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dan grauer (kromar)
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User Since
Jan 28 2010, 4:59 PM (468 w, 5 d)

Recent Activity

Tue, Jan 1

dan grauer (kromar) added a comment to T59854: The SHIFT key, mapped on my graphic tablet is not working in Blender 2.80.

@Toshe Andonov (ANDhitecture) its not really fixed, it just shifts the functionality from one to the other, with this change we lose the shift+numpad functionality which is not good. Im will try to do a proper fix so both is working but it will take me some time due to my inexperience. i think this should stay open for the time since the issue has not been fixed.

Tue, Jan 1, 4:26 PM · BF Blender
dan grauer (kromar) added a comment to D4126: fix shift button for input devices (tablets).

I think i opend pandoras box of keyboard trickery:O
Im reading up on how the keyboard modifiers work and so far it looks like the keys can be identified with the raw input and the pressed state so the unknown key should not be needed. I will try to come up with something but it will take me some time.

Tue, Jan 1, 12:44 PM · BF Blender: 2.8, BF Blender

Thu, Dec 27

dan grauer (kromar) added a comment to D4126: fix shift button for input devices (tablets).

it seems that but is back, well no wonder since i basically removed the "fix" for that. thanks for pointing that out, i will see if i can find a different solution that works with both scenarios.

Thu, Dec 27, 11:34 AM · BF Blender: 2.8, BF Blender
dan grauer (kromar) updated the summary of D4126: fix shift button for input devices (tablets).
Thu, Dec 27, 10:49 AM · BF Blender: 2.8, BF Blender
dan grauer (kromar) added a comment to T59882: fix shift buttons with certain input devices (huion tablets).

@Bastien Montagne (mont29) its done i think:D

Thu, Dec 27, 10:48 AM · BF Blender
dan grauer (kromar) added a task to D4126: fix shift button for input devices (tablets): T49239: Huion Graphics Tablet.
Thu, Dec 27, 10:44 AM · BF Blender: 2.8, BF Blender
dan grauer (kromar) added a revision to T49239: Huion Graphics Tablet: D4126: fix shift button for input devices (tablets).
Thu, Dec 27, 10:44 AM · BF Blender
dan grauer (kromar) added a task to D4126: fix shift button for input devices (tablets): T59882: fix shift buttons with certain input devices (huion tablets).
Thu, Dec 27, 10:44 AM · BF Blender: 2.8, BF Blender
dan grauer (kromar) added a revision to T59882: fix shift buttons with certain input devices (huion tablets): D4126: fix shift button for input devices (tablets).
Thu, Dec 27, 10:44 AM · BF Blender
dan grauer (kromar) added a comment to T59854: The SHIFT key, mapped on my graphic tablet is not working in Blender 2.80.

i added the diff as a revision, i hope that is how this should be done? otherwise please let me know so i can do it correct in the future.

Thu, Dec 27, 10:43 AM · BF Blender
dan grauer (kromar) added a revision to T59854: The SHIFT key, mapped on my graphic tablet is not working in Blender 2.80: D4126: fix shift button for input devices (tablets).
Thu, Dec 27, 10:41 AM · BF Blender
dan grauer (kromar) added a task to D4126: fix shift button for input devices (tablets): T59854: The SHIFT key, mapped on my graphic tablet is not working in Blender 2.80.
Thu, Dec 27, 10:41 AM · BF Blender: 2.8, BF Blender
dan grauer (kromar) created D4126: fix shift button for input devices (tablets).
Thu, Dec 27, 10:41 AM · BF Blender: 2.8, BF Blender
dan grauer (kromar) updated the task description for T59882: fix shift buttons with certain input devices (huion tablets).
Thu, Dec 27, 10:36 AM · BF Blender
dan grauer (kromar) added a comment to T59882: fix shift buttons with certain input devices (huion tablets).

@Bastien Montagne (mont29) ive seen you active on some older ticket related to this so i thought you would be the correct person to assign, guess i was wrong. sorry for that.
thanks for mentioning the diff creation, its really a lot easier than the patch.

