- User Since
- Apr 22 2011, 7:17 PM (422 w, 1 d)
Mar 31 2016
I have also noted that when you create quaternion animations Blender allows you to set x, y, z and w values above 1. I am not a mathematic experts but as far as I know quaternions are normalized to 1, so no value should go beyond that and this is perhaps the reason why Blender is not importing Collada files correctly. X, y, z and w should never go above 1 in a quaternion.
Mar 29 2016
Mar 28 2016
This is a simple animation. Just rotation animation.