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Piotr Adamowicz (madminstrel)
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User Since
Feb 19 2010, 6:04 PM (499 w, 5 d)

Recent Activity

Tue, Aug 27

Piotr Adamowicz (madminstrel) added a comment to T62971: File Browser UI.

"What you see inside a directory then, is a list of that directories' contents. If the directory contains 7 items, you see 7 items, not 8 items as you'd currently do. Right now you always have to do a mental subtraction of one to get the correct number of items."

Tue, Aug 27, 10:56 PM · User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T62971: File Browser UI.

Dots are not an "old" MS-DOS concept. They are a filesystem concept in active use wherever you use relative paths. This is bread and butter for anyone who has ever written a script, an html page, or linked in a texture.

Tue, Aug 27, 4:26 PM · User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T62971: File Browser UI.

I don't see how that's an argument against the dots. There's nothing wrong with opening the parent directory on doubleclick.

Tue, Aug 27, 1:01 PM · User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T62971: File Browser UI.

A note on the dots (..):

Tue, Aug 27, 12:51 PM · User Interface, BF Blender

Thu, Aug 22

Piotr Adamowicz (madminstrel) awarded T62971: File Browser UI a Doubloon token.
Thu, Aug 22, 5:50 AM · User Interface, BF Blender

Aug 20 2019

Piotr Adamowicz (madminstrel) awarded D5336: Destructive Extrude Operator a Yellow Medal token.
Aug 20 2019, 6:49 AM · Modeling

Aug 13 2019

Piotr Adamowicz (madminstrel) added a comment to T62971: File Browser UI.

I think you're overcomplicating it. There's plenty of space in the file dialog since it's fullscreen anyway, unlike most system file browsers. Just keep the options visible and consistent.

Aug 13 2019, 2:37 PM · User Interface, BF Blender

Aug 1 2019

Piotr Adamowicz (madminstrel) added a comment to T67997: Retopology in Blender.

I think @Erick Tukuniata (erickblender) brought up a fair point though. The cost/benefit of a separate mode strongly depends on the level of automation we can expect from the new tools. If the target is excellent manual retopo, then going with improvements to Edit mode would be much preferable. If the devs are more ambitious and are going for something semi-automatic, like described in Data Driven Interactive Quadrangulation, then a new mode would definitely be the way to go.

Aug 1 2019, 5:55 PM · Sculpt, Paint, Texture, User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T67997: Retopology in Blender.

Also regarding Workflow point 4, source "objects" only rarely consist of only one actual object. So storing the retopo mesh reference per object is not great. Instead maybe store source object collection per retopo mesh?

Aug 1 2019, 1:17 PM · Sculpt, Paint, Texture, User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T67997: Retopology in Blender.

The mesh display in the third picture is not very good either as there is no way to judge at a glance whether any given pixel is above or below the surface of the source mesh. I'd suggest at least drawing an outline of where they intersect, or maybe drawing the portions above the source mesh in a slightly different shade.

Aug 1 2019, 1:08 PM · Sculpt, Paint, Texture, User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T68017: Mouse Wars episode VI The Return of Right Click Select (2.81 initial splash defaults to Right now).

This is a feature. ;)

Aug 1 2019, 7:02 AM · BF Blender

Jul 31 2019

Piotr Adamowicz (madminstrel) added a comment to T67997: Retopology in Blender.

I'm not going to put myself in either camp, but if you're going to make a new mode, please give some thought to this important consideration:

Jul 31 2019, 10:33 PM · Sculpt, Paint, Texture, User Interface, BF Blender

Jul 26 2019

Piotr Adamowicz (madminstrel) added a comment to T67706: Overscan only available in Eevee?.

Yeah, I agree, Overscan ought to be a generic thing independent from the render engine. It makes no sense to restrict it to Eevee.

Jul 26 2019, 7:01 AM · BF Blender

Jul 25 2019

Piotr Adamowicz (madminstrel) added a comment to T62971: File Browser UI.

The operator settings on the bottom left sometimes contain only a few items, but particularly for exporting, they have the potential to contain dozens of different settings. We often see these bunched up into a tiny area, with its own tabbed interface even. This is not good. Settings should be presented to the user proudly and be visible at a glance.

