Marco G (marcog)
Industrial designer & 3D generalist

Projects

User Details

User Since
Nov 9 2012, 3:38 PM (228 w, 4 d)

Recent Activity

Jun 16 2016

Marco G (marcog) added a comment to D2002: Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs.

Many thanks @Thomas Dinges (dingto)
I'll run some tests in coming days, just played a bit and it seems Refraction BSDF still compute standard GGX instead of Multiscatter (same exact results with the two different models), not sure if it's intentional at the moment.

Jun 16 2016, 4:51 PM

May 18 2016

Marco G (marcog) updated subscribers of D2002: Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs.
May 18 2016, 10:54 AM
Marco G (marcog) awarded D2003: Cycles: Add a new Metallic BSDF, combining condictive fresnel and multi-scattering GGX a Mountain of Wealth token.
May 18 2016, 10:53 AM
Marco G (marcog) awarded D2002: Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs a Mountain of Wealth token.
May 18 2016, 10:53 AM

Feb 9 2016

Marco G (marcog) added a comment to T47366: New Curve interpolation in Color Management works as the old method unless it gets reset..

Ah, ok thanks for clarifying.

Feb 9 2016, 3:11 PM · BF Blender
Marco G (marcog) added a comment to T47366: New Curve interpolation in Color Management works as the old method unless it gets reset..

@Sergey Sharybin (sergey) , i think D1658 is the patch i was looking for to explain the "old" vs the "new" method, so the far left in the image I attached is *before* the patch, far right is *after* the patch has been committed. But(!), to get this new result, you need to reset the curve, it's not working automatically as soon as the user adds a point to the curve.

Feb 9 2016, 2:42 PM · BF Blender
Marco G (marcog) added a comment to T47366: New Curve interpolation in Color Management works as the old method unless it gets reset..

@Sergey Sharybin (sergey) , yes, as stated, this happens with factory settings too.
I can't find the commit but i remember (probably you?) that the behaviour of the curve mapping has been modified (now it's better btw, IMHO), there is an example here in this thread, now a single point give a sort of automatic S shape ---> link BA

Feb 9 2016, 2:19 PM · BF Blender

Feb 8 2016

Marco G (marcog) created T47366: New Curve interpolation in Color Management works as the old method unless it gets reset..
Feb 8 2016, 10:23 PM · BF Blender

Feb 5 2016

Marco G (marcog) awarded D1765: Avoid node tree update tag when changed nodes which are not affecting result a Mountain of Wealth token.
Feb 5 2016, 6:23 PM

Jan 17 2016

Marco G (marcog) added a comment to T47160: Cycles: Default changes for Blender 2.77.

Sorry for late reply. Agree with suggestions.

Jan 17 2016, 5:20 PM · BF Blender, Cycles

Oct 7 2015

Marco G (marcog) awarded D1543: Cycles: Add Support for IES files as textures for light strength a Love token.
Oct 7 2015, 5:31 PM

Sep 23 2015

Marco G (marcog) added a comment to T46197: OSD enabled/disabled different results.

The T46159 bug mentioned the use of Crease edges, my model hasn't, that's why I reported to be honest.

Sep 23 2015, 5:32 PM · BF Blender

Sep 21 2015

Marco G (marcog) edited the description of T46197: OSD enabled/disabled different results.
Sep 21 2015, 7:26 PM · BF Blender
Marco G (marcog) created T46197: OSD enabled/disabled different results.
Sep 21 2015, 6:00 PM · BF Blender

Sep 14 2015

Marco G (marcog) added a comment to T46115: Incorrect reflections in fresnel node with flipped normals..

Check normals. Most likely they are inverted

Sep 14 2015, 10:33 PM · BF Blender, Rendering, Cycles

Aug 11 2015

Marco G (marcog) added a comment to T45759: OpenSubdiv incorrect shading and difficult selection.

May I ask if you tested the blend? If yes, aren't you getting anything like the report?

