Konstantins Visnevskis (kivig)
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User Since
Aug 13 2010, 4:07 PM (380 w, 4 h)

Recent Activity

Mon, Nov 13

Konstantins Visnevskis (kivig) added a comment to T53265: Alpha channel color output.

Thanks for patient replies!

Mon, Nov 13, 11:05 AM · BF Blender

Sun, Nov 12

Konstantins Visnevskis (kivig) added a comment to T53265: Alpha channel color output.

BSDF transparency is another can of worms I wouldn't touch. I was referring to input value of rgba(1, 0.5, 0.25, 0.25) fed directly into compositing Color Input, resulting grey, which I though from your comment is due to clipping of premultiplication. Which it seems shouldn't happen.

Sun, Nov 12, 10:11 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T53265: Alpha channel color output.

Thanks for the link and I understand the problems with background-color/premultiplication, but it seem taken bit to extreme.
Whether the render layer is being passed into compositing premultiplied or not is a matter of preference, as long as it's consistent, but unless I fail to see something else, explicit values and channel transforms shouldn't be affected by any post processing "behind the scenes" before final output.
That is - nodes like "Color Input" or expecially "Combine RGBA" shouldn't do any post-processing on values passed to them. "Set Alpha" node can be expected to do premultiplication as the user just expects it to work within given color system, but nodes like "Combine RGBA" imply and are needed so that manual color transforms can be made. I mean - it's not exactly manual, if it's being automatically transformed on the spot :)
Sure it'd be great to have a fancy "unpremultiplied" checkbox, but given there are options to do something alike to math on channels, there should be no obstacle to output anything imaginable without the checkbox by doing it manually.

Sun, Nov 12, 9:50 PM · BF Blender

Tue, Nov 7

Konstantins Visnevskis (kivig) updated the task description for T53265: Alpha channel color output.
Tue, Nov 7, 8:29 PM · BF Blender
Konstantins Visnevskis (kivig) created T53265: Alpha channel color output.
Tue, Nov 7, 8:28 PM · BF Blender

Sat, Nov 4

Konstantins Visnevskis (kivig) added a comment to T53226: Parented Rigid Body offsets on transform if the parent has been moved.

Well, as a work-around that sounds better than what I did - re-parenting the objects being worked on at every key frame :)

Sat, Nov 4, 3:25 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T53245: Animated particle emitter refuses transforms within simulation range.

Particle cache, at least from how it looks, isn't exactly relevant here as the main problem is with inability to move the animated objects themselves.
However if the issue is tedious and as some claim the particle system will be rewritten in observable future and the workaround of temporarily disabling subframes could be acceptable in most cases.

Sat, Nov 4, 3:09 PM · BF Blender

Fri, Nov 3

Konstantins Visnevskis (kivig) added a comment to T53244: Baking particle system produces no result.

"I think it is expected behaviour in order to manage baking in files containing multiples simulations."
Not really, because it's a Bake button of a concrete object not the scene. That is - it is there to explicitly bake a concrete object and it can't do anything else.

Fri, Nov 3, 6:51 PM · BF Blender
Konstantins Visnevskis (kivig) created T53245: Animated particle emitter refuses transforms within simulation range.
Fri, Nov 3, 5:24 PM · BF Blender
Konstantins Visnevskis (kivig) created T53244: Baking particle system produces no result.
Fri, Nov 3, 2:20 PM · BF Blender

Thu, Nov 2

Konstantins Visnevskis (kivig) added a comment to T53226: Parented Rigid Body offsets on transform if the parent has been moved.

Parent-child is not being used for fine tuning. The problem described above is to move objects individually, not the parent.

Thu, Nov 2, 10:01 PM · BF Blender

Wed, Nov 1

Konstantins Visnevskis (kivig) created T53226: Parented Rigid Body offsets on transform if the parent has been moved.
Wed, Nov 1, 6:23 PM · BF Blender

Tue, Oct 31

Konstantins Visnevskis (kivig) added a comment to T53204: Cycles CUDA error when both smoke density and Point Density are used.

It does work indeed. Thanks!

Tue, Oct 31, 9:31 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T53204: Cycles CUDA error when both smoke density and Point Density are used.

Happens in preview, render F12, render image or animation.

Tue, Oct 31, 7:20 PM · BF Blender

Mon, Oct 30

Konstantins Visnevskis (kivig) added a comment to T53204: Cycles CUDA error when both smoke density and Point Density are used.

