Mario Mey (mariomey)
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 29 2010, 2:53 AM (373 w, 2 d)

Recent Activity

Thu, Aug 17

Mario Mey (mariomey) edited projects for T52431: BoxBlur shader stop working in certain Bl version., added: Game Rendering; removed BF Blender.
Thu, Aug 17, 8:49 PM · Game Rendering
Mario Mey (mariomey) created T52431: BoxBlur shader stop working in certain Bl version..
Thu, Aug 17, 8:49 PM · Game Rendering

Tue, Aug 15

Mario Mey (mariomey) edited the description of T52400: Objects with "Cast" off receives Variance shadows, but not light..
Tue, Aug 15, 6:49 AM · Game Rendering, Game Engine
Mario Mey (mariomey) renamed T52400: Objects with "Cast" off receives Variance shadows, but not light. from "Variance shadow looks weird (artifact)" to "Objects with "Cast" off receives Variance shadows, but not light.".
Tue, Aug 15, 6:47 AM · Game Rendering, Game Engine

Mon, Aug 14

Mario Mey (mariomey) created T52400: Objects with "Cast" off receives Variance shadows, but not light..
Mon, Aug 14, 10:37 PM · Game Rendering, Game Engine

Thu, Aug 3

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

@Porteries Tristan (panzergame) told me that this issue was fixed in UPBGE, in this commit: https://github.com/UPBGE/blender/commit/2b3405a360063e4b050105b3225e86313df693e8?diff=split

Thu, Aug 3, 11:55 PM · Game Engine, Game Animation

Jun 20 2017

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Here is a clear example using blend file from this report, turning off and on one thread of my CPU, using:

Jun 20 2017, 4:07 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610) I need your hand.

Jun 20 2017, 3:42 PM · Game Logic
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

@Porteries Tristan (panzergame) hi, mate. What happened with this bug? I also found in last Blender version.

Jun 20 2017, 12:31 AM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Also, for a reason that I don't understand... this disabling cache workaround is not working in this new Ubuntu version (previous: 14.04, actual: 16.04).

Jun 20 2017, 12:12 AM · Game Logic

Jun 19 2017

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

I realized that, in june 2016, I wanted to write here... and I wrote in another report (in T46755)! It says:

Jun 19 2017, 11:59 PM · Game Logic

Dec 26 2016

Mario Mey (mariomey) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

As my computer state is right now, the problem persists in 2.78a.

Dec 26 2016, 6:29 PM · BF Blender: Next

Dec 3 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610) : I reported this issue in v4l2loopback github page (in June). Now, there is a new version of this module: 0.10.0.

Dec 3 2016, 1:51 PM · Game Logic

Nov 28 2016

Mario Mey (mariomey) added a comment to T48230: Home key when only one keyframe makes the DopeSheet acting weird..

Coming this bug back to life... Blender 2.78a still doing something strange when pressing Home key with only one keyframe (in DopeSheet (*)). Now, the diamond doesn't dissapear, but it zooms extremely in to a very small range. Can't tell exacly, but I think you will see 0.001 frame in the screen. Nobody wants to see 0.001 frames there. Maybe 10, maybe 50, but not 0.001.

Nov 28 2016, 12:44 PM · User Interface, BF Blender

Nov 23 2016

Mario Mey (mariomey) created T50103: Parented object with Scale 1,1,0 seems to have Loc and Rot locked..
Nov 23 2016, 10:30 PM · BF Blender

Nov 22 2016

Mario Mey (mariomey) added a comment to T50061: Mask Opacity keyframes not visible anywhere..

Before creating another bug of this kind, here is another:

Nov 22 2016, 3:00 PM · BF Blender, Animation, Masking
Mario Mey (mariomey) edited the description of T50061: Mask Opacity keyframes not visible anywhere..
Nov 22 2016, 12:22 PM · BF Blender, Animation, Masking
Mario Mey (mariomey) added a comment to T50061: Mask Opacity keyframes not visible anywhere..

Sorry, I didn't know that the file wasn't ever uploaded. Here it is:

Nov 22 2016, 12:21 PM · BF Blender, Animation, Masking

Nov 18 2016

Mario Mey (mariomey) added a comment to T50062: Mask - Clicking in ActivePoint Parent makes Blender crash..

This file is created from scratch in 2.78a.

