Jorge Bernal (lordloki)
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User Since
Jan 27 2005, 1:27 AM (638 w, 4 d)

Recent Activity

Feb 8 2017

Jorge Bernal (lordloki) abandoned D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.

Closing.
Current changes have been incorporated in UPBGE Joystick refactor (including hotpluggin and vibration not present here). They will available after future merge.
With respect to extern gamecontrollerdb.txt extern file controversy exposed here, we converted the gamecontrollerdb.txt in a char* and added it into joystick sources. This way no extern file is necessary.
Thanks for reviewing

Feb 8 2017, 12:22 PM · Game Engine
Jorge Bernal (lordloki) abandoned D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.
Feb 8 2017, 12:11 PM · Game Engine
Jorge Bernal (lordloki) added a comment to D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.

Closing. Changes to bullet were committed for current bullet release. I will work on it after UPBGE merge.
Thanks for reviewing

Feb 8 2017, 12:11 PM · Game Engine
Jorge Bernal (lordloki) abandoned D625: BGE: Logic Brick clean up.

Closing. I will follow after UPBGE merge.
Thanks for reviewing

Feb 8 2017, 12:09 PM · Game Engine

Feb 7 2017

Jorge Bernal (lordloki) added a comment to T36779: BGE texture module: Camera texture will always fail when the scene is restarted..

after investing a little bit more we have seen that it is the right procedure, we mean:

Feb 7 2017, 12:49 PM · Game Engine, Game Python

Feb 6 2017

Jorge Bernal (lordloki) committed rBdbdc346e9ff6: CMake: Remove MOTO library dependency when it is not needed (authored by Jorge Bernal (lordloki)).
CMake: Remove MOTO library dependency when it is not needed
Feb 6 2017, 7:31 PM
Jorge Bernal (lordloki) closed D2477: CMake: Remove MOTO library dependency when it is not needed. by committing rBdbdc346e9ff6: CMake: Remove MOTO library dependency when it is not needed.
Feb 6 2017, 7:31 PM

Feb 2 2017

Jorge Bernal (lordloki) triaged T50490: If I LibLoad my map everything works fine but Blender crashes when I press esc as "Normal" priority.

Confirmed

Feb 2 2017, 8:02 PM · Game Engine
Jorge Bernal (lordloki) lowered the priority of T43883: joystick Xbox does not work properly in Blender 2.73 and 2.74 testbuild from "High" to "Normal".
Feb 2 2017, 8:01 PM · Game Engine
Jorge Bernal (lordloki) triaged T50130: BGE logic: Debug mode for Python module controllers forbids script renaming as "Normal" priority.
Feb 2 2017, 8:00 PM · Game Engine, Game Logic
Jorge Bernal (lordloki) reopened T50130: BGE logic: Debug mode for Python module controllers forbids script renaming as "Open".
Feb 2 2017, 8:00 PM · Game Engine, Game Logic
Jorge Bernal (lordloki) claimed T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.

Please, don't archive/close the bugs. If the bug it is not a regression you can put under "normal" label.

Feb 2 2017, 8:00 PM · Game Engine, Game Logic

Feb 1 2017

Jorge Bernal (lordloki) added a comment to D2457: UPBGE.

@Dalai Felinto (dfelinto) Dome code has been removed from UPBGE. Can you comment on if this is a problem?

Feb 1 2017, 10:23 PM

Jan 26 2017

Jorge Bernal (lordloki) added a comment to T50130: BGE logic: Debug mode for Python module controllers forbids script renaming.

This occurs with bge internal or blenderplayer?
If it is bge internal, have you save the blend file after file name modifications?

Jan 26 2017, 1:31 PM · Game Engine, Game Logic

Jan 24 2017

Jorge Bernal (lordloki) retitled D2477: CMake: Remove MOTO library dependency when it is not needed. from to CMake: Remove MOTO library dependency when it is not needed..
Jan 24 2017, 10:06 PM

Jun 13 2016

Jorge Bernal (lordloki) added a comment to T41181: Redesigning Input Controllers/Sensors.

the event system has been refactored among with the launcher in the UPBGE (a fork of the BGE to refactor it).