It seems that just using more than one point density node gives the same result.

Mon, Oct 30, 3:47 PM · BF Blender
Konstantins Visnevskis (kivig) created T53204: Cycles CUDA error when both smoke density and Point Density are used.
Mon, Oct 30, 3:31 PM · BF Blender

Fri, Oct 27

Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Thanks, I'm aware of that, the diversity itself is achievable quite easily. The goal was in interpolation of that diversity (like "clumping" in hair) and at moment that takes considerable amounts of magic, that instance modifier being compatible with skin modifier would alleviate in some cases. Sure, it may not be worth the time investment if the PS system will be rebuilt, but it's out of my competence to judge.

Fri, Oct 27, 10:01 PM · Modifiers, BF Blender
Konstantins Visnevskis (kivig) added a comment to T53170: Particle instance modifier omits mesh edges.

Changing the order eliminates the purpose. Which is to create impression of particles being bent differently with a controlled degree of cross-neighbor relatedness (think flower petals, mosses - lots of small scale repetitive structures). Because if the deformation texture scale is large enough for that to work (affecting particle mesh as whole, not just shifting separate vertices randomly), it begins also affecting particles as a whole, not individually.
A tested alternative for such cases is creating individual objects instead of particles with noise*location based driver deformation modifiers, however that has to deal with mass application of drivers, them using "self", etc, grinding performance of anything but unique cases to a halt.
A theoretical work-around would be having custom object hair PS, but objects seem to replace hair, not following their shape.

Fri, Oct 27, 2:24 PM · Modifiers, BF Blender

Thu, Oct 26

Konstantins Visnevskis (kivig) created T53170: Particle instance modifier omits mesh edges.
Thu, Oct 26, 12:43 PM · Modifiers, BF Blender

Oct 4 2017

Konstantins Visnevskis (kivig) added a comment to T52979: N key doesn't open N-panel in tight space.

It is possible that I didn't fully understood what you mean, so I'll describe my thought in detail:

  • The N/T-panel can be scaled up considerably (in full screen region mode or on a bigger monitor for example).
  • Then the region gets reduced back to it's normal size or the file gets opened on a smaller monitor and the N/T-panel collapses due to lack of space.
  • The user presses N/T shortcut but nothing happens as current N/T-panel width is larger than can be displayed in current region or even the monitor.
Oct 4 2017, 12:20 AM · User Interface, BF Blender

Oct 3 2017

Konstantins Visnevskis (kivig) added a comment to T52979: N key doesn't open N-panel in tight space.

@Vuk Gardašević (lijenstina) "If the area is made wider (by dragging the border) than the default width of T and N regions in pixels - they will be displayed." At least in 2.79 and before this seems not to be the case. If the n-panel in the viewport is scaled up and the viewport is reduced in size after, it won't show up regardless if there is space for the default size.

Oct 3 2017, 11:46 PM · User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T52979: N key doesn't open N-panel in tight space.

Could be called a minor headache but this sometimes does lead to confusion and thinking that keyboard button isn't working or something like that (had been banging it a few times :) ). "Instinctively" one often assumes that the panel will get reduced in size to available space or would even get displayed in any way possible rather than not show up at all. Especially problematic when opening a project saved on a big monitor on a smaller computer. Makes one wonder why suddenly all the panes "stopped working".

Oct 3 2017, 11:34 PM · User Interface, BF Blender

Sep 22 2017

Konstantins Visnevskis (kivig) updated the task description for T52870: Not "connected" child Bendy Bone behaves erratically when it's head coordinates match those of a head of a bone used as head handle.
Sep 22 2017, 8:47 PM · Animation, BF Blender
Konstantins Visnevskis (kivig) created T52870: Not "connected" child Bendy Bone behaves erratically when it's head coordinates match those of a head of a bone used as head handle.
Sep 22 2017, 9:05 AM · Animation, BF Blender
Konstantins Visnevskis (kivig) created T52869: Zero size bone crashes blender when used as bendy bone handle.
Sep 22 2017, 7:48 AM · Animation, BF Blender

Sep 11 2017

Konstantins Visnevskis (kivig) added a comment to T52656: Driver stops updating dynamically if no/incomplete variable is defined.

Thanks, but the reason of using "self" is the object having many thousands of copies (things like petals of opening flowers etc.). Referring each one to itself is not really possible. If it will be fixed eventually, there's no use wasting time of course.