Nov 18 2016, 1:16 PM · Masking

Nov 17 2016

Mario Mey (mariomey) renamed T50062: Mask - Clicking in ActivePoint Parent makes Blender crash. from "Mask - Active Point parent click makes Blender crash." to "Mask - Clicking in ActivePoint Parent makes Blender crash.".
Nov 17 2016, 4:46 PM · Masking
Mario Mey (mariomey) edited the description of T50062: Mask - Clicking in ActivePoint Parent makes Blender crash..
Nov 17 2016, 4:39 PM · Masking
Mario Mey (mariomey) created T50062: Mask - Clicking in ActivePoint Parent makes Blender crash..
Nov 17 2016, 4:37 PM · Masking
Mario Mey (mariomey) created T50061: Mask Opacity keyframes not visible anywhere..
Nov 17 2016, 2:13 PM · BF Blender, Animation, Masking
Mario Mey (mariomey) created T50060: NEW DEPSGRAPH - MaskLayer opacity keyframes values are not saved..
Nov 17 2016, 2:12 PM · Dependency Graph, Masking
Mario Mey (mariomey) created T50059: Mask types options can be acceded but don't do anything..
Nov 17 2016, 2:07 PM · Animation, Masking

Nov 4 2016

Mario Mey (mariomey) added a comment to T49801: Normal Map node is not working correctly.

@Brecht Van Lommel (brecht), someone made a "Bump_to_normal" node setup, to convert a bump map in normal map, with some nodes. This setup works to make normal texture, but not for using it as normal map. Why? Because the color space isn't set up. It works as a NormalMap texture with sRGB (bad).

Nov 4 2016, 4:46 PM · BF Blender, Cycles, Nodes

Oct 23 2016

Mario Mey (mariomey) created T49826: NEW-DEPSGRAPH - Texture is not updated after changing its space color.
Oct 23 2016, 9:10 PM · BF Blender, Dependency Graph

Oct 22 2016

Mario Mey (mariomey) added a comment to T49801: Normal Map node is not working correctly.

Just as it is. Thanks.

Oct 22 2016, 5:34 PM · BF Blender, Cycles, Nodes

Oct 21 2016

Mario Mey (mariomey) added a comment to T49801: Normal Map node is not working correctly.

Despite I know that this node cames from Cycles, this report is about the incorporation of it in BI and ViewPort.

Oct 21 2016, 9:41 PM · BF Blender, Cycles, Nodes

Oct 20 2016

Mario Mey (mariomey) edited the description of T49801: Normal Map node is not working correctly.
Oct 20 2016, 2:35 PM · BF Blender, Cycles, Nodes
Mario Mey (mariomey) created T49801: Normal Map node is not working correctly.
Oct 20 2016, 2:34 PM · BF Blender, Cycles, Nodes

Jul 12 2016

Mario Mey (mariomey) added a comment to T48774: Tangent Shading material option doesn't work on BGE..

But if you need it, I can try to implement it in my holidays.

Jul 12 2016, 8:29 PM · Game Engine

Jul 6 2016

Mario Mey (mariomey) added a comment to T48798: NEW-DEPSGRAPH - Dupligroup from dupligroup strange behaviour..

I correct myself: it does move... but it is not visible until release the movement and move it again. In that moment, the object's new place is visible.

Jul 6 2016, 10:18 PM · Dependency Graph
Mario Mey (mariomey) created T48798: NEW-DEPSGRAPH - Dupligroup from dupligroup strange behaviour..
Jul 6 2016, 2:36 PM · Dependency Graph

Jul 1 2016

Mario Mey (mariomey) created T48774: Tangent Shading material option doesn't work on BGE..
Jul 1 2016, 7:48 PM · Game Engine

Jun 30 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..
Jun 30 2016, 8:25 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

As I reported this same bug in v4l2loopback issues github page, can I add this information that you are telling to me? Is there any other further information to post there?

Jun 30 2016, 5:26 PM · Game Logic
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

It worked. ;)

Jun 30 2016, 12:02 PM · Game Logic
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Recently, I've created a VirtualBox with the same Ubuntu-Mate 14.04 x64 and copied some files. It's a almost clean installation... and it occurred to me to test this file with this installation. Beyond that the 3D acceleration is not good, I could open Blender and run the Game Engine: the animations runs correctly. So... it seems that the problem is in my system, but I don't know why.

Jun 30 2016, 11:31 AM · Game Engine, Game Animation

Jun 29 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

Is there any way to disable caching without modifying code and recompiling...?
If not (and if it seems to be stable to do that), could you make a diff (patch) file for me to compile Blender here?

Jun 29 2016, 12:14 AM · Game Logic

Jun 28 2016

Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

@Benoit Bolsee (ben2610), you don't really need a camera to test the bug. The webcam is there to show that /dev/video0 is working and /dev/video1 isn't.

