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Matjaž Lamut (lamoot)
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User Since
Jun 4 2006, 4:25 PM (680 w, 4 d)

Recent Activity

May 14 2019

Matjaž Lamut (lamoot) added a comment to D4855: UI: Panel Hiding Arrow Change.

On the last example, there indeed isn't that big of a difference between the existing and the small new handle. Having one small line makes it pop out even less compared to the arrow. The line aligns with the interface elements and borders, while the arrow breaks that visual order.

May 14 2019, 8:18 PM · User Interface

May 8 2019

Matjaž Lamut (lamoot) awarded D4683: Support user icon sheets in PNG format a Love token.
May 8 2019, 11:01 PM

Apr 5 2019

Matjaž Lamut (lamoot) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

As far as my preference, I'd go for values next to the scroll bars. It's close to the list of fcurves, which makes it's easier to glance at rather than at the other end of the editor.

Apr 5 2019, 8:03 PM · BF Blender, User Interface

Apr 3 2019

Matjaž Lamut (lamoot) added a comment to T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task).

@William Reynish (billreynish) the design for the marker area is nice and appealing. One thing though, in the graph editor, there are two of these numbered sliders (horizontal and vertical). Would the design of the vertical slider change as well, to fit the overall style?

Apr 3 2019, 9:06 PM · BF Blender, User Interface

Feb 16 2019

Matjaž Lamut (lamoot) added a comment to T57895: Add Keying Set and New Keyframes options to the Timeline Sidebar .

I agree with adding these items into the header. Putting them into the sidebar to keep the timeline clean, would make for a less clean workflow.

Feb 16 2019, 10:40 AM · User Interface, BF Blender: 2.8
Matjaž Lamut (lamoot) awarded T61480: Add rename popup in the 3D View to replace the old Item panel a Like token.
Feb 16 2019, 10:25 AM · User Interface, BF Blender: 2.8
Matjaž Lamut (lamoot) added a comment to T61480: Add rename popup in the 3D View to replace the old Item panel.

Operating systems use F2 to enter rename mode on files and folders. Using this key would add to consistency, but means the File Context Menu would need to be mapped to something else.

Feb 16 2019, 10:25 AM · User Interface, BF Blender: 2.8

Sep 23 2018

Matjaž Lamut (lamoot) added a comment to T56881: Blender 2.8: More Pie Menus.

Right, clearly they should not be limited to the 3D View.
Note that Blender doesn't use pie menus for pivot point by default. That's partly what this document is proposing. Probably you are using an addon.

Sep 23 2018, 7:10 PM · User Interface, BF Blender: 2.8
Matjaž Lamut (lamoot) added a comment to T56881: Blender 2.8: More Pie Menus.

I love using pie menus, exactly for the reason where multiple options are available under a single key. It's very fast and avoids tiresome finger acrobatics on the keyboard. Great to hear they are becoming a default.

Sep 23 2018, 6:44 PM · User Interface, BF Blender: 2.8

Sep 22 2018

Matjaž Lamut (lamoot) added a comment to T56648: Blender 2.8: Naming Conventions.

Blender's Shape Keys sounds like another item fit for change. Here's how other software names them:

Sep 22 2018, 1:28 PM · User Interface, BF Blender: 2.8

May 4 2017

Matjaž Lamut (lamoot) added a comment to T51291: Replace placeholder "Force" and "Group Instance" icons in Add menu with custom icons.

Alt 3 for me. It's the most immediatelly recognizable and different enough from other icons in the Add menu.

May 4 2017, 11:51 AM · BF Blender: Next, User Interface, BF Blender

Mar 26 2017

Matjaž Lamut (lamoot) added a comment to T50845: Top Bar Design.

Add and remove buttons in the menu look good, but I'd ask about those extra buttons for fake user and the number of users of the datablock. What will happen with F and 5 button on the attached screenshot? Are they even relevant with the upcoming changes to how datablocks are managed in Blender?

Mar 26 2017, 1:40 PM · User Interface, BF Blender: 2.8

Apr 22 2016

Matjaž Lamut (lamoot) added a comment to D1787: Collada Exporter from godot (review).

