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Marcus Papathoma (machieb)
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User Since
Jul 25 2018, 4:34 PM (42 w, 5 d)

Recent Activity

Wed, May 15

Marcus Papathoma (machieb) awarded rB4965af1b7aa6: UI: add 'App' menu besides the 'File' menu a Dislike token.
Wed, May 15, 10:14 PM

Tue, May 14

Marcus Papathoma (machieb) added a comment to T64556: Cryptomatte material mode not working?.

Maybe try my blend file:

Tue, May 14, 12:45 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T64556: Cryptomatte material mode not working?.

Also the Cryptomaterial mode is working.

Tue, May 14, 12:43 PM · BF Blender
Marcus Papathoma (machieb) updated subscribers of T64593: Principled Emission missing strength.

You can set the strength by increasing the color value. But @Brecht Van Lommel (brecht) can tell if thats the intention?!

Tue, May 14, 12:20 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T64556: Cryptomatte material mode not working?.

Tue, May 14, 12:11 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T64556: Cryptomatte material mode not working?.

Tested the above file. Everything works as expected in the todays build.
Opend the file.
Only changed a few small things in the scene. Lowered the Cryptomatte Levels to 2 because as I know you only need a higher level if the object/material count reaches a limit so not all matte infos can be stored on one cryptomatte layer.
Added a Reroute node to connect the viewer an the composite nodes.


My configruation: Windows 10 x64
Geforce GTX 1080Ti

Tue, May 14, 11:58 AM · BF Blender

Sun, May 12

Marcus Papathoma (machieb) awarded T61578: Outliner Visibility Update a Love token.
Sun, May 12, 12:31 PM · User Interface, BF Blender
Marcus Papathoma (machieb) added a comment to T61578: Outliner Visibility Update.

Super great improvement! Thanks for your hard work!

Sun, May 12, 12:30 PM · User Interface, BF Blender

Fri, May 10

Marcus Papathoma (machieb) added a comment to T64421: Redraw Timer crashes Blender.

Crash also on Windows 10 Pro 64bit
Nvidia GTX 1080Ti

Fri, May 10, 9:18 AM · BF Blender

Thu, May 9

Marcus Papathoma (machieb) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

I´m using the Prefer Maximum Performance Option in the Nvidia Controll Panel ever since.
It is recommended in other 3D applications, we are working with in our company.
Maybe therefore I never experienced any performance lag?!

Thu, May 9, 3:26 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T63064: Blender 2.8 - Cycles border render removes all shading from the scene.

Would be great to have the behaviour form 2.79 back!

Thu, May 9, 1:36 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T61474: Tranformation Gizmo is slowing down the viewport.

Same here, tested nearly every build since the code quest last year. No problem with the transformation gizmo. Maybe a driver problem?
Operating system: Windows-10 Pro 64bit
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35

Thu, May 9, 1:08 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T64363: Texture node in EEVEE makes shader pink in lookDev and render view mode.

Can confirm on todays build 8f1951f555f5 on Windows 10 with Nividia Geforce GTX 1080Ti.

Thu, May 9, 12:33 PM · BF Blender

Wed, May 8

Marcus Papathoma (machieb) added a comment to T64302: Turning off Overlays also turns off meshes.

See: T64299: Viewport - If Render Engine is Cycles when turning overlays in the viewport off, all geometry disappears.

Wed, May 8, 1:38 PM · Blender Studio, BF Blender
Marcus Papathoma (machieb) added a comment to T64302: Turning off Overlays also turns off meshes.

Cycles has to be the Render Engine. If Workbench or Eevee is the Render Engine the problem is not showing up.

Wed, May 8, 1:38 PM · Blender Studio, BF Blender
Marcus Papathoma (machieb) created T64299: Viewport - If Render Engine is Cycles when turning overlays in the viewport off, all geometry disappears..
Wed, May 8, 10:25 AM · BF Blender

Apr 10 2019

Marcus Papathoma (machieb) created T63469: Workbench Engine - Camera Background Image (depth back) disapears if viewport display color of one material has alpha value <1.
Apr 10 2019, 8:42 PM · BF Blender

Mar 22 2019

Marcus Papathoma (machieb) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

For your information, I rendered lots of different sequences in cycles on many computers in our company during the last week. No crash during rendering.

