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Konstantins Visnevskis (kivig)
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User Since
Aug 13 2010, 4:07 PM (527 w, 20 h)

Recent Activity

Thu, Sep 17

Konstantins Visnevskis (kivig) awarded D8752: Graph Editor : Fix for f-curves limitation a Like token.
Thu, Sep 17, 11:45 PM · BF Blender (2.91), Animation & Rigging

Tue, Sep 15

Konstantins Visnevskis (kivig) created T80807: Edge lengths missing in Viewport Render Image.
Tue, Sep 15, 2:29 PM · BF Blender

Fri, Sep 11

Konstantins Visnevskis (kivig) awarded D8234: Use DrawManager for Image/UV Editor a Like token.
Fri, Sep 11, 11:59 AM · EEVEE & Viewport

Mon, Aug 31

Konstantins Visnevskis (kivig) awarded T67744: Boolean Redesign a Like token.
Mon, Aug 31, 9:41 PM · BF Blender (2.91), Modeling

Thu, Aug 20

Konstantins Visnevskis (kivig) awarded D8578: Sculpt: Enable Cloth Simulation Target for Pose and Boundary a Like token.
Thu, Aug 20, 9:24 PM
Konstantins Visnevskis (kivig) awarded D8526: Sculpt: Boundary Brush Falloff Types and Offset a Like token.
Thu, Aug 20, 9:24 PM

Jul 14 2020

Konstantins Visnevskis (kivig) awarded rB89cb41faa059: UV: allow ripping face-regions a Like token.
Jul 14 2020, 6:00 PM
Konstantins Visnevskis (kivig) awarded rB6435acd8f6f2: Cycles: support shader transparency for holdout objects a Like token.
Jul 14 2020, 5:58 PM

Jul 3 2020

Konstantins Visnevskis (kivig) added a comment to T52680: Alpha difference Viewport/F12 .

@Mark Spink (marks)

"I mean this is for creating imagery, and I'm fairly sure most of the planet treats the alpha as describing transparency for compositing"

Yes, which means that things like fire, require their separate layer, so they can be composited bypassing the rgba-mix blending mode mode, as they can be (and usually at least partially are) emissive without occlusion.

Jul 3 2020, 7:32 PM · EEVEE & Viewport, Render & Cycles, Rendering, BF Blender

Jul 2 2020

Konstantins Visnevskis (kivig) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

@Bastien Montagne (mont29) Somehow that slipped past me. It indeed works. Which means complex character testing begins :) Thank you.

Jul 2 2020, 11:27 AM · BF Blender (2.90), Data, Assets & I/O, Animation & Rigging, Datablocks and Libraries

Jul 1 2020

Konstantins Visnevskis (kivig) awarded rBa94a05ec19cb: LibOverride: Add proper handling of shapekeys to core override code itself. a Love token.
Jul 1 2020, 9:05 PM
Konstantins Visnevskis (kivig) added a comment to T70319: Library Override: Driven Shape Keys Don't Work (neither via custom properties nor transforms).

@Bastien Montagne (mont29) Awesome! Tested, and kinematics driven ShapeKeys indeed seem to work. Which means that at least simpler characters should now be possible.
From bone custom properties they (as well as some IK/FK constraints drivers/switches etc.) are "Disabled: Can't edit this property from an override data-block".
Should one expect that to change within 2.9 or look for workarounds?
Thanks!

Jul 1 2020, 9:03 PM · BF Blender (2.90), Data, Assets & I/O, Animation & Rigging, Datablocks and Libraries
Konstantins Visnevskis (kivig) awarded rB029103907937: LibOverride: Add minimal support of liboverrides to shapekeys. a Love token.
Jul 1 2020, 8:47 PM

Jun 12 2020

Konstantins Visnevskis (kivig) updated the task description for T60947: FFMpeg color offset.
Jun 12 2020, 5:53 PM · VFX & Video, Images & Movies, BF Blender

Jun 11 2020

Konstantins Visnevskis (kivig) awarded rB490d44409770: Outliner: Add walk navigation left and right a Like token.
Jun 11 2020, 6:35 AM

Jun 9 2020

Konstantins Visnevskis (kivig) awarded T68996: OpenSubdiv GPU acceleration a Burninate token.
Jun 9 2020, 5:56 PM · EEVEE & Viewport, BF Blender

Jun 3 2020

Konstantins Visnevskis (kivig) added a comment to T77232: Particle->Mirror produces no result [due to `Topology Mirror` failing].