Sep 11 2017, 10:42 AM · Dependency Graph, BF Blender

Sep 6 2017

Konstantins Visnevskis (kivig) updated the task description for T52656: Driver stops updating dynamically if no/incomplete variable is defined.
Sep 6 2017, 2:10 AM · Dependency Graph, BF Blender
Konstantins Visnevskis (kivig) created T52656: Driver stops updating dynamically if no/incomplete variable is defined.
Sep 6 2017, 2:08 AM · Dependency Graph, BF Blender

Sep 1 2017

Konstantins Visnevskis (kivig) created T52613: Particle instance particle emitter ignores subframes.
Sep 1 2017, 11:40 AM · BF Blender

Aug 30 2017

Konstantins Visnevskis (kivig) added a comment to T52588: Shape key value driver variables of duplicated object sets refer to old objects.

Thank you!

Aug 30 2017, 8:55 PM · BF Blender: Regressions, BF Blender
Konstantins Visnevskis (kivig) renamed T52588: Shape key value driver variables of duplicated object sets refer to old objects from Shape key driver variables of duplicated object sets refer to old objects to Shape key value driver variables of duplicated object sets refer to old objects.
Aug 30 2017, 1:58 PM · BF Blender: Regressions, BF Blender
Konstantins Visnevskis (kivig) updated the task description for T52588: Shape key value driver variables of duplicated object sets refer to old objects.
Aug 30 2017, 1:56 PM · BF Blender: Regressions, BF Blender
Konstantins Visnevskis (kivig) created T52588: Shape key value driver variables of duplicated object sets refer to old objects.
Aug 30 2017, 1:49 PM · BF Blender: Regressions, BF Blender

Aug 23 2017

Konstantins Visnevskis (kivig) added a comment to T52450: Dupliverts disappear when on non renderable layer.

"If you press F12, you always render according to renderlayer set-up."
Nope - try it.

Aug 23 2017, 9:36 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T52086: Graph editor "normalize" drag errors for integers.

Ok, depends on priorities probably. But there is still a problem of keyframes being inserted with -1..1 clipping, which was the main point.

Aug 23 2017, 5:26 PM · BF Blender
Konstantins Visnevskis (kivig) updated subscribers of T52450: Dupliverts disappear when on non renderable layer.

@Ronan Zeegers (ronan) ducluzeau
Yes, I was using it for modelling and thank you for an insight and explanation of the reasons, but that is not the same as being logical :)

  1. "Only Render" display is disabled, thus it is logical to expect the view not to be influenced by what will be rendered.
  2. Viewport layers are detached from render layers, thus it should be only affected by layers that are set locally.
Aug 23 2017, 5:17 PM · BF Blender

Aug 19 2017

Konstantins Visnevskis (kivig) updated the task description for T52450: Dupliverts disappear when on non renderable layer.
Aug 19 2017, 12:52 PM · BF Blender
Konstantins Visnevskis (kivig) created T52450: Dupliverts disappear when on non renderable layer.
Aug 19 2017, 12:50 PM · BF Blender

Aug 14 2017

Konstantins Visnevskis (kivig) added a comment to T52331: Motion blur shutter length not keyable.

Thank you!

Aug 14 2017, 9:35 PM · BF Blender

Aug 12 2017

Konstantins Visnevskis (kivig) added a comment to T52323: Fireflies in wireframe edit..

Sorry, I'm not a developer :)
What I meant is it doesn't look like a bug, but something with geometry.
Also the general rule for reporting is to post an example .blend file. In this case that would avoid guessing.

Aug 12 2017, 5:17 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T52360: CPU slow-downs extremely but speed-ups when moving render window.

Task manager graph shows CPU utilization not speed. It is logical that there's less computation while fetching transparent tiles, hence the lower utilization. Also the model seems to have relatively simple shader, hence not a big difference in render speed between geometry and background.

Aug 12 2017, 9:37 AM · Cycles, BF Blender
Konstantins Visnevskis (kivig) added a comment to T52323: Fireflies in wireframe edit..

From how it looks - you may just have double edges there that don't overlap perfectly, hence you see some pixels of them.

Aug 12 2017, 9:14 AM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T52361: When putting a material on an OBJ file, it TURNS WHITE!.