Jul 25 2019, 3:32 AM · User Interface, BF Blender

Jul 17 2019

Piotr Adamowicz (madminstrel) awarded rB8a7dedc9d295: Fix T66011: Transformed objects break sculpt tools a Love token.
Jul 17 2019, 10:01 AM

Jul 4 2019

Piotr Adamowicz (madminstrel) awarded D5183: T66266: Grease Pencil Simplify Adaptive is not behaving correctly a Love token.
Jul 4 2019, 6:23 PM

Jun 30 2019

Piotr Adamowicz (madminstrel) created T66266: Grease Pencil Simplify Adaptive is not behaving correctly.
Jun 30 2019, 6:35 AM · BF Blender
Piotr Adamowicz (madminstrel) created T66265: Grease Pencil Pinch brush exhibits odd behavior.
Jun 30 2019, 6:14 AM · BF Blender

Jun 23 2019

Piotr Adamowicz (madminstrel) awarded T44663: Corrective smooth apply as shape key does not work a Heartbreak token.
Jun 23 2019, 7:11 AM · Modeling, BF Blender

Jun 21 2019

Piotr Adamowicz (madminstrel) added a comment to D5080: UI - Change to Sculpting Cursor.

@ronan ducluzeau (zeauro) wrote:
This proposal whithout last white pixel seems good to me. IMO, it is what makes it too big and perceived as too intrusive.

Actually that cursor has been described as both "too intrusive" and "too invisible" by different people. LOL.

Jun 21 2019, 6:45 AM · User Interface

Jun 20 2019

Piotr Adamowicz (madminstrel) awarded T47043: Importing an fbx skeletal mesh from Blender into Unreal Engine 4 results in bones being too small to create Unreal physics asset. Requires scaling workaround. a Heartbreak token.
Jun 20 2019, 11:33 AM · Import/Export, Add-ons

Jun 8 2019

Piotr Adamowicz (madminstrel) updated the task description for T65640: Wrong axis location on bones with custom widgets.
Jun 8 2019, 3:51 PM · BF Blender
Piotr Adamowicz (madminstrel) edited projects for T65640: Wrong axis location on bones with custom widgets, added: BF Blender: 2.8; removed Add-ons.
Jun 8 2019, 3:47 PM · BF Blender
Piotr Adamowicz (madminstrel) updated the task description for T65640: Wrong axis location on bones with custom widgets.
Jun 8 2019, 3:47 PM · BF Blender
Piotr Adamowicz (madminstrel) created T65640: Wrong axis location on bones with custom widgets.
Jun 8 2019, 3:45 PM · BF Blender

Jun 6 2019

Piotr Adamowicz (madminstrel) added a comment to T57712: Move the transform info away from the header, into the viewport..

If you're going to put yet another obscuring floating element in the content area, at least make it movable please, and provide a non-obscuring alternative, like printing that info in the status bar.

Jun 6 2019, 11:13 PM · User Interface, BF Blender: 2.8
Piotr Adamowicz (madminstrel) awarded D3203: Baking system overhaul: Move baking settings from render settings into BakePasses a Party Time token.
Jun 6 2019, 11:07 PM

Apr 10 2019

Piotr Adamowicz (madminstrel) created T63465: Bad normals with mirror modifier, bevel modifier and harden normals combination..
Apr 10 2019, 4:57 PM · BF Blender

Mar 11 2019

Piotr Adamowicz (madminstrel) added a comment to T60997: Odd sharp highlights in Eevee..

I see. That is unfortunate.

Mar 11 2019, 1:11 PM · Eevee, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T60997: Odd sharp highlights in Eevee..

Thanks for looking into it. This is a pretty severe problem without an artist-side workaround, so is there any chance an alternative algorithm might be implemented down the line?

Mar 11 2019, 12:25 PM · Eevee, BF Blender

Jan 30 2019

Piotr Adamowicz (madminstrel) added a comment to T60997: Odd sharp highlights in Eevee..

My apologies, i should have posted a screenshot from the beginning.

