Germano Cavalcante (mano-wii)
User

Projects

User Details

User Since
Oct 7 2012, 2:37 AM (270 w, 2 d)

Recent Activity

Fri, Dec 8

Germano Cavalcante (mano-wii) committed rBf57317c6e74c: Merge branch 'master' into blender2.8 (authored by Germano Cavalcante (mano-wii)).
Merge branch 'master' into blender2.8
Fri, Dec 8, 3:44 PM
Germano Cavalcante (mano-wii) committed rBe6838ecc2604: Fix T53512: Vertices with index 0 were not being selected (authored by Germano Cavalcante (mano-wii)).
Fix T53512: Vertices with index 0 were not being selected
Fri, Dec 8, 3:42 PM
Germano Cavalcante (mano-wii) closed T53512: Mesh selection issue: vertex 0 is never selected when using circle, RMB or border selection as Resolved by committing rBe6838ecc2604: Fix T53512: Vertices with index 0 were not being selected.
Fri, Dec 8, 3:42 PM · BF Blender

Wed, Dec 6

Germano Cavalcante (mano-wii) planned changes to D2896: Blender 2.8: Snap System: Replace DerivedMesh with Mesh.
Wed, Dec 6, 5:09 PM · BF Blender: 2.8

Tue, Dec 5

Germano Cavalcante (mano-wii) committed rB6734bb1faf3a: Merge branch 'master' into blender2.8 (authored by Germano Cavalcante (mano-wii)).
Merge branch 'master' into blender2.8
Tue, Dec 5, 2:20 PM
Germano Cavalcante (mano-wii) committed rB70c2d8a1a2b8: Fix T53469: Make sure that edges are drawn in the backbuff whenever you are… (authored by Germano Cavalcante (mano-wii)).
Fix T53469: Make sure that edges are drawn in the backbuff whenever you are…
Tue, Dec 5, 2:14 PM
Germano Cavalcante (mano-wii) closed T53469: Loop Cut and Slide broken - purple lines do not show up (daily build) as Resolved by committing rB70c2d8a1a2b8: Fix T53469: Make sure that edges are drawn in the backbuff whenever you are….
Tue, Dec 5, 2:14 PM · BF Blender

Mon, Dec 4

Germano Cavalcante (mano-wii) committed rB7d50f1686975: drawobject: use float instead of int in glLineWidth (authored by Germano Cavalcante (mano-wii)).
drawobject: use float instead of int in glLineWidth
Mon, Dec 4, 7:00 PM
Germano Cavalcante (mano-wii) committed rB3d473d1632cf: Edit Mesh Selection: Make sure that the line width is 1 pixel (authored by Germano Cavalcante (mano-wii)).
Edit Mesh Selection: Make sure that the line width is 1 pixel
Mon, Dec 4, 6:31 PM
Germano Cavalcante (mano-wii) committed rBd37d6b5a4d85: Edit Mesh Selection: Fix wrong glPointSize position (authored by Germano Cavalcante (mano-wii)).
Edit Mesh Selection: Fix wrong glPointSize position
Mon, Dec 4, 3:33 PM
Germano Cavalcante (mano-wii) committed rB9f5bf197a0c3: Edit Mesh Selection: Draw the backbuff of edge selection only when requested (authored by Germano Cavalcante (mano-wii)).
Edit Mesh Selection: Draw the backbuff of edge selection only when requested
Mon, Dec 4, 3:05 PM

Fri, Dec 1

Germano Cavalcante (mano-wii) committed rB0c37824bfa09: Draw Maganer: Cleanup: Remove unnecessary lines of code in… (authored by Germano Cavalcante (mano-wii)).
Draw Maganer: Cleanup: Remove unnecessary lines of code in…
Fri, Dec 1, 9:26 PM
Germano Cavalcante (mano-wii) committed rB2838a7646be8: _gawain python module: Add methods "program_use_begin" and "program_use_end" (authored by Germano Cavalcante (mano-wii)).
_gawain python module: Add methods "program_use_begin" and "program_use_end"
Fri, Dec 1, 7:26 AM
Germano Cavalcante (mano-wii) committed rBA85bf5442d97c: snap_context: Make sure that the elements of the class GPU_Indices_Mesh are… (authored by Germano Cavalcante (mano-wii)).
snap_context: Make sure that the elements of the class GPU_Indices_Mesh are…
Fri, Dec 1, 6:44 AM