Mar 22 2019, 11:56 AM · Cycles, Eevee, BF Blender
Marcus Papathoma (machieb) added a comment to T62706: Orphan Data : I have now to save a file, close and reopen it, only then I can purge previous deleted meshes.

@Bastien Montagne (mont29) : Thank you very much for your fast response and support!

Mar 22 2019, 10:08 AM · BF Blender
Marcus Papathoma (machieb) added a comment to T62707: Blender crashes when opening file - Older beta opens the file normal.

@Campbell Barton (campbellbarton): Thank you very much, this solved my problem. I can now open all the files that crashed before!

Mar 22 2019, 10:06 AM · BF Blender

Mar 21 2019

Marcus Papathoma (machieb) added a comment to T62810: Workbench Anti-Aliasing behavior inverted.

Blender beta verion d47f827019f2 from the 19th of march has antialiasing. If you release after rotating in the viewport AA is applied.
The blender version for yesterday (47ba487e05da 20th of march) has the same problem with the one (0bbff8a71138) from today. No AA applied.

Mar 21 2019, 1:11 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T62810: Workbench Anti-Aliasing behavior inverted.

Can confirm, with the default cube, there is no AA. (Windows 10 Pro, Geforce GTX1080Ti)

Mar 21 2019, 12:59 PM · BF Blender

Mar 19 2019

Marcus Papathoma (machieb) added a comment to T62749: Crash on selecting edges with multi-edit mode.

Can confirm. Crash after selecting fourteen edges on six Suzanne´s. (Windows 10 Pro, GTX 1080Ti)

Mar 19 2019, 6:50 PM · BF Blender

Mar 18 2019

Marcus Papathoma (machieb) added a comment to T62707: Blender crashes when opening file - Older beta opens the file normal.

Maybe it is a Windows OS problem. I tried the file on three drifferent computer at work. two with windows 10 and a Geforce GTX 1080 Ti and one computer with Windows 7 and a Geforce 980/Geforce GTX Titan Black. On all three Blender crashes.

Mar 18 2019, 3:35 PM · BF Blender
Marcus Papathoma (machieb) created T62707: Blender crashes when opening file - Older beta opens the file normal.
Mar 18 2019, 2:03 PM · BF Blender
Marcus Papathoma (machieb) created T62706: Orphan Data : I have now to save a file, close and reopen it, only then I can purge previous deleted meshes.
Mar 18 2019, 1:30 PM · BF Blender

Mar 15 2019

Marcus Papathoma (machieb) added a comment to T60928: Box select does not select more than one object.

I have a Geforce GTX 1080Ti and a Geforce Titan X in my system, maybe your Intel Grafics Card is the problem?

Mar 15 2019, 12:56 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T60928: Box select does not select more than one object.

Can´t confirm, all selection tools work as expected in Windows 10 with the latest build.

Mar 15 2019, 12:51 PM · BF Blender

Mar 11 2019

Marcus Papathoma (machieb) added a comment to T62436: New added objects will not appear in Local View.

No I havn´t tried the extra objects AddOn. But I think you made the bug clear. The developers should have a look on adding objects to local view.
They should make it work, that adding all kind of objects and geometry plus from the extra objects AddOn should work in local view as expected.
I think they will solve the problem soon!

Mar 11 2019, 10:56 AM · BF Blender
Marcus Papathoma (machieb) added a comment to T62436: New added objects will not appear in Local View.

I watched your video and tried to reproduce it. I tried to add new objects to local view. It worked except of the torus.
The torus is the only mesh primitve which is not showing up in local view if you add it! This is a bug!

Mar 11 2019, 10:31 AM · BF Blender
Marcus Papathoma (machieb) added a comment to T62436: New added objects will not appear in Local View.