According to this document, OpenCollada implementation will be removed for 2.8 and replaced with a python solution.
https://docs.google.com/spreadsheets/d/1NjuEd3Dw7chJ9OyViyJn3MWQPcc6-zQM4yGFxuVFEfo/edit#gid=0

Apr 22 2016, 11:02 AM · Collada

Mar 24 2016

Matjaž Lamut (lamoot) added a comment to T47435: Deformation Axis option for simple deform modifier.

Great to hear that, thanks :)

Mar 24 2016, 2:23 PM · Quick Hacks

Mar 23 2016

Matjaž Lamut (lamoot) added a comment to T47435: Deformation Axis option for simple deform modifier.

About a year ago someone posted proposed improvements for the simple deform modifier and they look awesome.
https://www.youtube.com/watch?v=dOpJRUI_czo

Mar 23 2016, 9:53 AM · Quick Hacks

Feb 29 2016

Matjaž Lamut (lamoot) added a comment to T47633: Pink.

Could you check whether your texture is missing? Blender displays missing textures as pink, so it's likely not a bug.

Feb 29 2016, 6:51 PM · BF Blender

Feb 17 2016

Matjaž Lamut (lamoot) added a comment to T47400: FBX test suite .

I tested the shapekeys.blend file again and with "apply modifier" disabled, the shapekeys show up in Unity 5.3.1f1. They were a bit weird though, it appeared as if three vertices moved with Key 2, rather than two vertices that move in Blender.

Feb 17 2016, 7:45 PM · Import/Export, Addons

Feb 14 2016

Matjaž Lamut (lamoot) added a comment to T47400: FBX test suite .

Hello, I tested the provided files, exporting from Blender 2.76 to Unity 5.3.1f1. I used the default export settings.

Feb 14 2016, 2:16 PM · Import/Export, Addons

Feb 13 2016

Matjaž Lamut (lamoot) added a comment to D1787: Collada Exporter from godot (review).

Hello, I'm an animator and rigger using Blender to make animations for games. I use predominantly .fbx to get models from Blender to Unity, but would be happy to have an alternative, open format to use.

Feb 13 2016, 2:45 PM · Collada

Nov 30 2015

Matjaž Lamut (lamoot) added a comment to T46853: Reorganize 3D View Menus: View, Add and Object Menu.

I tested it and find it an overall improvement over the existing menus (to the point I'm keeping it from now on :) It's indeed compact and easier to navigate, especially when you're no longer greeted by a long list of options and have to scan through them to find what you're after. I also like the add menu, somehow it's easier to navigate despite only a few layout changes.

Nov 30 2015, 8:26 PM · User Interface, BF Blender

Jul 2 2015

Matjaž Lamut (lamoot) created T45271: First bone in a Spline IK chain flickers (new dependency graph).
Jul 2 2015, 2:31 PM · BF Blender

Jun 2 2015

Matjaž Lamut (lamoot) added a comment to T44925: CTRL+backspace doesn't take into account underscores _.

Ok, thanks for the explanation, I wasn't aware of the underlying intention for delimiters. It interferes in small way with my workflow, but I guess changing this would only switch the problem to another group of users, and not actually solve it.

Jun 2 2015, 2:51 PM · User Interface, BF Blender
Matjaž Lamut (lamoot) created T44925: CTRL+backspace doesn't take into account underscores _.
Jun 2 2015, 12:57 PM · User Interface, BF Blender

Apr 24 2015

Matjaž Lamut (lamoot) added a comment to T44464: Viewport mipmaps no longer toggle off.

I can confirm the issue here. In 2.74 mipmaps get enabled/disabled properly. In the latest build I tried, the option doesn't work anymore, even when saving it and restarting Blender. The problem is for both Multitexture and GLSL shading.

Apr 24 2015, 3:18 PM · BF Blender

Mar 2 2015

Matjaž Lamut (lamoot) added a comment to T43864: Yet another full widow bug.

It's already more information, but it's still unclear what is the unwanted result that occurs when following these steps. Does Blender crash, freeze, UI artifacts appear, save window doesn't open, lag?

Mar 2 2015, 10:03 PM · User Interface, BF Blender

Feb 16 2015

Matjaž Lamut (lamoot) added a comment to T43684: File Browser is unusable on Windows Machines.

I tested it on my machine and can't reproduce the problem, everything works fine and is responsive in the file browser. I used the same blender-2.73-c439d14-win64 build, also on Win 7 64, mobility radeon 5650.