Jan 30 2019, 5:53 PM · Eevee, BF Blender

Jan 29 2019

Piotr Adamowicz (madminstrel) created T60997: Odd sharp highlights in Eevee..
Jan 29 2019, 8:47 PM · Eevee, BF Blender

Nov 23 2018

Piotr Adamowicz (madminstrel) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Both xray and wireframe modes, while useful for some tasks, are distracting and busy, and annoying to have to switch to each time you want to select through. As a user, I'd like a select-through mode that isn’t visually compromised by backfacing geometry and could be left on for extended periods.

Nov 23 2018, 3:04 PM · User Interface, BF Blender: 2.8

Jun 7 2018

Piotr Adamowicz (madminstrel) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Regarding mode switching, I'd just like to point out that Mode switching occurs frequently, yes, but definitely not so frequently that SIX precious prime real estate left side keys should be wasted on it. Just add a pie menu to the Tab key instead. Or just a plain old horizontal menu if pies aren't kosher for some reason. Instead, dedicate the number keys to whatever makes sense in a given mode. In Edit, that might be switching between submodes. In Sculpt, Texture Paint, Weight Paint, Vertex Paint that might be brushes. In Object mode they might be used for some of the newly-modal tools from the T-panel, like Cursor or Border select. Using all those keys just for mode switching would be a huge waste when the single old Tab key can do the job just fine on its own.

Jun 7 2018, 1:38 AM · Code Quest

Jun 5 2017

Piotr Adamowicz (madminstrel) added a comment to T51713: Crease strongly inconsistent between subsurf and adaptive tesselation.

Are you sure?

Jun 5 2017, 6:25 PM · Cycles, BF Blender

Jun 4 2017

Piotr Adamowicz (madminstrel) renamed T51713: Crease strongly inconsistent between subsurf and adaptive tesselation from Creases strongly inconsistent between viewport and render to Crease strongly inconsistent between subsurf and adaptive tesselation.
Jun 4 2017, 9:05 AM · Cycles, BF Blender
Piotr Adamowicz (madminstrel) updated the task description for T51713: Crease strongly inconsistent between subsurf and adaptive tesselation.
Jun 4 2017, 9:04 AM · Cycles, BF Blender
Piotr Adamowicz (madminstrel) created T51713: Crease strongly inconsistent between subsurf and adaptive tesselation.
Jun 4 2017, 9:03 AM · Cycles, BF Blender

Sep 4 2016

Piotr Adamowicz (madminstrel) added a comment to T49243: Adaptive subdiv + normal map renders black.

In this particular file, sure, "both" works.

Sep 4 2016, 10:00 PM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) created T49243: Adaptive subdiv + normal map renders black.
Sep 4 2016, 10:15 AM · BF Blender, Cycles

Jun 8 2016

Piotr Adamowicz (madminstrel) added a comment to T48583: Bevel Improvements.

Regarding the design, we'd optimally want to have both solutions - to have the checkbox method, but also have a button next to it that creates the custom data layer. I realize this is the most work of course. YAVNE's functionality is generally very useful and shouldn't IMO be relegated to an obscure addon.

Jun 8 2016, 12:50 PM · Modifiers, Modeling, BF Blender

Aug 26 2015

Piotr Adamowicz (madminstrel) created T45916: Edge Slide crashes if you press R.
Aug 26 2015, 5:51 PM · BF Blender: Regressions, BF Blender

Dec 30 2014

Piotr Adamowicz (madminstrel) added a comment to T43057: bpy.ops.scene.new fails to set context when called from properties panel.

@Sergey Sharybin (sergey) In my particular case, I'm working on a baking addon. I have to prepare a scene before baking - merge/split objects, adjust UVs, modify shaders, run a compositor tree on the result once it's baked, etc. Lots of destructive stuff, which is why I'm doing it in a temporary scene. Since in the end I have to call bpy.ops.object.bake, and that relies on context, I don't think I can avoid setting it?

Dec 30 2014, 4:25 PM · Python, BF Blender

Dec 29 2014

Piotr Adamowicz (madminstrel) created T43057: bpy.ops.scene.new fails to set context when called from properties panel.
Dec 29 2014, 5:19 PM · Python, BF Blender

Aug 17 2014

Piotr Adamowicz (madminstrel) added a comment to T41092: Very high memory usage for Cycles baking compared to ordinary renders.

