- User Since
- Oct 31 2004, 9:29 AM (834 w, 5 d)
Fri, Oct 16
Currently it is possible to render negative frames with Eevee only ( https://developer.blender.org/T81534 ).
If an animation created this way and checked subsequently with Eevee for faster turnaround times should
be "ported" to cycles, one has to go through all NLA stripes and for any curve one has to fix the restricted
frame ranges by hand.
Fri, Oct 9
Here it comes... :)
Load the file into blender
Select the NLA stripe
Go into tweak mode (<TAB>)
In the graph editor window there is a fcurve displayed.
This fcurve has a nois emodifier which restricted frame range (0...250)
Leave tweak mode
Move the NLA-stripe 250 frames right ( g 205 <return> )
Go tweak mode
Now the fcurve has moved 250 frames to the right, starting 250, ending 500
But the modifier still influences the range of 0...250, which is not exspected.
"Apply Scale" and "Sync Action length" do not change this.
Thu, Oct 8
May be an additonal idea:
I use negative frames as a way to initialize a certain setup to start with "the real animation".
And I see no problem in disabling rendering for negative frames at all -- if it is consistence
But I would make it more clear to the user GUI-wise:
I can rendering negative frames when doing as follows:
Select all NLA stripes (includiing those with negative frame counts)
Edit the start frame field by preserving the "-" to a negative frame of your liking
Render Viewport Animation
(using mkv and playing with mpv creates no problems, the frame number display ("i")
also works but count frames starting with 1.)
Rendering with cycles starts with frame 1 and ignores the negative frames though.
Wed, Oct 7
No...it was not. I enabled it again and Cycles is there again.
BUT: I didn't disabled it. Is it now disabled by default with 2.91 alpha?
Sep 22 2020
Fix confirmed with blender-2.91.0-8d1123ba220b-linux64.tar.xz. It works again. Thanks a lot! :)
Sep 18 2020
Aug 14 2018
Thanks for the link to CUDA-Z! Very helpful tool.
It is a system wide problem and not blender-related.
I passed this error to the GENTOO developer crew.
This task/ticket can closed.
Aug 13 2018
Sep 18 2016
Sep 17 2016
Sep 11 2016
Yesterday GENTOO-Linux updated to x11-drivers/nvidia-drivers-370.28 also.
Blender works fine now.
A big THANK YOU to the GENTOO-developers to include the new dirver
Aug 20 2016
Hi Brecht, hi YAFU,
Aug 19 2016