Thu, Dec 27, 10:35 AM · BF Blender
dan grauer (kromar) assigned T59882: fix shift buttons with certain input devices (huion tablets) to Bastien Montagne (mont29).
Thu, Dec 27, 8:39 AM · BF Blender
dan grauer (kromar) added a comment to T59854: The SHIFT key, mapped on my graphic tablet is not working in Blender 2.80.

i have made a fix in the code of blender, but since my knowledge is limited i might have not understood some of the magic that was done with the shift buttons.
https://developer.blender.org/T59882

Thu, Dec 27, 8:25 AM · BF Blender

Wed, Dec 26

dan grauer (kromar) created T59882: fix shift buttons with certain input devices (huion tablets).
Wed, Dec 26, 11:52 PM · BF Blender

Dec 16 2018

dan grauer (kromar) added a comment to rB9399ae1697cf: Change Grid to work as 3D Grid.

can this be brought to the 3d view grid as well? the behavior currently is really strange.

Dec 16 2018, 2:14 PM
dan grauer (kromar) created T59458: Color Management > Display Device: selection changes viewport background color .
Dec 16 2018, 1:43 PM · BF Blender
dan grauer (kromar) created T59454: [object mode] circle/ lasso select only works on object origins.
Dec 16 2018, 11:56 AM · BF Blender
dan grauer (kromar) created T59451: Header Collapse Menu not restored after restarting blender.
Dec 16 2018, 11:11 AM · BF Blender

Apr 26 2016

dan grauer (kromar) added a comment to T48276: mathutils missing to use vector in obj export.

seemed for some reason the git submodule foreach git pull --rebase origin master was only doing its job when i got a coder here to ask him what i do wrong... so ticket can be closed, thanks for support.

Apr 26 2016, 4:00 PM · Addons
dan grauer (kromar) added a comment to T48276: mathutils missing to use vector in obj export.

hmm how can it be that i only get version 2.3.0 when i pull from head? in 2.3.1 everything looks good

Apr 26 2016, 2:43 PM · Addons
dan grauer (kromar) added a comment to T48276: mathutils missing to use vector in obj export.

hm strange, im using 2.77 2016-04-22 and obj version 2.3.0

Apr 26 2016, 2:25 PM · Addons
dan grauer (kromar) created T48276: mathutils missing to use vector in obj export.
Apr 26 2016, 11:47 AM · Addons

Sep 10 2015

dan grauer (kromar) added a comment to T45788: baked texture not updating in viewport after using undo.

is there some timeline when these issues will get worked on? or maybe something we could contribute to get this fixed?

Sep 10 2015, 11:24 AM · BF Blender

Aug 20 2015

dan grauer (kromar) added a comment to T45858: metric units not persistent.

expected behavior from who's perspective? a coder or a user? from "my" user perspective this can be defined as a bug since the expectation is that everything is either shown in the same range.

Aug 20 2015, 5:06 PM · BF Blender
dan grauer (kromar) created T45858: metric units not persistent.
Aug 20 2015, 4:08 PM · BF Blender
dan grauer (kromar) added a comment to T45514: uvmap causes crash when entering texture paint mode.

thanks a lot for adding the functionality! i also dont think this will happen with recent files and probably not possible to reproduce this without messing with very old blender versions.

Aug 20 2015, 9:43 AM · BF Blender

Aug 13 2015

dan grauer (kromar) created T45788: baked texture not updating in viewport after using undo.
Aug 13 2015, 5:01 PM · BF Blender

Jul 31 2015

dan grauer (kromar) added a comment to T45514: uvmap causes crash when entering texture paint mode.
Jul 31 2015, 3:15 PM · BF Blender

Jul 28 2015

dan grauer (kromar) added a comment to T45514: uvmap causes crash when entering texture paint mode.

i think it was manually, i cant remember ever using a script for stencils.

Jul 28 2015, 10:56 AM · BF Blender
dan grauer (kromar) added a comment to T45514: uvmap causes crash when entering texture paint mode.

so i looked into the scene to see how this came to be, and it has a long history. Models in the scene have been made in the age of 2.49 and were at some point ported to 2.5+, there was a lot of stuff like multiple uvmaps, drivers, and deformation setups with lattices and such that have been removed over the years and also stencil layers.
my best guess is that we manually assigned a uvmap to a stencil layer which later got removed and somehow created this special case.

Jul 28 2015, 9:31 AM · BF Blender

Jul 27 2015

dan grauer (kromar) renamed T45514: uvmap causes crash when entering texture paint mode from uvmaap causes crash when entering texture paint mode to uvmap causes crash when entering texture paint mode.
Jul 27 2015, 10:29 AM · BF Blender
dan grauer (kromar) updated subscribers of T45514: uvmap causes crash when entering texture paint mode.

