Konstantins Visnevskis (kivig)
User

Projects

User does not belong to any projects.

User Details

User Since
Aug 13 2010, 4:07 PM (361 w, 6 d)

Recent Activity

Yesterday

Konstantins Visnevskis (kivig) created T52119: Loss of linked character pose when character not found.
Wed, Jul 19, 1:39 AM · Addons
Konstantins Visnevskis (kivig) created T52118: Local pass index gets ignored for linked objects.
Wed, Jul 19, 1:19 AM · Rendering, BF Blender

Tue, Jul 18

Konstantins Visnevskis (kivig) added a comment to T52070: Viewport Local Camera resets.

Sorry - Yes, I meant viewport Local Camera.

Tue, Jul 18, 2:38 PM · BF Blender

Mon, Jul 17

Konstantins Visnevskis (kivig) created T52086: Graph editor "normalize" drag errors for integers.
Mon, Jul 17, 8:08 AM · BF Blender

Sat, Jul 15

Konstantins Visnevskis (kivig) created T52070: Viewport Local Camera resets.
Sat, Jul 15, 4:18 PM · BF Blender

May 29 2017

Konstantins Visnevskis (kivig) added a comment to T51625: Deleting an object doesn't always remove shader node links to it.

Thanks. Not sure I get "delete for real" in outliner part though, as in Outliner->Blender file mode, Right click->Delete on objects acts the same as normal delete. That is - nothing happens if an object has shader node users.

May 29 2017, 12:13 PM · BF Blender

May 25 2017

Konstantins Visnevskis (kivig) added a comment to T51625: Deleting an object doesn't always remove shader node links to it.

The file:

May 25 2017, 5:08 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Ok, sorry - this is a mess and rather unrelated to initial report. I'll try to make it to the point:
https://developer.blender.org/T51624
https://developer.blender.org/T51625

May 25 2017, 5:04 PM · BF Blender
Konstantins Visnevskis (kivig) created T51625: Deleting an object doesn't always remove shader node links to it.
May 25 2017, 5:02 PM · BF Blender
Konstantins Visnevskis (kivig) created T51624: Scene Full Copy ignores shader node links.
May 25 2017, 4:33 PM · BF Blender

May 24 2017

Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.
  1. "When a texture coordinate shader node refers to an object and the scene is made a full copy of, the material itself gets duplicated, but the nodes still refer to an object in a previous scene, not the duplicate."

Isn't this a bug?

May 24 2017, 3:52 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Maybe got it -

  1. When a texture coordinate shader node refers to an object and the scene is made a full copy of, the material itself gets duplicated, but the nodes still refer to an object in a previous scene, not the duplicate.
May 24 2017, 2:08 PM · BF Blender

May 23 2017

Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Open the attached file and re-save it. The file has only one object present (as seen in the viewport and outliner), the rest were deleted. But a bunch of objects remain saved in the file as can be seen when trying to append or browsing data blocks.

May 23 2017, 10:13 PM · BF Blender

Apr 26 2017

Konstantins Visnevskis (kivig) created T51325: Deselecting doesn't affect active object..
Apr 26 2017, 4:36 PM · BF Blender

Apr 14 2017

Konstantins Visnevskis (kivig) added a comment to T51211: Crash on Append.

Indeed. On linux, the daily build works fine, the 2.78c crashes.
Still though - daily build keeps non-linked objects present in the file after saving.

Apr 14 2017, 9:47 PM · BF Blender
Konstantins Visnevskis (kivig) created T51211: Crash on Append.
Apr 14 2017, 4:29 PM · BF Blender

Mar 14 2017

Konstantins Visnevskis (kivig) added a comment to T50945: Color management affects data output in compositing.


-Press render.
-Change file path for file output in node editor.
-Check use curves in scene properties.
-Press render again.
-Resulting output files are different.

