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Konstantins Visnevskis (kivig)
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User Since
Aug 13 2010, 4:07 PM (470 w, 2 d)

Recent Activity

Thu, Aug 15

Konstantins Visnevskis (kivig) added a comment to T68677: Graph editor zoom to selected ignores scrollbar occlusion.

Also - this is even less of a bug, but graph editor frame strip eats away from it's viewport when making graph editor region full screen and back. Possibly it should be excluded from viewport height together with scrollbar, but also strip's bg_color could just be more transparent by default, as what's behind it is actually still clickable, despite being hardly visible.

Thu, Aug 15, 4:58 PM · Animation, User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T68677: Graph editor zoom to selected ignores scrollbar occlusion.

Regarding being a bug or not - you can't select a node after running the function that is supposed to make it available for selection (visible), so...

Thu, Aug 15, 4:24 PM · Animation, User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T68676: Proportional scale view updates on Y, Z.

Sorry - I'm not using 3D machine for internet, so it's not really easier, but I'll try to if the time allows next time.
Anyway - if it's already fixed probably should probably be closed. Thanks!

Thu, Aug 15, 9:51 AM · BF Blender
Konstantins Visnevskis (kivig) created T68677: Graph editor zoom to selected ignores scrollbar occlusion.
Thu, Aug 15, 8:49 AM · Animation, User Interface, BF Blender
Konstantins Visnevskis (kivig) created T68676: Proportional scale view updates on Y, Z.
Thu, Aug 15, 6:51 AM · BF Blender

Apr 16 2019

Konstantins Visnevskis (kivig) awarded rB51c8a6f491d3: Fix T37500: implement Bendy bone segment deformation interpolation. a Like token.
Apr 16 2019, 3:46 PM
Konstantins Visnevskis (kivig) awarded rBd220a87b47e3: Fix T63283: Second subdivision modifier does not ignore crease a Like token.
Apr 16 2019, 3:45 PM

Apr 15 2019

Konstantins Visnevskis (kivig) awarded rBM4619: Document Local With Parent in a way that actually makes sense. a Like token.
Apr 15 2019, 12:14 AM

Feb 26 2019

Konstantins Visnevskis (kivig) renamed T61981: Floor (World->Loc.w.par.) Bone Constraint transforms bone axes? from Floor (World->Loc.w.par.) constraint transforms bone axes? to Floor (World->Loc.w.par.) Bone Constraint transforms bone axes?.
Feb 26 2019, 4:44 PM · BF Blender
Konstantins Visnevskis (kivig) created T61981: Floor (World->Loc.w.par.) Bone Constraint transforms bone axes?.
Feb 26 2019, 4:44 PM · BF Blender

Feb 2 2019

Konstantins Visnevskis (kivig) added a comment to T61056: Color transform in VSE accumulates. Sequencer color profile has no effect?.

@Troy Sobotka (sobotka) Could you elaborate a little or maybe refer to some resource on why it's not feasible to apply view transform to current scene input strip/node separately and then pass it into VSE/compositor, that'd have it's own view transform ("None" for example), to be able to combine with existing non-hdr material?

Feb 2 2019, 10:53 AM · Video Sequencer, BF Blender

Jan 31 2019

Konstantins Visnevskis (kivig) added a comment to T61055: Crash on windows when entering edit mode in Rendered viewport shading.

With latest build I can't reproduce it too.
Assuming there is no reason to believe the release will behave somewhat differently, I should've checked that first before posting, sorry.

Jan 31 2019, 4:39 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T61056: Color transform in VSE accumulates. Sequencer color profile has no effect?.

Ok, not a bug then.
As for design - then how about having separate View Transform profiles for 3D render result and for compositing result, so that a scene can be rendered giving output with Filmic transform, and combined with material that already has that transform (especially LDR video footage, which doesn't exist without "Filmic")?
Or - bit less convenient, but probably more flexible and simpler - having an option to apply inverse transform to input strips/nodes, so that when View Transform is applied it hits only the result of 3D render.

Jan 31 2019, 3:58 PM · Video Sequencer, BF Blender
Konstantins Visnevskis (kivig) added a comment to T61055: Crash on windows when entering edit mode in Rendered viewport shading.

Huh - I thought "incomplete" means it's not yet worth trying to reproduce, and "Open" as being investigated.