That's normal. Obj files often don't contain materials, so changing viewport shading mode (that "button" is a viewport shading mode, it doesn't put materials on anything) shows them shaded white.

Aug 12 2017, 9:10 AM · Import/Export, Addons

Aug 10 2017

Konstantins Visnevskis (kivig) created T52331: Motion blur shutter length not keyable.
Aug 10 2017, 12:14 PM · BF Blender

Jul 23 2017

Konstantins Visnevskis (kivig) added a comment to T52149: Crash on entering Edit Mode of high poly mesh used by Shrink Wrap.

Daily build (e 982ebd) crashes for me.

Jul 23 2017, 10:00 AM · BF Blender

Jul 22 2017

Konstantins Visnevskis (kivig) created T52149: Crash on entering Edit Mode of high poly mesh used by Shrink Wrap.
Jul 22 2017, 1:50 PM · BF Blender

Jul 19 2017

Konstantins Visnevskis (kivig) created T52119: Loss of linked character pose when character not found.
Jul 19 2017, 1:39 AM · Addons
Konstantins Visnevskis (kivig) created T52118: Local pass index gets ignored for linked objects.
Jul 19 2017, 1:19 AM · Rendering, BF Blender

Jul 18 2017

Konstantins Visnevskis (kivig) added a comment to T52070: Viewport Local Camera resets.

Sorry - Yes, I meant viewport Local Camera.

Jul 18 2017, 2:38 PM · BF Blender

Jul 17 2017

Konstantins Visnevskis (kivig) created T52086: Graph editor "normalize" drag errors for integers.
Jul 17 2017, 8:08 AM · BF Blender

Jul 15 2017

Konstantins Visnevskis (kivig) created T52070: Viewport Local Camera resets.
Jul 15 2017, 4:18 PM · BF Blender

May 29 2017

Konstantins Visnevskis (kivig) added a comment to T51625: Deleting an object doesn't always remove shader node links to it.

Thanks. Not sure I get "delete for real" in outliner part though, as in Outliner->Blender file mode, Right click->Delete on objects acts the same as normal delete. That is - nothing happens if an object has shader node users.

May 29 2017, 12:13 PM · BF Blender

May 25 2017

Konstantins Visnevskis (kivig) added a comment to T51625: Deleting an object doesn't always remove shader node links to it.

The file:

May 25 2017, 5:08 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Ok, sorry - this is a mess and rather unrelated to initial report. I'll try to make it to the point:
https://developer.blender.org/T51624
https://developer.blender.org/T51625

May 25 2017, 5:04 PM · BF Blender
Konstantins Visnevskis (kivig) created T51625: Deleting an object doesn't always remove shader node links to it.
May 25 2017, 5:02 PM · BF Blender
Konstantins Visnevskis (kivig) created T51624: Scene Full Copy ignores shader node links.
May 25 2017, 4:33 PM · BF Blender

May 24 2017

Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.
  1. "When a texture coordinate shader node refers to an object and the scene is made a full copy of, the material itself gets duplicated, but the nodes still refer to an object in a previous scene, not the duplicate."

Isn't this a bug?

May 24 2017, 3:52 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Maybe got it -

  1. When a texture coordinate shader node refers to an object and the scene is made a full copy of, the material itself gets duplicated, but the nodes still refer to an object in a previous scene, not the duplicate.
May 24 2017, 2:08 PM · BF Blender

May 23 2017

Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Open the attached file and re-save it. The file has only one object present (as seen in the viewport and outliner), the rest were deleted. But a bunch of objects remain saved in the file as can be seen when trying to append or browsing data blocks.

May 23 2017, 10:13 PM · BF Blender

Apr 26 2017

Konstantins Visnevskis (kivig) created T51325: Deselecting doesn't affect active object..
Apr 26 2017, 4:36 PM · BF Blender

Apr 14 2017

Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Indeed. On linux, the daily build works fine, the 2.78c crashes.
Still though - daily build keeps non-linked objects present in the file after saving.

Apr 14 2017, 9:47 PM · BF Blender
Konstantins Visnevskis (kivig) created T51211: Crash on Append.
Apr 14 2017, 4:29 PM · BF Blender

Mar 14 2017

Konstantins Visnevskis (kivig) added a comment to T50945: Color management affects data output in compositing.


-Press render.
-Change file path for file output in node editor.
-Check use curves in scene properties.
-Press render again.
-Resulting output files are different.

