- User Since
- Jan 30 2013, 7:17 PM (237 w, 15 h)
Feb 13 2017
Aug 22 2016
This is a simple file showing the creation of a new mesh and the proper replacement of both the graphics and physics mesh.
Apr 10 2016
Apr 9 2016
Can I get an update on what's still missing?
Dec 21 2015
Added some comments documenting the additions.
The already previously made changes applied again.
I updated everything so the diff is relative to master so hopefully changing the diff is easier now.
Ok so my local git diff shows something different than the diff I have here, not really related changes I think, it's just a lot longer. What can I do about that? I mean if it's unrelated you'll probably not want it in the patch.
Dec 16 2015
Fair point I'll get to it on the weekend.
Dec 15 2015
I updated the suggested changes (finally).
Oct 6 2015
Can I just hit "done" to accept the suggested change with spaces?
Sep 6 2015
removed some useless comments
Aug 16 2015
Jul 14 2015
Jun 24 2015
Nvm it's fixed in 2.75
May 29 2015
Nov 28 2014
Oct 31 2014
By "normal form" I mean this one.
Oct 7 2014
Ok that'll work for me. But It would obviously be nice to have a place to store that kind of data without having to do any conversions.
Sep 16 2014
I figured I could write an update:
Sep 11 2014
Sep 4 2014
New and running in 2.71. I changed it so that it's only available from the "mesh" menu in edit mode now.
Sep 3 2014
That would be great. There are some things to finalize, obviously, but I have time in the next few days to work on that. Glad someone looked at it. :)
Aug 23 2014
So I'm set up to try and fix this, but it's my first attempt at bug fixing. So I'd be happy for any advice you have for me.
I found the ReinstancePhysicsShape function in the CcdPhyicsController.cpp and shapeinfo->updatemesh in the comments above it. Is this what's being used by the python function?
Aug 20 2014
Ok I didn't know that.
Jul 14 2014
Jul 12 2014
Feb 24 2014
I can confirm that it's working for me on an official release so I too think this can be closed.