Disabling topology mirror in edit mode does work!
I bet people will complain about this again, but it does work.

Jun 3 2020, 5:55 PM · Modeling, BF Blender

Jun 1 2020

Konstantins Visnevskis (kivig) added a comment to T77232: Particle->Mirror produces no result [due to `Topology Mirror` failing].

In fact this happens from time to time. For some reason mirroring hair particles stops working at some point and the mesh needs to be recreated from scratch. Couldn't find a reason.

Jun 1 2020, 11:28 AM · Modeling, BF Blender

May 31 2020

Konstantins Visnevskis (kivig) closed T77231: Hair creates doule particles despite even distribution. as Invalid.

Sorry - my bad. he source mesh had double vertices.

May 31 2020, 6:44 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T77232: Particle->Mirror produces no result [due to `Topology Mirror` failing].

Sorry, the mesh was broken. Recreating the mesh from scratch works. Though after removing double vertices in this one it still doesn't.

May 31 2020, 6:39 PM · Modeling, BF Blender
Konstantins Visnevskis (kivig) created T77232: Particle->Mirror produces no result [due to `Topology Mirror` failing].
May 31 2020, 6:18 PM · Modeling, BF Blender
Konstantins Visnevskis (kivig) created T77231: Hair creates doule particles despite even distribution..
May 31 2020, 6:09 PM · BF Blender

May 30 2020

Konstantins Visnevskis (kivig) awarded T68981: New hair object type a Like token.
May 30 2020, 1:21 AM · Physics, BF Blender

May 18 2020

Konstantins Visnevskis (kivig) awarded rBa4b2734fe267: Fix T76801: Renaming bone in pose mode doesn't redraw the viewport names a Like token.
May 18 2020, 2:19 PM

May 16 2020

Konstantins Visnevskis (kivig) created T76801: Renaming bone in pose mode doesn't redraw the viewport names.
May 16 2020, 11:37 AM · BF Blender

May 14 2020

Konstantins Visnevskis (kivig) renamed T76732: Alt+Scroll scrubbing activates Alt+ Viewport menu in some cases from Alt+Scroll scrubbing activates alt+ viewport menu in some cases to Alt+Scroll scrubbing activates Alt+ Viewport menu in some cases.
May 14 2020, 3:52 AM · BF Blender
Konstantins Visnevskis (kivig) created T76732: Alt+Scroll scrubbing activates Alt+ Viewport menu in some cases.
May 14 2020, 3:51 AM · BF Blender

May 12 2020

Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

Enabling showing armature in the viewport indeed seems to avoid the issue (it was hidden to avoid seeing two armatures after creating a proxy, which now seems not to be there).

May 12 2020, 1:15 PM · Data, Assets & I/O, Animation & Rigging, BF Blender

May 11 2020

Konstantins Visnevskis (kivig) awarded rB672a0af081cf: Fix T76438: Wrong calculation of depth for Follow Track constraint a Like token.
May 11 2020, 12:36 PM

May 8 2020

Konstantins Visnevskis (kivig) added a comment to T64793: Bone driver leading to cyclic dependency (used to work in 2.79).

Yeah, this is quite limiting in rigging. Having one transform channel dependent on another one is quite common - a jaw hinge or even simple rolling action. Having to create multi-bone rig for that seems wasteful.
It works however for some reason to use Self pointer (which often is an invaluable saver btw). But unfortunately, it requires allowing script execution regardless of what it tries to access, and that is a source of problems in collaborative projects, not to mention safety.

May 8 2020, 4:34 PM · Dependency Graph, Animation & Rigging, BF Blender

May 5 2020

Konstantins Visnevskis (kivig) added a comment to T76431: Extremely low perfomance with n-gon with ~100k verts..

