- User Since
- Mon, Sep 9, 2:10 PM (1 w, 5 d)
Wed, Sep 11
An update: I passed your comments to the artist.
The artist followed your instructions and sent me new GLBs.
The new GLBs, I can import just fine in both Blender 2.8 and 2.8.1. The textures do not display when I import them but I think that is because I did not set the "shaders" up properly so I am not worried about it.
So the issue is fixed for me, with my GLB files.
However I think probably in your next release you should still try to fix https://github.com/KhronosGroup/glTF-Blender-IO/issues/349 because someone could easily create a blend file "without rotation/scale on the armature". The artist said the reason they did not apply rotation/scale is they started with the official Oculus assets of the Oculus Quest controller and those assets came that way. The Oculus assets probably have wide distribution by now.
Tue, Sep 10
Thank you, it might be too late for this particular model but I will make that request of the artist next time I work with them.
Mon, Sep 9
@Julien DUROURE (julien) I have emailed to that address an email containing one .blend, three .glb's, and two .JPG's. Let me know if there is any trouble with the files. Thank you!
Thanks, is there a nonpublic place I can send additional files?