Can´t confirm. In todays build new created objects are added to local view.

Mar 11 2019, 9:52 AM · BF Blender

Mar 8 2019

Marcus Papathoma (machieb) created T62348: Cycles - Viewport rendering not updating when switching to allready rendered viewlayer .
Mar 8 2019, 10:34 AM · BF Blender

Feb 28 2019

Marcus Papathoma (machieb) added a comment to T62025: Outliner and viewport missing update after deleting object.

Can´t confirm with todays build on windows.

Feb 28 2019, 11:55 AM · BF Blender

Feb 19 2019

Marcus Papathoma (machieb) added a comment to T60462: Blender 2.8 (various versions) crashes in GPU animation rendering (many card types), both eevee and cycles.

I had the same problem last week. One of my files cashed at random while rendering in cycles. I tried rendering on CPU only but it crashed too. It was impossible to reproduce. Then with an older Beta version of Blender 2.8 it rendered.
I will have a look on it. I have to render a lot in the next weeks, maybe I can reproduce the problem or it is solved already.

Feb 19 2019, 9:40 AM · Cycles, Eevee, BF Blender

Feb 18 2019

Marcus Papathoma (machieb) added a comment to T61666: mathematical operations in light 'power' field with letter W crash Blender.

Sees so, I´m on Windows.

Feb 18 2019, 1:26 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T61666: mathematical operations in light 'power' field with letter W crash Blender.

Can repruduce, with todays build, blender crashes!
Open the default scene. Go into the light properties. Write *2 behinde the 10W in the Power settings. Press Enter. Crash.

Feb 18 2019, 1:18 PM · BF Blender

Feb 13 2019

Marcus Papathoma (machieb) awarded T61361: Visibility Toggles: Logic & Usability a Love token.
Feb 13 2019, 1:30 PM · Blender Studio, BF Blender

Feb 9 2019

Marcus Papathoma (machieb) added a comment to T61327: Per-Viewport Collection Visibility.

@Dalai Felinto (dfelinto) has done great work lately on visibility. Maybe he can have a look, if this task is hard or easy to establish?!

Feb 9 2019, 6:09 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T61327: Per-Viewport Collection Visibility.

It would be great to have the abilty to have different collections vissible in different viewports! The way with the viewport vissibility override is great, an so it gives the Collection Visibility popover a reason to exist!

Feb 9 2019, 2:52 PM · BF Blender
Marcus Papathoma (machieb) awarded T61327: Per-Viewport Collection Visibility a Like token.
Feb 9 2019, 2:48 PM · BF Blender

Feb 4 2019

Marcus Papathoma (machieb) added a comment to T57683: New Material Preview.

Very nice, when will it be implemented in Blender 2.8?

Feb 4 2019, 7:30 PM · BF Blender

Jan 27 2019

Marcus Papathoma (machieb) added a comment to T60908: Workbench Render Crash in Default Cube Scene.

I can also confirm. (Windows 10 Pro x64)

Jan 27 2019, 10:37 AM · BF Blender

Jan 24 2019

Marcus Papathoma (machieb) added a comment to T60419: Delete Hierarchy - To delete a hierarchy takes very long.

@Bastien Montagne (mont29) : I tested another production file with linked data. Sorry we don´t use amatures in our big production files, so I couldn´t test that usecase.
In the tested scene there are 8893 objects and I deleted more than half of them (4850objects). Without the optimization it took 1min:58sec and with your new code 1min:26sec.
I saved and reopened the file and couldn´d find any problems or issues.

Jan 24 2019, 11:32 AM · BF Blender

Jan 21 2019

Marcus Papathoma (machieb) added a comment to T60419: Delete Hierarchy - To delete a hierarchy takes very long.

@Bastien Montagne (mont29): Today I´ve tested your hidden experimental speed-up for delete hierarchy with two of our production files.
Scene 1:
Size: 2,12GB
18.457,133 Faces
18.457,134 Tris
6590 Objekte
4043 Objekte deleted

Jan 21 2019, 10:51 AM · BF Blender

Jan 20 2019

Marcus Papathoma (machieb) added a comment to T60418: Undo - One step back takes very long.