Jan 31 2019, 1:11 PM · BF Blender
Konstantins Visnevskis (kivig) renamed T61055: Crash on windows when entering edit mode in Rendered viewport shading from Crash on windows entering edit mode in Rendered shading to Crash on windows when entering edit mode in Rendered viewport shading.
Jan 31 2019, 12:38 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T61055: Crash on windows when entering edit mode in Rendered viewport shading.

No, those are different machines, however rendering in the file is set to CPU (gtx580 isn't supported as CUDA device in 2.8).
Btw - what's incomplete about the report?

Jan 31 2019, 12:33 PM · BF Blender
Konstantins Visnevskis (kivig) created T61056: Color transform in VSE accumulates. Sequencer color profile has no effect?.
Jan 31 2019, 8:50 AM · Video Sequencer, BF Blender
Konstantins Visnevskis (kivig) created T61055: Crash on windows when entering edit mode in Rendered viewport shading.
Jan 31 2019, 8:39 AM · BF Blender

Jan 30 2019

Konstantins Visnevskis (kivig) added a comment to T61022: sRGB default view transform settings use filmic for color picker.

Sorry, I should've worded that clearer.
Color type differentiation sounds intriguing :)

Jan 30 2019, 4:11 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T61022: sRGB default view transform settings use filmic for color picker.

@Brecht Van Lommel (brecht) But:

  1. It doesn't reach 255 in sRGB display transform.
  2. There is no slider to go beyond 1.0 if setting HDR color is the point. Which it probably is not, given 1 is "absolute" reflectance, which is how majority of material color settings are used.
  3. Normal monitor isn't capable of displaying HDR. Pushing the value down is limiting the already very limited resource of color gamut.
  4. Normal monitor is not able do display sensible hdr even if color is being pushed down like this. Meaning - it gives 1, max 2 additional stops with a highly trained eye. One can't tell what color it actually is and at what luminance beyond that.
Jan 30 2019, 3:57 PM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T61022: sRGB default view transform settings use filmic for color picker.
Jan 30 2019, 3:11 PM · BF Blender
Konstantins Visnevskis (kivig) created T61022: sRGB default view transform settings use filmic for color picker.
Jan 30 2019, 3:10 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Ok, so this:
-vf scale=out_color_matrix=bt709
does the conversion for other programs to read colors identical to png.
And this:
-color_primaries 1 -color_trc 1 -colorspace 1
makes Blender recognize the converted colors properly.

Jan 30 2019, 1:18 PM · Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Found it! Adding this option to ffmpeg seems to produce result with no color shifting:
-vf scale=out_color_matrix=bt709

Jan 30 2019, 1:06 PM · Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

It does happen in 2.79 on windows/linux too, however I was wrong - Converting in Handbrake (FFMpeg) directly from PNG does produce the color shift too. Converting from MOV+h264 that was created from the same PNG in AfterEffects however does not. Which suggests that there is a problem and that it is solvable, but it's unlikely to be a Blender's bug.

Jan 30 2019, 10:30 AM · Images & Movies, BF Blender

Jan 29 2019

Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Tried rendering 3D scene, not VSE.

Jan 29 2019, 11:29 PM · Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

On an unrelated side note, given Filmic was mentioned - applying Filmic color space transform to scene rendering by default may be a good strategy for many cases, but it probably will be a source of headache and many complaints for anything involving video editing as any imported file already has color transforms applied to it, which will damage external footage and will accumulate on re-rendering even on that made in Blender, unless paid attention to turn off.

Jan 29 2019, 12:26 PM · Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

It is already set to sRGB/Default in the attached file. I was talking about the color space used by the FFMpeg encoder inside Blender (FFMpeg in converters like Handbrake seems not to have this issue). The difference is less perceivable than that between Filmic and sRGB, but it is quite strong in terms of color correction.

Jan 29 2019, 11:45 AM · Images & Movies, BF Blender

Jan 28 2019

Konstantins Visnevskis (kivig) created T60947: FFMpeg color offset.
Jan 28 2019, 12:16 PM · Images & Movies, BF Blender

Jan 23 2019

Konstantins Visnevskis (kivig) added a comment to T39374: Alt+Scroll doesn't work on "Slot" in the Render Window (and in many other)..

If I may add -
Alt+scroll doesn't work for scrolling time (2.8beta), which was it's global function in 2.79. Wouldn't say anything, but it is the main navigation method for animation. Not having it makes things harder and slower.