Jun 28 2016, 3:22 PM · Game Logic

Jun 22 2016

Mario Mey (mariomey) created T48705: bge.types.KX_FontObject(KX_GameObject).resolution doesn't exist in documentation..
Jun 22 2016, 1:54 AM · Game Engine
Mario Mey (mariomey) reassigned T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender) from Benoit Cousson (benoit) to Benoit Bolsee (ben2610).
Jun 22 2016, 1:25 AM · Game Logic
Mario Mey (mariomey) updated subscribers of T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

I think "this Benoit" was the one that Dalai told me to add here...

Jun 22 2016, 1:25 AM · Game Logic

Jun 21 2016

Mario Mey (mariomey) created T48694: bge.texture.Texture().refresh() API minor documentation error..
Jun 21 2016, 3:11 AM · BF Blender
Mario Mey (mariomey) added a comment to T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).

This file works in Blender > 2.66.
The bug is there and all the later versions. Included the last one 2.77a.

Jun 21 2016, 1:41 AM · Game Logic
Mario Mey (mariomey) created T48692: VideoTexture, only first frame shown (gst-launch/v4l2loopback -> Blender).
Jun 21 2016, 1:34 AM · Game Logic

Jun 18 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

Also, I tried to use KX_ACTION_BLEND_ADD with intentions of not affecting other layers/bones... with no success.

Jun 18 2016, 2:07 AM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I'm uploading a new file.

Jun 18 2016, 1:44 AM · Game Engine, Game Animation

Jun 9 2016

Mario Mey (mariomey) added a comment to T28530: Action in one Layer affects Action in another Layer..

I "discovered" this bug again... now, I have a file. @Mitchell Stokes (moguri) says in #gameblender "I could see blendin behaving strangely with layers. =/"

Jun 9 2016, 9:17 PM · Game Engine, Game Animation

Jun 7 2016

Mario Mey (mariomey) added projects to T48599: getActionName() still returning Action name that already stopped.: Game Logic, Game Engine.
Jun 7 2016, 2:15 PM · Game Engine, Game Logic
Mario Mey (mariomey) created T48599: getActionName() still returning Action name that already stopped..
Jun 7 2016, 2:14 PM · Game Engine, Game Logic

Apr 26 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

When I just finished writing the report, I realized that I reported the same issue 5 years ago. Because of this, I forgot to say that when I did this file, I was using the new depsgraph (*). And yes, as I said in the report (and you deducted), with new depsgraph, this configuration does work...

Apr 26 2016, 8:29 PM · Game Engine, Game Animation

Apr 25 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), why do you say that we can't drive something inside of the same armature? The file I uploaded here does not work in BGE, but it does in Blender (and shows no error messages).

Apr 25 2016, 9:02 PM · Game Engine, Game Animation

Apr 22 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

@Sergey Sharybin (sergey), are you talking about Blender or the Game Engine?

Apr 22 2016, 6:47 PM · Game Engine, Game Animation

Apr 21 2016

Mario Mey (mariomey) added a comment to T48231: Constraint influence driven by bone doesn't work..

Maybe this is an oooold known system limitation... that I reported in 2010 (T22850)?

Apr 21 2016, 9:21 PM · Game Engine, Game Animation
Mario Mey (mariomey) created T48231: Constraint influence driven by bone doesn't work..
Apr 21 2016, 9:09 PM · Game Engine, Game Animation
Mario Mey (mariomey) created T48230: Home key when only one keyframe makes the DopeSheet acting weird..
Apr 21 2016, 8:26 PM · User Interface, BF Blender

Apr 8 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

Thanks for testing it, @Angus Hollands (agoose77).

Apr 8 2016, 1:35 AM · Game Engine, Game Animation

Apr 7 2016

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

This bug is still in 2.77.

Apr 7 2016, 9:33 PM · Game Engine, Game Animation

Dec 16 2015

Mario Mey (mariomey) added a comment to T46946: Edge Slide from G-G (key) deactivate "Correct UV" UI..

I confirm that. I didn't note that it was also a non-UI error.

Dec 16 2015, 6:36 PM · User Interface, BF Blender, Mesh Modeling

Dec 9 2015

Mario Mey (mariomey) created T46946: Edge Slide from G-G (key) deactivate "Correct UV" UI..
Dec 9 2015, 5:04 PM · User Interface, BF Blender, Mesh Modeling

Nov 19 2015

Mario Mey (mariomey) added a comment to D1396: Fix T43033: VideoTexture module repeated loading of images causes memory leak.

@Ulysse Martin (youle) As I told you by chat, I don't know what is a "bisect", but I compiled this commit and the last before and I can say the the problem is after this fix.