Mar 14 2017, 4:34 PM · Compositing, BF Blender
Konstantins Visnevskis (kivig) created T50945: Color management affects data output in compositing.
Mar 14 2017, 4:15 PM · Compositing, BF Blender

Mar 13 2017

Konstantins Visnevskis (kivig) awarded D2217: Cycles: Add optional probabilistic termination of light samples based on their expected contribution a Like token.
Mar 13 2017, 12:26 PM
Konstantins Visnevskis (kivig) added a comment to T41844: Render and preview are different (alpha issue)..

Just run into this. So basically - viewport preview doesn't work for semi transparent objects as what you see is not what you get. I understand that probably output can be changed into what is shown in viewport theoretically, but I wasn't able to do that in compositor. I can get a same image as if viewport would be rendered over some color, but not if keeping the alpha (adding un/premultiply seems to fix alpha issue, but brightens the colors, that doesn't mach the viewport again).

Mar 13 2017, 2:21 AM · BF Blender

Mar 10 2017

Konstantins Visnevskis (kivig) added a comment to T50909: There is no "safe" way to get rid of packed files.

Thanks.

Mar 10 2017, 4:29 PM · Addons
Konstantins Visnevskis (kivig) added a comment to T50909: There is no "safe" way to get rid of packed files.

Ideally a "find missing files" function, could have in additional to "Find All" option to replace the packed files too, so that only known not to exist files could be unpacked after. But that's definitely a feature request...

Mar 10 2017, 1:28 PM · Addons
Konstantins Visnevskis (kivig) created T50909: There is no "safe" way to get rid of packed files.
Mar 10 2017, 1:15 PM · Addons

Nov 18 2016

Konstantins Visnevskis (kivig) added a comment to T49974: Autosave fails giving no feedback.

Thank you.

Nov 18 2016, 11:55 PM · BF Blender

Nov 11 2016

Konstantins Visnevskis (kivig) added a comment to T49974: Autosave fails giving no feedback.

As I said, I understand that, that's why I asked if it is possible to let user know in the status bar, when the auto-save is being executed or at least when file writing fails.

Nov 11 2016, 2:56 PM · BF Blender

Nov 9 2016

Konstantins Visnevskis (kivig) created T49974: Autosave fails giving no feedback.
Nov 9 2016, 4:54 PM · BF Blender

Oct 3 2016

Konstantins Visnevskis (kivig) added a comment to T49546: Only "None" OpenSubDiv option in preferences.

Sorry, a proper one

Oct 3 2016, 4:15 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T49546: Only "None" OpenSubDiv option in preferences.

Oct 3 2016, 4:06 PM · BF Blender
Konstantins Visnevskis (kivig) created T49546: Only "None" OpenSubDiv option in preferences.
Oct 3 2016, 1:03 PM · BF Blender

Aug 1 2016

Konstantins Visnevskis (kivig) created T48991: Particle creation artifacts.
Aug 1 2016, 2:18 PM · BF Blender

May 25 2016

Konstantins Visnevskis (kivig) created T48513: Camera inside hidden layer volume makes it visible.
May 25 2016, 1:04 PM · BF Blender
Konstantins Visnevskis (kivig) created T48512: Volumes stop casting shadows inside geometry when their layer visibility is off.
May 25 2016, 12:56 PM · Cycles, BF Blender

May 24 2016

Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

Thanks!

May 24 2016, 12:47 PM · BF Blender

May 22 2016

Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

So it is usable and the actual value is retrievable. Not the end of the world then. Thanks.
Though is there a reason to rounding it this way? I mean it's a direct input value, not a generated one, thus any weird number gets entered exactly as intended.

May 22 2016, 2:35 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

Strangely that works. However, try entering 0.012, 0.017, 0.01111 - it returns 0.01, 0.02 etc.

May 22 2016, 12:30 AM · BF Blender

May 21 2016

Konstantins Visnevskis (kivig) created T48486: Not enough precision in Volume Sampling Step Size input.
May 21 2016, 6:22 PM · BF Blender

May 18 2016

Konstantins Visnevskis (kivig) created T48462: Continuous grab occasionally produces double overflow.
May 18 2016, 4:38 PM · Platform: Windows, BF Blender

Feb 6 2016

Konstantins Visnevskis (kivig) added a comment to T47329: Compositing fails to render unless each included scene was rendered since opening.

Thanks!