Thats realy great!

Jan 20 2019, 10:51 AM · BF Blender

Jan 17 2019

Marcus Papathoma (machieb) added a comment to T60473: Crash while using complex procedural shaders.

With the todays build (e57ee5934a30) it works fine.

Jan 17 2019, 3:21 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T60419: Delete Hierarchy - To delete a hierarchy takes very long.

@Bastien Montagne (mont29) : Thank you very much! I will test it!

Jan 17 2019, 1:21 PM · BF Blender

Jan 15 2019

Marcus Papathoma (machieb) added a comment to T60419: Delete Hierarchy - To delete a hierarchy takes very long.

@Bastien Montagne (mont29) : Thanks for your answer. As I wrote in the description, I tried to create a simple scene that mimics the scenes we use every day in our company. I can´t send you a 2GB blend file with client data. Therefore a used the default cube subdivided it and used the array modifier to create an amount of objects, to get an object count like in our scenes. The other rows of cubes were only linked copies, to hold the filesize low.
As brecht wrote it is apparently a limitation of the blender code architecture, that deleting takes a lot of time, if you have a high object and polycount in a scene.

Jan 15 2019, 12:54 PM · BF Blender

Jan 14 2019

Marcus Papathoma (machieb) added a comment to T60450: After denoising tiles rendered by GPU turn black (regression).

Here is as screenshot of the GPU+CPU rendering.

Jan 14 2019, 11:54 AM · BF Blender
Marcus Papathoma (machieb) added a comment to T60450: After denoising tiles rendered by GPU turn black (regression).

I have a similar problem with denoising.
If rendering with the cpu denoising happens.
If rendering with the gpu denoising doesn´t happen.
If rendering in mixed mode (GPU+CPU) only the tiles rendered by the cpu get denoised.

Jan 14 2019, 11:33 AM · BF Blender
Marcus Papathoma (machieb) renamed T60419: Delete Hierarchy - To delete a hierarchy takes very long from Delete Hierarchy - To delete a hierarchy takes more than 30 seconds to Delete Hierarchy - To delete a hierarchy takes very long.
Jan 14 2019, 10:28 AM · BF Blender
Marcus Papathoma (machieb) renamed T60418: Undo - One step back takes very long from Undo - One step back takes more than a minute to Undo - One step back takes very long.
Jan 14 2019, 10:26 AM · BF Blender

Jan 12 2019

Marcus Papathoma (machieb) updated the task description for T60419: Delete Hierarchy - To delete a hierarchy takes very long.
Jan 12 2019, 5:50 PM · BF Blender
Marcus Papathoma (machieb) updated the task description for T60418: Undo - One step back takes very long.
Jan 12 2019, 5:46 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T60419: Delete Hierarchy - To delete a hierarchy takes very long.

@John (jfraser): I testest it at work. My computer there is a AMD Threadripper 1950X 16Cores@3,4GHz 64GB Ram using the build from yesterday.
Now I tested it at home. At my desktop Intel Xeon E5-2697v3 (2x14Cores@2,6Ghz 128GB RAM) it takes about 12seconds deleting the hierarchy using the build from today and the scene from above.

Jan 12 2019, 5:38 PM · BF Blender

Jan 11 2019

Marcus Papathoma (machieb) created T60419: Delete Hierarchy - To delete a hierarchy takes very long.
Jan 11 2019, 1:05 PM · BF Blender
Marcus Papathoma (machieb) created T60418: Undo - One step back takes very long.
Jan 11 2019, 12:58 PM · BF Blender

Jan 9 2019

Marcus Papathoma (machieb) added a comment to T60266: Cycles - No viewport rendering update, when changing shader parameters in World Texture Group Node.

I tested yet another file.