Mar 14 2017, 4:34 PM · Compositing, BF Blender
Konstantins Visnevskis (kivig) created T50945: Color management affects data output in compositing.
Mar 14 2017, 4:15 PM · Compositing, BF Blender

Mar 13 2017

Konstantins Visnevskis (kivig) awarded D2217: Cycles: Add optional probabilistic termination of light samples based on their expected contribution a Like token.
Mar 13 2017, 12:26 PM
Konstantins Visnevskis (kivig) added a comment to T41844: Render and preview are different (alpha issue)..

Just run into this. So basically - viewport preview doesn't work for semi transparent objects as what you see is not what you get. I understand that probably output can be changed into what is shown in viewport theoretically, but I wasn't able to do that in compositor. I can get a same image as if viewport would be rendered over some color, but not if keeping the alpha (adding un/premultiply seems to fix alpha issue, but brightens the colors, that doesn't mach the viewport again).

Mar 13 2017, 2:21 AM · BF Blender

Mar 10 2017

Konstantins Visnevskis (kivig) added a comment to T50909: There is no "safe" way to get rid of packed files.

Thanks.

Mar 10 2017, 4:29 PM · Addons
Konstantins Visnevskis (kivig) added a comment to T50909: There is no "safe" way to get rid of packed files.

Ideally a "find missing files" function, could have in additional to "Find All" option to replace the packed files too, so that only known not to exist files could be unpacked after. But that's definitely a feature request...

Mar 10 2017, 1:28 PM · Addons
Konstantins Visnevskis (kivig) created T50909: There is no "safe" way to get rid of packed files.
Mar 10 2017, 1:15 PM · Addons

Nov 18 2016

Konstantins Visnevskis (kivig) added a comment to T49974: Autosave fails giving no feedback.

Thank you.

Nov 18 2016, 11:55 PM · BF Blender

Nov 11 2016

Konstantins Visnevskis (kivig) added a comment to T49974: Autosave fails giving no feedback.

As I said, I understand that, that's why I asked if it is possible to let user know in the status bar, when the auto-save is being executed or at least when file writing fails.

Nov 11 2016, 2:56 PM · BF Blender

Nov 9 2016

Konstantins Visnevskis (kivig) created T49974: Autosave fails giving no feedback.
Nov 9 2016, 4:54 PM · BF Blender

Oct 3 2016

Konstantins Visnevskis (kivig) added a comment to T49546: Only "None" OpenSubDiv option in preferences.

Sorry, a proper one

Oct 3 2016, 4:15 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T49546: Only "None" OpenSubDiv option in preferences.

Oct 3 2016, 4:06 PM · BF Blender
Konstantins Visnevskis (kivig) created T49546: Only "None" OpenSubDiv option in preferences.
Oct 3 2016, 1:03 PM · BF Blender

Aug 1 2016

Konstantins Visnevskis (kivig) created T48991: Particle creation artifacts.
Aug 1 2016, 2:18 PM · BF Blender

May 25 2016

Konstantins Visnevskis (kivig) created T48513: Camera inside hidden layer volume makes it visible.
May 25 2016, 1:04 PM · BF Blender
Konstantins Visnevskis (kivig) created T48512: Volumes stop casting shadows inside geometry when their layer visibility is off.
May 25 2016, 12:56 PM · Cycles, BF Blender

May 24 2016

Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

Thanks!

May 24 2016, 12:47 PM · BF Blender

May 22 2016

Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

So it is usable and the actual value is retrievable. Not the end of the world then. Thanks.
Though is there a reason to rounding it this way? I mean it's a direct input value, not a generated one, thus any weird number gets entered exactly as intended.

May 22 2016, 2:35 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T48486: Not enough precision in Volume Sampling Step Size input.

Strangely that works. However, try entering 0.012, 0.017, 0.01111 - it returns 0.01, 0.02 etc.