@Vyacheslav (hitrpr) Of course it does. They aren't the same. When you divide the mesh into triangles, you get a mesh that doesn't need much interpretation. But when you leave polygons with lots of vertices the program has to figure out how to interpret those vertices as triangles all the time before they can be drawn. (I'm simplifying of course.)

May 5 2020, 3:22 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T76440: Follow Track -> Constraint to F-Curve has no effect.

The clip in question doesn't have camera/object "solved". All that is needed from it are just track point animations.
It would be logical to assume from a user perspective that start/end for baking is limited by the scene start/end. Limiting it by a valid reconstruction is probably smarter, but a fallback would be nice. Or an error saying something like "no valid reconstruction (use Bake Action)".

May 5 2020, 1:05 PM · VFX & Video, Motion Tracking, BF Blender
Konstantins Visnevskis (kivig) added a comment to T76431: Extremely low perfomance with n-gon with ~100k verts..

Why did you expect anything else? :)
I mean - you created a single face with thousands of vertices. It's a miracle you made it that far. A face undergoes "triangulation" depending on it's geometry to be drawn in an optimal way. It's a lot of work to check the geometry of what you did and figure out which vertices should have a common edge.

May 5 2020, 12:11 PM · BF Blender
Konstantins Visnevskis (kivig) created T76440: Follow Track -> Constraint to F-Curve has no effect.
May 5 2020, 12:00 PM · VFX & Video, Motion Tracking, BF Blender
Konstantins Visnevskis (kivig) created T76438: Follow Track constraint for 2D Track points depends on global coordinates regardless of parenting.
May 5 2020, 10:56 AM · VFX & Video, Motion Tracking, BF Blender

Apr 17 2020

Konstantins Visnevskis (kivig) awarded T73201: New volume object type a Love token.
Apr 17 2020, 6:05 PM · Nodes & Physics, BF Blender

Mar 20 2020

Konstantins Visnevskis (kivig) added a comment to T74572: Adaptive sampling breaks value Shader AOV's.

In my case Adaptive Sampling adds noisy dilatated (3x3px) shading mixed into AOV (both color and value).
Expected solid white mask:

Mar 20 2020, 3:44 PM · Render & Cycles, BF Blender

Mar 10 2020

Konstantins Visnevskis (kivig) updated the task description for T74607: Pressing Alt locks Shift+ hotkeys.
Mar 10 2020, 12:00 PM · Add-ons (Community)
Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

Hi,
./blender -t 1 linked.blend
unfortunately gives the same result.

Mar 10 2020, 11:50 AM · Data, Assets & I/O, Animation & Rigging, BF Blender
Konstantins Visnevskis (kivig) added a comment to T74607: Pressing Alt locks Shift+ hotkeys.

Hiding Status Bar doesn't change anything, although there's no hint to see anymore.

Mar 10 2020, 7:55 AM · Add-ons (Community)
Konstantins Visnevskis (kivig) updated the task description for T74607: Pressing Alt locks Shift+ hotkeys.
Mar 10 2020, 7:53 AM · Add-ons (Community)
Konstantins Visnevskis (kivig) created T74607: Pressing Alt locks Shift+ hotkeys.
Mar 10 2020, 7:48 AM · Add-ons (Community)

Mar 3 2020

Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

@Sybren A. Stüvel (sybren) Yeah, doing what you do in the recording produces what @Philipp Oeser (lichtwerk) shows with rBfe7c4fb4a2d5 for me. (Also did Load Factory preferences to be sure)

Mar 3 2020, 12:09 PM · Data, Assets & I/O, Animation & Rigging, BF Blender

Mar 2 2020

Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

Did a test with builder.blender.org - blender-2.83-7b8db971d42f-linux64.tar.xz.
Ok, so:

  • I download all three files in a single folder,
  • Opened "linked.blend"
  • Entered pose mode on right armature. Scaling the bone works as expected (the box scales along).
  • Entered pose mode on the left armature. Scaling the bone immediately offsets the box that should follow along in-place.
  • Exiting pose mode and moving the armature moves the box back where it should be.
Mar 2 2020, 10:31 PM · Data, Assets & I/O, Animation & Rigging, BF Blender

Feb 24 2020

Konstantins Visnevskis (kivig) added a comment to T53245: Animated particle emitter refuses transforms within simulation range.