Thu, Nov 30

Germano Cavalcante (mano-wii) committed rB605ce90c543a: RNA: Fix unreported: Some callbacks called when updating properties were… (authored by Germano Cavalcante (mano-wii)).
RNA: Fix unreported: Some callbacks called when updating properties were…
Thu, Nov 30, 7:53 PM

Tue, Nov 28

Jacob Merrill (blueprintrandom) awarded D2835: Adding settings with cmake to compile C-Python modules and install them directly in the addon folder a Love token.
Tue, Nov 28, 10:45 PM

Thu, Nov 23

Germano Cavalcante (mano-wii) awarded D2930: This is a proposal to bring BMesh in the age of parallelization and multi-tasking. ;) a 100 token.
Thu, Nov 23, 12:08 AM

Wed, Nov 22

Germano Cavalcante (mano-wii) added a comment to T53374: Improving Video Sequencer performance with C++ and OpenCL.

Woow, 19 times faster!! That deserves attention

Wed, Nov 22, 2:38 PM · Video Sequencer, BF Blender

Mon, Nov 20

Germano Cavalcante (mano-wii) edited P451 Fix T53314 ?.
Mon, Nov 20, 4:16 AM
Germano Cavalcante (mano-wii) added a comment to T53314: Screen Space Reflection (SSR) not working for OpenGL render.

Here is a patch that makes the TAA of opengl render look similar to that of the viewport:
P451

Mon, Nov 20, 3:22 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the title for P451 Fix T53314 ? from Fix T50913 to Fix T53314 ?.
Mon, Nov 20, 3:14 AM

Fri, Nov 17

Germano Cavalcante (mano-wii) committed rBf60563dd91d2: Fix error when compiling with msvc (authored by Germano Cavalcante (mano-wii)).
Fix error when compiling with msvc
Fri, Nov 17, 3:30 AM

Thu, Nov 16

Germano Cavalcante (mano-wii) committed rB88c88c461026: Fix T51210: Draw Manager: Support for Metaball Drawing (authored by Germano Cavalcante (mano-wii)).
Fix T51210: Draw Manager: Support for Metaball Drawing
Thu, Nov 16, 6:13 PM
Germano Cavalcante (mano-wii) closed T51210: Implement meta-ball drawing for object & edit mode. as Resolved by committing rB88c88c461026: Fix T51210: Draw Manager: Support for Metaball Drawing.
Thu, Nov 16, 6:12 PM · BF Blender: 2.8, OpenGL / Gfx
Germano Cavalcante (mano-wii) closed T51210: Implement meta-ball drawing for object & edit mode., a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Thu, Nov 16, 6:12 PM · BF Blender: 2.8, OpenGL / Gfx
Germano Cavalcante (mano-wii) closed D2914: Draw Manager: Support for Metaball Drawing.
Thu, Nov 16, 6:12 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T53333: Is Blender just build for English people ? why don't use UTF-8 ?.

At File ‣ User Preferences ‣ System, enable International Fonts to choose the Language and what to translate from Interface, Tooltips and New Data.

Thu, Nov 16, 2:19 PM · BF Blender

Wed, Nov 15

Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • cleanup and style;
Wed, Nov 15, 2:14 AM · BF Blender: 2.8

Tue, Nov 14

Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • Cleanup edit_metaball_mode.c;
  • Optimize shader by calculating attributes in C;
Tue, Nov 14, 5:57 PM · BF Blender: 2.8

Mon, Nov 13

Germano Cavalcante (mano-wii) updated the summary of D2914: Draw Manager: Support for Metaball Drawing.
Mon, Nov 13, 4:19 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) awarded rB8a03e4d409ec: Depsgraph: Fix relations for metaballs a Like token.
Mon, Nov 13, 3:32 PM
Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • fix shader compilation;
Mon, Nov 13, 3:32 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • comments;
Mon, Nov 13, 3:18 PM · BF Blender: 2.8

