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Meino Cramer (mcq)
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User Since
Oct 31 2004, 9:29 AM (892 w, 1 d)

Recent Activity

Tue, Nov 16

Meino Cramer (mcq) created T93118: Zooming with a mouse wheel defunc after using a KVM switch.
Tue, Nov 16, 9:39 AM · BF Blender

Oct 13 2021

Meino Cramer (mcq) added a comment to T92134: checksum of builds are incorrect.

Hi,
thank you very much for the fix! I already commented in the according issue report! Helps a lot here!

Oct 13 2021, 1:02 PM · BF Blender
Meino Cramer (mcq) added a comment to T91981: Particle Edit make Blender Crash.

Version blender-3.0.0-alpha+master.53af51ad50ec-linux.x86_64-release.tar.xz no longer crash or hard lock when editing particle hair. Thanks for the fix ! :)

Oct 13 2021, 4:15 AM · Nodes & Physics, BF Blender

Oct 12 2021

Meino Cramer (mcq) added a comment to T92134: checksum of builds are incorrect.

Sorry - my report was partly wrong. The problem with the hard lock when editing particle hair is still there.
But the checksums are still misleading. From my harddisk:

Oct 12 2021, 12:48 PM · BF Blender
Meino Cramer (mcq) added a comment to T92134: checksum of builds are incorrect.

Both were downloaded form builder.blender.org.
The build done at about 2:00 is no longer there.
The later, working build is here:
https://builder.blender.org/download/daily/blender-3.0.0-alpha+master.4b31a21bcd19-linux.x86_64-release.tar.xz

Oct 12 2021, 10:40 AM · BF Blender
Meino Cramer (mcq) created T92134: checksum of builds are incorrect.
Oct 12 2021, 9:25 AM · BF Blender

Oct 9 2021

Meino Cramer (mcq) created T92060: Camera view changes in opposite to X/Y-resolution settings.
Oct 9 2021, 7:30 AM · BF Blender
Meino Cramer (mcq) created T92058: Particle Edit Hair locks blender hard.
Oct 9 2021, 4:53 AM · BF Blender

Jul 26 2021

Meino Cramer (mcq) added a comment to T90152: Blender fails to start on a X11 Linux system: libwaylandclient not found .

System/graphics card data were not transferred:
Operating System: Gentoo Linux, updated daily (pure X11, no Wayland)
Graphics card: NVIDIA Corporation TU106 [GeForce RTX 2060 SUPER] (rev a1)

Jul 26 2021, 2:12 PM · BF Blender
Meino Cramer (mcq) created T90152: Blender fails to start on a X11 Linux system: libwaylandclient not found .
Jul 26 2021, 6:04 AM · BF Blender

May 23 2021

Meino Cramer (mcq) added a comment to T88496: Buildbot creates nightly builds of same hash code but different content.

The building of experimantal builds every night independantly from changes is known to me - that's since the genesis :)
Identical checksum reflects indentical content then - no problem at all.
But under "normal circumstances" (that is without bots being swapping around) I would say it is a little annoying being urged to compare
archives contents by hand when checksums are identical (I mean...indication of differnces is the reason behind the existence of checksums, isn't?)
But if currently 'everything is shifting"...ok, then the checksums are more of an decorative form of mathemitcal art... :) for a shorter period of time, I think.
So no problem for now.
.....and: What are "normal circumstances" in the field of software development anyhow ? :) :)
Cheers!
mcc

May 23 2021, 2:07 PM · Infrastructure: Blender Buildbot, BF Blender
Meino Cramer (mcq) created T88496: Buildbot creates nightly builds of same hash code but different content.
May 23 2021, 6:12 AM · Infrastructure: Blender Buildbot, BF Blender

May 19 2021

Meino Cramer (mcq) added a comment to T88387: Experimental Blender builds hard depend on libpulse on Linux.