2.8x decided that viewport visibility is off, for some reason. The behavior is almost the same (object doesn't get transform display now).

Feb 24 2020, 12:26 PM · Animation & Rigging, Nodes & Physics, BF Blender

Feb 3 2020

Konstantins Visnevskis (kivig) added a comment to T73516: Evaluated_depsgraph_get() freeze when curve deform present.

Thanks, will try to test, but: https://developer.blender.org/T73563

Feb 3 2020, 2:07 PM · BF Blender
Konstantins Visnevskis (kivig) created T73563: closest_point_on_mesh() freezes Blender when called from a driver.
Feb 3 2020, 2:06 PM · Python API, Dependency Graph, BF Blender

Jan 30 2020

Konstantins Visnevskis (kivig) created T73516: Evaluated_depsgraph_get() freeze when curve deform present.
Jan 30 2020, 10:06 PM · BF Blender

Jan 23 2020

Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Thanks for the reply.

Jan 23 2020, 6:57 PM · VFX & Video, Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

What's the point of not fixing this given the solution is found? Doesn't FFmpeg API allow flags like command line version?
Thousands of people render ffmpegs every day not suspecting the colors get screwed, and those that do probably think (as I did before), that ffmpeg is just not good for anything and have to reseort to external converters.

Jan 23 2020, 6:09 PM · VFX & Video, Images & Movies, BF Blender

Jan 21 2020

Konstantins Visnevskis (kivig) added a comment to T48462: Continuous grab occasionally produces double overflow.

I am able to reproduce it in Blender 2.79, although way less often (about 1 of 100 region border transitions) than it was on win8.1.
In Blender 2.82, I can't say it doesn't happen definitively, but if it does it's negligible under tested conditions. Time will tell.

Jan 21 2020, 5:51 PM · Tracker Curfew, Platform: Windows, BF Blender
Konstantins Visnevskis (kivig) added a comment to T48462: Continuous grab occasionally produces double overflow.

The OS on the machine was changed from Win8.1 to Win7, so I can't tell for sure, but in about 10 minutes of testing with 2.82, it seems I had this happen only once (if at all). So if no one else can recreate this, it probably should be closed for now.

Jan 21 2020, 4:57 PM · Tracker Curfew, Platform: Windows, BF Blender
Konstantins Visnevskis (kivig) awarded rB1ee253c014c3: Fix T68677: Graph Editor zoom to selected ignores scrollbar occlusion a Love token.
Jan 21 2020, 4:42 PM

Jan 8 2020

Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

After a bit of shifting around - a probable workaround seems to be to link with unchecked "Instance Collections"
(then select rig in Outliner to make proxy, as it's usually hidden to avoid doubling).
That way, although a bit messy, everything seems to work, so there's probably some conflict with parenting when instancing.

Jan 8 2020, 3:51 PM · Data, Assets & I/O, Animation & Rigging, BF Blender
Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

Hi, the mismatch is still there.
Here's the file linking the files above as per description:


Edit3: Enter pose mode and move bone on the left object. The geometry doesn't match motion scale, which doesn't happen on the right object.

Jan 8 2020, 2:26 PM · Data, Assets & I/O, Animation & Rigging, BF Blender

Dec 27 2019

Konstantins Visnevskis (kivig) added a comment to T72726: Clear parent inverse doesn't appear in Search Menu.

Having them as separate buttons in the menu is what confused me.
It might be good to for things like this to appear in search for the same reason they are made as separate buttons, but it's not a bug then.

Dec 27 2019, 8:22 PM · BF Blender
Konstantins Visnevskis (kivig) created T72726: Clear parent inverse doesn't appear in Search Menu.
Dec 27 2019, 1:06 PM · BF Blender

Dec 9 2019

Konstantins Visnevskis (kivig) added a comment to T72201: Simple deform on curve treats vertex handles as vertices..

Although none springs to mind - sure - affecting handles as if they are their own origin points might be a desirable feature in some situation,
Ignoring whether they're set to be aligned is the catch.

