- User Since
- Apr 11 2016, 1:11 PM (221 w, 1 d)
Sun, Jun 28
May 20 2020
May 18 2020
Did some additional testing with different linux distros to complete the picture.
Same results occur with Pop!_OS, Solus & Fedora 32, all using Nvidia driver version 440.82, with the same hardware as the original report.
At least we know it's not something OS specific, might even be hardware related.
May 15 2020
For reference, I'm running a 1st gen Threadripper CPU with 16 cores, which might be why we're experiencing similar behavior.
I'll try the same on Pop_OS and see it it persists, so we can get some more info, although with it being based on Ubuntu I'm not expecting massively different results.
May 13 2020
Running blender with --debug-cycles, these are the messages it spits out when everything hangs:
Yeah, it's with CUDA in my case.
May 7 2020
Apr 22 2020
Switching to CUDA 10.1 will solve this. As the docs state 10.1 is currently the supported version.
Apr 18 2020
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Sep 16 2019
I made a comment about this on the DevTalk forum: https://devtalk.blender.org/t/vertex-weight-color-overlays-in-the-viewport-in-object-mode/6414
Also made it in to a proposal on RCS: https://blender.community/c/rightclickselect/1Cdbbc/
Jul 26 2019
Jul 8 2019
No worries, I got it from the splash screen to begin with.
After resetting everything I can think of I've found that opening an existing file causes it to work correctly.
Creating the setup from scratch however, causes the behavior, so it looks like it's only when the setup is first made in the scene.
I've tried it a few times now and this behavior is repeatable on my machine.
Just tried again today with the latest buildbot: d19d0ff99e61
Problem still persists for me.
Jul 4 2019
Tried a new build, the issue persists for me on Xubuntu 18.04.
Jun 30 2019
Jun 16 2019
May 31 2019
May 30 2019
Can confirm Dynamic Paint isn't working correctly in 2.80.
Both files attached are the same setup, one in 2.79 and the other in 2.80.
Tried both Weight and Color modes, but no results in either in 2.80.
Setup works as expected in 2.79.
May 29 2019
OpenAL tends to mess with some of the other PulseAudio devices when starting Blender, causing recordings to get garbled or internal sample rates to get mixed.
This can happen during streaming sessions or whilst having other audio editing applications open.
I tend to set it to "Null" so it doesn't interfere with the other open applications.
Found the issue while reconfiguring from scratch, changing the Audio Device in the preferences to "Null" halts playback.
I've updated the description to reflect the issue more clearly.
May 28 2019
That works fine on my end.
Just tried resetting my preferences real quick and then it works again.
Maybe it's something I've set up in my startup file / preferences?
I've attached a scene where it's not working with my current setup together with my user prefs and startup file.
Only changed some basic preferences and some UI, so it looks like something I've set up a specific way.
Apr 8 2019
I tend to use the World texture panel for procedural textures I use in the Compositor. The Brush or Line Style categories don't quite fit, maybe renaming World to Compositing might be useful?
Apr 7 2019
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Feb 13 2019
I've elaborated a bit more on this issue in a devtalk post, as not to clutter the bug tracker too much.
Here's the full post for anyone interested: https://devtalk.blender.org/t/opensubdiv-issues-with-large-and-complex-meshes/5534
Feb 12 2019
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Aug 21 2017
I've pinned it down to Radeon ProRender, my mistake.
Didn't realize I'd installed it on both my machines already, once removed the behavior goes away.