Marcus Papathoma (machieb)
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Jul 25 2018, 4:34 PM (16 w, 4 d)

Recent Activity

Sat, Nov 17

Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

But maybe it becomes too complex, if you have visibility per viewport and visibility per viewlayer? And you also have the Collection viewlayer exclude/include option.

Sat, Nov 17, 4:08 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Dalai Felinto (dfelinto), Isn't it the concept of viewlayers to show diffrent subsets of object? So you can deflect what will be renfered from what you see in the viewport. So I think the visibility which is changing all viewports, should be per viewlayer.

Sat, Nov 17, 3:56 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

As they are called viewlayer now, maybe you wish some sort of visibility per viewlayer?! Otherwise it woulf only be a renderlayer as in Blender 2.79.

Sat, Nov 17, 2:46 PM · BF Blender: 2.8

Fri, Nov 16

Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

After reading the proposal carfully I now have some questions.

Fri, Nov 16, 2:17 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

Sounds good, maybe you can then add a button somewhere in the viewport for new users (like the aktive camera icon in the top right)?!
@Dalai Felinto (dfelinto): As I understand the prosal, the visibility of objects in viewlayers would then be controlled by the set exclude/dynamic override of collections?

Fri, Nov 16, 12:27 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

If the / key would work as a toogle wouldn´t it be more effective in case of performance? I don´t know how blender is handling this. Doing an inverse selection operation followed by a hide operation sounds compute intensive, if you have lots of objects in the scene. I work in the automobile industrie where I have 10000+ geometries in blender. In my opinion local view should be with good performance.

Fri, Nov 16, 12:13 PM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Dalai Felinto (dfelinto), thanks for you answer, I trust your proposal to be useful in every days work. Thanks for you your hard work! Can you implement the search option for hidden/invisible objects in the outliner, or is it a paper cut? In the moment there are only search options for visible, all, active and selected objects.

Fri, Nov 16, 11:31 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

@Brecht Van Lommel (brecht), thanks for your advice. Will the screen icon in the outliner be available if the proposal in this thread is realized? Would it be hard to implement a search option for hidden/invisible objects in the outliner. In the moment there are only search options for visible, all, active and selected objects?

Fri, Nov 16, 11:21 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57857: Collections, objects visibility and local view.

The local view (isolate selected) feature is very important!
Please make the visibility/local view setting as it is useful! When you have lots of geometry in the scene you often need to just focus on one object.
Make it at least like in Blender 2.79 where hitting the / key sets the object to local view, when you hit the / key you get out of local view. Objects that were hidden in the viewport remain hidden.
In the moment in blender 2.80 you have to unhide everything (alt h) to get out of local view, which ruins the scene configuration.

Fri, Nov 16, 10:18 AM · BF Blender: 2.8

Tue, Nov 13

Marcus Papathoma (machieb) added a comment to T57806: Blender 2.8 crashes on start up.

The same happens when I try to open blender blender-2.80-4503c96a175-win64, Nov 13 2018

Tue, Nov 13, 9:53 AM · BF Blender: 2.8

Oct 16 2018

Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Oct 16 2018, 11:40 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

In the Screenshot you can see as described above that, I´m in the cone View Layer and the option Render Single Layer is set to on.
But it renders the Cube View Layer not the View Layer that I´m currently in.
If you switch to the Cylinder View Layer with Render Single Layer on it again renders the Cube View Layer if you hit Ctrl+F12.

Oct 16 2018, 11:39 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Try this file. The are three View Layer called after the primitives that are inside.
Hit Render Animation (Ctrl-F12)
In the image editor you can see all three View Layer rendered.
Select the cylinder and move it slightly to the left.
Switch to View Layer Cone and move it also a little bit to the left.
Switch to View Layer Cube and move the cube to the left so that you can see a difference to the old rendering.
While you are in the Cube View Layer switch the option Render Single Layer on.
Switch to the Cone View Layer - here the option Render Single Layer is now also on.
Hit Render Animation (Ctrl-F12)
Not the Cone View Layer where I´m in, but the Cube View Layer is rendered! Why?