Nov 11 2017

Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • Finished exclusive shader for metaballs;
Nov 11 2017, 11:13 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • Fixed crash when you open a file with metaballs;
  • Support for metaballs in edit mode;
Nov 11 2017, 2:35 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • Draw the circles/elipses of the metaballs (allows selection in object mode);
  • Separate the DispList loop of type DL_INDEX4 from DL_SURF (the degenerate faces test becomes more localized);
  • Correct edit mode engine for metaballs.
Nov 11 2017, 12:47 AM · BF Blender: 2.8

Nov 10 2017

Germano Cavalcante (mano-wii) updated the diff for D2914: Draw Manager: Support for Metaball Drawing.
  • Fix crash when closing Blender;
Nov 10 2017, 7:15 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) committed rB8f5e7c3fa991: Merge branch 'master' into blender2.8 (authored by Germano Cavalcante (mano-wii)).
Merge branch 'master' into blender2.8
Nov 10 2017, 4:03 PM
Germano Cavalcante (mano-wii) committed rBd95eabf0a937: mball_tessellate: Simplify face creation (authored by Germano Cavalcante (mano-wii)).
mball_tessellate: Simplify face creation
Nov 10 2017, 3:59 PM

Nov 9 2017

Germano Cavalcante (mano-wii) created D2914: Draw Manager: Support for Metaball Drawing.
Nov 9 2017, 7:51 PM · BF Blender: 2.8

Nov 8 2017

Germano Cavalcante (mano-wii) added a comment to T53268: Baking Camera Focal Length Curve - Inconsistencies & Workaround.

Maybe the operator you are looking for is the Sample Keyframes:
http://blender-manual-i18n.readthedocs.io/ja/latest/editors/graph_editor/fcurves.html#sampling-and-baking-keyframes

Nov 8 2017, 9:16 PM · Animation, BF Blender
Germano Cavalcante (mano-wii) added a comment to T53269: Dupli-verts/dupli-faces not working..

Problem still exists for Cycles

Nov 8 2017, 4:19 PM · Cycles, BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T53047: Tool System Proposal.

Good proposal! The Tool System is really a good and practical idea :)
As a suggestion, I propose to leave the tools toggleable. Toggle between active and disabled.
This would prevent the user from choosing a tool as the default. And it could help beginners

Nov 8 2017, 3:46 AM · User Interface, BF Blender: 2.8

Nov 6 2017

Germano Cavalcante (mano-wii) committed rB5d70e847dd6f: Fix T51604: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in… (authored by Germano Cavalcante (mano-wii)).
Fix T51604: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in…
Nov 6 2017, 5:14 PM
Germano Cavalcante (mano-wii) closed T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support as Resolved by committing rB5d70e847dd6f: Fix T51604: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in….
Nov 6 2017, 5:14 PM · BF Blender: 2.8, OpenGL / Gfx
Germano Cavalcante (mano-wii) closed T51604: Mesh/Edit-Mesh Auto-Smooth Split Normal Support, a subtask of T51202: Draw Manager 2.8 project (parent task), as Resolved.
Nov 6 2017, 5:14 PM · BF Blender: 2.8, OpenGL / Gfx
Germano Cavalcante (mano-wii) closed D2907: Blender 2.8: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in MeshRenderData instead of CustomData.
Nov 6 2017, 5:14 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T53252: Single vertex shows strange behavior when moved in 3D space.

This happens because the local coordinate 'x' of the locked vertex has the value 0.0. So it becomes a "reflection" of itself.

Nov 6 2017, 1:04 PM · BF Blender

Nov 2 2017

Germano Cavalcante (mano-wii) changed the status of T53236: Mesh import/export with high vertex count is very slow from Invalid to Archived.

The code for exporting obj is written in python and python is usually slow.
By analyzing the export_obj.py code, there are some parts that could be improved using the numpy package.

