Germano Cavalcante (mano-wii)
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Oct 7 2012, 2:37 AM (310 w, 4 d)

Recent Activity

Today

Germano Cavalcante (mano-wii) updated the summary of D3688: GPU module: Initial implementation of the `gpu.shader` module..
Thu, Sep 20, 4:09 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to D3539: Python API: add loop triangles access, remove tessfaces..

One issue I found looking at the addons is that a few seem to rely on the getting quads from tessfaces. (...)

Thu, Sep 20, 3:16 PM

Yesterday

Germano Cavalcante (mano-wii) committed rB238a270d8fd6: Fix possible misuse of `BLI_strncpy`. (authored by Germano Cavalcante (mano-wii)).
Fix possible misuse of `BLI_strncpy`.
Wed, Sep 19, 2:05 PM
Germano Cavalcante (mano-wii) committed rB3d3531acb026: Fix unreported: Undo of texts pasted in the Text Editor misses one character. (authored by Germano Cavalcante (mano-wii)).
Fix unreported: Undo of texts pasted in the Text Editor misses one character.
Wed, Sep 19, 4:12 AM

Tue, Sep 18

Germano Cavalcante (mano-wii) added a comment to T56167: [2.8 Crash] Program crash when extruding+face snap.

I don't really like the idea of keeping a looptris pointer for each object evaluated.
Since the bmesh does not change, these looptris would be exact copies and it would be necessary to make sure to recalculate the looptris in each access.

Tue, Sep 18, 10:09 PM · Mesh Modeling, Platform: Windows, BF Blender
Germano Cavalcante (mano-wii) updated the diff for D3539: Python API: add loop triangles access, remove tessfaces..
  • update.
Tue, Sep 18, 9:02 PM
Germano Cavalcante (mano-wii) awarded D3539: Python API: add loop triangles access, remove tessfaces. a Love token.
Tue, Sep 18, 4:43 PM
Germano Cavalcante (mano-wii) abandoned D3702: RNA Mesh: Expose looptris.
Tue, Sep 18, 4:42 PM
Germano Cavalcante (mano-wii) created D3703: GPU matrix module: Rename methods and add the new `load_projection_matrix` method..
Tue, Sep 18, 3:56 AM
Germano Cavalcante (mano-wii) created D3702: RNA Mesh: Expose looptris.
Tue, Sep 18, 3:51 AM

Fri, Sep 14

Germano Cavalcante (mano-wii) created D3697: Fix Py_INCREF misuse?.
Fri, Sep 14, 10:38 PM
Germano Cavalcante (mano-wii) committed rB1287965089a8: GPU module: Initial implementation of the `gpu.shader` submodule. (authored by Germano Cavalcante (mano-wii)).
GPU module: Initial implementation of the `gpu.shader` submodule.
Fri, Sep 14, 3:09 PM
This revision was not accepted when it landed; it landed in state Needs Review.
Fri, Sep 14, 3:09 PM · BF Blender: 2.8

Thu, Sep 13

Germano Cavalcante (mano-wii) raised a concern with rB6b677a2616a6: own recent commit broke this python import: from mathutils.geometry import….
Thu, Sep 13, 7:16 PM
Germano Cavalcante (mano-wii) updated the diff for D3688: GPU module: Initial implementation of the `gpu.shader` module..
  • Add sub-sub-module gpu.shader.builtin
Thu, Sep 13, 4:03 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3688: GPU module: Initial implementation of the `gpu.shader` module..
  • Fix module description.
Thu, Sep 13, 2:01 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3688: GPU module: Initial implementation of the `gpu.shader` module..
  • method -> function
Thu, Sep 13, 2:00 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3688: GPU module: Initial implementation of the `gpu.shader` module..
  • Cleanup: Deduplicate uniform_vector code.
  • Silence GNUC/clang warnings.
  • Fix crash when return NULL without setting an error message.
  • Cleanup: avoid confusions with int and uint.
Thu, Sep 13, 2:15 AM · BF Blender: 2.8

Wed, Sep 12

Germano Cavalcante (mano-wii) abandoned D3678: GPU module: Initial implementation of the `gpu.shader` module.

After many edits and reversions I found it better to start a new revision here: https://developer.blender.org/D3688

Wed, Sep 12, 6:11 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D3688: GPU module: Initial implementation of the `gpu.shader` module..
Wed, Sep 12, 6:08 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • New gpu.shader.read_builtin_shader_code(shader_id) function. It is less invasive than the GPUShader.info() method and has all the necessary information.
  • Revert "Added GPUShader.info() method to inform uniforms and attributes used by the shader."
Wed, Sep 12, 5:59 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • Merge branch 'blender2.8' of git.blender.org:blender into arcpatch-D3678
Wed, Sep 12, 3:01 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • Removes objects indicating enums of builtin uniforms. They are for internal use and may be confusing with the enums of shaders.
Wed, Sep 12, 3:17 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • Added GPUShader.info() method to inform uniforms and attributes used by the shader.
Wed, Sep 12, 3:09 AM · BF Blender: 2.8

Tue, Sep 11

Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • description, style and typos.
  • fix get_attribute method.
Tue, Sep 11, 9:31 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface.
Tue, Sep 11, 3:10 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) committed rBcde66d791650: GPUVertBuf.fill: support for objects with buffer interface. (authored by Germano Cavalcante (mano-wii)).
GPUVertBuf.fill: support for objects with buffer interface.
Tue, Sep 11, 3:04 PM
Germano Cavalcante (mano-wii) closed D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
Tue, Sep 11, 3:04 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
  • Remove redundant "ok = false;"
Tue, Sep 11, 3:52 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
  • remove wrong goto.
Tue, Sep 11, 3:49 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
  • check exact size.
Tue, Sep 11, 3:47 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
  • remove raise_error_size_mismatch function and raise errors inline;
  • check exact size.
Tue, Sep 11, 3:47 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
  • remove unused.
Tue, Sep 11, 3:26 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
  • make a function to describe similar errors.
Tue, Sep 11, 3:21 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D3684: gpu.types.GPUVertBuf.fill(...): support for objects with buffer interface..
Tue, Sep 11, 1:04 AM · BF Blender: 2.8

Mon, Sep 10

Germano Cavalcante (mano-wii) added inline comments to D3678: GPU module: Initial implementation of the `gpu.shader` module.
Mon, Sep 10, 9:15 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the summary of D3678: GPU module: Initial implementation of the `gpu.shader` module.
Mon, Sep 10, 9:15 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.

Thanks for taking a look @Brecht Van Lommel (brecht) :).
As internal shaders exposed, I chose the same ones that are passed as string literals in the gpu.types.GPUBatch.program_set_builtin method.
I still need to think of a way to document "what uniforms need to be set and how shader is intended to be used". (Maybe add an info method to shader?). For now it's TODO.

Mon, Sep 10, 8:53 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • Correct transform_feedback_enable description.
Mon, Sep 10, 5:19 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • Fix parse error.
Mon, Sep 10, 5:11 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • unsigned int can't be less than zero.
Mon, Sep 10, 4:55 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3678: GPU module: Initial implementation of the `gpu.shader` module.
  • API edits;
  • alphabetical order.
Mon, Sep 10, 4:32 PM · BF Blender: 2.8

Thu, Sep 6

Germano Cavalcante (mano-wii) updated the summary of D3678: GPU module: Initial implementation of the `gpu.shader` module.
Thu, Sep 6, 4:30 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) created D3678: GPU module: Initial implementation of the `gpu.shader` module.
Thu, Sep 6, 4:28 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) committed rB9eb1c3f70c40: gpu module: close quotation marks in descriptions (authored by Germano Cavalcante (mano-wii)).
gpu module: close quotation marks in descriptions
Thu, Sep 6, 9:43 AM
Germano Cavalcante (mano-wii) committed rB5ad36c975f6e: gpu module: retouching the description of the types. (authored by Germano Cavalcante (mano-wii)).
gpu module: retouching the description of the types.
Thu, Sep 6, 9:39 AM
Germano Cavalcante (mano-wii) committed rB6d04e48539ce: Join the python modules `gpu` and `_gpu` into one. (authored by Germano Cavalcante (mano-wii)).
Join the python modules `gpu` and `_gpu` into one.
Thu, Sep 6, 2:18 AM
Germano Cavalcante (mano-wii) closed D3667: Join the python modules `gpu` and `_gpu` into one..
Thu, Sep 6, 2:18 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the summary of D3667: Join the python modules `gpu` and `_gpu` into one..
Thu, Sep 6, 1:33 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the summary of D3667: Join the python modules `gpu` and `_gpu` into one..
Thu, Sep 6, 1:33 AM · BF Blender: 2.8

Wed, Sep 5

Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • Finishing touches in the documentation;
Wed, Sep 5, 11:33 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • make the bpygpu_offscreen_draw_view3d (OffScreen.draw_view3d) function to work again
  • Update GPU docs (still incomplete)
Wed, Sep 5, 6:40 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • update
Wed, Sep 5, 3:05 AM · BF Blender: 2.8

Mon, Sep 3

Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • Style: Use `bpygpu_ for local API and BPyGPU` for public API.
  • gpu_py_format -> gpu_py_vertex_format
Mon, Sep 3, 3:13 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • Use a header for each submodule.
Mon, Sep 3, 2:00 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • Edit descriptions
  • Fix code comments.
Mon, Sep 3, 1:42 PM · BF Blender: 2.8

Sat, Sep 1

Germano Cavalcante (mano-wii) updated the summary of D3667: Join the python modules `gpu` and `_gpu` into one..
Sat, Sep 1, 3:58 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the summary of D3667: Join the python modules `gpu` and `_gpu` into one..
Sat, Sep 1, 3:51 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3667: Join the python modules `gpu` and `_gpu` into one..
  • Remove submodule gpu.offscreen.
Sat, Sep 1, 3:45 AM · BF Blender: 2.8

Fri, Aug 31

Germano Cavalcante (mano-wii) created D3667: Join the python modules `gpu` and `_gpu` into one..
Fri, Aug 31, 4:25 PM · BF Blender: 2.8

Wed, Aug 29

Germano Cavalcante (mano-wii) committed rB6fa7fa6671c9: MSVC: Set the warning C4189 from level 4 to level 3 (authored by Germano Cavalcante (mano-wii)).
MSVC: Set the warning C4189 from level 4 to level 3
Wed, Aug 29, 7:18 PM

Mon, Aug 27

Germano Cavalcante (mano-wii) committed rB0bdabaa3f634: transform_snap_object: Add a small offset to the clip plane This prioritizes… (authored by Germano Cavalcante (mano-wii)).
transform_snap_object: Add a small offset to the clip plane This prioritizes…
Mon, Aug 27, 9:00 PM
Germano Cavalcante (mano-wii) committed rB5238456adce2: DNA: Deprecate gridview (authored by Germano Cavalcante (mano-wii)).
DNA: Deprecate gridview
Mon, Aug 27, 5:16 PM
Germano Cavalcante (mano-wii) committed rB44f04b5f534d: Draw Manager: Remove unused function (authored by Germano Cavalcante (mano-wii)).
Draw Manager: Remove unused function
Mon, Aug 27, 5:11 PM
Germano Cavalcante (mano-wii) committed rBc7a96651dfa4: Fix unreported: the gridview is no longer computed, so the snapping functions… (authored by Germano Cavalcante (mano-wii)).
Fix unreported: the gridview is no longer computed, so the snapping functions…
Mon, Aug 27, 4:41 PM

Fri, Aug 24

Germano Cavalcante (mano-wii) committed rB6901712734c3: Transform: Use grid_scale to configure the incremental snapping. (authored by Germano Cavalcante (mano-wii)).
Transform: Use grid_scale to configure the incremental snapping.
Fri, Aug 24, 11:05 PM
Germano Cavalcante (mano-wii) added a comment to T56499: Incremental snapping is constant (not adapting to orthographic viewport scale).

I don't think the behavior was by accident, snapping to the visible grid resolution is by design. (...)

Fri, Aug 24, 7:45 PM · Code Quest, BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to T56499: Incremental snapping is constant (not adapting to orthographic viewport scale).

Analyzing the code, it seens that this pre2.80 behavior came by accident.

Fri, Aug 24, 6:25 PM · Code Quest, BF Blender: 2.8
Germano Cavalcante (mano-wii) created P771 Fix T56499.
Fri, Aug 24, 6:21 PM · BF Blender: 2.8

Aug 14 2018

Germano Cavalcante (mano-wii) committed rBa5d72bac8e23: Fix (unreported): misuse of GL Context when creating new window and/or… (authored by Germano Cavalcante (mano-wii)).
Fix (unreported): misuse of GL Context when creating new window and/or…
Aug 14 2018, 9:10 PM

Aug 7 2018

Germano Cavalcante (mano-wii) added a comment to T54799: 3D Mouse Malfunction.

@Brandon Farley (farcgs), ok, I sent the patch that I believe corrects the problem (I think it will be in tomorrow's build, in buildbot).
Please report any strange 3D Mouse behavior that may have come up with that patch.

Aug 7 2018, 4:42 PM · BF Blender: 2.8
Germano Cavalcante (mano-wii) committed rB030297209f25: Fix T54799: NDOF events not dispatched on windows. (authored by Germano Cavalcante (mano-wii)).
Fix T54799: NDOF events not dispatched on windows.
Aug 7 2018, 4:42 PM
Germano Cavalcante (mano-wii) closed T54799: 3D Mouse Malfunction as Resolved by committing rB030297209f25: Fix T54799: NDOF events not dispatched on windows..
Aug 7 2018, 4:42 PM · BF Blender: 2.8

Aug 4 2018

Germano Cavalcante (mano-wii) added a comment to T56236: Blender crashes/closes after I do something outside Blender and come back to Blender.

@Ewoud v/d Werf (ewoudwerf), can you tell if the same happens in blender2.8?

Aug 4 2018, 5:38 PM · BF Blender

Aug 1 2018

Germano Cavalcante (mano-wii) reopened T54799: 3D Mouse Malfunction as "Open".

I believe this problem deserves attention. Reopening.

Aug 1 2018, 2:03 PM · BF Blender: 2.8

Jul 31 2018

Germano Cavalcante (mano-wii) added a comment to T56167: [2.8 Crash] Program crash when extruding+face snap.

In summary the problem is in the update_mesh_edit_mode_pointers and` discard_mesh_edit_mode_pointers` functions of the deg_eval_copy_on_write.cc file.

Jul 31 2018, 8:21 PM · Mesh Modeling, Platform: Windows, BF Blender

Jul 30 2018

Germano Cavalcante (mano-wii) committed rBbd49a765689a: Fix T56121 and maybe others: DST.gpu_context was being created in the wrong DST. (authored by Germano Cavalcante (mano-wii)).
Fix T56121 and maybe others: DST.gpu_context was being created in the wrong DST.
Jul 30 2018, 1:50 PM
Germano Cavalcante (mano-wii) closed T56121: Crash when selecting bones in edit mode as Resolved by committing rBbd49a765689a: Fix T56121 and maybe others: DST.gpu_context was being created in the wrong DST..
Jul 30 2018, 1:50 PM · BF Blender: 2.8

Jul 27 2018

Germano Cavalcante (mano-wii) created T56121: Crash when selecting bones in edit mode.
Jul 27 2018, 6:22 PM · BF Blender: 2.8

Jul 26 2018

Germano Cavalcante (mano-wii) committed rBcb42850ef25a: Fix assert in snapEditMesh. (authored by Germano Cavalcante (mano-wii)).
Fix assert in snapEditMesh.
Jul 26 2018, 6:49 PM

Jul 25 2018

Germano Cavalcante (mano-wii) committed rBfdd4b03f33da: Correction on the last commit. (authored by Germano Cavalcante (mano-wii)).
Correction on the last commit.
Jul 25 2018, 12:45 AM
Germano Cavalcante (mano-wii) updated subscribers of rB4f85982c6f66: Fix base->flag and base->flag_legacy: The flags of the Transform operator are….

@Sergey Sharybin (sergey), can you check it out?

Jul 25 2018, 12:38 AM
Germano Cavalcante (mano-wii) updated subscribers of rBdecb724572c4: Fix T55798: Crash when snapping objects with data recalculated by modifiers..
Jul 25 2018, 12:37 AM
Germano Cavalcante (mano-wii) committed rB4f85982c6f66: Fix base->flag and base->flag_legacy: The flags of the Transform operator are… (authored by Germano Cavalcante (mano-wii)).
Fix base->flag and base->flag_legacy: The flags of the Transform operator are…
Jul 25 2018, 12:35 AM
Germano Cavalcante (mano-wii) committed rBdecb724572c4: Fix T55798: Crash when snapping objects with data recalculated by modifiers. (authored by Germano Cavalcante (mano-wii)).
Fix T55798: Crash when snapping objects with data recalculated by modifiers.
Jul 25 2018, 12:35 AM
Germano Cavalcante (mano-wii) closed T55798: Crash when moving a boolean object as Resolved by committing rBdecb724572c4: Fix T55798: Crash when snapping objects with data recalculated by modifiers..
Jul 25 2018, 12:35 AM · BF Blender: 2.8

Jul 23 2018

Germano Cavalcante (mano-wii) committed rB59286ddcf80c: transform_snap_object: Better bvhtree creation management for editing multiple… (authored by Germano Cavalcante (mano-wii)).
transform_snap_object: Better bvhtree creation management for editing multiple…
Jul 23 2018, 4:14 PM

Jul 21 2018

Germano Cavalcante (mano-wii) added a comment to T56049: modelling in edit mode unusable, viewport artifact. .

I have an AMD Radeon HD 7570M and I had the same problem when I installed the most updated driver 16.2.1
The problem was fixed when I downgrade to 15.7.1

Jul 21 2018, 12:05 AM · BF Blender: 2.8

Jul 20 2018

Germano Cavalcante (mano-wii) created D3554: Estimate a slightly better value of gpu memory used for GPU_textures..
Jul 20 2018, 7:17 PM

Jul 19 2018

Germano Cavalcante (mano-wii) awarded rB5037dd8abdf9: GPU: Add GC to FBOs and UBOs and centralize all GCs a 100 token.
Jul 19 2018, 5:46 PM

Jul 4 2018

Germano Cavalcante (mano-wii) updated the diff for D3504: Use object edit cage to cursor snap..
  • Move the local Mesh declaration to a line closer to its use (facilitating readability).
  • Add description for the new min and max members.
  • Use the object as key in Ghash.
Jul 4 2018, 5:46 AM

Jun 28 2018

Germano Cavalcante (mano-wii) added a comment to D3504: Use object edit cage to cursor snap..

(...)
Would rather not have multiple kinds of keys in GHash *object_map; - seems a bit error prone.

Can't we use only objects and use SnapObjectData.type to check which kind of data needs to be used?
Since the edit-mesh can be accessed from the object.

Jun 28 2018, 7:02 PM

Jun 26 2018

Germano Cavalcante (mano-wii) created D3504: Use object edit cage to cursor snap..
Jun 26 2018, 2:51 AM

Jun 19 2018

Germano Cavalcante (mano-wii) accepted D3481: [2.8] Fix offline OGL render on windows..
Jun 19 2018, 12:07 AM · Platform: Windows, BF Blender: 2.8
Germano Cavalcante (mano-wii) updated the diff for D3481: [2.8] Fix offline OGL render on windows..
  • Remove all Pbuffer calls (on win32).
Jun 19 2018, 12:07 AM · Platform: Windows, BF Blender: 2.8

Jun 16 2018

Germano Cavalcante (mano-wii) added a comment to D3481: [2.8] Fix offline OGL render on windows..

... somehow i can't get a opengl context from the desktop window, it just doesn't work.

Jun 16 2018, 6:18 PM · Platform: Windows, BF Blender: 2.8
Germano Cavalcante (mano-wii) requested changes to D3481: [2.8] Fix offline OGL render on windows..

I don't quite understand the importance of setting a PixelFormat to dummy contexts or offscreen contexts (or even to the context used in Blender). You must understand this better than I do.
But if the problem is only that the "SetPixelFormat can only be called once for any given HDC", why not just prevent it from being called again if the hDC already has a PixelFormat setted?

Jun 16 2018, 7:30 AM · Platform: Windows, BF Blender: 2.8

Jun 8 2018

Germano Cavalcante (mano-wii) updated the diff for D3460: Fix T55298: Use Action Zones to resize ScrAreas as is done to resize ARegions..
  • Avoid operator complications. Use the same keymap and return OPERATOR_PASS_THROUGH.
  • Cleanup.
  • Changes accidentally undone.
  • Cleanup, remove unnecessarily copied variables.
  • Remove unused variable.
  • Fix Actionzones from Global Areas.
Jun 8 2018, 6:39 PM

Jun 5 2018

Germano Cavalcante (mano-wii) reassigned T55298: Assert when trying to section the Data Property area from top to bottom. from Brecht Van Lommel (brecht) to Julian Eisel (Severin).
Jun 5 2018, 3:52 AM · BF Blender: 2.8
Germano Cavalcante (mano-wii) added a comment to D3460: Fix T55298: Use Action Zones to resize ScrAreas as is done to resize ARegions..

@Julian Eisel (Severin), good to know that you plan changes in this area, I hope the code becomes more readable :)

Jun 5 2018, 3:51 AM