- User Since
- Oct 2 2011, 2:56 PM (497 w, 6 d)
Feb 23 2021
Feb 1 2021
I and a few hundreds other paid for this development and we demand this patch to get accepted.
Plus I have to be frank, artists are puzzled with the lack of enthusiast from the core devs when it comes to NPR features.
This is not a lot of code. The sooner this get accepted, the less people like me will complain about this inaction.
Jan 30 2021
Sep 6 2020
Aug 2 2020
Jul 15 2020
Apr 25 2020
Mar 29 2020
Mar 5 2020
May 6 2016
May 5 2016
Apr 4 2016
This has cause me few job losses.
Mar 18 2016
Any update on this?
The problem only occur after 2.75a
Mar 6 2016
Aug 9 2015
May 30 2015
May 26 2015
"surely we can improve BI to support maximum mipmap level or to do more AA samples"
May 22 2015
More renders of the case.
all rendered in BI
May 21 2015
Cool. At least we have some clue of the cause.
May 20 2015
confirm problem at a1e8547 (Win7 64 bit)
May 17 2015
I found a temporary fix for this on BI.
Turn ON transparency on Material & Alpha influence on texture.
(something to investigate there)
May 16 2015
May 7 2015
Mar 29 2015
Mar 23 2015
Mar 9 2015
I was painting in full screen.
I was pressing the number keys from 1 to 0, only noticed brush changed via the brush texture in Properties window.
Update: Shortcut working, but UI not updating. Errr.
Mar 1 2015
Feb 26 2015
Feb 5 2015
All the blocky grass part is caused by the same problem.
Smooth stroke cannot solve it. Start and end tapering by pen pressure are smooth out into dull ends.
I wish it can automagically give the texture a good name, but the name is all over. Sometimes the correct one in the texpaint slot, sometimes in the file name and most times the texture slot. I hate myself for noticing the UX problem after >2k textures were painted.
Blank file ready for painting.
Ahh, OK then. I have to copy-paste the names of my over 2000 textures manually. :'(
Thin strokes, can see the blocky part. Similar on larger brush.
It is still blocky even at high samples.
At sample of >10, the smoothing is causing too much lag for comfortable painting.
The line only smooth at 30 input samples with too much lag.
left to right, 10 samples (blocky), 20 samples (still blocky with noticeable lag), 30 samples (too lag, cannot paint)
Dec 29 2014
Ohh, good. IMO, that button should be disabled by default. Been confusing few of my vfx mates.
Dec 23 2014
Dec 10 2014
Mar 13 2014
I can recreate the invisible texts on Win7-x64 with GTX560ti (latest driver)
Dec 7 2013
@Bartosz Moniewski (monio) I don't advocate to use my theme's orange as default.
It is best to stay with neutral greys as @DataDay (DataDay) argued clearly.
But be extra careful with value, that is the parameter that makes or breaks a theme.
Avoid those retina burn situations, because for some people, retina burn can be a permanent visual injury.
Nov 25 2013
@Andrew Price (andrewprice), sorry for covering that part up. I was trying to show the colors in the theme editor. Since you can pick color from it and experiment.
Nov 22 2013
This is Energy Theme V12-refC (work in progress).