Nov 2 2017, 9:29 PM · BF Blender
Germano Cavalcante (mano-wii) updated the diff for D2907: Blender 2.8: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in MeshRenderData instead of CustomData.
  • comments and style.
Nov 2 2017, 4:18 PM · BF Blender: 2.8

Nov 1 2017

Germano Cavalcante (mano-wii) awarded rB475ec5269ae8: CMake: use only absolute linker paths for msvc. a Love token.
Nov 1 2017, 3:35 PM
Germano Cavalcante (mano-wii) created D2907: Blender 2.8: Support Auto-Smooth in Edit-Mesh and allocate loop_normals in MeshRenderData instead of CustomData.
Nov 1 2017, 1:44 PM · BF Blender: 2.8

Oct 31 2017

Germano Cavalcante (mano-wii) abandoned D2906: Blender 2.8: Mesh Auto-Smooth Split Normal Support.

Committed rB59f238ba0911
(with some changes)

Oct 31 2017, 6:17 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) committed rB59f238ba0911: Mesh Auto-Smooth Split Normal Support (authored by Germano Cavalcante (mano-wii)).
Mesh Auto-Smooth Split Normal Support
Oct 31 2017, 6:15 PM
Germano Cavalcante (mano-wii) updated the summary of D2906: Blender 2.8: Mesh Auto-Smooth Split Normal Support.
Oct 31 2017, 1:16 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D2906: Blender 2.8: Mesh Auto-Smooth Split Normal Support.
Oct 31 2017, 1:04 PM · BF Blender: 2.8

Oct 30 2017

Germano Cavalcante (mano-wii) closed T51921: Gawain assert with heavy mesh when selecting vertices on edit mode as Resolved.

Resolved by commit rB7c96f613e4d0

Oct 30 2017, 12:38 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) awarded rB8277bee74818: Draw Manager: re-enable edit-mesh text overlay a Like token.
Oct 30 2017, 12:12 PM

Oct 29 2017

Germano Cavalcante (mano-wii) committed rBbed3cbdf3d88: Merge branch 'master' into blender2.8 (authored by Germano Cavalcante (mano-wii)).
Merge branch 'master' into blender2.8
Oct 29 2017, 9:21 PM
Germano Cavalcante (mano-wii) updated the diff for D2901: Edit Mesh: re-enable text overlay in blender2.8 (length, area, angle).
  • Fixes do_edge_textpair;
  • New solution to calculate faces areas;
Oct 29 2017, 5:50 PM · BF Blender: 2.8

Oct 27 2017

Germano Cavalcante (mano-wii) updated the summary of D2901: Edit Mesh: re-enable text overlay in blender2.8 (length, area, angle).
Oct 27 2017, 4:17 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D2901: Edit Mesh: re-enable text overlay in blender2.8 (length, area, angle).
Oct 27 2017, 4:16 PM · BF Blender: 2.8

Oct 25 2017

Germano Cavalcante (mano-wii) committed rBAc4d4fa0f52c1: mesh_snap_utilities: Remove redundant lines, organize and make it more stable (authored by Germano Cavalcante (mano-wii)).
mesh_snap_utilities: Remove redundant lines, organize and make it more stable
Oct 25 2017, 7:27 AM

Oct 24 2017

Germano Cavalcante (mano-wii) closed T50991: Transform manipulator is not being affected by clipPlane in branch 2.8 as Resolved.

Resolved in commit rBebe1b4f11f62

Oct 24 2017, 6:26 PM · BF Blender: 2.8

Oct 23 2017

Germano Cavalcante (mano-wii) created D2896: Blender 2.8: Snap System: Replace DerivedMesh with Mesh.
Oct 23 2017, 9:38 PM · BF Blender: 2.8

Oct 17 2017

Germano Cavalcante (mano-wii) committed rB0a435d49bae5: Fix T53074: Use the pybuffer->itemsize to get the corresponding GLtype (authored by Germano Cavalcante (mano-wii)).
Fix T53074: Use the pybuffer->itemsize to get the corresponding GLtype
Oct 17 2017, 4:07 PM
Germano Cavalcante (mano-wii) closed T53074: mesh_snap_utilities_line does not start as Resolved by committing rB0a435d49bae5: Fix T53074: Use the pybuffer->itemsize to get the corresponding GLtype.
Oct 17 2017, 4:07 PM · Mesh Modeling, Addons
Germano Cavalcante (mano-wii) added a comment to T53089: Crash when changing the engine to Eevee.