May 22 2016, 12:30 AM · BF Blender

May 21 2016

Konstantins Visnevskis (kivig) created T48486: Not enough precision in Volume Sampling Step Size input.
May 21 2016, 6:22 PM · BF Blender

May 18 2016

Konstantins Visnevskis (kivig) created T48462: Continuous grab occasionally produces double overflow.
May 18 2016, 4:38 PM · Platform: Windows, BF Blender

Feb 6 2016

Konstantins Visnevskis (kivig) added a comment to T47329: Compositing fails to render unless each included scene was rendered since opening.

Thanks!

Feb 6 2016, 4:44 AM · BF Blender

Feb 4 2016

Konstantins Visnevskis (kivig) created T47329: Compositing fails to render unless each included scene was rendered since opening.
Feb 4 2016, 11:16 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T47315: Camera shows no animation in graph, though it has it..

That's the point - objects visibility state icon is not the only criteria for it to actually be visible. Local viewport layers do that too, hence it's not enough to iterate through that to get if user actually is aware of the object. Didn't find a proper way to do that in an hour long googling.

Feb 4 2016, 11:02 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T47315: Camera shows no animation in graph, though it has it..

Thanks, that clarifies the reason it's not showing. Had to deal with same problem on what objects python considers visible. However that's not exactly right behavior. Though I agree that it's hard to figure out a quick fix without crippling something else...
Maybe that's far fetched idea in terms of coding, but how about considering all viewports currently displayed inclusively, instead of scene, to define visibility state? That would fix both this issue and accidental changes to actually invisible objects via some scripts that depend on visibility list too.

Feb 4 2016, 10:03 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T47315: Camera shows no animation in graph, though it has it..

Sorry, accidentally erased the link, here:

Feb 4 2016, 12:27 PM · BF Blender

Feb 3 2016

Konstantins Visnevskis (kivig) created T47315: Camera shows no animation in graph, though it has it..
Feb 3 2016, 6:21 PM · BF Blender

Jul 27 2015

Konstantins Visnevskis (kivig) added a comment to T45531: Parenting object with constraint causes tansform.

Maybe I mis-described something. With the present setup in the file (no need to create new constraints), when parented, object changes position, though constraint is not even position related.

Jul 27 2015, 10:27 PM · BF Blender

Jul 26 2015

Konstantins Visnevskis (kivig) added a comment to T45531: Parenting object with constraint causes tansform.

There is no set inverse button in the Copy rotation constraint.

Jul 26 2015, 1:23 AM · BF Blender

Jul 25 2015

Konstantins Visnevskis (kivig) added a comment to T45531: Parenting object with constraint causes tansform.

Sorry, here:

Jul 25 2015, 10:51 AM · BF Blender

Jul 22 2015

Konstantins Visnevskis (kivig) created T45531: Parenting object with constraint causes tansform.
Jul 22 2015, 11:51 PM · BF Blender

Apr 29 2015

Konstantins Visnevskis (kivig) added a comment to T44542: Edit mode scale of increased selection region bordering hidden geometry causes crash.

Sorry, it seems I deleted reference to file after uploading, here it is:

Apr 29 2015, 2:55 PM · Mesh Modeling, BF Blender
Konstantins Visnevskis (kivig) created T44542: Edit mode scale of increased selection region bordering hidden geometry causes crash.
Apr 29 2015, 7:36 AM · Mesh Modeling, BF Blender

Apr 12 2015

Konstantins Visnevskis (kivig) created T44364: Remove shape key crashes Blender.
Apr 12 2015, 8:30 PM · BF Blender

Mar 23 2015

Konstantins Visnevskis (kivig) added a comment to T44096: In viewport, Background image size/offset has no effect in camera view.

But is there a reason for separating camera scale factor? I mean the same image hardly can be used in both camera and orthogonal views, thus there shouldn't be collision of use. The default scale factor of 5 might be a bit misleading for camera though.

Mar 23 2015, 2:15 PM · BF Blender
Konstantins Visnevskis (kivig) created T44096: In viewport, Background image size/offset has no effect in camera view.
Mar 23 2015, 8:32 AM · BF Blender

Jan 14 2015

Konstantins Visnevskis (kivig) added a comment to T43209: Mixing transparency with refraction causes huge performance drop.