Jan 23 2019, 3:19 PM · BF Blender, User Interface

Dec 12 2018

Konstantins Visnevskis (kivig) created T59239: Subsurface loses vertex width.
Dec 12 2018, 12:38 PM · BF Blender

Dec 10 2018

Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Tested - looks fixed. But now another problem (maybe unrelated) showed up (it isn't there in 2.79)

  • Subsurfaced edges maintain vertex radius only in old vertices. New (interpolated) vertices have vertex radius set to 0, which can be visualized by applying skin modifier to a subsurfaced edge.
Dec 10 2018, 11:17 PM · Modifiers, BF Blender

Apr 16 2018

Konstantins Visnevskis (kivig) added a comment to T54610: Entering color of "value" above 4.875, displays 4.875.

Thanks. It indeed is the reason for both the particular value and clipping.

Apr 16 2018, 7:00 PM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T54637: Entering names in Object pointer parameter.
Apr 16 2018, 12:23 PM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T54637: Entering names in Object pointer parameter.
Apr 16 2018, 12:22 PM · BF Blender
Konstantins Visnevskis (kivig) created T54637: Entering names in Object pointer parameter.
Apr 16 2018, 12:21 PM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T54610: Entering color of "value" above 4.875, displays 4.875.
Apr 16 2018, 6:41 AM · BF Blender
Konstantins Visnevskis (kivig) created T54610: Entering color of "value" above 4.875, displays 4.875.
Apr 16 2018, 6:39 AM · BF Blender

Apr 12 2018

Konstantins Visnevskis (kivig) created T54581: Motion Clip editor doesn't update to current frame when returning from maximized region view.
Apr 12 2018, 4:58 PM · BF Blender
Konstantins Visnevskis (kivig) created T54580: Node editor: Changing object pointers for multiple nodes registers as a single action for undo.
Apr 12 2018, 4:50 PM · BF Blender

Jan 17 2018

Konstantins Visnevskis (kivig) added a comment to T53813: "Denoising Image" pass node connections don't get saved.

Sorry. Thanks.

Jan 17 2018, 10:06 PM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T53813: "Denoising Image" pass node connections don't get saved.
Jan 17 2018, 11:39 AM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T53813: "Denoising Image" pass node connections don't get saved.
Jan 17 2018, 11:35 AM · BF Blender
Konstantins Visnevskis (kivig) created T53813: "Denoising Image" pass node connections don't get saved.
Jan 17 2018, 11:33 AM · BF Blender

Jan 6 2018

Konstantins Visnevskis (kivig) created T53704: Graph editor - Scaling keyframe group to -1 without dragging zeroes vectors.
Jan 6 2018, 10:54 AM · Animation, BF Blender

Nov 13 2017

Konstantins Visnevskis (kivig) added a comment to T53265: Alpha channel color output.

Thanks for patient replies!

Nov 13 2017, 11:05 AM · BF Blender

Nov 12 2017

Konstantins Visnevskis (kivig) added a comment to T53265: Alpha channel color output.

BSDF transparency is another can of worms I wouldn't touch. I was referring to input value of rgba(1, 0.5, 0.25, 0.25) fed directly into compositing Combine RGBA, resulting in grey (transparent white) output (at least in the output file), which I though from your comment is due to clipping of premultiplication. Which it seems shouldn't happen.

Nov 12 2017, 10:11 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T53265: Alpha channel color output.

Thanks for the link and I understand the problems with background-color/premultiplication, but it seems taken a bit to extreme.
Whether the render layer is being passed into compositing premultiplied or not is a matter of preference, as long as it's consistent, but unless I fail to see something else, explicit values and channel transforms shouldn't be affected by any post processing "behind the scenes" before final output.
That is - nodes like "Combine RGBA" (maybe Color Input) shouldn't do any post-processing on values passed to them. In contrast, a "Set Alpha" node can be expected to do premultiplication as the user just expects it to work within given color system (which as you said is premultiplied), but nodes like "Separate/Combine RGBA" imply and are needed so that manual transforms can be made. And, I mean - it's not exactly manual, if it's being automatically transformed on the spot :)
Sure it'd be great to have a fancy "unpremultiplied" checkbox here and there, but given there are options to do something alike to math on channels, there should be no obstacle to output anything imaginable without the checkbox, by doing manually at least.

Nov 12 2017, 9:50 PM · BF Blender

Nov 7 2017

Konstantins Visnevskis (kivig) updated the task description for T53265: Alpha channel color output.
Nov 7 2017, 8:29 PM · BF Blender
Konstantins Visnevskis (kivig) created T53265: Alpha channel color output.
Nov 7 2017, 8:28 PM · BF Blender

Nov 4 2017

Konstantins Visnevskis (kivig) added a comment to T53226: Parented Rigid Body offsets on transform if the parent has been moved.