Feb 16 2015, 12:49 PM · Platform: Windows, User Interface, BF Blender

Feb 15 2015

Matjaž Lamut (lamoot) added a comment to T43662: SSAO not rendering.

I cannot reproduce the problem here. I tested it with blender-2.73-c439d14-win64 from builbot, mobility radeon 5650, Win7 64.

Feb 15 2015, 3:50 PM · BF Blender

Dec 17 2014

Matjaž Lamut (lamoot) added a comment to T42917: Sun lamp shadows broken in GLSL view.

I tested with the latest build from buildbot and the issue is gone here as well. Thank you for the fix.

Dec 17 2014, 9:49 AM · BF Blender

Dec 16 2014

Matjaž Lamut (lamoot) added a comment to T42917: Sun lamp shadows broken in GLSL view.

Ok, I tested blender-2.72-7234153-linux-glibc211-x86_64 on Linux Mint 17 with default open source drivers and everything displays fine. It appears the issue is indeed with windows/driver.

Dec 16 2014, 8:23 PM · BF Blender
Matjaž Lamut (lamoot) added a comment to T42917: Sun lamp shadows broken in GLSL view.

Factory settings give the same result. I'm attaching the system_info file.

Dec 16 2014, 8:00 PM · BF Blender
Matjaž Lamut (lamoot) added a comment to T42917: Sun lamp shadows broken in GLSL view.

I'm attaching a test file and a screenshot of how it looks like on my computer. It happens with a very simple setup already, default cube, plane and a sun lamp with shadows enabled.

Dec 16 2014, 7:29 PM · BF Blender
Matjaž Lamut (lamoot) created T42917: Sun lamp shadows broken in GLSL view.
Dec 16 2014, 7:30 AM · BF Blender

Nov 18 2014

Matjaž Lamut (lamoot) added a comment to T42632: Absolute grid snapping.

I've been wishing to have this in Blender for some time now. Great work!

Nov 18 2014, 2:44 PM · User Interface, BF Blender

Oct 18 2014

Matjaž Lamut (lamoot) added a comment to T42260: blend file is huge, verts count only 7000, lag is huge.

You can manually assign a maximum of 8 UV maps to a mesh. This number goes higher if you join two meshes each with its own number of uniquely named UV maps, but to get to 2300 of them it must be a bug.

Oct 18 2014, 11:37 AM · BF Blender

Sep 24 2014

Matjaž Lamut (lamoot) added a comment to T41928: Snapping to grid bug in 2.71 .

This sounds like a misunderstanding of how increment snapping works in Blender. It doesn't snap to an overall grid, rather, it limits the transform to increments. So when scaling with snap enabled, it will scale by 1.5 and not by 1.57269 and it won't mind about the grid at all. The actual transform is constrained, not the end coordinates of an element. It works the same when translating or rotating.

Sep 24 2014, 9:02 PM · BF Blender

Sep 22 2014

Matjaž Lamut (lamoot) added a comment to T41700: Reorganizing the GUI.

Here's my small proposal. When menus are collapsed in the header, they could keep the same layout.

Sep 22 2014, 11:12 PM · User Interface

Jul 9 2014

Matjaž Lamut (lamoot) added a comment to T40981: Matcap with Clipping Border .

I can confirm here that matcap with clipping doesn't clip. It just shows all objects whole, with the matcap visible.

Jul 9 2014, 7:41 PM · Sculpting and Painting, BF Blender

Jun 23 2014

Matjaž Lamut (lamoot) added a comment to T40770: Blender 2.71 (rc2) crashes when a UV sphere is added.

I noticed that the more complex the base mesh with a skin modifier, the longer it takes. My guess is when the mesh is complex enough, Blender takes so long and is unresposive, it looks like it froze. It didn't actually ever crash here.

Jun 23 2014, 4:16 PM · BF Blender
Matjaž Lamut (lamoot) added a comment to T40770: Blender 2.71 (rc2) crashes when a UV sphere is added.

I tested this here and can confirm it with RC2 as well as official 2.70. The freeze happens only with the skin modifier. Mirror and subsurf work without problems. There are a multiple ways to reproduce the bug.

