- User Since
- Feb 12 2019, 11:09 AM (113 w, 12 h)
Thu, Mar 18
I can report this happening also when using viewport Alpha on glass objects.
Jan 27 2021
Oct 19 2020
Apr 2 2020
Mar 24 2020
Sorry Richard. Really annoyed with myself :(
Mar 23 2020
I thought it was one bug when I started the thread and repro steps are the same.
Mar 19 2020
Ah Man sorry, yes its 'bake Action' as shown in the screen grab.
Mar 18 2020
Hmm. Well with a simple 2 bone rig, I can't get it repro the Skinning breaking but it will demo the Duplicating of meshes. See attached.
I'll put scene together after I've finished reporting another bug (with a simple scene)! Takes time to set up (as you know) so reported first incase it's known or fixed etc.
Give me a few mins, cheers.
Mar 17 2020
Jan 14 2020
Also getting this crash (2.82 (sub 6), branch: master, commit date: 2020-01-13 17:12, hash: rBc56526d8b68a windows), even on a new scene.
Nov 29 2019
hmm, looking through the Key maps, it seems to be mapped to Tab for Indent or Autocomplete.
But in the menu drop-down it doesn't list the new assignment. Possibly as it's a dual function?
Oct 24 2019
Oct 11 2019
I guess at some point in the past that constraint did exist then got removed. If you know what bones were involved I could probably describe what I've done, if that is of use?
Hey Bastien, understand on the name change issue.
I've been using Library Overrides on a game character Armature to mostly great effect (some crashing, see below).
Oct 10 2019
Ah interesting. So the file is linking in an Armature file via the Library Override. If I move the Blend file to another location so it can't locate the Blend file, it opens with errors, just as it did for you.
Jul 4 2019
It's not you it's my hurried reporting!
Jul 3 2019
Sorry, You need to import the exported FBX back into Blender to see the results.
Jun 4 2019
May 30 2019
I've attached a new scene with the exported FBX examples imported back in :)
May 29 2019
I've attached a simple test scene.
- You'll notice the Right arm has flat keys but not 0,0,0
- The mesh has Shapes but they aren't keyed.
Sure thing, I'll whip one up shortly.
You are most welcome.
Thanks for the explanation.
May 22 2019
May 10 2019
Feb 18 2019
The latest version has fixed this for me.
Feb 12 2019
I have a similar issue on builds from 08 - 12/02/2019 on windows, last build I had it working with was on the 18/01/2019.
Seems fine on Mac though (via bootcamp)