Well, as a work-around that sounds better than what I did - re-parenting the objects being worked on at every key frame :)

Nov 4 2017, 3:25 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T53245: Animated particle emitter refuses transforms within simulation range.

Particle cache, at least from how it looks, isn't exactly relevant here as the main problem is with inability to move the animated objects themselves.
However if the issue is tedious and as some claim the particle system will be rewritten in observable future, the workaround of temporarily disabling subframes could be acceptable in most cases.

Nov 4 2017, 3:09 PM · BF Blender

Nov 3 2017

Konstantins Visnevskis (kivig) added a comment to T53244: Baking particle system produces no result.

"I think it is expected behaviour in order to manage baking in files containing multiples simulations."
Not really, because it's a Bake button of a concrete object not the scene. That is - it is there to explicitly bake a concrete object and it can't do anything else.

Nov 3 2017, 6:51 PM · BF Blender
Konstantins Visnevskis (kivig) created T53245: Animated particle emitter refuses transforms within simulation range.
Nov 3 2017, 5:24 PM · BF Blender
Konstantins Visnevskis (kivig) created T53244: Baking particle system produces no result.
Nov 3 2017, 2:20 PM · BF Blender

Nov 2 2017

Konstantins Visnevskis (kivig) added a comment to T53226: Parented Rigid Body offsets on transform if the parent has been moved.

Parent-child is not being used for fine tuning. The problem described above is to move objects individually, not the parent.

Nov 2 2017, 10:01 PM · BF Blender

Nov 1 2017

Konstantins Visnevskis (kivig) created T53226: Parented Rigid Body offsets on transform if the parent has been moved.
Nov 1 2017, 6:23 PM · BF Blender

Oct 31 2017

Konstantins Visnevskis (kivig) added a comment to T53204: Cycles CUDA error when both smoke density and Point Density are used.

It does work indeed. Thanks!

Oct 31 2017, 9:31 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T53204: Cycles CUDA error when both smoke density and Point Density are used.

Happens in preview, render F12, render image or animation.

Oct 31 2017, 7:20 PM · BF Blender

Oct 30 2017

Konstantins Visnevskis (kivig) added a comment to T53204: Cycles CUDA error when both smoke density and Point Density are used.

It seems that just using more than one point density node gives the same result.

Oct 30 2017, 3:47 PM · BF Blender
Konstantins Visnevskis (kivig) created T53204: Cycles CUDA error when both smoke density and Point Density are used.
Oct 30 2017, 3:31 PM · BF Blender

Oct 27 2017

Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Thanks, I'm aware of that, the diversity itself is achievable quite easily. The goal was in interpolation of that diversity (like "clumping" in hair) and at moment that takes considerable amounts of magic, that instance modifier being compatible with skin modifier would alleviate in some cases. Sure, it may not be worth the time investment if the PS system will be rebuilt, but it's out of my competence to judge.

Oct 27 2017, 10:01 PM · Modifiers, BF Blender
Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Changing the order eliminates the purpose. Which is to create impression of particles being bent differently with a controlled degree of cross-neighbor relatedness (think flower petals, mosses - lots of small scale repetitive structures). Because if the deformation texture scale is large enough for that to work (affecting particle mesh as whole, not just shifting separate vertices randomly), it begins also affecting particles as a whole, not individually.
A tested alternative for such cases is creating individual objects instead of particles with noise*location based driver deformation modifiers, however that has to deal with mass application of drivers, them using "self", etc, grinding performance of anything but unique cases to a halt.
A theoretical work-around would be having custom object hair PS, but objects seem to replace hair, not following their shape.

Oct 27 2017, 2:24 PM · Modifiers, BF Blender

Oct 26 2017

Konstantins Visnevskis (kivig) created T53170: Particle instance modifier omits mesh edges.
Oct 26 2017, 12:43 PM · Modifiers, BF Blender

Oct 4 2017

Konstantins Visnevskis (kivig) added a comment to T52979: N key doesn't open N-panel in tight space.

It is possible that I didn't fully understood what you mean, so I'll describe my thought in detail:

  • The N/T-panel can be scaled up considerably (in full screen region mode or on a bigger monitor for example).
  • Then the region gets reduced back to it's normal size or the file gets opened on a smaller monitor and the N/T-panel collapses due to lack of space.
  • The user presses N/T shortcut but nothing happens as current N/T-panel width is larger than can be displayed in current region or even the monitor.
Oct 4 2017, 12:20 AM · User Interface, BF Blender

Oct 3 2017

Konstantins Visnevskis (kivig) added a comment to T52979: N key doesn't open N-panel in tight space.