I was thinking the same at first, but with limit of only 3 bounces almost all rays reach their limit. So then there either is some mythical condition when shader takes seriously more to compute single bounce or the ray doesn't really get terminated after the limit in some cases. I'm only speculating of course. Wish there'd be a way to see what actually happens :D

Jan 14 2015, 12:21 AM · Cycles, BF Blender

Jan 11 2015

Konstantins Visnevskis (kivig) updated subscribers of T41633: Bizarre render times with Refraction node.

@Zauber Paracelsus (zauberexonar) This saved me lots of headache inventing bizarre workaround shading trees :) Thanks.

Jan 11 2015, 4:01 PM · Cycles, BF Blender
Konstantins Visnevskis (kivig) added a comment to T43209: Mixing transparency with refraction causes huge performance drop.

Though the description seems totally different, and bounces are set to flat 3 for everything, indeed, suggested increase of roughness to 0.001 seems to decrease render time drastically. Might too high refraction precision be a clue to the problem?

Jan 11 2015, 3:57 PM · Cycles, BF Blender
Konstantins Visnevskis (kivig) created T43209: Mixing transparency with refraction causes huge performance drop.
Jan 11 2015, 3:24 PM · Cycles, BF Blender

Dec 18 2014

Konstantins Visnevskis (kivig) added a comment to T42949: "Link object data" doesn't link vertex groups.

I see. So if I get it right the data basically is there but it has no v.goup definition. (I presume so because as soon as I manually create correctly named group for each object everything seems to work).
Could the solution be then to have a function that just copies v.group list from active object (or does it once while linking)? I guess it won't be a problem for me to python that, but it probably is a frustration for lots of people.

Dec 18 2014, 3:31 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T42949: "Link object data" doesn't link vertex groups.

Sorry, accidentally pressed Submit.

Dec 18 2014, 2:15 PM · BF Blender
Konstantins Visnevskis (kivig) created T42949: "Link object data" doesn't link vertex groups.
Dec 18 2014, 2:13 PM · BF Blender

Dec 1 2014

Konstantins Visnevskis (kivig) created T42767: Subsurfacing union boolean with same-named UVs crashes Blender.
Dec 1 2014, 1:29 AM · BF Blender

Sep 25 2014

Konstantins Visnevskis (kivig) added a comment to T41946: If auto-smooth is active entering edit mode may crash.

I have the versions with mesh before and after this started to occur, but unfortunately the mesh is under strict NDA.
Almost exclusive operations performed were vertex merge -> at last/at center, but in this case I don't see particular changes between the two meshes. Is there a way to select the problematic edge so I can look for differences?

Sep 25 2014, 10:18 AM · BF Blender
Konstantins Visnevskis (kivig) created T41946: If auto-smooth is active entering edit mode may crash.
Sep 25 2014, 1:26 AM · BF Blender

Sep 23 2014

Konstantins Visnevskis (kivig) added a comment to T25798: Access to image/video pixels colour.

Unfortunately can't comment on patch status, but at moment I'm using image viewer region -> change viewed frame, force-refresh and read it from that. Quite awkward and slow (though probably slowest part is transfer of pixels to python). Simply setting needed frame would be useful for sure.

Sep 23 2014, 12:53 PM · BF Blender, Python

Sep 5 2014

Konstantins Visnevskis (kivig) created T41721: Muting render nodes has no effect.
Sep 5 2014, 3:26 AM · BF Blender

Jul 4 2014

Konstantins Visnevskis (kivig) added a comment to T40843: Blender Internal render depends on viewport not render layer selected layers.

Thanks.

Jul 4 2014, 8:11 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T40843: Blender Internal render depends on viewport not render layer selected layers.

Isn't that's why there is a link viewport with render layers button? To control whether viewport affects render layes.