Jan 9 2019, 10:13 AM · Cycles, BF Blender

Jan 8 2019

Marcus Papathoma (machieb) added a comment to T60266: Cycles - No viewport rendering update, when changing shader parameters in World Texture Group Node.

I tried it also on another computer with fresh user settings and reseted to factory defaults. The problem is still there.
It is strange, the viewport update works if Studio_052 is set as World, but if you switch to Studio_053 as World the viewport update isn´t working.
There is only an update once in Studio_053 World when you switch from Studio_052 to it. But once Studio_053 is set, changing for example the strength or rotating in the Mapping Node, has no effect at all.
I tried as described above.

Jan 8 2019, 8:30 PM · Cycles, BF Blender
Marcus Papathoma (machieb) added a comment to T60266: Cycles - No viewport rendering update, when changing shader parameters in World Texture Group Node.

I just created another Blender Scene with an simpler world node setup.


Open the Scene
Click the Viewport render icon.
Change the strength in the Background node in the shading tab.
In the properties Tab switch from Studio_052 to Studio_053.
Change the strength in the Background node in the shading tab. Nothing happens. Cycles is not updating.

Jan 8 2019, 1:55 PM · Cycles, BF Blender
Marcus Papathoma (machieb) added a comment to T60265: Cycles - World Preview shows only a part of the environment texture.

In my opinion in the state the preview is now, it is nearly useless because you only see a very small part of the world. :-(

Jan 8 2019, 1:28 PM · Cycles, BF Blender

Jan 7 2019

Marcus Papathoma (machieb) added a comment to T60263: Cycles - Output sockets and connections are not shown.

Deleting the Render Layers and File Output node and recreating the connections, then saving the file, helps to get rid of the problem.
When reopening the file, the connections and sockets are shown.
Maybe because of the many changes in Blender, it can´t be reproduces how I came to the state of the file.
I think you can close the ticket?!

Jan 7 2019, 12:26 PM · Cycles, BF Blender
Marcus Papathoma (machieb) added a comment to T60263: Cycles - Output sockets and connections are not shown.

I created the scene a few weeks ago with an older Bleder beta version. Which exactly I don´t know.
Saving and reopening this scene with the Blender version from today isn´t solving the problem.

Jan 7 2019, 12:18 PM · Cycles, BF Blender
Marcus Papathoma (machieb) created T60266: Cycles - No viewport rendering update, when changing shader parameters in World Texture Group Node.
Jan 7 2019, 12:09 PM · Cycles, BF Blender
Marcus Papathoma (machieb) created T60265: Cycles - World Preview shows only a part of the environment texture.
Jan 7 2019, 11:46 AM · Cycles, BF Blender
Marcus Papathoma (machieb) created T60263: Cycles - Output sockets and connections are not shown.
Jan 7 2019, 11:36 AM · Cycles, BF Blender

Dec 18 2018

Marcus Papathoma (machieb) closed T59487: Viewport Render - Crash as Resolved.

I tried the todays build and every scene that crashed in the build from yesterday, can now be rendered again in the viewport. Closing, thanks!

Dec 18 2018, 10:59 AM · BF Blender

Dec 17 2018

Marcus Papathoma (machieb) added a comment to T59487: Viewport Render - Crash.

Like I said, everything works fine in Blender Version 7d4d9e9dbd3 (13.12.2018) and before. I tried lots of other files I created in the past weeks. Many of them are crashing now when I try to Cycles render in the Viewport with the Blender versions past 13.12.2018.

Dec 17 2018, 3:12 PM · BF Blender
Marcus Papathoma (machieb) added a comment to T59487: Viewport Render - Crash.

Hello, here are the debug infos.

