda defeats the point of incremental snapping as it introduces 'uneven' values again. Im well aware that its a bit on 'one has to explain this' side...
Thu, Nov 29
makes sense to revert it for now, and the reasoning why it ist the way it is is much clearer - as this was kinda vague on the intial revert comments on this topic.
Wed, Nov 28
@Hjalti Hjálmarsson (hjalti) so youre basically using the gizmo version all the time with normal/local to do 'regular' transformations and the G key as a shortcut for global transformations?
bold move guys :)
Sun, Nov 25
Sat, Nov 24
Fri, Nov 23
Thu, Nov 22
Wed, Nov 21
ah, good to see you already tried that .. and good to see I toyed with the correct piece of code.
@Campbell Barton (campbellbarton) thank you for your time updating this patch! learned a thing or two from your changes - I know you have a lot on your plate, so this is really appreciated.
Tue, Nov 20
- reverted changes to bmesh_bisect_plane.c
- changed to using BM_ITER_MESH_MUTABLE instead of the stack
Mon, Nov 19
Oct 23 2018
this can be closed. I retried this every once in a while - in the version from 21.10.2018 I can now open my files again ( build: blender-2.80-13cfb641c6d-win64 ) thank you!
Jul 26 2018
hey thanks for taking the time looking into this.