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Piotr Adamowicz (madminstrel)
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User Since
Feb 19 2010, 6:04 PM (473 w, 3 d)

Recent Activity

Mon, Mar 11

Piotr Adamowicz (madminstrel) added a comment to T60997: Odd sharp highlights in Eevee..

I see. That is unfortunate.

Mon, Mar 11, 1:11 PM · Eevee, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T60997: Odd sharp highlights in Eevee..

Thanks for looking into it. This is a pretty severe problem without an artist-side workaround, so is there any chance an alternative algorithm might be implemented down the line?

Mon, Mar 11, 12:25 PM · Eevee, BF Blender

Jan 30 2019

Piotr Adamowicz (madminstrel) added a comment to T60997: Odd sharp highlights in Eevee..

My apologies, i should have posted a screenshot from the beginning.

Jan 30 2019, 5:53 PM · Eevee, BF Blender

Jan 29 2019

Piotr Adamowicz (madminstrel) created T60997: Odd sharp highlights in Eevee..
Jan 29 2019, 8:47 PM · Eevee, BF Blender

Nov 23 2018

Piotr Adamowicz (madminstrel) added a comment to T56649: Proposal: Blender 2.8: Wireframe, Select Through & X-Ray.

Both xray and wireframe modes, while useful for some tasks, are distracting and busy, and annoying to have to switch to each time you want to select through. As a user, I'd like a select-through mode that isn’t visually compromised by backfacing geometry and could be left on for extended periods.

Nov 23 2018, 3:04 PM · User Interface, BF Blender: 2.8

Jun 7 2018

Piotr Adamowicz (madminstrel) added a comment to T55162: Blender 2.8 Blender Keymap changes.

Regarding mode switching, I'd just like to point out that Mode switching occurs frequently, yes, but definitely not so frequently that SIX precious prime real estate left side keys should be wasted on it. Just add a pie menu to the Tab key instead. Or just a plain old horizontal menu if pies aren't kosher for some reason. Instead, dedicate the number keys to whatever makes sense in a given mode. In Edit, that might be switching between submodes. In Sculpt, Texture Paint, Weight Paint, Vertex Paint that might be brushes. In Object mode they might be used for some of the newly-modal tools from the T-panel, like Cursor or Border select. Using all those keys just for mode switching would be a huge waste when the single old Tab key can do the job just fine on its own.

Jun 7 2018, 1:38 AM · Code Quest

Jun 5 2017

Piotr Adamowicz (madminstrel) added a comment to T51713: Crease strongly inconsistent between subsurf and adaptive tesselation.

Are you sure?

Jun 5 2017, 6:25 PM · Cycles, BF Blender

Jun 4 2017

Piotr Adamowicz (madminstrel) renamed T51713: Crease strongly inconsistent between subsurf and adaptive tesselation from Creases strongly inconsistent between viewport and render to Crease strongly inconsistent between subsurf and adaptive tesselation.
Jun 4 2017, 9:05 AM · Cycles, BF Blender
Piotr Adamowicz (madminstrel) updated the task description for T51713: Crease strongly inconsistent between subsurf and adaptive tesselation.
Jun 4 2017, 9:04 AM · Cycles, BF Blender
Piotr Adamowicz (madminstrel) created T51713: Crease strongly inconsistent between subsurf and adaptive tesselation.
Jun 4 2017, 9:03 AM · Cycles, BF Blender

Sep 4 2016

Piotr Adamowicz (madminstrel) added a comment to T49243: Adaptive subdiv + normal map renders black.

In this particular file, sure, "both" works.

Sep 4 2016, 10:00 PM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) created T49243: Adaptive subdiv + normal map renders black.
Sep 4 2016, 10:15 AM · BF Blender, Cycles

Jun 8 2016

Piotr Adamowicz (madminstrel) added a comment to T48583: Bevel Improvements.

Regarding the design, we'd optimally want to have both solutions - to have the checkbox method, but also have a button next to it that creates the custom data layer. I realize this is the most work of course. YAVNE's functionality is generally very useful and shouldn't IMO be relegated to an obscure addon.

Jun 8 2016, 12:50 PM · Modifiers, Mesh Modeling, BF Blender

Aug 26 2015

Piotr Adamowicz (madminstrel) created T45916: Edge Slide crashes if you press R.
Aug 26 2015, 5:51 PM · BF Blender: Regressions, BF Blender

Dec 30 2014

Piotr Adamowicz (madminstrel) added a comment to T43057: bpy.ops.scene.new fails to set context when called from properties panel.

@Sergey Sharybin (sergey) In my particular case, I'm working on a baking addon. I have to prepare a scene before baking - merge/split objects, adjust UVs, modify shaders, run a compositor tree on the result once it's baked, etc. Lots of destructive stuff, which is why I'm doing it in a temporary scene. Since in the end I have to call bpy.ops.object.bake, and that relies on context, I don't think I can avoid setting it?

