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Mal Duffin (mal_cando)
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User Since
Nov 15 2004, 1:25 PM (734 w, 8 h)

Recent Activity

Today

Mal Duffin (mal_cando) added a comment to D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ).

We could commit this with thread count set to 2 and the audaspace changes left out, for the purpose of getting the small speedup.

Mon, Dec 10, 11:15 AM · BF Blender: 2.8
Mal Duffin (mal_cando) updated the diff for D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ).
Mon, Dec 10, 11:15 AM · BF Blender: 2.8
Mal Duffin (mal_cando) abandoned D4056: Update based on feedback.
Mon, Dec 10, 11:14 AM
Mal Duffin (mal_cando) created D4056: Update based on feedback.
Mon, Dec 10, 11:12 AM

Sat, Dec 8

yesuu (yesuu) awarded D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ) a Like token.
Sat, Dec 8, 2:41 PM · BF Blender: 2.8

Wed, Dec 5

Mal Duffin (mal_cando) added a comment to D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ).

Maybe all this is doing is making the ffmpeg encoding run in its own thread separate from the Blender main thread, which saves a little bit of time. But it's not actually encoding multiple frames in parallel, and something else is needed to do that?

Wed, Dec 5, 2:42 PM · BF Blender: 2.8

Tue, Dec 4

noki paike (amonpaike) awarded D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ) a Burninate token.
Tue, Dec 4, 11:38 PM · BF Blender: 2.8
Peter Fog (tintwotin) awarded D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ) a Love token.
Tue, Dec 4, 9:39 PM · BF Blender: 2.8
Mal Duffin (mal_cando) updated the diff for D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ).

FF_THREAD_FRAME is slightly faster than FF_THREAD_SLICE

Tue, Dec 4, 9:24 PM · BF Blender: 2.8
Mal Duffin (mal_cando) added a watcher for Video Sequencer: Mal Duffin (mal_cando).
Tue, Dec 4, 9:09 PM
Mal Duffin (mal_cando) added a reviewer for D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ): Video Sequencer.
Tue, Dec 4, 8:57 PM · BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ).

In the tests so far, this has had an approximately 20% speedup.

Tue, Dec 4, 8:54 PM · BF Blender: 2.8
Mal Duffin (mal_cando) created D4031: Making ffmpeg use the maximum available threads, rather than just 1 ( default ).
Tue, Dec 4, 8:52 PM · BF Blender: 2.8

Thu, Nov 29

Mal Duffin (mal_cando) added a comment to T56147: OpenColorIO Error when adding Material to Object in New Scene.

I'm still getting this crash in the latest build.

Thu, Nov 29, 11:44 AM · BF Blender

Wed, Nov 28

Mal Duffin (mal_cando) created T58112: Error loading file ( rigid body / soft body / hair dynamics ).
Wed, Nov 28, 3:13 PM · BF Blender: 2.8
Mal Duffin (mal_cando) closed T58048: Crash when adding particles to an already animated Soft Body as Resolved.
Wed, Nov 28, 2:59 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T58048: Crash when adding particles to an already animated Soft Body.

Hi Phillip, I re-pulled the latest sources and did a "make clean" ( and also a clean build from Visual Studio ), and the issue now seems to be resolved!

Wed, Nov 28, 2:44 PM · Physics, BF Blender: 2.8

Tue, Nov 27

Mal Duffin (mal_cando) added a comment to T58048: Crash when adding particles to an already animated Soft Body.

does this happen with Factory Settings as well?

Tue, Nov 27, 4:28 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T58048: Crash when adding particles to an already animated Soft Body.

Hi Phillip,

Tue, Nov 27, 3:22 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T58048: Crash when adding particles to an already animated Soft Body.

Hi @Philipp Oeser (lichtwerk), this is still happening here for me ( in the build from the latest source - 32ab0647a53 ).

Tue, Nov 27, 3:01 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T58044: Issue with adding hair to rigid body.

Another interesting related issue. If you replace step 4) Rigid Body with 4a) Soft Body and optionally 4b) Toggle off Goal, then the hair particles do follow the new physics position of the cube when you press play after step 8)
So, hair seems to work with Soft Body physics updates and not Rigid Body physics updates.

Tue, Nov 27, 10:42 AM · Physics, BF Blender: 2.8

Sun, Nov 25

Mal Duffin (mal_cando) created T58048: Crash when adding particles to an already animated Soft Body.
Sun, Nov 25, 12:27 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T58046: Crash when changing Particle type, when Hair has dynamics.
Sun, Nov 25, 11:53 AM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T58044: Issue with adding hair to rigid body.