Jun 13 2016, 7:48 AM · Game Engine

Mar 2 2016

Jorge Bernal (lordloki) updated D1762: Parallax mapping implementation for viewport and BGE..
Mar 2 2016, 2:48 AM
Jorge Bernal (lordloki) added a comment to D1762: Parallax mapping implementation for viewport and BGE..

I will update the summary with example and tutorials the next days.

Mar 2 2016, 2:47 AM
Jorge Bernal (lordloki) updated D1762: Parallax mapping implementation for viewport and BGE..
Mar 2 2016, 2:43 AM
Jorge Bernal (lordloki) updated the diff for D1762: Parallax mapping implementation for viewport and BGE..
  • Use parallax transition for edge discarding
  • rework UI & internals removing Use Parallax UV option
  • Fix Parallax texture size centered.
  • do_versions
Mar 2 2016, 2:43 AM

Mar 1 2016

Jorge Bernal (lordloki) closed T47552: Gameplay as "Invalid".

Closing as no additional information/blend is supplied after one week.

Mar 1 2016, 8:57 AM · Game Engine, Game Animation

Feb 29 2016

Jorge Bernal (lordloki) added a comment to T47624: Save blender game as runtime - Actions from the dopesheet don't work.

We need a blend file to can test the issue. Please attach it. Thanks

Feb 29 2016, 8:33 AM · Game Engine

Feb 25 2016

Jorge Bernal (lordloki) added a comment to T47552: Gameplay.

Please, we need a blend file showing the issue. Moreover, the issue it is not very clear: between what versions there is less performance?

Feb 25 2016, 4:05 PM · Game Engine, Game Animation
Jorge Bernal (lordloki) added a comment to T47502: Edge Draw Problem / Missing Lines.

maybe glLineWidth related?

Feb 25 2016, 3:59 PM · Freestyle, BF Blender

Feb 16 2016

Jorge Bernal (lordloki) added a comment to T47432: game engine .

We need more information and sample files to check and/or investigate the issue. With current information we don't know what issue you are informing.

Feb 16 2016, 2:42 PM · Addons

Feb 7 2016

Jorge Bernal (lordloki) added a comment to D1762: Parallax mapping implementation for viewport and BGE..

I will unify checkboxes and I will improve tooltips and tutorial. Thanks for commenting

Feb 7 2016, 7:05 PM

Feb 6 2016

Jacob Merrill (blueprintrandom) awarded D1762: Parallax mapping implementation for viewport and BGE. a Love token.
Feb 6 2016, 7:24 AM

Feb 4 2016

Jorge Bernal (lordloki) updated the diff for D1762: Parallax mapping implementation for viewport and BGE..

update to current master

Feb 4 2016, 9:51 PM
Jorge Bernal (lordloki) updated D1762: Parallax mapping implementation for viewport and BGE..
Feb 4 2016, 7:49 PM
Jorge Bernal (lordloki) retitled D1762: Parallax mapping implementation for viewport and BGE. from to Parallax mapping implementation for viewport and BGE..
Feb 4 2016, 7:45 PM

Feb 3 2016

Jacob Merrill (blueprintrandom) awarded D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows a Love token.
Feb 3 2016, 9:29 PM · Game Engine

Dec 16 2015

Jorge Bernal (lordloki) committed rBee59df521f2a: BGE clean up: use float version of trigonometric functions (authored by Jorge Bernal (lordloki)).
BGE clean up: use float version of trigonometric functions
Dec 16 2015, 2:03 AM
Jorge Bernal (lordloki) committed rB0c19a043e819: BGE Ketsji clean-up: double-promotion warnings (authored by Jorge Bernal (lordloki)).
BGE Ketsji clean-up: double-promotion warnings
Dec 16 2015, 2:03 AM

