Andy Davies (metalliandy)
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User Since
Feb 11 2007, 4:11 PM (562 w, 3 d)

Recent Activity

Jun 27 2017

Andy Davies (metalliandy) added a comment to T51895: Cycles Roughness & the Principled BSDF are incompatible.

Thanks for the reply @Brecht Van Lommel (brecht)

Jun 27 2017, 3:13 AM · BF Blender

Jun 26 2017

Andy Davies (metalliandy) added a comment to T51895: Cycles Roughness & the Principled BSDF are incompatible.

Is it possible to at least get a checkbox to use Rdq so users can pick their choice of roughness standard? I use Rdq on a regular basis in situations where roughness squared is not usable without conversion.
Thanks :)

Jun 26 2017, 3:58 PM · BF Blender
Andy Davies (metalliandy) added a comment to T51895: Cycles Roughness & the Principled BSDF are incompatible.

Thanks for the reply, Brecht.

Jun 26 2017, 5:33 AM · BF Blender
Andy Davies (metalliandy) reopened T51895: Cycles Roughness & the Principled BSDF are incompatible as "Open".
Jun 26 2017, 5:08 AM · BF Blender

Jun 25 2017

Andy Davies (metalliandy) updated the task description for T51895: Cycles Roughness & the Principled BSDF are incompatible.
Jun 25 2017, 9:28 PM · BF Blender
Andy Davies (metalliandy) renamed T51895: Cycles Roughness & the Principled BSDF are incompatible from Cycles Roughness & the Prinicpled BSDF are incompatible to Cycles Roughness & the Principled BSDF are incompatible.
Jun 25 2017, 9:22 PM · BF Blender
Andy Davies (metalliandy) created T51895: Cycles Roughness & the Principled BSDF are incompatible.
Jun 25 2017, 9:21 PM · BF Blender
Andy Davies (metalliandy) added a watcher for Cycles: Andy Davies (metalliandy).
Jun 25 2017, 8:10 PM

Aug 19 2016

Andy Davies (metalliandy) added a member for BF Blender: 2.8: Andy Davies (metalliandy).
Aug 19 2016, 9:13 PM

Jul 22 2016

Andy Davies (metalliandy) added a comment to D1799: Presets for scene units.

@Andy Davies (metalliandy) hi Andy, this thread is about making Units UI comprehensible, so users could figure it out without first searching for a tutorial on YouTube.
Your complain is about the Unit System itself. Of course presets are basically just py scripts and we can do what ever we want, like change the scale of all objects in the scene to preserve their size in units for eg., but to me it looks like an insane idea.

It seems like the person who implemented the unit system in Blender 2.5 did it the easy way and without looking into other 3D packages (like Fgons in 2.4). He created an alias system where chosen units are displayed in the UI (Location, Dimension properties and Grids), but under the hood it still just generic Blender units, and by changing the units settings we just change aliases:
1 BU = 1 Meter
1 BU = 1 Millimeter
etc.

That's why objects "change their size" with different unit presets—because actually they don't.
That's why if you use feet for scene units, and move your object by typing 1 on your keyboard, object moves not for 1 feet, but for 3.657 feet—because 1 BU = 3.657 Feet.

So to all people who want better Unit System for Blender: stop proposing improvements for the current unit system, Blender should be cleansed from this filth and have a new unit system with thought out and robust design.

As for now just skip this crap.
Problems and confusion—that's the only thing the current unit system can offer to you.

Jul 22 2016, 12:56 AM · User Interface

Jul 15 2016

Andy Davies (metalliandy) added a comment to D1799: Presets for scene units.

Hey all,

Jul 15 2016, 11:54 AM · User Interface

Jan 4 2016

Andy Davies (metalliandy) added a comment to T47079: Cycles cage baking: rays miss closest surface.

Yup, sure thing. It seems the cage wasn't expanded enough (though it looks ok at first glance). Alt+S>Apply scale on the cage fixed the issue.

Jan 4 2016, 4:58 PM · BF Blender

Aug 28 2015

Andy Davies (metalliandy) added a comment to T42056: Cycles: Unknown seams appear on normal baking texture..

I just wanted to chime in and say that while 32bit float does fix this problem, unfortunately it isn't really a workable solution for the purposes of most production (realtime at least) as 32bit float textures are a massive overkill for normal maps in terms of wasted memory and other resources. This is especially true for things such as games as the texture is going to be compressed down to DXT1/5 or at best BC5 anyway.

Aug 28 2015, 12:18 AM · Cycles, BF Blender

May 1 2015

Andy Davies (metalliandy) added a comment to D1275: Flatten faces operator [mesh cleanup.].

I think this sounds like it could be a very useful tool indeed.