Feb 6 2016, 4:44 AM · BF Blender

Feb 4 2016

Konstantins Visnevskis (kivig) created T47329: Compositing fails to render unless each included scene was rendered since opening.
Feb 4 2016, 11:16 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T47315: Camera shows no animation in graph, though it has it..

That's the point - objects visibility state icon is not the only criteria for it to actually be visible. Local viewport layers do that too, hence it's not enough to iterate through that to get if user actually is aware of the object. Didn't find a proper way to do that in an hour long googling.

Feb 4 2016, 11:02 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T47315: Camera shows no animation in graph, though it has it..

Thanks, that clarifies the reason it's not showing. Had to deal with same problem on what objects python considers visible. However that's not exactly right behavior. Though I agree that it's hard to figure out a quick fix without crippling something else...
Maybe that's far fetched idea in terms of coding, but how about considering all viewports currently displayed inclusively, instead of scene, to define visibility state? That would fix both this issue and accidental changes to actually invisible objects via some scripts that depend on visibility list too.

Feb 4 2016, 10:03 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T47315: Camera shows no animation in graph, though it has it..

Sorry, accidentally erased the link, here:

Feb 4 2016, 12:27 PM · BF Blender

Feb 3 2016

Konstantins Visnevskis (kivig) created T47315: Camera shows no animation in graph, though it has it..
Feb 3 2016, 6:21 PM · BF Blender

Jul 27 2015

Konstantins Visnevskis (kivig) added a comment to T45531: Parenting object with constraint causes tansform.

Maybe I mis-described something. With the present setup in the file (no need to create new constraints), when parented, object changes position, though constraint is not even position related.

Jul 27 2015, 10:27 PM · BF Blender

Jul 26 2015

Konstantins Visnevskis (kivig) added a comment to T45531: Parenting object with constraint causes tansform.

There is no set inverse button in the Copy rotation constraint.

Jul 26 2015, 1:23 AM · BF Blender

Jul 25 2015

Konstantins Visnevskis (kivig) added a comment to T45531: Parenting object with constraint causes tansform.

Sorry, here:

Jul 25 2015, 10:51 AM · BF Blender

Jul 22 2015

Konstantins Visnevskis (kivig) created T45531: Parenting object with constraint causes tansform.
Jul 22 2015, 11:51 PM · BF Blender

Apr 29 2015

Konstantins Visnevskis (kivig) added a comment to T44542: Edit mode scale of increased selection region bordering hidden geometry causes crash.

Sorry, it seems I deleted reference to file after uploading, here it is:

Apr 29 2015, 2:55 PM · Mesh Modeling, BF Blender
Konstantins Visnevskis (kivig) created T44542: Edit mode scale of increased selection region bordering hidden geometry causes crash.
Apr 29 2015, 7:36 AM · Mesh Modeling, BF Blender

Apr 12 2015

Konstantins Visnevskis (kivig) created T44364: Remove shape key crashes Blender.
Apr 12 2015, 8:30 PM · BF Blender

Mar 23 2015

Konstantins Visnevskis (kivig) added a comment to T44096: In viewport, Background image size/offset has no effect in camera view.

But is there a reason for separating camera scale factor? I mean the same image hardly can be used in both camera and orthogonal views, thus there shouldn't be collision of use. The default scale factor of 5 might be a bit misleading for camera though.

Mar 23 2015, 2:15 PM · BF Blender
Konstantins Visnevskis (kivig) created T44096: In viewport, Background image size/offset has no effect in camera view.
Mar 23 2015, 8:32 AM · BF Blender

Jan 14 2015

Konstantins Visnevskis (kivig) added a comment to T43209: Mixing transparency with refraction causes huge performance drop.

I was thinking the same at first, but with limit of only 3 bounces almost all rays reach their limit. So then there either is some mythical condition when shader takes seriously more to compute single bounce or the ray doesn't really get terminated after the limit in some cases. I'm only speculating of course. Wish there'd be a way to see what actually happens :D

Jan 14 2015, 12:21 AM · Cycles, BF Blender

Jan 11 2015

Konstantins Visnevskis (kivig) updated subscribers of T41633: Bizarre render times with Refraction node.

@Zauber Paracelsus (zauberexonar) This saved me lots of headache inventing bizarre workaround shading trees :) Thanks.

Jan 11 2015, 4:01 PM · Cycles, BF Blender