Aug 11 2015, 8:11 PM · BF Blender
Marco G (marcog) edited the description of T45759: OpenSubdiv incorrect shading and difficult selection.
Aug 11 2015, 7:36 PM · BF Blender
Marco G (marcog) created T45759: OpenSubdiv incorrect shading and difficult selection.
Aug 11 2015, 7:35 PM · BF Blender

May 9 2015

Marco G (marcog) awarded D1286: UI: Support for changing all selected items at once a Mountain of Wealth token.
May 9 2015, 11:55 AM

Feb 25 2015

Marco G (marcog) awarded D1133: Cycles: Added support for light portals a Like token.
Feb 25 2015, 11:24 AM
Marco G (marcog) added a comment to D1133: Cycles: Added support for light portals.

With White Room scene i get very good results with portals. @Wolfgang Faehnle (mib2berlin), i tried yours but seems a bit extreme case given by the scene/shader/light setup.

Feb 25 2015, 11:23 AM

Feb 23 2015

Marco G (marcog) added a comment to D1133: Cycles: Added support for light portals.

@Thomas Dinges (dingto) I don't understand what could be the benefits with meshes and portal bsdf, given the problems you highlighted too, if it has no advantage or doesn't open the doors to other shader trick mixing or light path why going with A option?

Feb 23 2015, 1:37 AM
Marco G (marcog) added a comment to D1133: Cycles: Added support for light portals.

"B" seems the most obvious and less prone to user error usage imho, and already used in other engines.
To communicate the lamp is not emitting anymore, once "is portal" is checked, other settings should be greyed out as a feedback perhaps.

Feb 23 2015, 1:11 AM

Jan 15 2015

Marco G (marcog) updated subscribers of T43263: Cycles rendering.

Indeed 9xx are supported (960,970,980...release date 2014) you got a card from 2008 which probably has not even CUDA capability.

Jan 15 2015, 4:40 PM · Cycles, BF Blender

Dec 27 2014

Marco G (marcog) created T43041: Ray Visibility not working in Viewport Rendering.
Dec 27 2014, 6:18 PM · Cycles, BF Blender

Dec 21 2014

Marco G (marcog) added a comment to D947: Adding a Highlight Compression tonemapper to the color management.

Tested and works really well! There are couple of examples here made by @Lukas Stockner (lukasstockner97) - link

Dec 21 2014, 2:13 PM · Images & Movies
Marco G (marcog) awarded D947: Adding a Highlight Compression tonemapper to the color management a Mountain of Wealth token.
Dec 21 2014, 2:03 PM · Images & Movies

Nov 7 2014

Marco G (marcog) added a comment to D808: Adaptive stopping and sample distribution for Cycles.

Hi.
Yes i tested the patch, been silent here to not create a forum-like discussion.

Nov 7 2014, 1:44 PM · Cycles

Oct 22 2014

Marco G (marcog) updated subscribers of T42339: Design: Sticky Keys (+ Integration Into Pies).

@Sebastian Koenig (sebastian_k) happened to me the same and i also had reduced to 10ms the timeout. Once set back to 15, worked fine here.

Oct 22 2014, 10:05 AM · User Interface, BF Blender

Oct 11 2014

Marco G (marcog) added a comment to T41669: Viewport selection is broken.

Ok this file attached fails systematically here with Occlusion queries.

Oct 11 2014, 5:15 PM · BF Blender
Marco G (marcog) updated subscribers of T41669: Viewport selection is broken.

Any chance to have another look into this?

Oct 11 2014, 4:23 PM · BF Blender

Sep 6 2014

Marco G (marcog) created T41732: Proportional editing disabled for Individual Origins.
Sep 6 2014, 4:45 PM · BF Blender

Jul 22 2014

Marco G (marcog) added a comment to D637: Draggable Panels Appearance Update.

NB: i know this is not a forum so i don't want to keep discussing more than this last post from me, but i follow development quite closely and think i'd share my 2c because there is people spending hours on tasks like this which get stopped or left apart.

Jul 22 2014, 4:55 PM

Jul 21 2014

Marco G (marcog) added a comment to D637: Draggable Panels Appearance Update.

@Pablo Vazquez (venomgfx) what's the point of proposing a complete redesign (which adds a ton of cluttering imho, the one with 3-4 px spacing + shadow i mean) within a very specific patch? We currently have drag widget for every single panel which is visually equal to the split editor function, the task is about to update this with a more pertinent one.

Jul 21 2014, 4:15 PM

Jul 4 2014

Marco G (marcog) added a comment to T37420: Default Keymap: Review and/or Rework Selection.