Simmer down guys. It will be fixed when it's fixed. Rome wasn't built in a day. It's a pretty serious problem, yes, but I don't think anybody's taking it lightly.

Aug 17 2014, 9:39 PM · BF Blender, Cycles

Aug 6 2014

Piotr Adamowicz (madminstrel) added a comment to T41092: Very high memory usage for Cycles baking compared to ordinary renders.

@Thomas Dinges (dingto): tested - sbrown's file still takes 2.87GB with 4cf531f.

Aug 6 2014, 8:59 AM · BF Blender, Cycles

Aug 1 2014

Piotr Adamowicz (madminstrel) created T41284: The python ops log doesn't work.
Aug 1 2014, 2:52 PM · BF Blender

Jul 29 2014

Piotr Adamowicz (madminstrel) added a comment to T41092: Very high memory usage for Cycles baking compared to ordinary renders.

I don't get it. What does the highpoly[i].pixel_array represent? Why is there an image being stored for each hipoly object? That doesn't seem to make much sense. Rendering from the camera doesn't do that.

Jul 29 2014, 7:48 PM · BF Blender, Cycles

Jul 5 2014

Piotr Adamowicz (madminstrel) raised the priority of T40958: "Align rotation with the snapping target" and "project individual elements" don't work together from to Needs Triage by Developer.
Jul 5 2014, 3:57 PM · BF Blender

Jul 2 2014

Piotr Adamowicz (madminstrel) added a comment to T40763: Cycles Viewport render crashes often when reconnecting nodes..

I'm still experiencing crashes with 5898abe (buildbot), Windows 7 64bit.

Jul 2 2014, 1:14 PM · Cycles, BF Blender

Jun 26 2014

Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F95660: sss-sample_direct-bug.blend
Jun 26 2014, 9:15 PM · Cycles
Piotr Adamowicz (madminstrel) raised the priority of T40816: SSS brightness differs with Sample All Direct Lights from to Needs Triage by Developer.
Jun 26 2014, 9:14 PM · Cycles

May 7 2014

Piotr Adamowicz (madminstrel) added a comment to T40067: Math modulo node returns black for negative numbers..

I see. Positive would have been more practical in the course of making shaders, I think. But fair enough, it's not a big deal.

May 7 2014, 3:34 PM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F87550: modulo.blend
May 7 2014, 2:39 PM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) raised the priority of T40067: Math modulo node returns black for negative numbers. from to Needs Triage by Developer.
May 7 2014, 2:39 PM · BF Blender, Cycles

Feb 24 2014

Piotr Adamowicz (madminstrel) added a comment to T38694: Boolean Modifier will triangulate 2 polyspheres on union .

Works great now, thanks Sergey :)

Feb 24 2014, 11:50 PM · BF Blender

Feb 21 2014

Piotr Adamowicz (madminstrel) added a comment to T38694: Boolean Modifier will triangulate 2 polyspheres on union .

Previously the triangulation was confined to the immediate intersection are and so it was reasonably easy to clean up. The current behavior will sneakily triangulate quads in unrelated areas. I'd hardly call that more predictable, except in the sense that it's predictably dangerous to use. If the bug can't be resolved, the previous behavior, which was not great but at least it was manageable, should be rolled back. The new behavior is not an improvement.

Feb 21 2014, 5:40 PM · BF Blender

Dec 16 2013

Piotr Adamowicz (madminstrel) added a comment to T37801: x no longer prompts for confirmation.

@Brecht Van Lommel (brecht): Thank you so much. :)

Dec 16 2013, 12:10 PM · BF Blender, User Interface
Piotr Adamowicz (madminstrel) added a comment to T37801: x no longer prompts for confirmation.

Removing X is ridiculous. The delete and dissolve (ctrl-x) functions are often used in bursts where you press them every couple seconds interlaced with other operators. This would very quickly cause fatigue and annoyance while editing meshes.

Dec 16 2013, 12:10 AM · BF Blender, User Interface

Nov 27 2013

Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F33287: strange_noise.png
Nov 27 2013, 11:58 AM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F33286: strange_noise.blend
Nov 27 2013, 11:58 AM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) raised the priority of T37641: Cycles - noise on dense meshes from to Needs Triage by Developer.
Nov 27 2013, 11:57 AM · BF Blender, Cycles