- User Since
- Jun 29 2010, 2:53 AM (360 w, 19 h)
Dec 26 2016
As my computer state is right now, the problem persists in 2.78a.
Dec 3 2016
@Benoit Bolsee (ben2610) : I reported this issue in v4l2loopback github page (in June). Now, there is a new version of this module: 0.10.0.
Nov 28 2016
Coming this bug back to life... Blender 2.78a still doing something strange when pressing Home key with only one keyframe (in DopeSheet (*)). Now, the diamond doesn't dissapear, but it zooms extremely in to a very small range. Can't tell exacly, but I think you will see 0.001 frame in the screen. Nobody wants to see 0.001 frames there. Maybe 10, maybe 50, but not 0.001.
Nov 23 2016
Nov 22 2016
Before creating another bug of this kind, here is another:
Sorry, I didn't know that the file wasn't ever uploaded. Here it is:
Nov 18 2016
This file is created from scratch in 2.78a.
Nov 17 2016
Nov 4 2016
@Brecht Van Lommel (brecht), someone made a "Bump_to_normal" node setup, to convert a bump map in normal map, with some nodes. This setup works to make normal texture, but not for using it as normal map. Why? Because the color space isn't set up. It works as a NormalMap texture with sRGB (bad).
Oct 23 2016
Oct 22 2016
Just as it is. Thanks.
Oct 21 2016
Despite I know that this node cames from Cycles, this report is about the incorporation of it in BI and ViewPort.
Oct 20 2016
Jul 12 2016
But if you need it, I can try to implement it in my holidays.
Jul 6 2016
I correct myself: it does move... but it is not visible until release the movement and move it again. In that moment, the object's new place is visible.
Jul 1 2016
Jun 30 2016
Wow, it seems to be a big optimization... or a a big bug.
As I reported this same bug in v4l2loopback issues github page, can I add this information that you are telling to me? Is there any other further information to post there?
It worked. ;)
Recently, I've created a VirtualBox with the same Ubuntu-Mate 14.04 x64 and copied some files. It's a almost clean installation... and it occurred to me to test this file with this installation. Beyond that the 3D acceleration is not good, I could open Blender and run the Game Engine: the animations runs correctly. So... it seems that the problem is in my system, but I don't know why.
Jun 29 2016
Is there any way to disable caching without modifying code and recompiling...?
If not (and if it seems to be stable to do that), could you make a diff (patch) file for me to compile Blender here?
Jun 28 2016
@Benoit Bolsee (ben2610), you don't really need a camera to test the bug. The webcam is there to show that /dev/video0 is working and /dev/video1 isn't.
Jun 22 2016
I think "this Benoit" was the one that Dalai told me to add here...
Jun 21 2016
This file works in Blender > 2.66.
The bug is there and all the later versions. Included the last one 2.77a.
Jun 18 2016
Also, I tried to use KX_ACTION_BLEND_ADD with intentions of not affecting other layers/bones... with no success.
I'm uploading a new file.
Jun 9 2016
I "discovered" this bug again... now, I have a file. @Mitchell Stokes (moguri) says in #gameblender "I could see blendin behaving strangely with layers. =/"
Jun 7 2016
Apr 26 2016
When I just finished writing the report, I realized that I reported the same issue 5 years ago. Because of this, I forgot to say that when I did this file, I was using the new depsgraph (*). And yes, as I said in the report (and you deducted), with new depsgraph, this configuration does work...
Apr 25 2016
@Sergey Sharybin (sergey), why do you say that we can't drive something inside of the same armature? The file I uploaded here does not work in BGE, but it does in Blender (and shows no error messages).
Apr 22 2016
@Sergey Sharybin (sergey), are you talking about Blender or the Game Engine?
Apr 21 2016
Maybe this is an oooold known system limitation... that I reported in 2010 (T22850)?
Apr 8 2016
Thanks for testing it, @Angus Hollands (agoose77).
Apr 7 2016
This bug is still in 2.77.
Dec 16 2015
I confirm that. I didn't note that it was also a non-UI error.
Dec 9 2015
Nov 19 2015
@Ulysse Martin (youle) As I told you by chat, I don't know what is a "bisect", but I compiled this commit and the last before and I can say the the problem is after this fix.
I found that fix T43033 broke VideoFFmpeg stop() function.
Nov 14 2015
This is a screencast of the bug with BlenderPlayer, with a complete version of the file uploaded here.
The steps how I found this bug.
Nov 13 2015
Nov 10 2015
I built OpenAl 1.16.0 and, as @Campbell Barton (campbellbarton) told me, I configured CMakeCache.txt to:
Nov 3 2015
I understand. Actually, if I go back to Object Mode, Ctrl-Z makes the undo.
Nov 2 2015
Thanks for the response. Please, follow the steps as I wrote. I didn't say go to Object mode, but stay in Edit Mode and use this panel and this "X" (close icon) to unparent the object.
Oct 30 2015
@perfection cat (sindra1961), I discovered the bug by a mistake. I wanted to unparent the bone but I clicked in the object relation panel. So, I unparent the armature (as an object, and because it is parented to another object).
Oct 28 2015
Oct 5 2015
Sorry about this. I have not clear what that option means... but it's ok.
When would we want this option unchecked? I mean... I said "an option", but it could always force reload.
Oct 2 2015
I just tested it with blender-2.76-550527b-linux-glibc211-x86_64, from builder bot. It does the same, exactly as the video shows.
Oct 1 2015
Gentlemen, I think here is a "bugs confusion".
Sep 29 2015
Sep 25 2015
Yes, I tested with de80e69.
The bug is in the new depsgraph. Using old depsgraph, it works as spected.
I'm using new depsgraph.
I make a video and upload the first file to be linked. I'm really sorry about not following the template.
The file, added some text and rendered in BI.
Blender version: last from blender.org (2.76-rc2 c586e30)
Sep 24 2015
Sorry this OT, after clicking "create", I wanted to change its title by adding "VSE"... but I can't edit its title.
Sep 2 2015
@Campbell Barton (campbellbarton), thanks for the fix.
Not exactly. The steps I did was:
Sep 1 2015
No, I want the ruler to snap to object vertices... that it is possible. But it isn't to a selected vertex. As it is in the file.
Aug 11 2015
Jul 29 2015
I found a file... but it is 12_ray_working.blend... and this reports says about 13_* and 14_*... that I don't have them.
Jul 28 2015
Maybe one of my firsts bug reports... I don't find the file.
Jul 27 2015
Also, from the same page, Manual-BGE-Physics-SoftBody_BadClusterCollisions.blend makes nonsense reactions.
Jul 22 2015
Jul 16 2015
As documentation lacks, that aren't bugs, are accepted as reports (e.g: T44284), I decided to put this here.
Jul 15 2015
Jul 9 2015
Jul 7 2015
@Porteries Tristan (panzergame), sorry, I don't understand... could you explain it more?