@Joshua Leung (aligorith)
Good sugestion. The generated log seems very clear :)
After much and much line, there is this part:

Oct 17 2017, 7:29 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) assigned T53089: Crash when changing the engine to Eevee to Clément Foucault (fclem).
Oct 17 2017, 4:31 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created T53089: Crash when changing the engine to Eevee.
Oct 17 2017, 4:30 AM · BF Blender: 2.8

Oct 15 2017

Germano Cavalcante (mano-wii) added a comment to T53074: mesh_snap_utilities_line does not start.

I could not reproduce this problem on windows. But from the description believed that the problem was solved.

Oct 15 2017, 4:50 PM · Mesh Modeling, Addons
Germano Cavalcante (mano-wii) committed rBA3b601c6ec881: Fix T53074: Make sure that the c_int used in snap_context has 32-bit size (authored by Germano Cavalcante (mano-wii)).
Fix T53074: Make sure that the c_int used in snap_context has 32-bit size
Oct 15 2017, 4:45 PM
Germano Cavalcante (mano-wii) closed T53074: mesh_snap_utilities_line does not start as Resolved by committing rBA3b601c6ec881: Fix T53074: Make sure that the c_int used in snap_context has 32-bit size.
Oct 15 2017, 4:45 PM · Mesh Modeling, Addons

Oct 11 2017

Germano Cavalcante (mano-wii) added a comment to T52354: Origin to Geometry uses bounding box while set to Median Center.

Apparently, the initial value, if not set, is overwritten by the enum item that defines the current center of rotation and scaling of selected objects.
I don't see why.
Possible solution:

Oct 11 2017, 8:20 PM · BF Blender
Germano Cavalcante (mano-wii) added a comment to D2877: Proof of Concept: Make the internal depth drawing of external engines optional.

Here is a basic example of a render engine that does not need an internal depth:

Oct 11 2017, 7:28 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D2877: Proof of Concept: Make the internal depth drawing of external engines optional.
Oct 11 2017, 7:21 PM · BF Blender: 2.8

Oct 6 2017

Germano Cavalcante (mano-wii) added a comment to T52284: UV islands without margin are rotating buggy around individual origins.

Apparently this is the expected behavior. There is nothing in the code indicating that edges marked as seam delimit islands. The faces that are "not correctly split", coincidentally share the same vertices (with the distance between them less than STD_UV_CONNECT_LIMIT).

Oct 6 2017, 6:06 AM · Mesh Modeling, BF Blender

Oct 2 2017

Germano Cavalcante (mano-wii) committed rBA23b0c956e34d: mesh_snap_utilities_line: dealloc bmesh (authored by Germano Cavalcante (mano-wii)).
mesh_snap_utilities_line: dealloc bmesh
Oct 2 2017, 6:12 PM
Germano Cavalcante (mano-wii) added a comment to T52955: Random crashing..
Oct 2 2017, 3:24 AM · BF Blender

Sep 29 2017

Germano Cavalcante (mano-wii) committed rBAe2e252da28a1: snap_context module: Fix local ray_dir calculation (authored by Germano Cavalcante (mano-wii)).
snap_context module: Fix local ray_dir calculation
Sep 29 2017, 10:46 PM

Sep 27 2017

Germano Cavalcante (mano-wii) committed rBA7c0dd68b6018: snap_context module: replace functions that access the objects internals… (authored by Germano Cavalcante (mano-wii)).
snap_context module: replace functions that access the objects internals…
Sep 27 2017, 9:23 PM
Germano Cavalcante (mano-wii) committed rB5c6e3ff4972f: bgl module: extend `gl_buffer_type_from_py_format_char` function to work with… (authored by Germano Cavalcante (mano-wii)).
bgl module: extend `gl_buffer_type_from_py_format_char` function to work with…
Sep 27 2017, 9:07 PM
Germano Cavalcante (mano-wii) committed rB2de5e14f53e9: bgl module: Interpret a buffer as a bgl.Buffer (authored by Germano Cavalcante (mano-wii)).
bgl module: Interpret a buffer as a bgl.Buffer
Sep 27 2017, 4:20 PM
Germano Cavalcante (mano-wii) closed D2857: bgl module: Interpret a buffer as a bgl.Buffer by committing rB2de5e14f53e9: bgl module: Interpret a buffer as a bgl.Buffer.
Sep 27 2017, 4:20 PM
Germano Cavalcante (mano-wii) updated the summary of D2857: bgl module: Interpret a buffer as a bgl.Buffer.
Sep 27 2017, 3:51 PM
Germano Cavalcante (mano-wii) created D2857: bgl module: Interpret a buffer as a bgl.Buffer.
Sep 27 2017, 3:41 PM