Note that, if you carry out the above steps and skip 7), the ( non-hair ) particle effects do follow the cube.

Sun, Nov 25, 11:34 AM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T58045: When changing particle type from Emitter to Hair and then back to Emitter, effect is missing.
Sun, Nov 25, 11:29 AM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T58044: Issue with adding hair to rigid body.
Sun, Nov 25, 10:52 AM · Physics, BF Blender: 2.8

Thu, Nov 22

Mal Duffin (mal_cando) added a comment to T57578: Vertex Connect Crashes Blender 2.8 .

I'm still seeing this on the latest version, try selecting this vertex before running Vertex Connect

Thu, Nov 22, 12:23 PM · Platform: Windows, BF Blender: 2.8

Thu, Nov 15

Mal Duffin (mal_cando) added a comment to T57608: Crash on very simple physics scene baking.

Hi Sergey,

Thu, Nov 15, 6:21 PM · Physics, BF Blender: 2.8

Tue, Nov 13

Mal Duffin (mal_cando) added a comment to T57678: Culling of smoke depending on view direction.

I had tried to build locally, but I was getting a crash - and did indeed download the latest BuildBot build, which didn't seem to have the commit.

Tue, Nov 13, 9:23 AM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Mon, Nov 12

Mal Duffin (mal_cando) added a comment to T57678: Culling of smoke depending on view direction.

Hi Clément,

Mon, Nov 12, 11:52 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8

Nov 7 2018

Mal Duffin (mal_cando) added a comment to T57678: Culling of smoke depending on view direction.

If I change the camera clip start, it has an effect on the visibility of the smoke.

Nov 7 2018, 4:27 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) updated the task description for T57678: Culling of smoke depending on view direction.
Nov 7 2018, 4:21 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) updated the task description for T57678: Culling of smoke depending on view direction.
Nov 7 2018, 4:01 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) updated the task description for T57678: Culling of smoke depending on view direction.
Nov 7 2018, 3:59 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) created T57678: Culling of smoke depending on view direction.
Nov 7 2018, 3:56 PM · Eevee, OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57601: Crashing after baking ( or clearing and baking ) simple smoke sim.

Hi Brecht,

Nov 7 2018, 3:36 PM · Physics, BF Blender: 2.8

Nov 4 2018

Mal Duffin (mal_cando) updated the task description for T57608: Crash on very simple physics scene baking.
Nov 4 2018, 10:50 AM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T57608: Crash on very simple physics scene baking.
Nov 4 2018, 10:49 AM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T57606: Simple sculpting changes in Solid ( and Wireframe ) are not reflected in LookDev or Rendered mode.
Nov 4 2018, 9:36 AM · Sculpting and Painting, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57578: Vertex Connect Crashes Blender 2.8 .

I see the crash when I click on the other vertex across from the initially selected one, and then run Vertex Connect ( not Vertex Connect Path ).

Nov 4 2018, 8:54 AM · Platform: Windows, BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57604: fbx no import in blender 2.8.

Hi Vyacheslav,

Nov 4 2018, 7:47 AM · BF Blender
Mal Duffin (mal_cando) added a comment to T57605: Blender 2.67b got lightened grey .

Hi Emre,

Nov 4 2018, 7:40 AM · BF Blender

Nov 3 2018

Mal Duffin (mal_cando) added a comment to T56267: on EEVEE, Glass BSDF + procedural textures bug.

Well the "show backside" has a performance cost associated to it, and it is unnecessary for certain objects (think a simple glass plane).

Nov 3 2018, 9:42 PM · OpenGL / Gfx, BF Blender: 2.8
Mal Duffin (mal_cando) updated the task description for T57601: Crashing after baking ( or clearing and baking ) simple smoke sim.
Nov 3 2018, 1:06 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T57601: Crashing after baking ( or clearing and baking ) simple smoke sim.
Nov 3 2018, 1:04 PM · Physics, BF Blender: 2.8
Mal Duffin (mal_cando) created T57600: Creating a new scene doesn't use the default Colour Management settings.
Nov 3 2018, 12:49 PM · BF Blender: 2.8

Nov 2 2018

Mal Duffin (mal_cando) added a comment to T56147: OpenColorIO Error when adding Material to Object in New Scene.

Just to add to this, I see the problem in 2.8 when I take these steps...