Correction: The Video Card is: NVIDIA Corporation TU106 [GeForce RTX 2060 SUPER] (rev a1)
(I copied the wrong line from lspcis output...sorry)

May 19 2021, 6:05 AM · Infrastructure: Blender Buildbot, BF Blender
Meino Cramer (mcq) created T88387: Experimental Blender builds hard depend on libpulse on Linux.
May 19 2021, 4:34 AM · Infrastructure: Blender Buildbot, BF Blender

Mar 26 2021

Meino Cramer (mcq) added a comment to T86921: Crash of Blender, if "Operator Cheat Sheet" is called .

Fix confirmed with: blender-2.93.0-de1eeaa3d24a-linux64:
With an empty scene and nothing selected the list of operators is created with no problems at all.

Mar 26 2021, 3:47 AM · BF Blender

Mar 25 2021

Meino Cramer (mcq) created T86922: Eevee: Rendering particle hair results in plain white pixels .
Mar 25 2021, 6:51 AM · EEVEE & Viewport, BF Blender
Meino Cramer (mcq) created T86921: Crash of Blender, if "Operator Cheat Sheet" is called .
Mar 25 2021, 5:35 AM · BF Blender

Mar 20 2021

Meino Cramer (mcq) added a comment to T86604: EEVEE roughness 0 results in bright white material.

The clearcoat roughness shows the same effects as described by Evan Wilson for roughness above.
May be this could help to narrow down the piece of code...

Mar 20 2021, 1:03 PM · EEVEE & Viewport, BF Blender

Mar 16 2021

Meino Cramer (mcq) created T86614: Eevee: Transparent material goes superbright with clearcoat-/roughness set to zero.
Mar 16 2021, 5:34 AM · EEVEE & Viewport, BF Blender

Nov 17 2020

Meino Cramer (mcq) added a comment to T81533: Processing of NLA stripes when moved incomplete.

After applying scale to the NLA-strip after it has been moved even destroys correct rendering.
In my opinion this should be rated as bug.

Nov 17 2020, 5:42 AM · Animation & Rigging, BF Blender

Oct 16 2020

Meino Cramer (mcq) added a comment to T81533: Processing of NLA stripes when moved incomplete.

Some dependencies:
Currently it is possible to render negative frames with Eevee only ( https://developer.blender.org/T81534 ).
If an animation created this way and checked subsequently with Eevee for faster turnaround times should
be "ported" to cycles, one has to go through all NLA stripes and for any curve one has to fix the restricted
frame ranges by hand.

Oct 16 2020, 6:50 AM · Animation & Rigging, BF Blender

Oct 9 2020

Meino Cramer (mcq) added a comment to T81533: Processing of NLA stripes when moved incomplete.

Here it comes... :)
Load the file into blender
Select the NLA stripe
Go into tweak mode (<TAB>)
In the graph editor window there is a fcurve displayed.
This fcurve has a nois emodifier which restricted frame range (0...250)
Leave tweak mode
Move the NLA-stripe 250 frames right ( g 205 <return> )
Go tweak mode
Now the fcurve has moved 250 frames to the right, starting 250, ending 500
But the modifier still influences the range of 0...250, which is not exspected.
"Apply Scale" and "Sync Action length" do not change this.

Oct 9 2020, 6:16 PM · Animation & Rigging, BF Blender

Oct 8 2020

Meino Cramer (mcq) added a comment to T81534: "Allow negative frames" does not allow entering negative start-/end frame.

May be an additonal idea:
I use negative frames as a way to initialize a certain setup to start with "the real animation".
And I see no problem in disabling rendering for negative frames at all -- if it is consistence
throughout blender.
But I would make it more clear to the user GUI-wise:

Oct 8 2020, 5:33 PM · BF Blender
Meino Cramer (mcq) added a comment to T81534: "Allow negative frames" does not allow entering negative start-/end frame.