May 1 2015, 4:24 AM · Mesh Modeling, BF Blender

Mar 12 2015

Andy Davies (metalliandy) added a comment to T43696: Baking tearing normals (Both cycles and BI).

Forgot to check this. Sorry!

Mar 12 2015, 3:58 AM · Rendering, BF Blender

Feb 22 2015

Andy Davies (metalliandy) added a comment to T43696: Baking tearing normals (Both cycles and BI).

Interesting. I will take a look tomorrow

Feb 22 2015, 5:21 AM · Rendering, BF Blender

Feb 11 2015

Andy Davies (metalliandy) added a comment to T43628: CyclesBaking: baking problem.

That was fixed fast :)

Feb 11 2015, 8:22 PM · Cycles, BF Blender

Dec 30 2014

Andy Davies (metalliandy) added a comment to T42580: Artifacts during baking. Multicolored dots and dashes..

Just try a build from buildbot

Dec 30 2014, 12:22 AM · BF Blender

Dec 29 2014

Andy Davies (metalliandy) added a comment to T42580: Artifacts during baking. Multicolored dots and dashes..

I have no idea how the new hash system from Github works but I just tested with r5ea243b and the issue is still there.

Dec 29 2014, 11:45 PM · BF Blender

Dec 26 2014

Andy Davies (metalliandy) added a comment to T42580: Artifacts during baking. Multicolored dots and dashes..

Sorry for the late reply! I have been checking this periodicity and havent had time to post.

Dec 26 2014, 6:41 PM · BF Blender

Dec 15 2014

Andy Davies (metalliandy) updated subscribers of T37377: This addon adds a bevel and/or taper curve to the currently active curve..

I updated the Wiki page with a new link for the download because the old link redirected to https://developer.blender.org/maniphest/

Dec 15 2014, 12:22 AM · Addons

Nov 12 2014

Andy Davies (metalliandy) added a comment to T42580: Artifacts during baking. Multicolored dots and dashes..

Hey guys,

Nov 12 2014, 5:57 PM · BF Blender

Oct 11 2014

Andy Davies (metalliandy) added a comment to T41748: Remove-Doubles (modifier).

+1 I think is a modifier that would be worth adding even if it were only for pure modeling purposes.
There are many occasions where I would rather work procedurally (via a curve) but then have to turn it into a mesh because there is a seam.

Oct 11 2014, 6:45 PM · Mesh Modeling, BF Blender
Andy Davies (metalliandy) updated subscribers of T41748: Remove-Doubles (modifier).
Oct 11 2014, 6:33 PM · Mesh Modeling, BF Blender

Aug 28 2014

Andy Davies (metalliandy) added a comment to T41446: Proposal to change loop-cut behavior.

The issue I mentioned with accuracy is that fastloop (and similar tools) are not accurate because you cant specify the distance from the neighbouring edge as you can with loopcut slide due to the speed of the intended workflow.

But after a fastloop, you can specify the distance from the neighbouring edge with an edge slide. In fact, you have to type GGE more than just GG.
Edge Slide is the same tool that the Slide of Loop Cut and Slide.

I just mean than before edge slide was unknown, less used because it did not have any shortcut and was only accessible from specials menus.

Aug 28 2014, 5:50 PM · BF Blender, Mesh Modeling
Andy Davies (metalliandy) added a comment to T41446: Proposal to change loop-cut behavior.

Crosspost from the mailing list as I didn't get a reply there.

I made a script a few years ago to do something similar to this :)
http://www.metalliandy.com/downloads/scripts/fastloop_016.py

The main issue I see with this is that there is a need to be precise and I use the default behaviour more than I would the modified behaviour. It's still a very useful too though so I'm not complaining that you want to add it :)

But since this script, edge slide has been given a super fast GG shortcut. So precision is no more a big problem.

Aug 28 2014, 12:57 AM · BF Blender, Mesh Modeling

Aug 27 2014

Andy Davies (metalliandy) updated subscribers of T41446: Proposal to change loop-cut behavior.

Crosspost from the mailing list as I didn't get a reply there.

Aug 27 2014, 1:56 PM · BF Blender, Mesh Modeling

May 6 2014

Andy Davies (metalliandy) added a comment to T40023: Cycles Normal Bake problem.

Yes, it would be nice if both BI and Cycles had the ability to use cages as they are a superior way to bake.
Uniform ray distance has so many issues when it comes to baking with hard/sharp edges. :)

May 6 2014, 6:35 AM · BF Blender

May 5 2014

Andy Davies (metalliandy) added a comment to T40023: Cycles Normal Bake problem.

Hey guys,

May 5 2014, 5:56 AM · BF Blender

Feb 20 2014

Andy Davies (metalliandy) updated subscribers of T38731: Alt Double Click to loop select entire boundaries.