@antony kaua (antony): i will see if i can figure out what happened there
@perfection cat: it is the same blend file, i just stripped it down because i can not upload the full scene. but since it also happens when the modifiers are removed i dont think they are relevant to the problem.

Jul 27 2015, 10:28 AM · BF Blender

Jul 23 2015

dan grauer (kromar) added a comment to T45526: voxel data (.raw) not displayed because of startup.blend.

this can probably be closed since it was "user error" the frame was set to 0 where its assumed that its a image sequence or something like that setting the frame to 1 or enabling "still frame" and setting still frame to 1 solves this problem.

Jul 23 2015, 9:20 AM · BF Blender

Jul 22 2015

dan grauer (kromar) created T45526: voxel data (.raw) not displayed because of startup.blend.
Jul 22 2015, 4:58 PM · BF Blender

Jul 21 2015

dan grauer (kromar) created T45514: uvmap causes crash when entering texture paint mode.
Jul 21 2015, 4:39 PM · BF Blender

Jun 29 2015

dan grauer (kromar) committed rBAC64a6b42d38eb: - removed change-log from addon - code clean-up and formatting (authored by dan grauer (kromar)).
- removed change-log from addon - code clean-up and formatting
Jun 29 2015, 2:06 PM

May 3 2015

dan grauer (kromar) updated the task description for T44545: Blender crashes when rendering (with render_auto_save.py addon).
May 3 2015, 12:21 PM · BF Blender

Apr 29 2015

dan grauer (kromar) created T44545: Blender crashes when rendering (with render_auto_save.py addon).
Apr 29 2015, 1:10 PM · BF Blender
dan grauer (kromar) added a comment to T44404: freestyle crashes blender.

@Sergey Sharybin (sergey), can you tell me what i need to do to get the backtrace from IDE?
and yes if i disable the austosave then i can not get it to crash (at least in the ~30-40 times i tried)

Apr 29 2015, 10:04 AM · BF Blender

Apr 28 2015

dan grauer (kromar) added a comment to T44404: freestyle crashes blender.

was this fix done in a branch? i still get the crash with the latest build but now the crashlog contains no more information except this

Apr 28 2015, 10:45 PM · BF Blender

Apr 16 2015

dan grauer (kromar) created T44414: clean weight selects previous VG.
Apr 16 2015, 4:23 PM · BF Blender

Apr 15 2015

dan grauer (kromar) added a comment to T44392: Freestyle SVG exporter.

i added an other bug report because of thee crash T44404 it seems this is caused by the freestyle addon.

Apr 15 2015, 8:26 PM · Freestyle, Addons
dan grauer (kromar) created T44404: freestyle crashes blender.
Apr 15 2015, 8:25 PM · BF Blender

Apr 14 2015

dan grauer (kromar) added a comment to T44392: Freestyle SVG exporter.

yes it only prints the error. i added a crash when rendering a animation which only seems to happen if the frame step is set to 1. but not sure its related to the addon or if its caused by something else.

Apr 14 2015, 10:12 PM · Freestyle, Addons
dan grauer (kromar) updated the task description for T44392: Freestyle SVG exporter.
Apr 14 2015, 10:10 PM · Freestyle, Addons
dan grauer (kromar) updated the task description for T44392: Freestyle SVG exporter.
Apr 14 2015, 9:58 PM · Freestyle, Addons
dan grauer (kromar) created T44392: Freestyle SVG exporter.
Apr 14 2015, 8:30 PM · Freestyle, Addons

Apr 9 2015

dan grauer (kromar) created T44326: blender crashes.
Apr 9 2015, 5:06 PM · BF Blender

Feb 20 2015

dan grauer (kromar) added a comment to T43709: Texture paint bleeding artifacts.

i tested in the daily build (win64_cmake_vc2013.zip 104M Fri Feb 20 04:12:42 2015) and the extreem artifacts are gone, but there are still problems with the bleeding

Feb 20 2015, 10:52 AM · BF Blender

Feb 17 2015

dan grauer (kromar) created T43709: Texture paint bleeding artifacts.
Feb 17 2015, 4:55 PM · BF Blender

Oct 8 2014

dan grauer (kromar) added a comment to T41793: particle presets.

we share the same location of the scripts folder over the network for multiple users and there is where the presets become very powerful. as soon as someone creates a preset everybody on the network has it available in his blender, without the need to update a file or link it from a blend file.
correct me if im wrong but i dont think this is possible with a ID datablock