Dec 14 2015

Jorge Bernal (lordloki) committed rB4510fe82aaa1: BGE Physics clean up: double-promotion warnings (authored by Jorge Bernal (lordloki)).
BGE Physics clean up: double-promotion warnings
Dec 14 2015, 6:58 AM
Jorge Bernal (lordloki) committed rB94b34c9d44de: BGE Scenegraph clean up: double-promotion warnings (authored by Jorge Bernal (lordloki)).
BGE Scenegraph clean up: double-promotion warnings
Dec 14 2015, 6:58 AM

Dec 13 2015

Jorge Bernal (lordloki) committed rBd9ee88d126dd: BGE Rasterizer clean up: double-promotion warnings (authored by Jorge Bernal (lordloki)).
BGE Rasterizer clean up: double-promotion warnings
Dec 13 2015, 3:21 AM
Jorge Bernal (lordloki) committed rB0dcca6958913: Moto Clean-up: double-promotion warnings (authored by Jorge Bernal (lordloki)).
Moto Clean-up: double-promotion warnings
Dec 13 2015, 2:58 AM
Jorge Bernal (lordloki) committed rB6329e20cbb64: BGE: Use float as default instead of double in Moto library. (authored by Porteries Tristan (panzergame)).
BGE: Use float as default instead of double in Moto library.
Dec 13 2015, 2:10 AM
Jorge Bernal (lordloki) closed D1610: Use float in moto. by committing rB6329e20cbb64: BGE: Use float as default instead of double in Moto library. (authored by Porteries Tristan (panzergame)).
Dec 13 2015, 2:10 AM
Jorge Bernal (lordloki) added a comment to D1610: Use float in moto..

hey, you are not the first that fail in the BGE Moto-Eigen conversion :-). I think that Moguri and me tried it sometime ago but as you said it is a long and tedious task.

Dec 13 2015, 1:56 AM

Dec 12 2015

Jorge Bernal (lordloki) closed T37640: Better clock management as "Resolved".

Yes. Closing now

Dec 12 2015, 3:09 AM · Game Engine
Jorge Bernal (lordloki) committed rBaae93ae4c6c1: BGE: Improve clock management (authored by Arnaud Degroote <arnaud.degroote@isae-supaero.fr>).
BGE: Improve clock management
Dec 12 2015, 2:49 AM
Jorge Bernal (lordloki) closed D728: Better clock management by committing rBaae93ae4c6c1: BGE: Improve clock management (authored by Arnaud Degroote <arnaud.degroote@isae-supaero.fr>).
Dec 12 2015, 2:49 AM · Game Engine

Dec 11 2015

Jorge Bernal (lordloki) added a comment to T46938: Problem with Y angle in Rigid Body Constraits (Generic type).

This is a known issue of bullet.

Dec 11 2015, 11:25 AM · BF Blender
Jorge Bernal (lordloki) accepted D1610: Use float in moto..

Ok, then no issue from my part. LGTM.

Dec 11 2015, 9:50 AM

Dec 10 2015

Jorge Bernal (lordloki) added a comment to D1610: Use float in moto..

I applied a modified version of this patch for blender 2.49b (for KRUM game) and we had the following problems with the IK animation (possibly related to precission lost):

Dec 10 2015, 3:45 PM
Jorge Bernal (lordloki) accepted D728: Better clock management.

Yes, you're right. We would have to be a lot quicker reviewing the differentials. We will try to improve this.
Anyway, you did a very good work here. LGTM.

Dec 10 2015, 3:32 PM · Game Engine

Nov 25 2015

Jorge Bernal (lordloki) added a reviewer for D1610: Use float in moto.: Jorge Bernal (lordloki).

I have not tested yet. I will do this night.

Nov 25 2015, 8:51 AM
Jorge Bernal (lordloki) added a comment to T46863: Game Engine not working.

Aditionally, please test with last blender version (2.76b)

Nov 25 2015, 8:38 AM · Game Engine

Nov 10 2015

Jorge Bernal (lordloki) triaged T46728: BGE Flipper Animation, Frame Glitches in connection with Dynamic Physic Types as "Normal" priority.

