- User Since
- Apr 27 2003, 2:10 AM (874 w, 1 d)
Sat, Jan 18
Note that we can:
Fri, Jan 17
Oh, we found the solution at the same time :)
It seems that rotation input wants radians, while the mapping value is set in degrees. That's finally not a bug but a display confusion. Maybe change documentation ?
Thu, Jan 16
The problem remains with 2.82 beta, downloaded from blender.org. Blender freezes at start time, no way to exit. IfI build my own, no problem.
Mon, Jan 13
Note that the problem is very similar with https://developer.blender.org/T68052 - I needed to remove Clover too.
Just one more message to be sure that:
You can see that comment: https://github.com/intel/compute-runtime/issues/194#issuecomment-517619116 it seems that the official build uses static LLVM
What I'm reporting is that "your" built is not compatible with LuxCore addon with Intel, while the one I compiled myself on Fedora or the RPM from repository is OK. Actually there is another problem:
Sun, Jan 12
I confirm that compiling myself with fedora openimage opencolor oidn and so on... is OK. The interface doesn't freeze when I go to settings, and LuxCoreRender works.
Fri, Jan 10
Sep 18 2018
I confirm that MALLOC_CONF changed the behavior on my computer with 20G RAM and 1060 ti (3g) NVidia card on Fedora 28. Memory seems to be cleaned and I do not have computer freeze after several renders.
@YAFU (YAFU) right, at the same time you answered I pointed my report to the issue you've pointed ;)
Seems to be related to what I reported here https://developer.blender.org/T56825 I'll try the MALLOC option
Ok I can give you a simple .blend file and a log file where the date, nvidia-smi and "free -m" output is done. Each time I pressed F12 and the render is finished, I logged that output.
The step is simple. Make a scene and rendre it several times. You should see that memory is not freed.
Sep 17 2018
FYI, I had the problem too and used latest build on https://builder.blender.org/download/ that resolved the problem.
Apr 22 2017
Ok.. I just undestand the problem and I'm feeling stupid...
Apr 21 2017
Ok, I attach my blendfile and I add some new information.
Apr 20 2017
EDIT, unlink node crashes blender too. The only way is to not create a black image... and so I can't use my painted texture in render