Nov 19 2015, 7:03 PM · Game Engine
Mario Mey (mariomey) added a task to D1396: Fix T43033: VideoTexture module repeated loading of images causes memory leak: T43033: VideoTexture module repeated loading of images causes memory leak.

I found that fix T43033 broke VideoFFmpeg stop() function.

Nov 19 2015, 4:47 PM · Game Engine
Mario Mey (mariomey) added a revision to T43033: VideoTexture module repeated loading of images causes memory leak: D1396: Fix T43033: VideoTexture module repeated loading of images causes memory leak.
Nov 19 2015, 4:47 PM · Game Engine

Nov 14 2015

Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

This is a screencast of the bug with BlenderPlayer, with a complete version of the file uploaded here.

Nov 14 2015, 12:39 PM · Game Engine, Game Animation
Mario Mey (mariomey) added a comment to T46755: Animation gets broken (needs properer title)..

The steps how I found this bug.

Nov 14 2015, 11:52 AM · Game Engine, Game Animation

Nov 13 2015

Mario Mey (mariomey) created T46755: Animation gets broken (needs properer title)..
Nov 13 2015, 12:17 AM · Game Engine, Game Animation

Nov 10 2015

Mario Mey (mariomey) added a comment to T43214: From 2.71, BlenderPlayer can't quit when Jack is running (Ubuntu 14.04).

I built OpenAl 1.16.0 and, as @Campbell Barton (campbellbarton) told me, I configured CMakeCache.txt to:

Nov 10 2015, 4:39 AM · BF Blender: Next

Nov 3 2015

Mario Mey (mariomey) added a comment to T46621: Undo doesn't work on unparenting an object in armature-edit-mode..

I understand. Actually, if I go back to Object Mode, Ctrl-Z makes the undo.

Nov 3 2015, 3:52 PM · BF Blender

Nov 2 2015

Mario Mey (mariomey) added a comment to T46621: Undo doesn't work on unparenting an object in armature-edit-mode..

Thanks for the response. Please, follow the steps as I wrote. I didn't say go to Object mode, but stay in Edit Mode and use this panel and this "X" (close icon) to unparent the object.

Nov 2 2015, 12:05 PM · BF Blender

Oct 30 2015

Mario Mey (mariomey) added a comment to T46621: Undo doesn't work on unparenting an object in armature-edit-mode..

@perfection cat (sindra1961), I discovered the bug by a mistake. I wanted to unparent the bone but I clicked in the object relation panel. So, I unparent the armature (as an object, and because it is parented to another object).

Oct 30 2015, 1:33 PM · BF Blender

Oct 28 2015

Mario Mey (mariomey) created T46621: Undo doesn't work on unparenting an object in armature-edit-mode..
Oct 28 2015, 2:43 AM · BF Blender

Oct 5 2015

Mario Mey (mariomey) added a comment to T46384: Object parented to a bone changes its location after another parenting to the same bone..

Sorry about this. I have not clear what that option means... but it's ok.

Oct 5 2015, 8:08 PM
Mario Mey (mariomey) added a comment to rBA2955d801d590: Fix T46383: "Import Images as Planes" should reload image datablock before….

:)

Oct 5 2015, 8:05 PM
Mario Mey (mariomey) created T46384: Object parented to a bone changes its location after another parenting to the same bone..
Oct 5 2015, 7:47 PM
Mario Mey (mariomey) added a comment to rBA2955d801d590: Fix T46383: "Import Images as Planes" should reload image datablock before….

When would we want this option unchecked? I mean... I said "an option", but it could always force reload.

Oct 5 2015, 7:29 PM
Mario Mey (mariomey) created T46383: "Import Images as Planes" should reload image datablock before importing..
Oct 5 2015, 3:45 PM · Addons

Oct 2 2015

Mario Mey (mariomey) added a comment to T46242: New Depsgraph: When making proxy, it doesn't modify/deform linked objects till reload the file..

I just tested it with blender-2.76-550527b-linux-glibc211-x86_64, from builder bot. It does the same, exactly as the video shows.

Oct 2 2015, 5:16 PM · BF Blender: Unconfirmed, Dependency Graph

Oct 1 2015

Mario Mey (mariomey) created T46344: Bone isn't affected by influence keyframe if the action is shared (*)..
Oct 1 2015, 10:44 PM · BF Blender, Animation
Mario Mey (mariomey) added a comment to T45367: Z-Transparency at alpha 1, it makes artifacts..

Gentlemen, I think here is a "bugs confusion".