Jun 23 2014, 2:53 PM · BF Blender

Mar 21 2014

Matjaž Lamut (lamoot) raised the priority of T39323: Animation playback is interrupted when you toggle an editor window full screen. from to Needs Triage by Developer.
Mar 21 2014, 2:07 PM · Animation, BF Blender

Mar 13 2014

Matjaž Lamut (lamoot) added a comment to T38585: Rigid Body Tools collapsed by default..

In 2.70 RC2, the panel is open by default, so I guess it's been fixed and the task can be closed?

Mar 13 2014, 10:57 AM · User Interface, BF Blender

Feb 26 2014

Matjaž Lamut (lamoot) added a comment to T38662: Change modal number input to press key before activating expressions.

The shortcut doesn't work here as well. I tried using shift+0 and even if I change my keyboard layout, the = key doesn't activate expression mode. I tested this using the official 2.7 test build from blender.org on Elementary OS (Ubuntu derivative). Some users report the same problem on osx.

Feb 26 2014, 12:33 PM · User Interface, Blender 2.70

Feb 18 2014

Matjaž Lamut (lamoot) added a comment to T38662: Change modal number input to press key before activating expressions.

Forgot to ask a question. Should = be used only to activate expressions or do you think it could also be used to deactivate expression? This way it would work as a toggle.

Feb 18 2014, 2:52 PM · User Interface, Blender 2.70
Matjaž Lamut (lamoot) added a comment to T38662: Change modal number input to press key before activating expressions.

I'm in favor of using = to start expressions as input. I like it because it reminds me of spreadsheet editors, where you also start equations in fields with = symbol and it offers familiarity. I have a QWERTZ layout (rather than QWERTY) and access = symbol by pressing shit+0. Speaking for myself I'm fine with that, I've been using it since ever and am used to it.

Feb 18 2014, 2:45 PM · User Interface, Blender 2.70

Jan 28 2014

Matjaž Lamut (lamoot) added a comment to T37518: Blender Default Settings: Preferences.

If Double Sided gets disabled, would it make sense to enable backface culling in the 3d view by default then? It would avoid the weirdly lit faces without Double Sided.

Jan 28 2014, 8:58 PM · User Interface, BF Blender

Jan 16 2014

Matjaž Lamut (lamoot) added a comment to T38246: PLyczkowski's Icons.

Icons for viewport controls look good.

Jan 16 2014, 5:00 PM · BF Blender, User Interface

Jan 15 2014

Matjaž Lamut (lamoot) added a comment to T38178: Modifiers UI.

To keep things consistent, whichever UI solution is decided on for the modifiers tab, would have to be made for object and bone constraints as well. Contraints have a similar look and behaviour as modifiers, where order of evaluation is important, you can collapse the panels, toggle effect on/off etc.

Jan 15 2014, 9:34 PM · BF Blender, User Interface
Matjaž Lamut (lamoot) added a comment to T38093: Update and Create Necessary Icons.

The first subtask would need to be a list of needed icons. It's hard to take a shot at making them without an idea what icons to make in the first place.

Jan 15 2014, 9:15 PM · User Interface, BF Blender

Jan 13 2014

Matjaž Lamut (lamoot) added a comment to T38178: Modifiers UI.

The original proposal is good and it'll definitely be an improvement if implemented but I feel it only solves a small part of the problem with the modifiers UI.

Jan 13 2014, 5:53 PM · BF Blender, User Interface
Matjaž Lamut (lamoot) added a comment to T38082: Presets & ID browser. Move + and x into the menu.

I like this idea, it's a very elegant solution to the current problem.

Jan 13 2014, 5:39 PM · BF Blender, User Interface

Dec 7 2013

Matjaž Lamut (lamoot) added a comment to T37518: Blender Default Settings: Preferences.

My vote would be on Rotate Around Selection to OFF. As cheleb already said it nicely, the current selection is very rarely the point I want to rotate my view around. I tried the option a while ago and it didn't work well enough for me to keep it enabled. The selection can be off-screen, causing wild view controls. Often I rotate the view to select additional elements, in which case the current selection (which I don't want to deselect) interferes with my goal to select other things. Another situation is being in object mode and wanting to check out a specific part of the model, with the view rotating around object origin.

Dec 7 2013, 3:45 PM · User Interface, BF Blender