@Vuk Gardašević (lijenstina) "If the area is made wider (by dragging the border) than the default width of T and N regions in pixels - they will be displayed." At least in 2.79 and before this seems not to be the case. If the n-panel in the viewport is scaled up and the viewport is reduced in size after, it won't show up regardless if there is space for the default size.

Oct 3 2017, 11:46 PM · User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T52979: N key doesn't open N-panel in tight space.

Could be called a minor headache but this sometimes does lead to confusion and thinking that keyboard button isn't working or something like that (had been banging it a few times :) ). "Instinctively" one often assumes that the panel will get reduced in size to available space or would even get displayed in any way possible rather than not show up at all. Especially problematic when opening a project saved on a big monitor on a smaller computer. Makes one wonder why suddenly all the panes "stopped working".

Oct 3 2017, 11:34 PM · User Interface, BF Blender

Sep 22 2017

Konstantins Visnevskis (kivig) updated the task description for T52870: Not "connected" child Bendy Bone behaves erratically when it's head coordinates match those of a head of a bone used as head handle.
Sep 22 2017, 8:47 PM · Animation, BF Blender
Konstantins Visnevskis (kivig) created T52870: Not "connected" child Bendy Bone behaves erratically when it's head coordinates match those of a head of a bone used as head handle.
Sep 22 2017, 9:05 AM · Animation, BF Blender
Konstantins Visnevskis (kivig) created T52869: Zero size bone crashes blender when used as bendy bone handle.
Sep 22 2017, 7:48 AM · Animation, BF Blender

Sep 11 2017

Konstantins Visnevskis (kivig) added a comment to T52656: Driver stops updating dynamically if no/incomplete variable is defined.

Thanks, but the reason of using "self" is the object having many thousands of copies (things like petals of opening flowers etc.). Referring each one to itself is not really possible. If it will be fixed eventually, there's no use wasting time of course.

Sep 11 2017, 10:42 AM · Dependency Graph, BF Blender

Sep 6 2017

Konstantins Visnevskis (kivig) updated the task description for T52656: Driver stops updating dynamically if no/incomplete variable is defined.
Sep 6 2017, 2:10 AM · Dependency Graph, BF Blender
Konstantins Visnevskis (kivig) created T52656: Driver stops updating dynamically if no/incomplete variable is defined.
Sep 6 2017, 2:08 AM · Dependency Graph, BF Blender

Sep 1 2017

Konstantins Visnevskis (kivig) created T52613: Particle instance particle emitter ignores subframes.
Sep 1 2017, 11:40 AM · BF Blender

Aug 30 2017

Konstantins Visnevskis (kivig) added a comment to T52588: Shape key value driver variables of duplicated object sets refer to old objects.

Thank you!

Aug 30 2017, 8:55 PM · BF Blender: Regressions, BF Blender
Konstantins Visnevskis (kivig) renamed T52588: Shape key value driver variables of duplicated object sets refer to old objects from Shape key driver variables of duplicated object sets refer to old objects to Shape key value driver variables of duplicated object sets refer to old objects.
Aug 30 2017, 1:58 PM · BF Blender: Regressions, BF Blender
Konstantins Visnevskis (kivig) updated the task description for T52588: Shape key value driver variables of duplicated object sets refer to old objects.
Aug 30 2017, 1:56 PM · BF Blender: Regressions, BF Blender
Konstantins Visnevskis (kivig) created T52588: Shape key value driver variables of duplicated object sets refer to old objects.
Aug 30 2017, 1:49 PM · BF Blender: Regressions, BF Blender

Aug 23 2017

Konstantins Visnevskis (kivig) added a comment to T52450: Dupliverts disappear when on non renderable layer.

"If you press F12, you always render according to renderlayer set-up."
Nope - try it.

Aug 23 2017, 9:36 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T52086: Graph editor "normalize" drag errors for integers.

Ok, depends on priorities probably. But there is still a problem of keyframes being inserted with -1..1 clipping, which was the main point.

Aug 23 2017, 5:26 PM · BF Blender
Konstantins Visnevskis (kivig) updated subscribers of T52450: Dupliverts disappear when on non renderable layer.