Jul 4 2014, 12:58 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T40843: Blender Internal render depends on viewport not render layer selected layers.

Noo - it's other way around! In Cycles it works works great. It's a headache to deal with in internal :)
Viewport shouldn't override anything, especially if it affects final render.
Imagine rendering multipass with multiple scenes, where there are different layers in different scenes to be selected - hitting F12 becomes impossible then.

Jul 4 2014, 12:56 PM · BF Blender

Jun 27 2014

Konstantins Visnevskis (kivig) reopened T40843: Blender Internal render depends on viewport not render layer selected layers as "Open".
Jun 27 2014, 9:50 PM · BF Blender

May 24 2014

Konstantins Visnevskis (kivig) added a comment to T40338: Vertex transform origin ignores Normalize option in graph editor.

My mistake - there should be at least two keyframes of not the same value to see the effect.

May 24 2014, 5:18 PM · BF Blender, Animation
Konstantins Visnevskis (kivig) reopened T40338: Vertex transform origin ignores Normalize option in graph editor as "Open".
May 24 2014, 5:16 PM · BF Blender, Animation

May 12 2014

Konstantins Visnevskis (kivig) reopened T40149: Freeze while rendering animation in Cycles with layers and motion blur as "Open".
May 12 2014, 3:31 AM · BF Blender, Cycles

May 8 2014

Konstantins Visnevskis (kivig) added a comment to T40089: Cycles freezes preparing scene after a couple of frames.

It probably requires quite a bit of GPU memory.
But CPU freezes too for me.

May 8 2014, 4:22 PM · Cycles, BF Blender
Konstantins Visnevskis (kivig) reopened T40089: Cycles freezes preparing scene after a couple of frames as "Open".
May 8 2014, 4:47 AM · Cycles, BF Blender

May 3 2014

Konstantins Visnevskis (kivig) reopened T40009: Double click list renaming not working on heavy scenes as "Open".
May 3 2014, 1:55 PM · BF Blender

Apr 23 2014

Konstantins Visnevskis (kivig) added a comment to T39841: Parenting with constraint turned "on" creates additional transformation, compared to "off"..

But it doesn't seems like a distinct from parenting feature either :)

Apr 23 2014, 1:20 PM · BF Blender

Apr 22 2014

Konstantins Visnevskis (kivig) added a comment to T35565: MSMesher,particle mesher addon.

Really would like to see this happen. I had to go through considerable efforts in connecting with external software on a few projects during last couple of years because of relatively simple fluid sims were required, yet grid fluid system, though good to have, proved to be limited in too many aspects for production use.

Apr 22 2014, 11:23 PM · BF Blender
Konstantins Visnevskis (kivig) updated subscribers of T35565: MSMesher,particle mesher addon.
Apr 22 2014, 11:05 PM · BF Blender
Konstantins Visnevskis (kivig) reopened T39841: Parenting with constraint turned "on" creates additional transformation, compared to "off". as "Open".
Apr 22 2014, 3:25 PM · BF Blender

Apr 16 2014

Konstantins Visnevskis (kivig) added a comment to T39751: Maximizing rendering image editor, while Cycles render mode is active in 3d viewport, crashes blender..

As of yet - same here - not reproducible with latest build.

Apr 16 2014, 2:11 PM · Blender 2.70, BF Blender, Cycles
Konstantins Visnevskis (kivig) added a comment to T39751: Maximizing rendering image editor, while Cycles render mode is active in 3d viewport, crashes blender..


Perhaps it's windows only?
Cor me crashes are quite consistent on both win8 and vista.

Apr 16 2014, 10:04 AM · Blender 2.70, BF Blender, Cycles
Konstantins Visnevskis (kivig) added a comment to T39751: Maximizing rendering image editor, while Cycles render mode is active in 3d viewport, crashes blender..

A bit different messages, but crashes in both CPU and GPU modes.