Dec 9 2019, 4:31 PM · BF Blender

Dec 5 2019

Konstantins Visnevskis (kivig) created T72201: Simple deform on curve treats vertex handles as vertices..
Dec 5 2019, 4:09 PM · BF Blender
Konstantins Visnevskis (kivig) renamed T72197: Effect of Collection order on Linking with scaled proxy armature from Linking collection order to Effect of Collection order on Linking.
Dec 5 2019, 2:07 PM · Data, Assets & I/O, Animation & Rigging, BF Blender
Konstantins Visnevskis (kivig) updated the task description for T72197: Effect of Collection order on Linking with scaled proxy armature.
Dec 5 2019, 1:37 PM · Data, Assets & I/O, Animation & Rigging, BF Blender
Konstantins Visnevskis (kivig) added a comment to T72197: Effect of Collection order on Linking with scaled proxy armature.

Tested in 2.81 with the same result.

Dec 5 2019, 1:29 PM · Data, Assets & I/O, Animation & Rigging, BF Blender
Konstantins Visnevskis (kivig) created T72197: Effect of Collection order on Linking with scaled proxy armature.
Dec 5 2019, 1:26 PM · Data, Assets & I/O, Animation & Rigging, BF Blender

Nov 20 2019

Konstantins Visnevskis (kivig) added a comment to T71697: Pose Bone body becomes not selectable when negative scale.

Sorry, thanks.

Nov 20 2019, 1:48 PM · EEVEE & Viewport, Animation & Rigging, BF Blender
Konstantins Visnevskis (kivig) created T71697: Pose Bone body becomes not selectable when negative scale.
Nov 20 2019, 10:14 AM · EEVEE & Viewport, Animation & Rigging, BF Blender

Oct 9 2019

Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

This still occurs in official 2.8 - rendering test ffmpeg produces color shifted image, compared to source png.

Oct 9 2019, 4:43 PM · VFX & Video, Images & Movies, BF Blender

Aug 27 2019

Konstantins Visnevskis (kivig) added a comment to T69176: Outliner->BlenderFile->Delete not working on some objects.

I'll try to replicate it, but afaik the 'Delete' command was added in 'Blender File' view for cases like this - to force-remove the data if something goes wrong and it is considered used by something.

Aug 27 2019, 5:08 PM · Data, Assets & I/O, BF Blender
Konstantins Visnevskis (kivig) added a comment to T69189: 'Make Links -> Modifiers' ignores Hooks.

Thank you. That indeed worked.

Aug 27 2019, 10:37 AM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T69189: 'Make Links -> Modifiers' ignores Hooks.

Thanks, I'll probably find a work-around, but just to give an example - in my case there are 160 objects with linked data. Although it's probably possible to do some check on whether the data is compatible, I actually wasn't expecting that due to potential nuances. But what also wasn't expected is skipping the modifier alltogether, as it could skip just the hidden vertex binding list, still removing the majority of clicking work.

Aug 27 2019, 10:11 AM · BF Blender

Aug 26 2019

Konstantins Visnevskis (kivig) created T69189: 'Make Links -> Modifiers' ignores Hooks.
Aug 26 2019, 10:37 PM · BF Blender
Konstantins Visnevskis (kivig) created T69176: Outliner->BlenderFile->Delete not working on some objects.
Aug 26 2019, 4:52 PM · Data, Assets & I/O, BF Blender

Aug 20 2019

Konstantins Visnevskis (kivig) added a comment to T68825: In Bone Edit mode control+tab offers an unnecessary choice.

I mean - If the explanation behind is that ctrl+tab should always call a mode choice menu, then there is an inconsistency that in object mode, ctrl+tab leads directly to Pose mode instead. If not - why is it there for Bone edit mode? It's not like switching to Pose from Object mode is somehow less needed that from Edit mode.
Sorry for awkward explanation.

Aug 20 2019, 1:48 PM · User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T68825: In Bone Edit mode control+tab offers an unnecessary choice.