Oct 1 2015, 4:38 PM · Game Engine

Sep 29 2015

Mario Mey (mariomey) created T46320: New Depsgraph: Auto-IK doesn't work..
Sep 29 2015, 4:53 PM · BF Blender, Dependency Graph

Sep 25 2015

Mario Mey (mariomey) added a comment to T46242: New Depsgraph: When making proxy, it doesn't modify/deform linked objects till reload the file..

Yes, I tested with de80e69.

Sep 25 2015, 4:10 PM · BF Blender: Unconfirmed, Dependency Graph
Mario Mey (mariomey) added a comment to T46243: New Depsgraph: Making local a linked group, it doesn't respect an Action till reloading the file or deleting the linked group..

Sorry again.

Sep 25 2015, 3:45 PM · BF Blender, Animation, Dependency Graph
Mario Mey (mariomey) added a comment to T46242: New Depsgraph: When making proxy, it doesn't modify/deform linked objects till reload the file..

The bug is in the new depsgraph. Using old depsgraph, it works as spected.

Sep 25 2015, 3:45 PM · BF Blender: Unconfirmed, Dependency Graph
Mario Mey (mariomey) added a comment to T46242: New Depsgraph: When making proxy, it doesn't modify/deform linked objects till reload the file..

I'm using new depsgraph.

Sep 25 2015, 3:28 PM · BF Blender: Unconfirmed, Dependency Graph
Mario Mey (mariomey) added a comment to T46242: New Depsgraph: When making proxy, it doesn't modify/deform linked objects till reload the file..

I make a video and upload the first file to be linked. I'm really sorry about not following the template.

Sep 25 2015, 3:14 PM · BF Blender: Unconfirmed, Dependency Graph
Mario Mey (mariomey) added a comment to T46260: BI + Object Color + Shadeless = not rendering..

The file, added some text and rendered in BI.

Sep 25 2015, 3:04 PM · BF Blender, Rendering
Mario Mey (mariomey) added a comment to T46260: BI + Object Color + Shadeless = not rendering..

Blender version: last from blender.org (2.76-rc2 c586e30)

Sep 25 2015, 1:09 PM · BF Blender, Rendering
Mario Mey (mariomey) added a project to T46260: BI + Object Color + Shadeless = not rendering.: Rendering.
Sep 25 2015, 3:24 AM · BF Blender, Rendering
Mario Mey (mariomey) created T46260: BI + Object Color + Shadeless = not rendering..
Sep 25 2015, 3:23 AM · BF Blender, Rendering

Sep 24 2015

Mario Mey (mariomey) created T46243: New Depsgraph: Making local a linked group, it doesn't respect an Action till reloading the file or deleting the linked group..
Sep 24 2015, 5:45 PM · BF Blender, Animation, Dependency Graph
Mario Mey (mariomey) created T46242: New Depsgraph: When making proxy, it doesn't modify/deform linked objects till reload the file..
Sep 24 2015, 5:25 PM · BF Blender: Unconfirmed, Dependency Graph
Mario Mey (mariomey) created T46241: In "Features" page of Blender site, "Blenderplayer" text should be "Animation/Movie player".
Sep 24 2015, 4:19 PM · Documentation
Mario Mey (mariomey) added a comment to T46239: Cross effect strip input fields can't be changed (in its properties panel).

Sorry this OT, after clicking "create", I wanted to change its title by adding "VSE"... but I can't edit its title.

Sep 24 2015, 4:02 PM · BF Blender, Video Sequencer
Mario Mey (mariomey) created T46239: Cross effect strip input fields can't be changed (in its properties panel).
Sep 24 2015, 4:00 PM · BF Blender, Video Sequencer

Sep 2 2015

Mario Mey (mariomey) added a comment to T45978: Ruler points don't snap to a selected vertex and "Selection to Cursor" doesn't work with them..

:)

Sep 2 2015, 8:58 PM · BF Blender
Mario Mey (mariomey) added a comment to T45978: Ruler points don't snap to a selected vertex and "Selection to Cursor" doesn't work with them..

@Campbell Barton (campbellbarton), thanks for the fix.

Sep 2 2015, 1:50 PM · BF Blender
Mario Mey (mariomey) added a comment to T45978: Ruler points don't snap to a selected vertex and "Selection to Cursor" doesn't work with them..

Not exactly. The steps I did was:

Sep 2 2015, 1:38 AM · BF Blender

Sep 1 2015

Mario Mey (mariomey) added a comment to T45978: Ruler points don't snap to a selected vertex and "Selection to Cursor" doesn't work with them..

No, I want the ruler to snap to object vertices... that it is possible. But it isn't to a selected vertex. As it is in the file.

Sep 1 2015, 4:21 PM · BF Blender