I confirm the bug

Nov 10 2015, 6:22 AM · Game Engine
Jorge Bernal (lordloki) added a comment to T46122: Action Actuator - Flipper Mode Frame Glitches.

See T46728 seems related to this issue.

Nov 10 2015, 6:21 AM · Game Engine

Nov 6 2015

Jorge Bernal (lordloki) added a comment to T46710: Blender game controller runs old version of python script on restart.

Additionally as it is expected if you launch the blenderplayer you don't have this problem as the blendplayer saves the .blend before to launch.

Nov 6 2015, 8:38 AM · BF Blender
Jorge Bernal (lordloki) added a comment to T46710: Blender game controller runs old version of python script on restart.

But I think this is the expected behaviour when you don't save the blend.

Nov 6 2015, 8:21 AM · BF Blender

Nov 5 2015

Jorge Bernal (lordloki) closed T46686: instant crash on game (I really would like to recover if possible) as "Resolved".
Nov 5 2015, 7:26 PM · Game Engine
Jorge Bernal (lordloki) added a comment to T31101: Physics bug with rigid body joints.

I don't understand very well where the issue is. The constraints are disable. When you setup everything correctly the constraints seem to work ok.

Nov 5 2015, 4:36 PM · Game Engine, Game Physics
Jorge Bernal (lordloki) added a comment to T46686: instant crash on game (I really would like to recover if possible).

Tested in blender 2.76b and it didn't crash. When you confirm it I will close the report.

Nov 5 2015, 3:46 PM · Game Engine
Jorge Bernal (lordloki) closed T46704: Add Object logic brick broken in 2.76 as "Invalid".

@ronan ducluzeau (zeauro) is right.

Nov 5 2015, 3:42 PM · Game Engine, Game Logic
Jorge Bernal (lordloki) added a comment to T46698: Mesh parent bug.

Please, check with current blender 2.76b

Nov 5 2015, 6:50 AM · Game Engine

Nov 3 2015

Jorge Bernal (lordloki) added a comment to T46681: BGE navmesh.

Could you check it again using last night builds? https://builder.blender.org/download/

Nov 3 2015, 6:55 AM · Game Engine
Jorge Bernal (lordloki) added a comment to T46681: BGE navmesh.

I can not reproduce the bug. linux 64 bits

Nov 3 2015, 6:45 AM · Game Engine
Jorge Bernal (lordloki) added a comment to T46674: BGE physics(Collision) bug.

I can not reproduce either.

Nov 3 2015, 6:40 AM · Game Physics, Game Engine

Nov 2 2015

Jorge Bernal (lordloki) closed T46614: BGE dies when adding textures as "Invalid".

Closing as we can not reproduce the issue and no feedback was received in the last days.

Nov 2 2015, 9:46 AM · Game Engine
Jorge Bernal (lordloki) closed T46663: Game engine, Python commands (applyForce & applyTorque) don't work as "Invalid".

it doesn't work because the cube is selected as static. If you select it as rigid body or dynamics the cube will respond to applyForce and applyTorque python commands.

Nov 2 2015, 6:48 AM · Game Python, Game Engine

Nov 1 2015

Jorge Bernal (lordloki) closed T46654: Blender Game Engine Physics : Convex Hull and Triangle Mesh Collision Bounds error. as "Resolved".

Closing as the bug is fixed in current master.

Nov 1 2015, 8:46 PM · Game Engine
Jorge Bernal (lordloki) added a comment to T46663: Game engine, Python commands (applyForce & applyTorque) don't work.

With this ammount of information we can not know where is the issue. Please, fill the fields properly and upload a blend.

Nov 1 2015, 8:44 PM · Game Python, Game Engine

Oct 31 2015

Jorge Bernal (lordloki) closed T35159: FontObjects produce long delay when characters are used first time as "Resolved".

Closing the report as no feedback received and it seems that it is not a problem now.