Dec 30 2014, 4:25 PM · Python, BF Blender

Dec 29 2014

Piotr Adamowicz (madminstrel) created T43057: bpy.ops.scene.new fails to set context when called from properties panel.
Dec 29 2014, 5:19 PM · Python, BF Blender

Aug 17 2014

Piotr Adamowicz (madminstrel) added a comment to T41092: Very high memory usage for Cycles baking compared to ordinary renders.

Simmer down guys. It will be fixed when it's fixed. Rome wasn't built in a day. It's a pretty serious problem, yes, but I don't think anybody's taking it lightly.

Aug 17 2014, 9:39 PM · Cycles, BF Blender

Aug 6 2014

Piotr Adamowicz (madminstrel) added a comment to T41092: Very high memory usage for Cycles baking compared to ordinary renders.

@Thomas Dinges (dingto): tested - sbrown's file still takes 2.87GB with 4cf531f.

Aug 6 2014, 8:59 AM · Cycles, BF Blender

Aug 1 2014

Piotr Adamowicz (madminstrel) created T41284: The python ops log doesn't work.
Aug 1 2014, 2:52 PM · BF Blender

Jul 29 2014

Piotr Adamowicz (madminstrel) added a comment to T41092: Very high memory usage for Cycles baking compared to ordinary renders.

I don't get it. What does the highpoly[i].pixel_array represent? Why is there an image being stored for each hipoly object? That doesn't seem to make much sense. Rendering from the camera doesn't do that.

Jul 29 2014, 7:48 PM · Cycles, BF Blender

Jul 5 2014

Piotr Adamowicz (madminstrel) raised the priority of T40958: "Align rotation with the snapping target" and "project individual elements" don't work together from to Needs Triage by Developer.
Jul 5 2014, 3:57 PM · BF Blender

Jul 2 2014

Piotr Adamowicz (madminstrel) added a comment to T40763: Cycles Viewport render crashes often when reconnecting nodes..

I'm still experiencing crashes with 5898abe (buildbot), Windows 7 64bit.

Jul 2 2014, 1:14 PM · BF Blender, Cycles

Jun 26 2014

Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F95660: sss-sample_direct-bug.blend
Jun 26 2014, 9:15 PM · Cycles
Piotr Adamowicz (madminstrel) raised the priority of T40816: SSS brightness differs with Sample All Direct Lights from to Needs Triage by Developer.
Jun 26 2014, 9:14 PM · Cycles

May 7 2014

Piotr Adamowicz (madminstrel) added a comment to T40067: Math modulo node returns black for negative numbers..

I see. Positive would have been more practical in the course of making shaders, I think. But fair enough, it's not a big deal.

May 7 2014, 3:34 PM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F87550: modulo.blend
May 7 2014, 2:39 PM · BF Blender, Cycles
Piotr Adamowicz (madminstrel) raised the priority of T40067: Math modulo node returns black for negative numbers. from to Needs Triage by Developer.
May 7 2014, 2:39 PM · BF Blender, Cycles

Feb 24 2014

Piotr Adamowicz (madminstrel) added a comment to T38694: Boolean Modifier will triangulate 2 polyspheres on union .

Works great now, thanks Sergey :)

Feb 24 2014, 11:50 PM · BF Blender

Feb 21 2014

Piotr Adamowicz (madminstrel) added a comment to T38694: Boolean Modifier will triangulate 2 polyspheres on union .

Previously the triangulation was confined to the immediate intersection are and so it was reasonably easy to clean up. The current behavior will sneakily triangulate quads in unrelated areas. I'd hardly call that more predictable, except in the sense that it's predictably dangerous to use. If the bug can't be resolved, the previous behavior, which was not great but at least it was manageable, should be rolled back. The new behavior is not an improvement.

Feb 21 2014, 5:40 PM · BF Blender

Dec 16 2013

Piotr Adamowicz (madminstrel) added a comment to T37801: x no longer prompts for confirmation.

@Brecht Van Lommel (brecht): Thank you so much. :)

Dec 16 2013, 12:10 PM · User Interface, BF Blender
Piotr Adamowicz (madminstrel) added a comment to T37801: x no longer prompts for confirmation.

Removing X is ridiculous. The delete and dissolve (ctrl-x) functions are often used in bursts where you press them every couple seconds interlaced with other operators. This would very quickly cause fatigue and annoyance while editing meshes.

Dec 16 2013, 12:10 AM · User Interface, BF Blender

Nov 27 2013

Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F33287: strange_noise.png
Nov 27 2013, 11:58 AM · Cycles, BF Blender
Piotr Adamowicz (madminstrel) attached 0 file(s) of 1: F33286: strange_noise.blend
Nov 27 2013, 11:58 AM · Cycles, BF Blender
Piotr Adamowicz (madminstrel) raised the priority of T37641: Cycles - noise on dense meshes from to Needs Triage by Developer.
Nov 27 2013, 11:57 AM · Cycles, BF Blender