Oct 16 2018, 11:32 AM · BF Blender: 2.8
Marcus Papathoma (machieb) reopened T57247: Render animation does not respect render single view layer as "Open".
Oct 16 2018, 11:09 AM · BF Blender: 2.8
Marcus Papathoma (machieb) added a comment to T57247: Render animation does not respect render single view layer.

Yes I know how it should work. But if you switch to the attached scene scene to the View Layer.001 with the option Render Single Layer on, Blender is rendering not that layer, but the first View Layer because the option is also set there and the first View Layer is only rendered.
So to say it clear. If the option is on it only renders the first renderlayer in the row, whatever View Layer you have currently active in your view and want to render.
It is not possible to render only a special View Layer!
I hope you understand what I mean?

Oct 16 2018, 11:09 AM · BF Blender: 2.8

Oct 15 2018

Marcus Papathoma (machieb) updated the task description for T57247: Render animation does not respect render single view layer.
Oct 15 2018, 4:32 PM · BF Blender: 2.8
Marcus Papathoma (machieb) created T57247: Render animation does not respect render single view layer.
Oct 15 2018, 4:31 PM · BF Blender: 2.8

Oct 4 2018

Marcus Papathoma (machieb) added a comment to T56992: OpenGL Render Engine ignores Transparent Background.

@Clément Foucault: In the build from today blender-2.80.0-git.3c8c1841d72-windows64 the problem still persists.

Oct 4 2018, 11:02 AM · OpenGL / Gfx, BF Blender: 2.8

Oct 1 2018

Marcus Papathoma (machieb) created T56992: OpenGL Render Engine ignores Transparent Background.
Oct 1 2018, 4:30 PM · OpenGL / Gfx, BF Blender: 2.8

Sep 27 2018

Marcus Papathoma (machieb) created T56940: OpenGL Render Engine Crash.
Sep 27 2018, 7:30 PM · BF Blender: 2.8

Sep 13 2018

Marcus Papathoma (machieb) added a comment to T55099: Collections (parent task).

Brecht, would it be possible to allow parenting by draging and droping mulible objects in the outliner like it is possible to drag and drop multible objects into collections? That would be really great and makes Blender more consistent!

Sep 13 2018, 10:18 AM · Code Quest

Sep 12 2018

Marcus Papathoma (machieb) updated the task description for T56775: Cycles - Render crashes Blender.
Sep 12 2018, 12:00 PM · Cycles, BF Blender: 2.8
Marcus Papathoma (machieb) updated the task description for T56775: Cycles - Render crashes Blender.
Sep 12 2018, 11:53 AM · Cycles, BF Blender: 2.8
Marcus Papathoma (machieb) renamed T56775: Cycles - Render crashes Blender from Cycles - Render crash to Cycles - Render crashes Blender.
Sep 12 2018, 11:52 AM · Cycles, BF Blender: 2.8
Marcus Papathoma (machieb) created T56775: Cycles - Render crashes Blender.
Sep 12 2018, 11:46 AM · Cycles, BF Blender: 2.8

Sep 11 2018

Marcus Papathoma (machieb) created T56759: Object Mode - Poly/face/vertex count not shown in the status bar..
Sep 11 2018, 3:33 PM · BF Blender: 2.8
Marcus Papathoma (machieb) created T56758: Outliner - Select Hierarchy not working.
Sep 11 2018, 3:22 PM · BF Blender: 2.8

Sep 6 2018

Marcus Papathoma (machieb) renamed T56704: Cycles - Normal Pass contains black pixels with no values from Cycles - Normal Pass has black pixel with no values to Cycles - Normal Pass contains black pixels with no values.
Sep 6 2018, 1:06 PM · BF Blender: 2.8
Marcus Papathoma (machieb) created T56704: Cycles - Normal Pass contains black pixels with no values.
Sep 6 2018, 1:05 PM · BF Blender: 2.8

Sep 3 2018

Marcus Papathoma (machieb) created T56667: Cycles - Render Layer Node connection to File Output Node not possible.
Sep 3 2018, 4:26 PM · BF Blender: 2.8

Jul 26 2018

Marcus Papathoma (machieb) added a comment to T56101: Selection fails for many overlapping objects..

The selection of the primitives works normal as expected in the latest builds. If you click on the same location the selection cycles through every sphere, also in xray view-mode.

Jul 26 2018, 9:35 AM · BF Blender: 2.8