Wait.. I'm not sure I explained myself right - the complaint is that there is a new unnecessary menu added that does nothing but slows the user and is inconsistent compared to the other mode.
Meaning - From Pose mode - pressing Edit hotkey (tab) goes directly to that mode, but from Edit mode, Pose hotkey (ctrl+tab) does something else - calls a menu.

Aug 20 2019, 1:29 PM · User Interface, BF Blender

Aug 19 2019

Konstantins Visnevskis (kivig) created T68825: In Bone Edit mode control+tab offers an unnecessary choice.
Aug 19 2019, 2:10 PM · User Interface, BF Blender

Aug 15 2019

Konstantins Visnevskis (kivig) added a comment to T68677: Graph editor zoom to selected ignores scrollbar occlusion.

Also - this is even less of a bug, but graph editor frame strip eats away from it's viewport when making graph editor region full screen and back. Possibly it should be excluded from viewport height together with scrollbar, although strip's bg_color could just be more transparent by default, as what's behind it is actually still clickable, despite being hardly visible.

Aug 15 2019, 4:58 PM · Animation & Rigging, User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T68677: Graph editor zoom to selected ignores scrollbar occlusion.

Regarding being a bug or not - you can't select a node after running the function that is supposed to make it available for selection (visible), so...

Aug 15 2019, 4:24 PM · Animation & Rigging, User Interface, BF Blender
Konstantins Visnevskis (kivig) added a comment to T68676: Proportional scale view updates on Y, Z.

Sorry - I'm not using 3D machine for internet, so it's not really easier, but I'll try to if the time allows next time.
Anyway - if it's already fixed probably should probably be closed. Thanks!

Aug 15 2019, 9:51 AM · BF Blender
Konstantins Visnevskis (kivig) created T68677: Graph editor zoom to selected ignores scrollbar occlusion.
Aug 15 2019, 8:49 AM · Animation & Rigging, User Interface, BF Blender
Konstantins Visnevskis (kivig) created T68676: Proportional scale view updates on Y, Z.
Aug 15 2019, 6:51 AM · BF Blender

Apr 16 2019

Konstantins Visnevskis (kivig) awarded rB51c8a6f491d3: Fix T37500: implement Bendy bone segment deformation interpolation. a Like token.
Apr 16 2019, 3:46 PM
Konstantins Visnevskis (kivig) awarded rBd220a87b47e3: Fix T63283: Second subdivision modifier does not ignore crease a Like token.
Apr 16 2019, 3:45 PM

Apr 15 2019

Konstantins Visnevskis (kivig) awarded rBM4619: Document Local With Parent in a way that actually makes sense. a Like token.
Apr 15 2019, 12:14 AM

Feb 26 2019

Konstantins Visnevskis (kivig) renamed T61981: Floor (World->Loc.w.par.) Bone Constraint transforms bone axes? from Floor (World->Loc.w.par.) constraint transforms bone axes? to Floor (World->Loc.w.par.) Bone Constraint transforms bone axes?.
Feb 26 2019, 4:44 PM · BF Blender
Konstantins Visnevskis (kivig) created T61981: Floor (World->Loc.w.par.) Bone Constraint transforms bone axes?.
Feb 26 2019, 4:44 PM · BF Blender

Feb 2 2019

Konstantins Visnevskis (kivig) added a comment to T61056: Color transform in VSE accumulates. Sequencer color profile has no effect?.

@Troy Sobotka (sobotka) Could you elaborate a little or maybe refer to some resource on why it's not feasible to apply view transform to current scene input strip/node separately and then pass it into VSE/compositor, that'd have it's own view transform ("None" for example), to be able to combine with existing non-hdr material?

Feb 2 2019, 10:53 AM · Video Sequencer, BF Blender

Jan 31 2019

Konstantins Visnevskis (kivig) added a comment to T61055: Crash on windows when entering edit mode in Rendered viewport shading.

With latest build I can't reproduce it too.
Assuming there is no reason to believe the release will behave somewhat differently, I should've checked that first before posting, sorry.

Jan 31 2019, 4:39 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T61056: Color transform in VSE accumulates. Sequencer color profile has no effect?.