A cursor placement tool would lead to a tremendously slow workflow and would not be beneficial at all imho, forcing tons of unneeded clicks.

Jul 4 2014, 4:47 PM · BF Blender, User Interface

Jun 29 2014

Marco G (marcog) added a comment to T37478: Improve Tooltips to provide more information.

Blender has its own paradigms, there are plenty of other places where Blender could be closer to "standards", Ctrl for tooltips "because zbrush does this way" is really weak imo, but i don't care whether it will be one or another...the point i want to take care of is the second part of my comment, to not accidentally remove Alt+mmb scroll over input fields and dropdown menus.

Jun 29 2014, 11:47 PM · BF Blender, User Interface
Marco G (marcog) updated subscribers of T37478: Improve Tooltips to provide more information.

What zbrush does is a really weak argument.

Jun 29 2014, 10:32 PM · BF Blender, User Interface

Jun 7 2014

Marco G (marcog) awarded D584: Add 3D View navigation icons to 3D View a Like token.
Jun 7 2014, 4:53 PM

May 28 2014

Marco G (marcog) updated subscribers of T40394: Hair render looks very different (regression or intentional change?).

@Greg Zaal (gregzaal) i'm quite sure the current is the correct one, i submitted a bug on May 5th, hair BSDF was missing the reflection component completely. T40032

May 28 2014, 11:49 AM · Cycles, BF Blender

May 25 2014

Marco G (marcog) awarded D549: Addition of Ashikhmin-Shirley anisotropic BSDF to Cycles a Love token.
May 25 2014, 1:45 PM

May 15 2014

Marco G (marcog) added a comment to T40170: Cycles baking not working.

Hi Thomas, there is that particular build not working, but recent buildbot works, so if there is no need to investigate or others are not getting problems, let's close it I'd say.

May 15 2014, 12:48 PM · Cycles, BF Blender

May 14 2014

Marco G (marcog) added a comment to T40170: Cycles baking not working.

nightly build blender-2.70-30361a7-win64-vc12 now works.

May 14 2014, 4:02 PM · Cycles, BF Blender

May 12 2014

Marco G (marcog) added a comment to T40170: Cycles baking not working.

Thanks michalis, will try a newer build as soon as available.
Just to be clear, the file I posted works for me with a older build, but not in the latest I mentioned in the report.

May 12 2014, 11:04 PM · Cycles, BF Blender
Marco G (marcog) added a comment to T40170: Cycles baking not working.

@lopata (lopataasdf) It is unwrapped of course.

May 12 2014, 9:51 PM · Cycles, BF Blender
Marco G (marcog) reopened T40170: Cycles baking not working as "Open".
May 12 2014, 8:40 PM · Cycles, BF Blender

May 5 2014

Marco G (marcog) reopened T40032: Hair BSDF Reflection missing as "Open".
May 5 2014, 3:15 PM · BF Blender, Cycles

Apr 21 2014

Marco G (marcog) awarded rB9ab259f55b67: Cycles: shadow function optimization for transparent shadows (CPU only). a Love token.
Apr 21 2014, 11:17 PM

Apr 19 2014

Marco G (marcog) awarded D473: Cycles: shadow function optimization for transparent shadows (CPU only). a Mountain of Wealth token.
Apr 19 2014, 9:42 PM

Apr 14 2014

Marco G (marcog) added a comment to T39740: New Autosmooth instant crash entering Edit Mode.

I get crashes while tweaking the angle too, also confirmed here on Win 8.1, post #789

Apr 14 2014, 11:17 PM · BF Blender
Marco G (marcog) reopened T39740: New Autosmooth instant crash entering Edit Mode as "Open".
Apr 14 2014, 11:10 PM · BF Blender

Apr 11 2014

Marco G (marcog) added a comment to T38401: Metropolis Sampling.

I'm not sure i'm following entirely, @Lukas Stockner (lukasstockner97) are you keep refining Metropolis or trying the Lux new adaptive one?

Apr 11 2014, 2:52 PM · BF Blender, Cycles

Apr 2 2014

Marco G (marcog) updated subscribers of T39559: GPU rendering hangs system on 2.7 not on 2.69.

Unfortunately I experienced quite the same, even worse.

Apr 2 2014, 1:51 PM · Cycles

Feb 2 2014

Marco G (marcog) updated subscribers of T38434: Cycles is being less and less accurate when moving away from the center of the scene.