Oct 8 2014, 4:20 PM · User Interface, BF Blender

Sep 23 2014

dan grauer (kromar) updated the task description for T41923: uv map resets when joining objects.
Sep 23 2014, 3:47 PM · BF Blender
dan grauer (kromar) created T41923: uv map resets when joining objects.
Sep 23 2014, 3:37 PM · BF Blender

Sep 11 2014

dan grauer (kromar) created T41793: particle presets.
Sep 11 2014, 9:28 PM · User Interface, BF Blender
dan grauer (kromar) updated the task description for T41791: real OpenGl Phong shading.
Sep 11 2014, 9:11 PM · OpenGL / Gfx, BF Blender
dan grauer (kromar) created T41791: real OpenGl Phong shading.
Sep 11 2014, 9:09 PM · OpenGL / Gfx, BF Blender
dan grauer (kromar) updated subscribers of T34583: Add rotate/flip background image.
Sep 11 2014, 8:52 PM · BF Blender, User Interface

Jun 4 2014

dan grauer (kromar) added a comment to T39949: Linking path problem.

we are working on it but its hard to tell what is reproducable on your machines when the issue can be reproduced every time on the file we provide but you tell us you can not reproduce it....

Jun 4 2014, 10:20 AM · BF Blender
dan grauer (kromar) updated subscribers of T29906: Rotate Background Images.
Jun 4 2014, 8:29 AM · BF Blender, User Interface
dan grauer (kromar) added a comment to T39949: Linking path problem.

i did some further testing and the problem happens when i link an object in with a relative path. with absolute path it works fine but as soon as the path is relative i get these funky paths.

Jun 4 2014, 7:15 AM · BF Blender

May 20 2014

dan grauer (kromar) added a comment to T39460: Mark seams display problem.

tried on a different machine with a quadro 2000 and driver 335.23 (also a windows 64 bit system) and have the same problem.
tested an other system with a nvidia 660ti and 332.21 driver (also windows) and there it does not happen. so it looks like this is a quadro driver issue:O

May 20 2014, 2:47 PM · BF Blender, OpenGL / Gfx
dan grauer (kromar) added a comment to T39949: Linking path problem.

i understand and i will see if i can allocate some more time or give time to my intern to try and reproduce this somehow.

May 20 2014, 2:28 PM · BF Blender
dan grauer (kromar) added a comment to T39460: Mark seams display problem.

my coworker has the same issue on his system, he also uses a quadro k4000 with the 335.23 driver. im using 332.88 at the moment an also have it.
Edit: upgraded to driver version 335.23 and still have it.

May 20 2014, 9:02 AM · BF Blender, OpenGL / Gfx
dan grauer (kromar) added a comment to T39949: Linking path problem.

im pretty sure i did not move any files around because im fully aware that this messes up the relative paths. i will have a look today if maybe a coworker did something which could cause such an issue but i was the only one working on these projects so its unlikely...
i replaced a drive recently but the drive letter and the location of the files is the same again so i dont see how this would break the relative paths.

May 20 2014, 8:32 AM · BF Blender

May 19 2014

dan grauer (kromar) added a comment to T39949: Linking path problem.

i dont know how blender refers to such a path, thats why im creating this report.
my savings are exactly in the same file structure as in the files i attached.
if you make such a claim, maybe you can explain to me how i would save a file with a so called "broken" path. because i dont know how to save a file with a path i can not define and doesnt even exist...

May 19 2014, 5:50 PM · BF Blender

May 9 2014

dan grauer (kromar) reopened T39949: Linking path problem as "Open".
May 9 2014, 2:59 PM · BF Blender

May 8 2014

dan grauer (kromar) added a comment to T39949: Linking path problem.

finally got time to take the scenes apart so i can submit them here. you will find 2 blend files in the packed file with the same folder structure that i use.

May 8 2014, 8:44 AM · BF Blender

Apr 29 2014

dan grauer (kromar) raised the priority of T39949: Linking path problem from to Needs Triage.
Apr 29 2014, 10:57 AM · BF Blender

Apr 17 2014

dan grauer (kromar) added a comment to T39770: circle select only on object origin.

hm doesnt make any sense that its intentional different from the other tools. maybe you reconsider youre quick decision because i dont think anyone would expect/want it to work like this.