Ok, not a bug then.
As for design - then how about having separate View Transform profiles for 3D render result and for compositing result, so that a scene can be rendered giving output with Filmic transform, and combined with material that already has that transform (especially LDR video footage, which doesn't exist without "Filmic")?
Or - bit less convenient, but probably more flexible and simpler - having an option to apply inverse transform to input strips/nodes, so that when View Transform is applied it hits only the result of 3D render.

Jan 31 2019, 3:58 PM · Video Sequencer, BF Blender
Konstantins Visnevskis (kivig) added a comment to T61055: Crash on windows when entering edit mode in Rendered viewport shading.

Huh - I thought "incomplete" means it's not yet worth trying to reproduce, and "Open" as being investigated.

Jan 31 2019, 1:11 PM · BF Blender
Konstantins Visnevskis (kivig) renamed T61055: Crash on windows when entering edit mode in Rendered viewport shading from Crash on windows entering edit mode in Rendered shading to Crash on windows when entering edit mode in Rendered viewport shading.
Jan 31 2019, 12:38 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T61055: Crash on windows when entering edit mode in Rendered viewport shading.

No, those are different machines, however rendering in the file is set to CPU (gtx580 isn't supported as CUDA device in 2.8).
Btw - what's incomplete about the report?

Jan 31 2019, 12:33 PM · BF Blender
Konstantins Visnevskis (kivig) created T61056: Color transform in VSE accumulates. Sequencer color profile has no effect?.
Jan 31 2019, 8:50 AM · Video Sequencer, BF Blender
Konstantins Visnevskis (kivig) created T61055: Crash on windows when entering edit mode in Rendered viewport shading.
Jan 31 2019, 8:39 AM · BF Blender

Jan 30 2019

Konstantins Visnevskis (kivig) added a comment to T61022: sRGB default view transform settings use filmic for color picker.

Sorry, I should've worded that clearer.
Color type differentiation sounds intriguing :)

Jan 30 2019, 4:11 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T61022: sRGB default view transform settings use filmic for color picker.

@Brecht Van Lommel (brecht) But:

  1. It doesn't reach 255 in sRGB display transform.
  2. There is no slider to go beyond 1.0 if setting HDR color is the point. Which it probably is not, given 1 is "absolute" reflectance, which is how majority of material color settings are used.
  3. Normal monitor isn't capable of displaying HDR. Pushing the value down is limiting the already very limited resource of color gamut.
  4. Normal monitor is not able do display sensible hdr even if color is being pushed down like this. Meaning - it gives 1, max 2 additional stops with a highly trained eye. One can't tell what color it actually is and at what luminance beyond that.
Jan 30 2019, 3:57 PM · BF Blender
Konstantins Visnevskis (kivig) updated the task description for T61022: sRGB default view transform settings use filmic for color picker.
Jan 30 2019, 3:11 PM · BF Blender
Konstantins Visnevskis (kivig) created T61022: sRGB default view transform settings use filmic for color picker.
Jan 30 2019, 3:10 PM · BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Ok, so this:
-vf scale=out_color_matrix=bt709
does the conversion for other programs to read colors identical to png.
And this:
-color_primaries 1 -color_trc 1 -colorspace 1
makes Blender recognize the converted colors properly.

Jan 30 2019, 1:18 PM · VFX & Video, Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Found it! Adding this option to ffmpeg seems to produce result with no color shifting:
-vf scale=out_color_matrix=bt709

Jan 30 2019, 1:06 PM · VFX & Video, Images & Movies, BF Blender
Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

It does happen in 2.79 on windows/linux too, however I was wrong - Converting in Handbrake (FFMpeg) directly from PNG does produce the color shift too. Converting from MOV+h264 that was created from the same PNG in AfterEffects however does not. Which suggests that there is a problem and that it is solvable, but it's unlikely to be a Blender's bug.

Jan 30 2019, 10:30 AM · VFX & Video, Images & Movies, BF Blender

Jan 29 2019

Konstantins Visnevskis (kivig) added a comment to T60947: FFMpeg color offset.

Tried rendering 3D scene, not VSE.

Jan 29 2019, 11:29 PM · VFX & Video, Images & Movies, BF Blender