- User Since
- Oct 21 2017, 10:03 PM (86 w, 4 d)
Nov 27 2017
Thanks @Brecht Van Lommel (brecht) I'm amazed at how well you manage everything! :)
As I said the scale is default, reset. But yes this is expected behaviour. It took me quite a while to figure it out.
Nov 26 2017
Here's the issue demonstrated: https://streamable.com/3rv94 at first the issue is there, but then suddely after trying to bevel a different edge it goes back to normal again. This is hard to reproduce exactly. Also it seems to not depend on mouse position sometimes when the issue persists.
Side note, this could be caused by object's scale, but in this case it's default so that's not the culprit.
Just after writing this and uploading the video I realized what's happening -_- :
It's not about precision, I'm saying that the default value isn't 0 but instead it's a lot higher. Basically when you start beveling it jumps to a high value (not the maximum as previously) but still high.
Nov 25 2017
This is not yet resolved. The updated daily build still has very weird bevel functionality, the values almost always jump too high from the start, making the interactive tool almost useless again. Please take a better look into the issue, but it's already better than before :) Thanks!
Nov 12 2017
Yeah me too, windows 10 64 bit GTX 1080 Ti, newest Nvidia drivers. The first bevel operation is always okay but the second one fails like described.
Yes my bad