Oct 31 2015, 8:04 PM · Game Engine
Jorge Bernal (lordloki) placed T46654: Blender Game Engine Physics : Convex Hull and Triangle Mesh Collision Bounds error. up for grabs.
Oct 31 2015, 1:49 PM · Game Engine
Jorge Bernal (lordloki) claimed T46654: Blender Game Engine Physics : Convex Hull and Triangle Mesh Collision Bounds error..
Oct 31 2015, 1:48 PM · Game Engine
Jorge Bernal (lordloki) updated subscribers of T46650: Animations don't update until looking at them..

I confirm the bug.

Oct 31 2015, 1:46 PM · Game Engine
Jorge Bernal (lordloki) added a comment to T46654: Blender Game Engine Physics : Convex Hull and Triangle Mesh Collision Bounds error..

I can not reproduce the bug. blender 2.76.2 linux 64bits

Oct 31 2015, 1:40 PM · Game Engine

Oct 30 2015

Jorge Bernal (lordloki) committed rBd2af14015102: BGE: Fix SetMass function affecting own object gravity. (authored by Jorge Bernal (lordloki)).
BGE: Fix SetMass function affecting own object gravity.
Oct 30 2015, 6:52 AM

Oct 28 2015

Jorge Bernal (lordloki) updated subscribers of T36779: BGE texture module: Camera texture will always fail when the scene is restarted..

@Benoit Bolsee (ben2610), Could you take a look to this report? Is it really a bug or the bypass I uploaded is the right way to restart the scene?.

Oct 28 2015, 12:30 PM · Game Engine, Game Python
Jorge Bernal (lordloki) updated subscribers of T32175: bge.texture.ImageRender alpha channel returns 255 for every pixel.
Oct 28 2015, 11:32 AM · Game Engine, Game Rendering
Jorge Bernal (lordloki) updated subscribers of T32175: bge.texture.ImageRender alpha channel returns 255 for every pixel.

@Dalai Felinto (dfelinto): Is this fixed ?

Oct 28 2015, 11:31 AM · Game Engine, Game Rendering
Jorge Bernal (lordloki) added a comment to D1484: BGE: Fix T43883 joystick Xbox does not work properly since Blender 2.73 in Windows.

what is the status here?

Oct 28 2015, 8:32 AM · Game Engine
Jorge Bernal (lordloki) added a comment to T42539: Bitmap Text Object color issue with MultiTexture.

@Dalai Felinto (dfelinto), this issue it is fixed in current master. are you agree on closing this report?

Oct 28 2015, 6:36 AM · Game Engine
Jorge Bernal (lordloki) closed T42261: Constraints not work in 2.72 Windows as "Resolved".

Closing as it is fixed in master nowadays.

Oct 28 2015, 6:28 AM · Game Engine
Jorge Bernal (lordloki) committed rB40b2e75b2018: BGE: Fix T46557: Empty collision bounds option with character physics (authored by Ulysse Martin (youle)).
BGE: Fix T46557: Empty collision bounds option with character physics
Oct 28 2015, 2:06 AM
Jorge Bernal (lordloki) closed T46557: [BUG] BGE steering as "Resolved" by committing rB40b2e75b2018: BGE: Fix T46557: Empty collision bounds option with character physics.
Oct 28 2015, 2:06 AM · Game Logic, Game Engine
Jorge Bernal (lordloki) closed D1576: BGE: Fix T46557: Empty collision bounds option with character physics by committing rB40b2e75b2018: BGE: Fix T46557: Empty collision bounds option with character physics (authored by Ulysse Martin (youle)).
Oct 28 2015, 2:06 AM · Game Engine
Jorge Bernal (lordloki) accepted D1576: BGE: Fix T46557: Empty collision bounds option with character physics.
Oct 28 2015, 2:02 AM · Game Engine
Jorge Bernal (lordloki) committed rB9eb7eb5379cd: BGE: Fix T44448: LOD will display wrong LOD level object if zoomed out then in (authored by Jorge Bernal (lordloki)).
BGE: Fix T44448: LOD will display wrong LOD level object if zoomed out then in
Oct 28 2015, 1:25 AM
Jorge Bernal (lordloki) closed T44448: LOD will display wrong LOD level object if zoomed out then in as "Resolved" by committing rB9eb7eb5379cd: BGE: Fix T44448: LOD will display wrong LOD level object if zoomed out then in.
Oct 28 2015, 1:25 AM · Game Engine
Jorge Bernal (lordloki) requested changes to D1576: BGE: Fix T46557: Empty collision bounds option with character physics.
Oct 28 2015, 12:43 AM · Game Engine