@Ronan Zeegers (ronan) ducluzeau
Yes, I was using it for modelling and thank you for an insight and explanation of the reasons, but that is not the same as being logical :)

  1. "Only Render" display is disabled, thus it is logical to expect the view not to be influenced by what will be rendered.
  2. Viewport layers are detached from render layers, thus it should be only affected by layers that are set locally.
Aug 23 2017, 5:17 PM · BF Blender

Aug 19 2017

Konstantins Visnevskis (kivig) updated the task description for T52450: Dupliverts disappear when on non renderable layer.
Aug 19 2017, 12:52 PM · BF Blender
Konstantins Visnevskis (kivig) created T52450: Dupliverts disappear when on non renderable layer.
Aug 19 2017, 12:50 PM · BF Blender

Aug 14 2017

Konstantins Visnevskis (kivig) added a comment to T52331: Motion blur shutter length not keyable.

Thank you!

Aug 14 2017, 9:35 PM · BF Blender

Aug 12 2017

Konstantins Visnevskis (kivig) added a comment to T52323: Fireflies in wireframe edit..

Sorry, I'm not a developer :)
What I meant is it doesn't look like a bug, but something with geometry.
Also the general rule for reporting is to post an example .blend file. In this case that would avoid guessing.

Aug 12 2017, 5:17 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T52360: CPU slow-downs extremely but speed-ups when moving render window.

Task manager graph shows CPU utilization not speed. It is logical that there's less computation while fetching transparent tiles, hence the lower utilization. Also the model seems to have relatively simple shader, hence not a big difference in render speed between geometry and background.

Aug 12 2017, 9:37 AM · Cycles, BF Blender
Konstantins Visnevskis (kivig) added a comment to T52323: Fireflies in wireframe edit..

From how it looks - you may just have double edges there that don't overlap perfectly, hence you see some pixels of them.

Aug 12 2017, 9:14 AM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T52361: When putting a material on an OBJ file, it TURNS WHITE!.

That's normal. Obj files often don't contain materials, so changing viewport shading mode (that "button" is a viewport shading mode, it doesn't put materials on anything) shows them shaded white.

Aug 12 2017, 9:10 AM · Import/Export, Add-ons

Aug 10 2017

Konstantins Visnevskis (kivig) created T52331: Motion blur shutter length not keyable.
Aug 10 2017, 12:14 PM · BF Blender

Jul 23 2017

Konstantins Visnevskis (kivig) added a comment to T52149: Crash on entering Edit Mode of high poly mesh used by Shrink Wrap.

Daily build (e 982ebd) crashes for me.

Jul 23 2017, 10:00 AM · BF Blender

Jul 22 2017

Konstantins Visnevskis (kivig) created T52149: Crash on entering Edit Mode of high poly mesh used by Shrink Wrap.
Jul 22 2017, 1:50 PM · BF Blender

Jul 19 2017

Konstantins Visnevskis (kivig) created T52119: Loss of linked character pose when character not found.
Jul 19 2017, 1:39 AM · Add-ons
Konstantins Visnevskis (kivig) created T52118: Local pass index gets ignored for linked objects.
Jul 19 2017, 1:19 AM · Rendering, BF Blender

Jul 18 2017

Konstantins Visnevskis (kivig) added a comment to T52070: Viewport Local Camera resets.

Sorry - Yes, I meant viewport Local Camera.

Jul 18 2017, 2:38 PM · BF Blender

Jul 17 2017

Konstantins Visnevskis (kivig) created T52086: Graph editor "normalize" drag errors for integers.
Jul 17 2017, 8:08 AM · BF Blender

Jul 15 2017

Konstantins Visnevskis (kivig) created T52070: Viewport Local Camera resets.
Jul 15 2017, 4:18 PM · BF Blender

May 29 2017

Konstantins Visnevskis (kivig) added a comment to T51625: Deleting an object doesn't always remove shader node links to it.

Thanks. Not sure I get "delete for real" in outliner part though, as in Outliner->Blender file mode, Right click->Delete on objects acts the same as normal delete. That is - nothing happens if an object has shader node users.

May 29 2017, 12:13 PM · BF Blender

May 25 2017

Konstantins Visnevskis (kivig) added a comment to T51625: Deleting an object doesn't always remove shader node links to it.

The file:

May 25 2017, 5:08 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Ok, sorry - this is a mess and rather unrelated to initial report. I'll try to make it to the point:
https://developer.blender.org/T51624
https://developer.blender.org/T51625

May 25 2017, 5:04 PM · BF Blender
Konstantins Visnevskis (kivig) created T51625: Deleting an object doesn't always remove shader node links to it.
May 25 2017, 5:02 PM · BF Blender