- User Since
- Jan 27 2005, 1:27 AM (625 w, 1 d)
Jun 13 2016
the event system has been refactored among with the launcher in the UPBGE (a fork of the BGE to refactor it).
Mar 2 2016
I will update the summary with example and tutorials the next days.
- Use parallax transition for edge discarding
- rework UI & internals removing Use Parallax UV option
- Fix Parallax texture size centered.
Mar 1 2016
Closing as no additional information/blend is supplied after one week.
Feb 29 2016
We need a blend file to can test the issue. Please attach it. Thanks
Feb 25 2016
Please, we need a blend file showing the issue. Moreover, the issue it is not very clear: between what versions there is less performance?
maybe glLineWidth related?
Feb 16 2016
We need more information and sample files to check and/or investigate the issue. With current information we don't know what issue you are informing.
Feb 7 2016
I will unify checkboxes and I will improve tooltips and tutorial. Thanks for commenting
Feb 6 2016
Feb 4 2016
update to current master
Feb 3 2016
Dec 16 2015
Dec 14 2015
Dec 13 2015
hey, you are not the first that fail in the BGE Moto-Eigen conversion :-). I think that Moguri and me tried it sometime ago but as you said it is a long and tedious task.
Dec 12 2015
Yes. Closing now
Dec 11 2015
This is a known issue of bullet.
Ok, then no issue from my part. LGTM.
Dec 10 2015
I applied a modified version of this patch for blender 2.49b (for KRUM game) and we had the following problems with the IK animation (possibly related to precission lost):
Yes, you're right. We would have to be a lot quicker reviewing the differentials. We will try to improve this.
Anyway, you did a very good work here. LGTM.
Nov 25 2015
I have not tested yet. I will do this night.
Aditionally, please test with last blender version (2.76b)
Nov 10 2015
I confirm the bug
See T46728 seems related to this issue.
Nov 6 2015
Additionally as it is expected if you launch the blenderplayer you don't have this problem as the blendplayer saves the .blend before to launch.
But I think this is the expected behaviour when you don't save the blend.
Nov 5 2015
I don't understand very well where the issue is. The constraints are disable. When you setup everything correctly the constraints seem to work ok.
Tested in blender 2.76b and it didn't crash. When you confirm it I will close the report.
@ronan ducluzeau (zeauro) is right.
Please, check with current blender 2.76b
Nov 3 2015
Could you check it again using last night builds? https://builder.blender.org/download/
I can not reproduce the bug. linux 64 bits
I can not reproduce either.
Nov 2 2015
Closing as we can not reproduce the issue and no feedback was received in the last days.
it doesn't work because the cube is selected as static. If you select it as rigid body or dynamics the cube will respond to applyForce and applyTorque python commands.
Nov 1 2015
Closing as the bug is fixed in current master.
With this ammount of information we can not know where is the issue. Please, fill the fields properly and upload a blend.
Oct 31 2015
Closing the report as no feedback received and it seems that it is not a problem now.
I confirm the bug.
I can not reproduce the bug. blender 2.76.2 linux 64bits
Oct 30 2015
Oct 28 2015
@Benoit Bolsee (ben2610), Could you take a look to this report? Is it really a bug or the bypass I uploaded is the right way to restart the scene?.
@Dalai Felinto (dfelinto), this issue it is fixed in current master. are you agree on closing this report?
Closing as it is fixed in master nowadays.
Oct 27 2015
I can not reproduce either under 2.76 and windows 7 64bits
I can not reproduce the crash under blender 2.76.
System: opensuse 13.1 64bits
Oct 25 2015
Good work. LGTM
It is necessary to add "finished" attribute to rst docs. Other than this, looks good to me
- HG1's requested changes are implemented now
Oct 18 2015
You should apply rotation & scale. Object -> Apply -> Rotation & Scale
- Now the cone angle can be modified too
- Update patch and readme.txt accordingly
Oct 17 2015
No news from bullet part since May. If we don't have feedback "soon", could we modify our bullet sources?
I think it is a tiny change and we could backport between bullet versions without any problem.
Oct 14 2015
Oct 12 2015
Closing as no answer in last months.
Assign to @Dalai Felinto (dfelinto), as it seems that it is related to his commit
Looks good to me. With respect to ZeroLinear/AngularVelocity, I think we should keep them in place as a method to detect fuzzy zeros and avoid undefined results when we compute m_current_linear_factor or m_current_angular_factor
Oct 9 2015
Oct 7 2015
Please, could you upload the blend file to this report?. I have no access to dropbox
Oct 6 2015
first quick review. I have to test it yet