Apr 17 2014, 9:58 AM · BF Blender
dan grauer (kromar) raised the priority of T39770: circle select only on object origin from to Needs Triage.
Apr 17 2014, 8:51 AM · BF Blender
dan grauer (kromar) added a comment to T35379: runtime error R6034 on start.

finally got some time to track down this issue and it was caused by a
import uuid https://docs.python.org/3.3/library/uuid.html seems to be a legit python module so no idea why this happens.

Apr 17 2014, 8:30 AM · BF Blender

Mar 28 2014

dan grauer (kromar) added a comment to T39464: default file_format switches to auto_save_format.

oh sorry, the addon link took me directly here so i assumed it was the right place

Mar 28 2014, 10:14 AM · Addons

Mar 27 2014

dan grauer (kromar) added a comment to T36634: selection modifier keys different than in OS.

maybe this can be reconsidered as design change and opened again?

Mar 27 2014, 5:54 PM · BF Blender, User Interface
dan grauer (kromar) changed Type from Bug to Design on T36634: selection modifier keys different than in OS.
Mar 27 2014, 5:53 PM · BF Blender, User Interface
dan grauer (kromar) raised the priority of T39464: default file_format switches to auto_save_format from to Needs Triage.
Mar 27 2014, 5:40 PM · Addons
dan grauer (kromar) added a comment to T35379: runtime error R6034 on start.

i just wanted to let you know that we tracked down the issue and it seems it is caused by a in-house addon. i will continue to investigate and report back if i know why the addon causes this.

Mar 27 2014, 4:17 PM · BF Blender
dan grauer (kromar) raised the priority of T39460: Mark seams display problem from to Needs Triage.
Mar 27 2014, 3:04 PM · BF Blender, OpenGL / Gfx

Jan 27 2014

dan grauer (kromar) added a comment to T37568: Add Tabs to 3D View Edit Mode.

i would like to see some better solutions for the operator shelf, i think it causes a lot of scrolling because it shares the space with the tool shelf.

Jan 27 2014, 9:33 AM · Blender 2.70, User Interface

Dec 19 2013

dan grauer (kromar) added a comment to T37718: texture compression missing.

ok i confirm that it is working now, for some reason my build was not updated:/ thanks for fixing this problem

Dec 19 2013, 5:38 PM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

hm strange, seems im not fully understanding how to update git yet, will let you know once i figured it out and can test the latest version

Dec 19 2013, 4:07 PM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

im sorry but i still get the same problem with Hash: 6f4515b

Dec 19 2013, 12:56 PM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.
  1. go into uv editor
  2. create a new image
  3. save image as tiff
  4. then save image again with "save image"
Dec 19 2013, 11:36 AM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

no its not, thats a new one which i just created in blender, then saved as tiff and then directly used save image again which resulted in this disguised png

Dec 19 2013, 11:05 AM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

there you go

Dec 19 2013, 10:51 AM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

oh and when i want to "save image" with step 4 it seems you just built in a error message so it doesnt work and one is forced to use the "save image as" option instead...

Dec 19 2013, 10:49 AM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

well photoshop gives the same error message as before so i assume its still a png in disguise. and if i change the file name to png it loads without problems.

Dec 19 2013, 10:46 AM · BF Blender

Dec 18 2013

dan grauer (kromar) added a comment to T37718: texture compression missing.

well i just saved directly again whithout switching to generate first, but i guess that shouldnt change the format either.

Dec 18 2013, 8:39 PM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

i just built the latest version (Hash: 6f4515b) and the issue is not resolved. direct save still saves as default png with the old extension in this case .tif.

Dec 18 2013, 11:25 AM · BF Blender

Dec 16 2013

dan grauer (kromar) added a comment to T37803: normal map artifacts.

for 1) here is a blend file for the first problem, just bake from highres to lowres with uv - islands that are diagonal in the uv space.

Dec 16 2013, 3:13 PM · BF Blender

Dec 13 2013

dan grauer (kromar) raised the priority of T37804: viewport performance drop (Region Overlap) from to Needs Triage.
Dec 13 2013, 11:01 AM · BF Blender
dan grauer (kromar) raised the priority of T37803: normal map artifacts from to Needs Triage.
Dec 13 2013, 10:42 AM · BF Blender
dan grauer (kromar) added a comment to T37718: texture compression missing.

yeah it seems that whenever the direct save is used the image gets saved with the default settings (png, rgba 8bit)

Dec 13 2013, 10:19 AM · BF Blender

Dec 6 2013

dan grauer (kromar) raised the priority of T37718: texture compression missing from to Needs Triage.
Dec 6 2013, 5:29 PM · BF Blender