Dec 17 2018, 3:11 PM · BF Blender
Marcus Papathoma (machieb) created T59487: Viewport Render - Crash.
Dec 17 2018, 11:33 AM · BF Blender

Dec 13 2018

Marcus Papathoma (machieb) created T59322: View Layer - Search not working.
Dec 13 2018, 5:28 PM · BF Blender: 2.8, BF Blender

Dec 10 2018

Marcus Papathoma (machieb) created T59125: Outliner - Scene display mode - isn´t showing the count of the View Layers.
Dec 10 2018, 4:17 PM · BF Blender
Marcus Papathoma (machieb) awarded T58969: Outliner Improvements a Love token.
Dec 10 2018, 1:07 PM · User Interface, BF Blender: 2.8

Nov 30 2018

Marcus Papathoma (machieb) closed T58149: UV Editing not possible, only in UV Editing workspace as Resolved.

In todays build blender-2.80.0-git.4c31bed6b46-windows64 the problem is solved. Thanks

Nov 30 2018, 9:52 AM · BF Blender: 2.8

Nov 29 2018

Marcus Papathoma (machieb) created T58149: UV Editing not possible, only in UV Editing workspace.
Nov 29 2018, 2:07 PM · BF Blender: 2.8
Marcus Papathoma (machieb) closed T58125: Error in UV editor in blender 2.8 as Resolved.
Nov 29 2018, 1:44 PM · BF Blender
Marcus Papathoma (machieb) triaged T58125: Error in UV editor in blender 2.8 as Unbreak Now! priority.

Sorry, tried it again and now it is working! You can close the thread!

Nov 29 2018, 1:44 PM · BF Blender
Marcus Papathoma (machieb) reopened T58125: Error in UV editor in blender 2.8 as "Open".

You still cannot edit UVs with the todays build (blender-2.80.0-git.27cccaeccd2-windows64). You cannot move, rotate or scale the UVs.

Nov 29 2018, 1:28 PM · BF Blender

Nov 28 2018

Marcus Papathoma (machieb) added a comment to T58111: Selection tools ignore Collections visibility..

Cannot confirm in blender-2.80.0-git.4c6e7ef11f3-windows64 and blender-2.80.0-git.9c8d31520db-windows64

Nov 28 2018, 3:12 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.
  1. We move the collections and objects visibility to be per-viewport.
  2. In the viewport collection popover we control only the per-viewport collection visibility (we can still indicate if there is any object in this collection that is invisible).
Nov 28 2018, 1:21 PM · User Interface, BF Blender: 2.8

Nov 27 2018

Marcus Papathoma (machieb) added a comment to T58051: Local view crash with undo system..

I can confirm the crash also with todays build blender-2.80.0-git.26b1aa99436-windows64.

Nov 27 2018, 10:19 AM · BF Blender: 2.8

Nov 22 2018

Marcus Papathoma (machieb) closed T57983: Transform Tool - Drag Action - None is moving object as Resolved.

After reseting to Factory Settings the behaviour was gone! Thanks for the advice!

Nov 22 2018, 10:29 AM · BF Blender: 2.8

Nov 21 2018

Marcus Papathoma (machieb) created T57983: Transform Tool - Drag Action - None is moving object.
Nov 21 2018, 6:51 PM · BF Blender: 2.8

Nov 17 2018

Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

But maybe it becomes too complex, if you have visibility per viewport and visibility per viewlayer? And you also have the Collection viewlayer exclude/include option.
To make it less complex, maybe you only want to allow to exclude/include etc. collections in viewlayers?!

Nov 17 2018, 4:08 PM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Dalai Felinto (dfelinto), Isn't it the concept of viewlayers to show diffrent subsets of object? So you can deflect what will be renfered from what you see in the viewport. So I think the visibility which is changing all viewports, should be per viewlayer.

Nov 17 2018, 3:56 PM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

As they are called viewlayer now, maybe you wish some sort of visibility per viewlayer?! Otherwise it woulf only be a renderlayer as in Blender 2.79.

Nov 17 2018, 2:46 PM · User Interface, BF Blender: 2.8

Nov 16 2018

Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

After reading the proposal carfully I now have some questions.

Nov 16 2018, 2:17 PM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

Sounds good, maybe you can then add a button somewhere in the viewport for new users (like the aktive camera icon in the top right)?!
@Dalai Felinto (dfelinto): As I understand the prosal, the visibility of objects in viewlayers would then be controlled by the set exclude/dynamic override of collections?