Apr 16 2014, 1:44 AM · Blender 2.70, BF Blender, Cycles
Konstantins Visnevskis (kivig) reopened T39751: Maximizing rendering image editor, while Cycles render mode is active in 3d viewport, crashes blender. as "Open".
Apr 16 2014, 12:11 AM · Blender 2.70, BF Blender, Cycles

Mar 12 2014

Konstantins Visnevskis (kivig) added a comment to T39072: Intersections with transparent geometry create transparency artifacts.

For those running into this issue: Scale up the scene. White lines will become thinner and almost disappear depending on scale.

Mar 12 2014, 6:45 PM · BF Blender

Mar 10 2014

Konstantins Visnevskis (kivig) added a comment to T39038: Continuous grab gives random scrolls in smaller regions.

It might be placebo, but It seems in an RC (vc2013) it is harder to reproduce, still happens at about 1 in 30 mouse transitions on w8.1 and 1 in 50 on vista machine.
I guess this could be closed until I get some reproducible evidence.

Mar 10 2014, 1:17 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T39072: Intersections with transparent geometry create transparency artifacts.

Sorry, somehow forgot to mention it's about Cycles.

Mar 10 2014, 11:23 AM · BF Blender

Mar 9 2014

Konstantins Visnevskis (kivig) added a comment to T39072: Intersections with transparent geometry create transparency artifacts.

Mar 9 2014, 6:40 PM · BF Blender
Konstantins Visnevskis (kivig) reopened T39072: Intersections with transparent geometry create transparency artifacts as "Open".
Mar 9 2014, 6:38 PM · BF Blender

Mar 8 2014

Konstantins Visnevskis (kivig) reopened T39038: Continuous grab gives random scrolls in smaller regions as "Open".
Mar 8 2014, 7:57 AM · BF Blender

Feb 12 2014

Konstantins Visnevskis (kivig) updated subscribers of T38577: Include Python BlenderCAM dependencies: numpy & polygon libraries?.

Can't comment on matter if it is possible, but BlenderCAM is a really useful piece of software for people getting into CNC and other forms of "real world" 3D. Definitely deserves attention as a huge unused Blender potential.

Feb 12 2014, 2:14 AM · BF Blender, Python

Nov 25 2013

Konstantins Visnevskis (kivig) added a comment to T37613: In text editor, tabbing/untabbing affects an excess line.

I'd be happy to test the patch if I'd know how to get a working version with it :)
You are right - non indented empty lines do not break Python flow. Still I'm sure most people would prefer to have those tabs in empty lines, not to have to put them manually when they decide to add code to that line. But that's a matter of preference rather than a bug, so I guess it's not for me to say :)

Nov 25 2013, 2:32 PM · BF Blender, Text Editor
Konstantins Visnevskis (kivig) added a comment to T37613: In text editor, tabbing/untabbing affects an excess line.

Empty newlines should be affected if they are inside selection, otherwise such tabbing will break python indentation flow.
Last line of selection on the other hand, if has no selected characters, usually is viewed as not selected (for good reasons).

Nov 25 2013, 1:52 PM · BF Blender, Text Editor
Konstantins Visnevskis (kivig) reopened T37613: In text editor, tabbing/untabbing affects an excess line as "Open".
Nov 25 2013, 11:49 AM · BF Blender, Text Editor

Nov 21 2013

Konstantins Visnevskis (kivig) added a comment to T37564: Image editor eats memory until crash.

Yey!
For people googling here accidentally:
image.reload() frees memory!

Nov 21 2013, 5:18 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T37564: Image editor eats memory until crash.

Thanks!
Maybe there is something a script could do explicitly to prevent crashing? Manually freeing all the cache?
I'm using image editor to read video frames via python for 3D scanning and it crashes after about 300 frames.

Nov 21 2013, 5:04 PM · BF Blender
Konstantins Visnevskis (kivig) reopened T37564: Image editor eats memory until crash as "Open".
Nov 21 2013, 7:51 AM · BF Blender