I can confirm the bug in the attached file but can't reproduce the issue with a new file built from scratch yet, even if rendering 5 km away from the center.

Feb 2 2014, 2:55 PM · BF Blender, Cycles

Jan 30 2014

Marco G (marcog) updated subscribers of T38401: Metropolis Sampling.
Jan 30 2014, 2:22 PM · BF Blender, Cycles

Jan 26 2014

Marco G (marcog) updated subscribers of T37568: Add Tabs to 3D View Edit Mode.
Jan 26 2014, 4:39 PM · Blender 2.70, User Interface
Marco G (marcog) updated subscribers of T37420: Default Keymap: Review and/or Rework Selection.
Jan 26 2014, 4:39 PM · BF Blender, User Interface

Jan 4 2014

Marco G (marcog) updated subscribers of T38037: Update UI Widget Style.

Personally, ultra-flat style isn't going to make things clearer. Agree gradients and strong embossing now are too intrusive, but a sort of mobile app design style is not the best solution for a complex and rich GUI such as Blender.

Jan 4 2014, 11:05 PM · BF Blender, User Interface

Dec 27 2013

Marco G (marcog) updated subscribers of T37601: Implement Vertical Tabs for Toolbars and other regions.

@Campbell Barton (campbellbarton) - was wondering, would be possible/easy to implement the chance to switch between tabs pressing for example "Tab" while on mouse over the tollbar? Would fit well with Blender's fast workflow and lack of many clicks IMHO. Just a minor thing though.

Dec 27 2013, 12:36 PM · User Interface

Dec 2 2013

Marco G (marcog) added a comment to T37418: Reorganize 3D View Toolbar.

@William Reynish (billrey) - i don't know how much we can discuss this here, i don't want to derail to a bigger task which is not appropriate for the current task. If you're interested you may want to quote the post on BA i linked before and we can discuss there maybe?

Dec 2 2013, 3:14 PM · BF Blender, User Interface
Marco G (marcog) updated subscribers of T37418: Reorganize 3D View Toolbar.

@William Reynish (billrey) - About implement one toolbar to rule them all, i investigated it a bit posting over BA, then run out of time and haven't got it finished. It's addressing what you listed here:

Dec 2 2013, 1:51 PM · BF Blender, User Interface
Marco G (marcog) updated subscribers of T37665: Cuda Error.

I'm also having this render border issues in official 2.69.

Dec 2 2013, 10:46 AM · BF Blender, Cycles

Nov 25 2013

Marco G (marcog) updated subscribers of T37450: Tool settings panel location in the UI.
Nov 25 2013, 6:41 PM · User Interface, BF Blender
Marco G (marcog) added a comment to T37518: Blender Default Settings: Preferences.

Yep, Alt+MMB instead of Alt+F is pretty cool, considering Alt+F did not even work in Edit Mode since it is "Fill" operator. Could be a nice Default, tested a bit.

Nov 25 2013, 6:17 PM · User Interface, BF Blender
Marco G (marcog) added a comment to T37518: Blender Default Settings: Preferences.

@Paweł Łyczkowski (plyczkowski) - indeed agree, a fast keymap to place view pivot would be great, i used it all the time in another package back in the days, now shift+B does this + zooming, works ok but isn't quick.

Nov 25 2013, 2:13 PM · User Interface, BF Blender
Marco G (marcog) updated subscribers of T37518: Blender Default Settings: Preferences.

Tried Rotate around selection deeply in the past but then disabled, quite annoying in lot of situations, for example when visually cecking your verts zoomed in, but a long edgeloop is selected, orbiting around a specific vert is a pain, you just can't.

Nov 25 2013, 1:57 PM · User Interface, BF Blender

Nov 17 2013

Marco G (marcog) added a comment to T37474: Blender Default Settings: Cycles.

Depends on the user case, 4 bounces could be too much for studio-like setup indeed, characters showcasing etc.. i don't think there will be a situation where everybody happy. 2 bounces darken indirect light scene quite a lot. Perhaps adding another preset? On with 2 bounces for mostly direct lit scenes, one with 4 bounces for a good balance for interior/indirect light scenes.

Nov 17 2013, 3:46 PM · User Interface, Cycles