Sounds fair to me. Would be useful indeed :) +1

Feb 20 2014, 11:02 PM · BF Blender

Feb 17 2014

Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

I would still say your request is valid. I'm an env artist and all the concepts/blueprints I use need to be centred in Blender before using them. :)

Feb 17 2014, 11:55 PM · User Interface, BF Blender
Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

It really depends on if people are using concept art/reference or as you say a blueprint. I would assume that we have more regular artists vs arch viz peeps so I would still think the change would be a good one.

Feb 17 2014, 11:24 PM · User Interface, BF Blender
Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

+1 to the changing of the Image type Empty defaults to @Mikhail Rachinskiy (alm)'s suggestions above. :)

Feb 17 2014, 10:55 PM · User Interface, BF Blender

Feb 13 2014

Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

VBO's On IMHO. There doesnt seems to be any downsides to this really.

Feb 13 2014, 11:17 AM · User Interface, BF Blender
Andy Davies (metalliandy) added a comment to T38371: Clean up the image editor.

@xrg (xrg), Yes, I understand what the UV sculpt is for :) My point is that it is UV tool and people will want to keep all UV tools together for consistency. At least I do. :P

Feb 13 2014, 10:33 AM · Blender 2.70, User Interface

Feb 11 2014

Andy Davies (metalliandy) updated subscribers of T38371: Clean up the image editor.

Just want to chime in real quick and give my support for not splitting UV and UV sculpt tools up.
It's bad enough that we cant work in full screen when doing UVs currently without adding multiple tabs for one job into the mix too. :)

Feb 11 2014, 4:33 AM · Blender 2.70, User Interface
Andy Davies (metalliandy) added a comment to T38160: N and T hot keys for opening the side panels are reversed in the image editor.

Thanks for the reply @Andrew Buttery (axb)
It's just super frustrating to work one way for years and then have it changed all of a sudden. This wasn't a minor change and like I said before I can understand that people would want to switch the hotkeys...I just don't feel that it was needed to change the position or the pop outs, especially since there wasn't any massive outcry or anything. Currently this is just causing me headaches. :P

Feb 11 2014, 4:24 AM · BF Blender, User Interface
Andy Davies (metalliandy) updated subscribers of T38160: N and T hot keys for opening the side panels are reversed in the image editor.

Hey guys,

Feb 11 2014, 3:11 AM · BF Blender, User Interface

Feb 10 2014

Andy Davies (metalliandy) added a comment to T37419: Update Default Theme Colors for 3D View and Wireframes.

@Andrew Price (andrewprice), Fair enough but I still have to disagree with you there, mate. :P

Feb 10 2014, 5:42 AM · BF Blender, User Interface

Feb 9 2014

Andy Davies (metalliandy) added a comment to T37419: Update Default Theme Colors for 3D View and Wireframes.

I really don't know why everyone loves such light wireframes so much :P

Feb 9 2014, 4:53 PM · BF Blender, User Interface

Feb 4 2014

Andy Davies (metalliandy) added a comment to T37568: Add Tabs to 3D View Edit Mode.

@Jonathan Williamson (carter2422), I just increased the gap between the tabs and the end of the interface on the left hand side by a couple of pixels.

Feb 4 2014, 4:51 PM · Blender 2.70, User Interface
Andy Davies (metalliandy) added a comment to T37568: Add Tabs to 3D View Edit Mode.

@Jonathan Williamson (carter2422), After using the new tabs for a while I feel that they are perhaps a little cramped horizontally. I did a mockup with an increased gap on the left hand side of the tabs and think that it allows the design to breathe a little more.

Feb 4 2014, 4:39 PM · Blender 2.70, User Interface

Jan 29 2014

Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

I really don't understand the problem with turning off double sided to be honest. It's super obvious when a normal is pointed inward as the face already renders black and people should always be modelling with normals outwards anyway as a matter of course, unless they have specifically chosen to do otherwise on purpose.

Jan 29 2014, 9:17 PM · User Interface, BF Blender

Jan 28 2014

Andy Davies (metalliandy) added a comment to T37568: Add Tabs to 3D View Edit Mode.

@Jonathan Williamson (carter2422) No real crits, atm, other that what I have already spoken to you about. Looking good, mate.

Jan 28 2014, 11:21 PM · Blender 2.70, User Interface
Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

@Matjaž Lamut (lamoot) I don't think that backface culling should be changed tbh. It's often very useful to see geometry that is only lit from one side just so you can see that there is geometry there an that would be removed if culling was enabled. It's better to see a black face than no face at all and it is easy enough to flip/recalc normals, which is something all artists should be aware of anyway.
Double sided off should be enough I think. :)

Jan 28 2014, 9:38 PM · User Interface, BF Blender
Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

Regarding double sided I think as there is no performance gain to having it on but a vast performance gain to having it off by default we should do just that. Perhaps it will make little difference to AMD/ATI uses (from what I hear) but for Nvidia GPUs it makes a huge difference in performance. Perhaps we could have an option in the prefs to allow people to choose?