Nov 16 2018, 12:27 PM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

If the / key would work as a toogle wouldn´t it be more effective in case of performance? I don´t know how blender is handling this. Doing an inverse selection operation followed by a hide operation sounds compute intensive, if you have lots of objects in the scene. I work in the automobile industrie where I have 10000+ geometries in blender. In my opinion local view should be with good performance.

Nov 16 2018, 12:13 PM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Dalai Felinto (dfelinto), thanks for you answer, I trust your proposal to be useful in every days work. Thanks for you your hard work! Can you implement the search option for hidden/invisible objects in the outliner, or is it a paper cut? In the moment there are only search options for visible, all, active and selected objects.

Nov 16 2018, 11:31 AM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Brecht Van Lommel (brecht), thanks for your advice. Will the screen icon in the outliner be available if the proposal in this thread is realized? Would it be hard to implement a search option for hidden/invisible objects in the outliner. In the moment there are only search options for visible, all, active and selected objects?

Nov 16 2018, 11:21 AM · User Interface, BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

The local view (isolate selected) feature is very important!
Please make the visibility/local view setting as it is useful! When you have lots of geometry in the scene you often need to just focus on one object.
Make it at least like in Blender 2.79 where hitting the / key sets the object to local view, when you hit the / key you get out of local view. Objects that were hidden in the viewport remain hidden.
In the moment in blender 2.80 you have to unhide everything (alt h) to get out of local view, which ruins the scene configuration.

Nov 16 2018, 10:18 AM · User Interface, BF Blender: 2.8

Nov 13 2018

Marcus Papathoma (machieb) added a comment to T57806: Blender 2.8 crashes on start up.

The same happens when I try to open blender blender-2.80-4503c96a175-win64, Nov 13 2018

Nov 13 2018, 9:53 AM · BF Blender: 2.8

Oct 16 2018

Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Oct 16 2018, 11:40 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

In the Screenshot you can see as described above that, I´m in the cone View Layer and the option Render Single Layer is set to on.
But it renders the Cube View Layer not the View Layer that I´m currently in.
If you switch to the Cylinder View Layer with Render Single Layer on it again renders the Cube View Layer if you hit Ctrl+F12.

Oct 16 2018, 11:39 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Try this file. The are three View Layer called after the primitives that are inside.
Hit Render Animation (Ctrl-F12)
In the image editor you can see all three View Layer rendered.
Select the cylinder and move it slightly to the left.
Switch to View Layer Cone and move it also a little bit to the left.
Switch to View Layer Cube and move the cube to the left so that you can see a difference to the old rendering.
While you are in the Cube View Layer switch the option Render Single Layer on.
Switch to the Cone View Layer - here the option Render Single Layer is now also on.
Hit Render Animation (Ctrl-F12)
Not the Cone View Layer where I´m in, but the Cube View Layer is rendered! Why?

Oct 16 2018, 11:32 AM · BF Blender: 2.8
Marcus Papathoma (machieb) reopened T57247: Render animation does not respect render single view layer as "Open".
Oct 16 2018, 11:09 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Yes I know how it should work. But if you switch to the attached scene scene to the View Layer.001 with the option Render Single Layer on, Blender is rendering not that layer, but the first View Layer because the option is also set there and the first View Layer is only rendered.
So to say it clear. If the option is on it only renders the first renderlayer in the row, whatever View Layer you have currently active in your view and want to render.
It is not possible to render only a special View Layer!
I hope you understand what I mean?

Oct 16 2018, 11:09 AM · BF Blender: 2.8

Oct 15 2018

Marcus Papathoma (machieb) updated the task description for T57247: Render animation does not respect render single view layer.
Oct 15 2018, 4:32 PM · BF Blender: 2.8
Marcus Papathoma (machieb) created T57247: Render animation does not respect render single view layer.
Oct 15 2018, 4:31 PM · BF Blender: 2.8