I can rendering negative frames when doing as follows:
Select all NLA stripes (includiing those with negative frame counts)
Edit the start frame field by preserving the "-" to a negative frame of your liking
Render Viewport Animation
(using mkv and playing with mpv creates no problems, the frame number display ("i")
also works but count frames starting with 1.)
Rendering with cycles starts with frame 1 and ignores the negative frames though.

Oct 8 2020, 11:58 AM · BF Blender
Meino Cramer (mcq) created T81534: "Allow negative frames" does not allow entering negative start-/end frame.
Oct 8 2020, 11:10 AM · BF Blender
Meino Cramer (mcq) created T81533: Processing of NLA stripes when moved incomplete.
Oct 8 2020, 10:48 AM · Animation & Rigging, BF Blender

Oct 7 2020

Meino Cramer (mcq) added a comment to T81498: No Cycles render device found / No Cycles render engine.

No...it was not. I enabled it again and Cycles is there again.
BUT: I didn't disabled it. Is it now disabled by default with 2.91 alpha?

Oct 7 2020, 8:48 AM · BF Blender
Meino Cramer (mcq) created T81498: No Cycles render device found / No Cycles render engine.
Oct 7 2020, 5:59 AM · BF Blender

Sep 22 2020

Meino Cramer (mcq) added a comment to T80915: Image editor only displays the first frame during 'Viewport render animation'.

Fix confirmed with blender-2.91.0-8d1123ba220b-linux64.tar.xz. It works again. Thanks a lot! :)

Sep 22 2020, 3:07 PM · EEVEE & Viewport, BF Blender

Sep 18 2020

Meino Cramer (mcq) created T80915: Image editor only displays the first frame during 'Viewport render animation'.
Sep 18 2020, 5:35 AM · EEVEE & Viewport, BF Blender

Aug 14 2018

Meino Cramer (mcq) added a comment to T56357: Blender 2.79 (builder.blender.org) does not detect CUDA device with newer nvidia-drivers..

Thanks for the link to CUDA-Z! Very helpful tool.
It is a system wide problem and not blender-related.
I passed this error to the GENTOO developer crew.
This task/ticket can closed.

Aug 14 2018, 12:37 PM · Cycles, BF Blender: 2.8, BF Blender

Aug 13 2018

Meino Cramer (mcq) created T56357: Blender 2.79 (builder.blender.org) does not detect CUDA device with newer nvidia-drivers..
Aug 13 2018, 8:32 PM · Cycles, BF Blender: 2.8, BF Blender

Sep 18 2016

Meino Cramer (mcq) added a comment to T49385: blender-2.78-cade262-linux-glibc21[19]-x86_64 : Copy buffer is not from pose mode. Report Error.

Hi Sybren,

Sep 18 2016, 3:04 PM · BF Blender

Sep 17 2016

Meino Cramer (mcq) created T49385: blender-2.78-cade262-linux-glibc21[19]-x86_64 : Copy buffer is not from pose mode. Report Error.
Sep 17 2016, 7:48 PM · BF Blender

Sep 11 2016

Meino Cramer (mcq) added a comment to T49113: Blender crashes hard with new nvidia drivers.

Yesterday GENTOO-Linux updated to x11-drivers/nvidia-drivers-370.28 also.
Blender works fine now.
A big THANK YOU to the GENTOO-developers to include the new dirver
quickly.

Sep 11 2016, 6:12 AM · BF Blender

Aug 20 2016

Meino Cramer (mcq) added a comment to T49113: Blender crashes hard with new nvidia drivers.

Hi Brecht, hi YAFU,

Aug 20 2016, 5:04 AM · BF Blender

Aug 19 2016

Meino Cramer (mcq) added a comment to T49113: Blender crashes hard with new nvidia drivers.

Hi Brecht,

Aug 19 2016, 6:32 PM · BF Blender
Meino Cramer (mcq) created T49113: Blender crashes hard with new nvidia drivers.
Aug 19 2016, 5:47 AM · BF Blender