Jan 28 2014, 8:16 PM · User Interface, BF Blender

Jan 24 2014

Andy Davies (metalliandy) updated subscribers of T37568: Add Tabs to 3D View Edit Mode.
Jan 24 2014, 5:34 AM · Blender 2.70, User Interface
Andy Davies (metalliandy) updated subscribers of T37568: Add Tabs to 3D View Edit Mode.
Jan 24 2014, 5:00 AM · Blender 2.70, User Interface

Jan 23 2014

Andy Davies (metalliandy) added a comment to T38084: Triangulate modifier doesnt show triangulation when "Apply modifier to editing cage during edit mode" is on.

How it worked in 2.68 is fine tbh, mate. It's really pretty important to see how geometry is triangulating so you can fix errors by modifying vertex positions or by changing edge flow etc. without having to apply the modifier.
In an ideal world people could rotate edges and store their positions actually within the Triangulate modifier but I think that is quite a bit of work to do.

Jan 23 2014, 3:30 PM · Modifiers, BF Blender

Jan 9 2014

Andy Davies (metalliandy) added a comment to T38062: Normalmap Baking- Faces with the same normals produce different RGB values.

@Brecht Van Lommel (brecht), Awesome, thanks! I will give it a test over the next few days with a build from buildbot. Cheers :)

Jan 9 2014, 12:16 AM · BF Blender

Jan 6 2014

Andy Davies (metalliandy) reopened T38084: Triangulate modifier doesnt show triangulation when "Apply modifier to editing cage during edit mode" is on as "Open".
Jan 6 2014, 3:42 AM · Modifiers, BF Blender
Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

@DataDay (DataDay), Glad to be here, mate! :)

Jan 6 2014, 3:23 AM · User Interface, BF Blender

Jan 5 2014

Andy Davies (metalliandy) added a comment to T37518: Blender Default Settings: Preferences.

@Mikhail Rachinskiy (alm), mmhm, try loading a scene with 40 million tris of raw geo and see what happens :)

Jan 5 2014, 10:27 PM · User Interface, BF Blender
Andy Davies (metalliandy) updated subscribers of T37419: Update Default Theme Colors for 3D View and Wireframes.

I'm not super keen on light wireframe colours tbh. I find it much easier for to read black wireframes on a grey object than light wireframes on a grey object.
I would be up for a darker theme by default though.

Jan 5 2014, 5:51 PM · BF Blender, User Interface
Andy Davies (metalliandy) updated subscribers of T37518: Blender Default Settings: Preferences.

It would be nice if we could we add something like FXAA as an option in addition to MSAA. Its way cheaper to run and similar in the look of MSAA with some minor differences, but obviously the user would have to be in GLSL mode to use it.

Jan 5 2014, 5:39 PM · User Interface, BF Blender

Jan 4 2014

Andy Davies (metalliandy) added a comment to T38062: Normalmap Baking- Faces with the same normals produce different RGB values.

Brecht, of course you are correct that 127.5 is the ideal value but 128 is expected as the flat colour in UDK and other engines and can actually cause errors in 8bit within those engines when mirroring. Most artists expect 128 as the flat colour too. If you could round it up to 128 that would be great as it might stop some headaches down the line.
http://wiki.polycount.com/NormalMap#Flat_Color

Jan 4 2014, 7:50 PM · BF Blender
Andy Davies (metalliandy) updated subscribers of T38062: Normalmap Baking- Faces with the same normals produce different RGB values.

I can confirm that the values are indeed off by a little, though I get different values for different areas.
If you split the areas in the bake into quadrants the top and bottom give a value of 128, 128, 255/#8080ff where as the sides give a value of 128, 127, 255/#807fff. The centre of the bake gives a value of 127, 127, 255/#7f7fff.

Jan 4 2014, 3:19 PM · BF Blender

Nov 25 2013

Andy Davies (metalliandy) added a comment to T37571: Knife Select operator needs disabled when no faces are selected.

Ahh no, you were perfectly clear. I just wanted to make sure that I was too. :)

Nov 25 2013, 10:05 PM · Mesh Modeling
Andy Davies (metalliandy) added a comment to T37571: Knife Select operator needs disabled when no faces are selected.

I don't have a problem with this change really.
As long as I don't actually have to go into face mode to use the tool and will still be able to select a face via vert. selection that I'm happy. Maybe adding a error message saying that a face needs to be selected would help too?

Nov 25 2013, 5:35 PM · Mesh Modeling