Nov 2 2018, 10:08 AM · BF Blender

Oct 30 2018

Mal Duffin (mal_cando) created T57512: Creating a full copy scene doens't support parenting.
Oct 30 2018, 1:32 PM · BF Blender: 2.8

Oct 26 2018

Mal Duffin (mal_cando) edited projects for T57390: Crash when adding a new scene with empty, added: BF Blender: 2.8; removed BF Blender.
Oct 26 2018, 3:45 PM · BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57390: Crash when adding a new scene with empty.

I've added a fix for this, I just need to get permissions set up to push it to the repo.

Oct 26 2018, 12:51 PM · BF Blender: 2.8
Mal Duffin (mal_cando) created T57390: Crash when adding a new scene with empty.
Oct 26 2018, 12:46 PM · BF Blender: 2.8
Mal Duffin (mal_cando) edited projects for T57389: Culling not working correctly when using array modifier, added: BF Blender: 2.8; removed BF Blender.
Oct 26 2018, 11:07 AM · BF Blender: 2.8
Mal Duffin (mal_cando) created T57389: Culling not working correctly when using array modifier.
Oct 26 2018, 11:07 AM · BF Blender: 2.8

Oct 24 2018

Mal Duffin (mal_cando) added a comment to T57361: Creating a new scene with a full copy doesn't work ( objects are instanced ).

Hi Bastien, if you make a full copy of the scene and then delete the scene, it works fine.

Oct 24 2018, 3:08 PM · BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57361: Creating a new scene with a full copy doesn't work ( objects are instanced ).

If you can give me a few pointers as to where to look, I can have a look at fixing it myself and hopefully submitting a patch. I recently downloaded and compiled the sources and can now debug with Visual Studio, if you're OK with sharing some of your knowledge of this area, I'll try to use that to fix the issue.

Oct 24 2018, 9:33 AM · BF Blender: 2.8

Oct 23 2018

Mal Duffin (mal_cando) created T57361: Creating a new scene with a full copy doesn't work ( objects are instanced ).
Oct 23 2018, 4:29 PM · BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T57338: Saving a file with the viewport in Rendered shading mode ( in Eevee or Cycles ) and reloading shows the viewport in Solid mode.

It would be great if this was a togglable option.

Oct 23 2018, 3:38 PM · BF Blender: 2.8

Oct 22 2018

Mal Duffin (mal_cando) added a comment to T57338: Saving a file with the viewport in Rendered shading mode ( in Eevee or Cycles ) and reloading shows the viewport in Solid mode.

A better fallback for Rendered mode might be LookDev, rather than Solid?

Oct 22 2018, 7:11 AM · BF Blender: 2.8

Oct 21 2018

Mal Duffin (mal_cando) created T57338: Saving a file with the viewport in Rendered shading mode ( in Eevee or Cycles ) and reloading shows the viewport in Solid mode.
Oct 21 2018, 7:39 PM · BF Blender: 2.8

Oct 20 2018

Mal Duffin (mal_cando) updated the task description for T57320: Crash when adding a linked scene, then deleting it.
Oct 20 2018, 12:46 PM · BF Blender: 2.8
Mal Duffin (mal_cando) created T57320: Crash when adding a linked scene, then deleting it.
Oct 20 2018, 12:44 PM · BF Blender: 2.8

May 25 2018

Mal Duffin (mal_cando) added a comment to T55205: Eevee anti-aliasing artifacts on Intel HD Graphics 620.

Gotcha :)

May 25 2018, 4:04 PM · BF Blender: 2.8
Mal Duffin (mal_cando) added a comment to T55205: Eevee anti-aliasing artifacts on Intel HD Graphics 620.

Ah, no probs :) I had raised another bug before I read this. Where is the best way to report issues like this? I know the Intel graphics chipsets aren't as powerful as NVidia / ATI, but they are more common.

May 25 2018, 3:29 PM · BF Blender: 2.8
Mal Duffin (mal_cando) created T55206: Eevee viewport constantly updating when moving over panel with Cursor/Select Border icons.
May 25 2018, 3:26 PM · BF Blender
Mal Duffin (mal_cando) added a comment to T55205: Eevee anti-aliasing artifacts on Intel HD Graphics 620.

A bit more info - the same thing is shown when in Edit mode.

May 25 2018, 3:17 PM · BF Blender: 2.8
Mal Duffin (mal_cando) created T55205: Eevee anti-aliasing artifacts on Intel HD Graphics 620.
May 25 2018, 3:12 PM · BF Blender: 2.8