Sep 26 2017

Germano Cavalcante (mano-wii) awarded rBe40e29cd38af: Fix T52871: beauty fill error a Yellow Medal token.
Sep 26 2017, 4:13 AM
Germano Cavalcante (mano-wii) added a comment to T52694: Frequent crashes when toggling edit mode with subsurf.

Even holding the tab button for a few seconds, I could not replicate the bug.

Sep 26 2017, 3:28 AM · BF Blender

Sep 23 2017

Germano Cavalcante (mano-wii) added a comment to T52871: beauty fill error with daily build.
Sep 23 2017, 6:01 PM · Mesh Modeling, BF Blender
Germano Cavalcante (mano-wii) committed rBa8f11f5422af: Fix T52871: `BLI_polyfill_beautify_quad_rotate_calc_ex` was mistakenly… (authored by Germano Cavalcante (mano-wii)).
Fix T52871: `BLI_polyfill_beautify_quad_rotate_calc_ex` was mistakenly…
Sep 23 2017, 5:59 PM
Germano Cavalcante (mano-wii) closed T52871: beauty fill error with daily build as Resolved by committing rBa8f11f5422af: Fix T52871: `BLI_polyfill_beautify_quad_rotate_calc_ex` was mistakenly….
Sep 23 2017, 5:59 PM · Mesh Modeling, BF Blender
Germano Cavalcante (mano-wii) committed rBA1d81ecbe343c: mesh_snap_utilities_line: change the version number (authored by Germano Cavalcante (mano-wii)).
mesh_snap_utilities_line: change the version number
Sep 23 2017, 4:01 PM
Germano Cavalcante (mano-wii) committed rBA73c7e3ff1491: module snap_context: F8 constrain should not intersect outlocation (authored by Germano Cavalcante (mano-wii)).
module snap_context: F8 constrain should not intersect outlocation
Sep 23 2017, 12:41 AM

Sep 22 2017

Germano Cavalcante (mano-wii) committed rBA67c555a8b193: mesh_snap_utilities_line: fixes bug with shift constrain due to recent changes (authored by Germano Cavalcante (mano-wii)).
mesh_snap_utilities_line: fixes bug with shift constrain due to recent changes
Sep 22 2017, 8:34 PM
Germano Cavalcante (mano-wii) committed rBA6b68239ce768: snap_context module: fix shader compilation error (authored by Germano Cavalcante (mano-wii)).
snap_context module: fix shader compilation error
Sep 22 2017, 7:43 PM
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.
  • flags are not really being used;
Sep 22 2017, 12:15 AM · OpenGL / Gfx, Game Python, Python

Sep 21 2017

Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.
  • Missed MEM_freeN(strides) if there is an error in PyBuffer_FillInfo;
Sep 21 2017, 8:23 PM · OpenGL / Gfx, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

Strides are needed when working with multidimensional array.

Sep 21 2017, 8:05 PM · OpenGL / Gfx, Game Python, Python

Sep 20 2017

Germano Cavalcante (mano-wii) edited reviewers for D2734: Buffer Protocol for bgl.Buffer, added: Porteries Tristan (panzergame), Ulysse Martin (youle), Campbell Barton (campbellbarton); removed: Game Python, Game Engine.

@Campbell Barton (campbellbarton), could you take a look, too? It seems like you know the subject well (T52827)

Sep 20 2017, 8:33 PM · OpenGL / Gfx, Game Python, Python
Germano Cavalcante (mano-wii) updated the diff for D2734: Buffer Protocol for bgl.Buffer.

I undo some of my changes. It may be best to leave the original Buffer structure untouched.

Sep 20 2017, 8:12 PM · OpenGL / Gfx, Game Python, Python