- User Since
- Nov 14 2018, 11:07 AM (96 w, 2 d)
Jul 2 2020
Mar 13 2020
Feb 18 2020
Jul 29 2019
Apologies for the late reply. Just tested with candidate three (blender-2.80rc3-windows64) and everything works as intended.
Jun 4 2019
I am indeed talking about constraints. Apologies for the mistake. And you're right, a proxy needs to be created for the armature. I will make the edits.
Jun 2 2019
May 7 2019
Tested with .mp4, .mkv, and .mov. It worked with all of them. Sorry for the inconvenience.
May 5 2019
Mar 15 2019
@Jacques Lucke (JacquesLucke) In the file provided in T62364: 2.8 | Keyframes on BBones cause crash I used segmentation animation in the foreArm and upperArm to go from a bendy effect to an angular one. I acknowledge that that's not a standardized way of rigging bendy joints. However, the ability to key the segments would imply that a user should be able to use it in such a case.
Mar 8 2019
Mar 5 2019
Image showcasing the problem in the attached blend file: