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Germano Cavalcante (mano-wii)
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Oct 7 2012, 2:37 AM (341 w, 2 d)

Recent Activity

Sun, Apr 21

Germano Cavalcante (mano-wii) added a comment to D4708: GHOST: Windows: Remove the depth component in the OpenGL window context creation..

I had just a few undefined variables, now it's working fine :)

Sun, Apr 21, 5:26 PM
Germano Cavalcante (mano-wii) updated the diff for D4708: GHOST: Windows: Remove the depth component in the OpenGL window context creation..
  • Fix compilation error on Windows.
Sun, Apr 21, 5:24 PM

Sat, Apr 20

Germano Cavalcante (mano-wii) added a comment to D4708: GHOST: Windows: Remove the depth component in the OpenGL window context creation..

Great that we can finally get rid of this. But it should be done for macOS and Linux at the same time so we don't forget.

Sat, Apr 20, 12:51 AM

Fri, Apr 19

Germano Cavalcante (mano-wii) created D4708: GHOST: Windows: Remove the depth component in the OpenGL window context creation..
Fri, Apr 19, 5:27 PM
Germano Cavalcante (mano-wii) committed rB8f4ba1c0467d: Fix T63669: Particle editing bypassing occlusion. (authored by Germano Cavalcante (mano-wii)).
Fix T63669: Particle editing bypassing occlusion.
Fri, Apr 19, 4:51 PM
Germano Cavalcante (mano-wii) closed T63669: Particle edit effects not visible hair every time. as Resolved by committing rB8f4ba1c0467d: Fix T63669: Particle editing bypassing occlusion..
Fri, Apr 19, 4:50 PM · BF Blender
Germano Cavalcante (mano-wii) closed D4703: Fix T63669: Occlusion not workink on particle editing..
Fri, Apr 19, 4:50 PM
Germano Cavalcante (mano-wii) updated the diff for D4703: Fix T63669: Occlusion not workink on particle editing..
  • Cleanup.
Fri, Apr 19, 3:42 PM
Germano Cavalcante (mano-wii) added a comment to D4703: Fix T63669: Occlusion not workink on particle editing..

The patch is ready, but there is a problem with Clip Plans though.
Since the problem is in Shader it is better to solve in another patch.

Fri, Apr 19, 2:54 PM
Germano Cavalcante (mano-wii) updated the diff for D4703: Fix T63669: Occlusion not workink on particle editing..
  • Revert "Use g_select_buffer.texture_depth instead Viewport depth."
  • Remove draw_depth_texture_to_screen;
  • Remover redundant GL_SCISSOR_TEST
Fri, Apr 19, 2:39 PM

Thu, Apr 18

Germano Cavalcante (mano-wii) updated the diff for D4703: Fix T63669: Occlusion not workink on particle editing..
  • Use g_select_buffer.texture_depth instead Viewport depth.
Thu, Apr 18, 10:25 PM
Germano Cavalcante (mano-wii) planned changes to D4703: Fix T63669: Occlusion not workink on particle editing..

With this patch the depth obtained with DRW_draw_depth_object is quickly overwritten by the depth of the entire scene.

Thu, Apr 18, 4:35 PM
Germano Cavalcante (mano-wii) updated the diff for D4703: Fix T63669: Occlusion not workink on particle editing..
  • Remove changes in GHOST (this is for another review).
  • Cleanup: Remove unused function.
Thu, Apr 18, 4:07 PM
Germano Cavalcante (mano-wii) added a comment to rBf41ab375f38b: Fix T62792: AMD glitch when clipping region in edit mode..

Additionally, didn't we decide to drop support for older AMD cards like this?

Thu, Apr 18, 3:57 PM
Germano Cavalcante (mano-wii) committed rB7d7847494152: AMD glitch: missing changes in f41ab375f38b (authored by Germano Cavalcante (mano-wii)).
AMD glitch: missing changes in f41ab375f38b
Thu, Apr 18, 3:54 PM
Germano Cavalcante (mano-wii) committed rBf41ab375f38b: Fix T62792: AMD glitch when clipping region in edit mode. (authored by Germano Cavalcante (mano-wii)).
Fix T62792: AMD glitch when clipping region in edit mode.
Thu, Apr 18, 3:10 PM
Germano Cavalcante (mano-wii) closed T62792: Edit mode, Clipping region, Visuals bug and editing vertices remain slow like when geometry is not hidden as Resolved by committing rBf41ab375f38b: Fix T62792: AMD glitch when clipping region in edit mode..
Thu, Apr 18, 3:10 PM · BF Blender
Germano Cavalcante (mano-wii) closed D4700: Fix T62792: Clipping region, Edit mode, Visuals bug, AMD..
Thu, Apr 18, 3:10 PM

Wed, Apr 17

Germano Cavalcante (mano-wii) updated the summary of D4703: Fix T63669: Occlusion not workink on particle editing..
Wed, Apr 17, 11:17 PM
Germano Cavalcante (mano-wii) updated the diff for D4703: Fix T63669: Occlusion not workink on particle editing..
  • Remove changes in GHOST (this is for another review).
Wed, Apr 17, 11:16 PM
Germano Cavalcante (mano-wii) created D4703: Fix T63669: Occlusion not workink on particle editing..
Wed, Apr 17, 10:43 PM
Germano Cavalcante (mano-wii) updated the diff for D4700: Fix T62792: Clipping region, Edit mode, Visuals bug, AMD..
  • comment and parameter change.
Wed, Apr 17, 4:16 PM
Germano Cavalcante (mano-wii) created D4700: Fix T62792: Clipping region, Edit mode, Visuals bug, AMD..
Wed, Apr 17, 3:31 PM

Sun, Apr 14

Germano Cavalcante (mano-wii) reassigned T63570: Proportional editing resets scaling along Y and Z axis on mouse wheel from Germano Cavalcante (mano-wii) to Campbell Barton (campbellbarton).

Assigning to @Campbell Barton (campbellbarton) because this regression probably came from rBd00f54e574cc.

Sun, Apr 14, 9:47 PM · BF Blender

Sat, Apr 13

Germano Cavalcante (mano-wii) added a comment to T63558: Crash on changing material with Radeon HD 8730m.

The AMD card is probably better than Intel. It would be good for you to make sure which GPU Blender is running.
Generally this can be setted in the AMD utilities about power and performance.

Sat, Apr 13, 9:29 PM · BF Blender

Thu, Apr 11

Germano Cavalcante (mano-wii) removed a watcher for Quick Hacks: Germano Cavalcante (mano-wii).
Thu, Apr 11, 6:20 PM

Mon, Apr 8

Germano Cavalcante (mano-wii) closed T63351: Re-enable/re-design surface snapping with wireframe objects? as Resolved.

I have fixed an inconsistency in the code that simulates occlusion (rBd6f02cd1d75a) and that resolves both this and the other report mentioned.

Mon, Apr 8, 4:23 PM · BF Blender
Germano Cavalcante (mano-wii) added a comment to rBd6f02cd1d75a: Fix T63340: Transform Snap Object: Simulate occlusion only when….

I meant "Fix T63351: ..."

Mon, Apr 8, 4:19 PM
Germano Cavalcante (mano-wii) changed the status of T63340: Feature request: Please inform all blender developers about the Real-Time Ray from Resolved to Invalid.

Unrelated to rBd6f02cd1d75a.

Mon, Apr 8, 4:18 PM · BF Blender
Germano Cavalcante (mano-wii) committed rBd6f02cd1d75a: Fix T63340: Transform Snap Object: Simulate occlusion only when… (authored by Germano Cavalcante (mano-wii)).
Fix T63340: Transform Snap Object: Simulate occlusion only when…
Mon, Apr 8, 3:50 PM
Germano Cavalcante (mano-wii) changed the status of T63340: Feature request: Please inform all blender developers about the Real-Time Ray from Invalid to Resolved by committing rBd6f02cd1d75a: Fix T63340: Transform Snap Object: Simulate occlusion only when….
Mon, Apr 8, 3:50 PM · BF Blender
Germano Cavalcante (mano-wii) added a comment to T63351: Re-enable/re-design surface snapping with wireframe objects?.

If I remember correctly, to keep the original behavior, I disabled the occlusion test in case the snap is made only to face, regardless of the view mode. At the time blender 2.8 still didn't have the wireframe or bound-box view modes.
In my opinion this test should only be done if the variable "use_occlusion_test" is true.

Mon, Apr 8, 3:29 AM · BF Blender

Sat, Apr 6

Germano Cavalcante (mano-wii) added a comment to T58938: Crash when using EEVEE and Intel HD 4000.

I have the same GPU, but I could never reproduce the crash by following the steps described in the report.
However (maybe it's another bug) if you edit the shader for 1 minute (garbage collector time), blender crashes.

Sat, Apr 6, 4:03 PM · BF Blender

Thu, Apr 4

Germano Cavalcante (mano-wii) added a comment to T63255: crash while staying in circle select mode and clicking in another editor .

Nice catch!
It was a unnoticed flaw in the recent changes in the selection code.

Thu, Apr 4, 1:08 AM · BF Blender
Germano Cavalcante (mano-wii) committed rB3464a534770b: Fix T63255: Crash when circle select performs selection outside the viewport's… (authored by Germano Cavalcante (mano-wii)).
Fix T63255: Crash when circle select performs selection outside the viewport's…
Thu, Apr 4, 1:06 AM
Germano Cavalcante (mano-wii) closed T63255: crash while staying in circle select mode and clicking in another editor as Resolved by committing rB3464a534770b: Fix T63255: Crash when circle select performs selection outside the viewport's….
Thu, Apr 4, 1:06 AM · BF Blender

Wed, Apr 3

Germano Cavalcante (mano-wii) committed rBA78bf358bf080: Remove support for blender2.79 (authored by Germano Cavalcante (mano-wii)).
Remove support for blender2.79
Wed, Apr 3, 1:03 AM

Mon, Apr 1

Germano Cavalcante (mano-wii) committed rBb5382c92cf9e: Edit Mesh Selection: Clear out buffer that indicates out of bounds pixels. (authored by Germano Cavalcante (mano-wii)).
Edit Mesh Selection: Clear out buffer that indicates out of bounds pixels.
Mon, Apr 1, 4:55 PM

Thu, Mar 28

Germano Cavalcante (mano-wii) committed rBfbfa5890bff4: Fix build errors (authored by Germano Cavalcante (mano-wii)).
Fix build errors
Thu, Mar 28, 8:01 PM
Germano Cavalcante (mano-wii) added a comment to T62999: Blender 2.8, Selection tool crashes blender in editmode. Only in Vertex and/or Edge Select..

Thanks for the info,
Committed another possible fix -> rBd5cb425b8745

Thu, Mar 28, 6:24 PM · BF Blender
Germano Cavalcante (mano-wii) committed rBd5cb425b8745: Possible fix for T62999: Crash when select in edit mode. (authored by Germano Cavalcante (mano-wii)).
Possible fix for T62999: Crash when select in edit mode.
Thu, Mar 28, 6:19 PM
Germano Cavalcante (mano-wii) committed rBa58a4f48bef4: Edit Mesh Selection: Clear buffer before using in glReadPixel. (authored by Germano Cavalcante (mano-wii)).
Edit Mesh Selection: Clear buffer before using in glReadPixel.
Thu, Mar 28, 12:34 AM

Wed, Mar 27

Germano Cavalcante (mano-wii) added a comment to rB00bdb5cdf08f: Edit Mesh Selection: make sure that `GL_SCISSOR_TEST` is disabled..

Ok, I commited the rBe80527ec4de2 hoping to fix the problem.

Wed, Mar 27, 11:39 PM
Germano Cavalcante (mano-wii) committed rBe80527ec4de2: DRW manager: Always assume that the GL_DITHER and GL_SCISSOR_TEST should be… (authored by Germano Cavalcante (mano-wii)).
DRW manager: Always assume that the GL_DITHER and GL_SCISSOR_TEST should be…
Wed, Mar 27, 11:37 PM
Germano Cavalcante (mano-wii) added a comment to rB00bdb5cdf08f: Edit Mesh Selection: make sure that `GL_SCISSOR_TEST` is disabled..

It's strange how this could have happened.
I can't replicate in my end.
Did you dupli check to confirm?

Wed, Mar 27, 11:04 PM
Brecht Van Lommel (brecht) awarded rB37e3b89506cf: Fix T63017: selection via lasso does not work properly in X-ray. a Like token.
Wed, Mar 27, 9:03 PM
Germano Cavalcante (mano-wii) committed rB37e3b89506cf: Fix T63017: selection via lasso does not work properly in X-ray. (authored by Germano Cavalcante (mano-wii)).
Fix T63017: selection via lasso does not work properly in X-ray.
Wed, Mar 27, 8:52 PM
Germano Cavalcante (mano-wii) closed T63017: While in X-ray display, selection made via lasso select does not display properly as Resolved by committing rB37e3b89506cf: Fix T63017: selection via lasso does not work properly in X-ray..
Wed, Mar 27, 8:52 PM · BF Blender
Germano Cavalcante (mano-wii) added a comment to T63017: While in X-ray display, selection made via lasso select does not display properly.

I don't know which commit resulted in this regression, but it's not related to the recent changes in the selection.
The problem is in the do_lasso_select_mesh function. The data.is_changed variable is not always set to update the mesh.
The solution is simple, but it might be good to investigate which commit has brought this problem.

Wed, Mar 27, 8:24 PM · BF Blender
Germano Cavalcante (mano-wii) added a comment to T62999: Blender 2.8, Selection tool crashes blender in editmode. Only in Vertex and/or Edge Select..

By the decryption (specifying the area of the crash), it's quite possible that the problem inside in GL_SCISSOR_TEST.
I've commited the rB00bdb5cdf08f in the intention to fix it.
@Rodger Davis (RodDavis), when possible, please confirm that the problem has been fixed.

Wed, Mar 27, 3:41 PM · BF Blender
Germano Cavalcante (mano-wii) committed rB00bdb5cdf08f: Edit Mesh Selection: make sure that `GL_SCISSOR_TEST` is disabled. (authored by Germano Cavalcante (mano-wii)).
Edit Mesh Selection: make sure that `GL_SCISSOR_TEST` is disabled.
Wed, Mar 27, 3:37 PM
Germano Cavalcante (mano-wii) committed rB34c2185af4d8: Fix debug error on recent commit. (authored by Germano Cavalcante (mano-wii)).
Fix debug error on recent commit.
Wed, Mar 27, 3:06 PM
Germano Cavalcante (mano-wii) committed rB27b73f0c5b8b: GPencil: Remove legacy `ED_gpencil_draw_view3d` code. (authored by Germano Cavalcante (mano-wii)).
GPencil: Remove legacy `ED_gpencil_draw_view3d` code.
Wed, Mar 27, 2:53 PM
Germano Cavalcante (mano-wii) closed D4598: Gpencil: Remove legacy `ED_gpencil_draw_view3d`.
Wed, Mar 27, 2:53 PM

Tue, Mar 26

Germano Cavalcante (mano-wii) created D4598: Gpencil: Remove legacy `ED_gpencil_draw_view3d`.
Tue, Mar 26, 11:30 PM
Germano Cavalcante (mano-wii) committed rB6e3331990fa0: DRW manager: Use existing viewport instead of creating a viewport in… (authored by Germano Cavalcante (mano-wii)).
DRW manager: Use existing viewport instead of creating a viewport in…
Tue, Mar 26, 4:32 PM
Germano Cavalcante (mano-wii) added a comment to D4595: Crash when using Vertex/Weight Paint.

Strange the depth to be read without this texture having been created before.
I thought I had checked all the cases.
Apparently there is some part in the code reading the depth in the backbuffer.
The original intent was to remove the use of draw_depth_texture_to_screen and to have more freedom in choosing the texture resolution.
But as this turned out to be a can of worms, better revert that commit.

Tue, Mar 26, 2:56 PM

Mar 22 2019

Germano Cavalcante (mano-wii) committed rBc2b2f9baa88e: Merge branch 'blender2.7' (authored by Germano Cavalcante (mano-wii)).
Merge branch 'blender2.7'
Mar 22 2019, 8:25 PM
Germano Cavalcante (mano-wii) committed rBedcb5415a275: MSVC: add C4115 and C4189 warnings. (authored by Germano Cavalcante (mano-wii)).
MSVC: add C4115 and C4189 warnings.
Mar 22 2019, 8:16 PM
Germano Cavalcante (mano-wii) added inline comments to rB813694e07b57: UI: use checkbox text for property split layout.
Mar 22 2019, 5:50 PM
Germano Cavalcante (mano-wii) committed rBbe8eac840a31: Fix overlay being ignored in functions that read the depth buffer. (authored by Germano Cavalcante (mano-wii)).
Fix overlay being ignored in functions that read the depth buffer.
Mar 22 2019, 5:08 PM
Germano Cavalcante (mano-wii) committed rB40f8f445a3f9: DRW Manager: create and use new DRW_framebuffer_depth_read utility. (authored by Germano Cavalcante (mano-wii)).
DRW Manager: create and use new DRW_framebuffer_depth_read utility.
Mar 22 2019, 5:08 PM
Germano Cavalcante (mano-wii) committed rBe061cb44378e: GPU: Create and use new GPU_texture_read_rect utility. (authored by Germano Cavalcante (mano-wii)).
GPU: Create and use new GPU_texture_read_rect utility.
Mar 22 2019, 5:08 PM
Germano Cavalcante (mano-wii) added inline comments to rB6a65bb4955c0: GPU Matrix: Increase precision of GPU_matrix_unproject..
Mar 22 2019, 2:37 PM
Germano Cavalcante (mano-wii) committed rB6c4b9dd9636a: Style: describe code using comments instead of preprocessing directives. (authored by Germano Cavalcante (mano-wii)).
Style: describe code using comments instead of preprocessing directives.
Mar 22 2019, 2:35 PM
Germano Cavalcante (mano-wii) committed rB6a65bb4955c0: GPU Matrix: Increase precision of GPU_matrix_unproject. (authored by Germano Cavalcante (mano-wii)).
GPU Matrix: Increase precision of GPU_matrix_unproject.
Mar 22 2019, 2:24 AM
Germano Cavalcante (mano-wii) committed rB2b42b8b779cd: BLI Math: Add and use new `projmat_dimensions` utility. (authored by Germano Cavalcante (mano-wii)).
BLI Math: Add and use new `projmat_dimensions` utility.
Mar 22 2019, 2:24 AM

Mar 21 2019

Germano Cavalcante (mano-wii) committed rB1f1e90a01330: Fix T59890: regression of the precision when projecting the cursor. (authored by Germano Cavalcante (mano-wii)).
Fix T59890: regression of the precision when projecting the cursor.
Mar 21 2019, 9:32 PM
Germano Cavalcante (mano-wii) closed T59890: cursor surface project innacuracy as Resolved by committing rB1f1e90a01330: Fix T59890: regression of the precision when projecting the cursor..
Mar 21 2019, 9:32 PM · BF Blender

Mar 20 2019

Germano Cavalcante (mano-wii) added a comment to T62773: Mesh Snap_Utilities_Line integrated Addon .

It can't replicate the bug by the steps you described, but I was able to get a similar error message by activating the Operator via shortcut key.
I commited a fix for this. But I need to know if it really is related to the same bug.
@kouza (kouza), could you copy the entire error message displayed on the console?
You can open the console in Blender by going to the Window -> Toogle System Console.

Mar 20 2019, 2:56 PM · Addons
Germano Cavalcante (mano-wii) committed rBA73a29b9a2f05: Fix Operator activation via shortcut key. (authored by Germano Cavalcante (mano-wii)).
Fix Operator activation via shortcut key.
Mar 20 2019, 2:51 PM
Germano Cavalcante (mano-wii) added a comment to T59890: cursor surface project innacuracy.

@Germano Cavalcante (mano-wii) So this is more of a limitation than a bug? What is strange is that it was also working with metaballs in blender 2.79 without the precision loss.

Mar 20 2019, 2:13 PM · BF Blender

Mar 19 2019

Germano Cavalcante (mano-wii) awarded rB21f3c95f22d4: Fix T62749: random mesh selection crashes. a 100 token.
Mar 19 2019, 8:46 PM
Germano Cavalcante (mano-wii) added a comment to T59890: cursor surface project innacuracy.

We could use raycast.
But currently the raycast only works for the Mesh type objects.
And also depending on the Mesh, it can take up a lot of memory space.

Mar 19 2019, 5:44 PM · BF Blender
Germano Cavalcante (mano-wii) assigned T62745: `bpy.utils.register_tool` does not register keymaps to Campbell Barton (campbellbarton).
Mar 19 2019, 3:47 PM · BF Blender
Germano Cavalcante (mano-wii) created T62745: `bpy.utils.register_tool` does not register keymaps.
Mar 19 2019, 3:47 PM · BF Blender

Mar 18 2019

Germano Cavalcante (mano-wii) updated the diff for D4542: Make GPU_pass_cache_garbage_collect run in another rendering context..
  • Using a bool to check if the loop to compile shaders is still running is dangerous.

Better check if the list of materials is empty.

Mar 18 2019, 10:15 PM
Germano Cavalcante (mano-wii) updated the diff for D4542: Make GPU_pass_cache_garbage_collect run in another rendering context..
  • make drw_deferred_shader_compilation_exec more protected from interruptions.
Mar 18 2019, 9:55 PM
Germano Cavalcante (mano-wii) committed rBA742fa2002ee4: mesh_snap_utilities_line: Update for changes in Blender (authored by Germano Cavalcante (mano-wii)).
mesh_snap_utilities_line: Update for changes in Blender
Mar 18 2019, 7:51 PM
Germano Cavalcante (mano-wii) updated the diff for D4542: Make GPU_pass_cache_garbage_collect run in another rendering context..
  • comment out the code.
Mar 18 2019, 7:12 PM
Germano Cavalcante (mano-wii) updated the diff for D4542: Make GPU_pass_cache_garbage_collect run in another rendering context..
  • fix hardcoded time.
Mar 18 2019, 4:50 PM
Germano Cavalcante (mano-wii) created D4542: Make GPU_pass_cache_garbage_collect run in another rendering context..
Mar 18 2019, 4:11 PM

Mar 16 2019

Germano Cavalcante (mano-wii) committed rBcf5097d71f17: Cleanup: improve comments. (authored by Germano Cavalcante (mano-wii)).
Cleanup: improve comments.
Mar 16 2019, 10:21 PM
Germano Cavalcante (mano-wii) committed rB8b62f203d9d0: ED View3d: Fix possible bug when subtracting unsigned ints. (authored by Germano Cavalcante (mano-wii)).
ED View3d: Fix possible bug when subtracting unsigned ints.
Mar 16 2019, 10:16 PM
noki paike (amonpaike) awarded rB681661dbed12: GPU: Simplify select shaders. a Yellow Medal token.
Mar 16 2019, 6:01 AM

Mar 15 2019

Germano Cavalcante (mano-wii) committed rB681661dbed12: GPU: Simplify select shaders. (authored by Germano Cavalcante (mano-wii)).
GPU: Simplify select shaders.
Mar 15 2019, 9:03 PM
Germano Cavalcante (mano-wii) closed D4350: Simplify `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID` shaders..
Mar 15 2019, 9:03 PM

Mar 12 2019

Germano Cavalcante (mano-wii) committed rB75424b296d18: Cleanup: comment on `GPU_pass_compile`. (authored by Germano Cavalcante (mano-wii)).
Cleanup: comment on `GPU_pass_compile`.
Mar 12 2019, 6:30 PM
Germano Cavalcante (mano-wii) committed rB2ba35ea7c264: GPU: Avoid access violation while reading the `pass->shader`. (authored by Germano Cavalcante (mano-wii)).
GPU: Avoid access violation while reading the `pass->shader`.
Mar 12 2019, 12:34 AM

Mar 11 2019

Germano Cavalcante (mano-wii) abandoned D4491: Fix T58938: Crash when using EEVEE and Intel HD 4000.
Mar 11 2019, 4:33 PM
Germano Cavalcante (mano-wii) committed rB005084ef62b6: GPU: Make the creation of opengl shaders more stable. (authored by Germano Cavalcante (mano-wii)).
GPU: Make the creation of opengl shaders more stable.
Mar 11 2019, 4:30 PM

Mar 9 2019

Germano Cavalcante (mano-wii) updated the diff for D4491: Fix T58938: Crash when using EEVEE and Intel HD 4000.
  • Add another driver version
Mar 9 2019, 5:28 PM
Germano Cavalcante (mano-wii) added a reviewer for D4491: Fix T58938: Crash when using EEVEE and Intel HD 4000: Clément Foucault (fclem).
Mar 9 2019, 5:12 PM
Germano Cavalcante (mano-wii) created D4491: Fix T58938: Crash when using EEVEE and Intel HD 4000.
Mar 9 2019, 3:46 PM

Mar 8 2019

Germano Cavalcante (mano-wii) updated the diff for D4350: Simplify `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID` shaders..
  • Disable RV3D_CLIPPING after use.
Mar 8 2019, 2:58 PM
Germano Cavalcante (mano-wii) updated the diff for D4350: Simplify `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID` shaders..
  • Remove wrong status change (glReadBuffer).
Mar 8 2019, 2:37 PM
Germano Cavalcante (mano-wii) updated the diff for D4350: Simplify `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID` shaders..
  • Update comments.
Mar 8 2019, 1:42 PM

Mar 6 2019

Germano Cavalcante (mano-wii) added a comment to T61401: You can't register a `GizmoGroup` after unregistering it.

Here is a solution I did to avoid this error.
But it looks kind of hachy.

Mar 6 2019, 4:39 PM · BF Blender

Mar 5 2019

Germano Cavalcante (mano-wii) updated the diff for D4350: Simplify `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID` shaders..
  • Revert "GPU_texture: Add a new utility function to set a new texture size."
  • Recreate texture instead of resize.
Mar 5 2019, 2:29 PM
Germano Cavalcante (mano-wii) added inline comments to D4350: Simplify `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID` shaders..
Mar 5 2019, 2:28 PM