Oct 27 2015

Jorge Bernal (lordloki) merged T46615: Blender 2.75a quits when you add textures into T46614: BGE dies when adding textures.
Oct 27 2015, 11:07 AM · Game Engine
Jorge Bernal (lordloki) merged task T46615: Blender 2.75a quits when you add textures into T46614: BGE dies when adding textures.
Oct 27 2015, 11:07 AM · BF Blender
Jorge Bernal (lordloki) added a comment to T46614: BGE dies when adding textures.

I can not reproduce either under 2.76 and windows 7 64bits

Oct 27 2015, 11:07 AM · Game Engine
Jorge Bernal (lordloki) placed T46614: BGE dies when adding textures up for grabs.
Oct 27 2015, 8:33 AM · Game Engine
Jorge Bernal (lordloki) edited projects for T46614: BGE dies when adding textures, added: Game Engine; removed BF Blender.
Oct 27 2015, 8:33 AM · Game Engine
Jorge Bernal (lordloki) claimed T46614: BGE dies when adding textures.
Oct 27 2015, 8:33 AM · Game Engine
Jorge Bernal (lordloki) added a comment to T46614: BGE dies when adding textures.

I can not reproduce the crash under blender 2.76.
System: opensuse 13.1 64bits

Oct 27 2015, 8:27 AM · Game Engine

Oct 25 2015

Jorge Bernal (lordloki) accepted D1571: BGE: Fix issues with async libload..

Good work. LGTM

Oct 25 2015, 6:55 PM
Jorge Bernal (lordloki) requested changes to D1571: BGE: Fix issues with async libload..

It is necessary to add "finished" attribute to rst docs. Other than this, looks good to me

Oct 25 2015, 4:07 PM
Jorge Bernal (lordloki) added a comment to D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.

API documentation changes are missing.

Oct 25 2015, 10:31 AM · Game Engine
Jorge Bernal (lordloki) updated the diff for D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.
  • HG1's requested changes are implemented now
Oct 25 2015, 10:29 AM · Game Engine

Oct 18 2015

Jorge Bernal (lordloki) added a comment to T46527: Transformation of child objects appears broken.

You should apply rotation & scale. Object -> Apply -> Rotation & Scale

Oct 18 2015, 8:09 PM · Game Engine
Jorge Bernal (lordloki) added a task to D951: BGE: Makes distance and angle python attributes for Radar Sensor writables: T29815: Changing Radar Angle .
Oct 18 2015, 7:49 PM · Game Engine
Jorge Bernal (lordloki) added a revision to T29815: Changing Radar Angle : D951: BGE: Makes distance and angle python attributes for Radar Sensor writables.
Oct 18 2015, 7:49 PM · Game Engine, Game Physics
Jorge Bernal (lordloki) retitled D951: BGE: Makes distance and angle python attributes for Radar Sensor writables from BGE: Makes distance and angle python attribute for Radar Sensor writable to BGE: Makes distance and angle python attributes for Radar Sensor writables.
Oct 18 2015, 5:25 PM · Game Engine
Jorge Bernal (lordloki) retitled D951: BGE: Makes distance and angle python attributes for Radar Sensor writables from BGE: Makes distance python attribute for Radar Sensor writable to BGE: Makes distance and angle python attribute for Radar Sensor writable.
Oct 18 2015, 5:24 PM · Game Engine