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michael knubben (michaelknubben)
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User Since
Jan 13 2014, 10:21 AM (353 w, 4 d)

Recent Activity

Aug 8 2020

michael knubben (michaelknubben) added a comment to D7883: UI: Change Behavior for Multi-Select Enums.

Is this not just reinventing the wheel, the wheel in this case being 'checkboxes', which are already used elsewhere, and more visually clear?

Aug 8 2020, 4:49 PM · User Interface

Jul 17 2020

michael knubben (michaelknubben) added a comment to T74967: Geometry Nodes Design.

It's comforting to see that nodes will continue to have linear representation similar to the Shader Editor, but I wonder:
Has any thought been given to multiple nodetrees on one mesh? After all, we support this with materials too.
This way the user could have a complex node-tree for multiple interdependent effects, but also have one nodetree below it for a simple subdivision, and: easily control its visibility in the viewport, or apply it to the mesh.

Jul 17 2020, 4:30 PM · User Interface, BF Blender

Jul 8 2020

michael knubben (michaelknubben) added a comment to D7517: Add rotation value to array modifier.

@Campbell Barton (campbellbarton)
Please don't let another one of these languish in favour of a better system that's far off in the future. Your concerns are valid, but I know a lot of fellow modelers that have immediate use for this.
As I understand it, this wouldn't be worse than the current workflow with an empty, performance-wise, but it would be a real improvement in terms of workflow.

Jul 8 2020, 2:47 PM · Modifiers

Dec 12 2019

michael knubben (michaelknubben) awarded rBf050fa325375: Modifier: New Weld Modifier a Love token.
Dec 12 2019, 11:25 AM

Nov 27 2019

michael knubben (michaelknubben) added a comment to T71951: Sculpt Mode workflow with multiple objects.

In terms of clearing and inverting the mask: I've currently got X and A set to that (although, it makes more sense with the default keymap to have A toggle between mask all and mask nothing, but then x becomes pointless)
Ofcourse I'm in favour of also having that on the mouse, but it's a suggestion for those of us who use the keyboard heavily during sculpting.

Nov 27 2019, 10:18 AM · Sculpt, Paint & Texture
michael knubben (michaelknubben) added a comment to T71946: Sculpt Face Groups and visibility tools.

One thing I don't see mentioned here is automasking by Face Groups, is that planned? It's a great way to divide an object into multiple parts without breaking it up, so you can for instance move the bottom jaw without affecting the upper lip, or work on fingers separately!

Nov 27 2019, 10:00 AM · Sculpt, Paint & Texture

Nov 22 2019

michael knubben (michaelknubben) awarded T68996: OpenSubdiv GPU acceleration a Love token.
Nov 22 2019, 11:19 AM · EEVEE & Viewport, BF Blender

Oct 18 2019

michael knubben (michaelknubben) awarded D5827: Shading: Add Interpolation modes to Map Range node a Love token.
Oct 18 2019, 2:15 PM

Oct 16 2019

michael knubben (michaelknubben) added a comment to D6070: Sculpt Face Sets.

@Campbell Barton (campbellbarton) (copy from the email)
I don't think we can use the rigging facemaps for this. (I already tried that).
The sculpt facemap datalayer is just an int per poly. The sign bit stores the visibility and the number the facemap ID. This way we can render them in different colors in a predictable way just by hashing the ID. We already have a vertex -> poly map in memory during sculpting that is used by most of the tools, so integrating this feature with the current tools is super easy and it won't have any performance penalty. Also, performance is not going to be affected by the number of facemaps we are using in the sculpt. This feature does not need more UI/UX that what is already in the patch to be useful (just the additional overlay opacity control).
I don't think this data has more uses outside sculpt/paint modes to define visibility areas. I think we should keep it this way instead of trying to use a more complex already existing data structure

Oct 16 2019, 11:44 AM · BF Blender (2.82)
michael knubben (michaelknubben) awarded D6070: Sculpt Face Sets a Love token.
Oct 16 2019, 11:38 AM · BF Blender (2.82)

Oct 10 2019

michael knubben (michaelknubben) added a comment to T58473: Multires: changes not smoothly propagated from low to high, for example with apply base.

I think there's a need for a totally non-destructive MultiRes, but there should definitely be an option (possibly default) to automatically apply to the base mesh as well.
Another solution is to add the original form as a blendshape, so the user can always return to their starting point.

Oct 10 2019, 2:38 PM · Sculpt, Paint & Texture, BF Blender (2.83), Blender Studio

Oct 7 2019

michael knubben (michaelknubben) awarded D5993: Sculpt: Split normal radius and area radius a Love token.
Oct 7 2019, 10:42 AM

Oct 1 2019

michael knubben (michaelknubben) awarded D5919: Overlay: Retopology a Love token.
Oct 1 2019, 4:39 PM · BF Blender (2.83), GPU / Viewport
michael knubben (michaelknubben) awarded T68901: Motion path viewport editing a Love token.
Oct 1 2019, 12:36 PM · Animation & Rigging, BF Blender
michael knubben (michaelknubben) added a comment to T51675: Face-Map 2.8 Proposal.

I agree with @Adam Preisler (Alphisto) and @Metin Seven (MetinSeven), to limit these to animation would be a mistake in my opinion. Many tools and modifiers would benefit from having Face Groups in addition to the current Vertex Groups.

Oct 1 2019, 11:11 AM · Animation & Rigging, BF Blender: 2.8

Sep 19 2019

michael knubben (michaelknubben) awarded D5766: Solidify Modifier Extension a Love token.
Sep 19 2019, 4:33 PM · Modifiers
michael knubben (michaelknubben) awarded rB2f6a0647659d: Fix T70068: sculpt mode hide masked not working after show all a Party Time token.
Sep 19 2019, 2:43 PM
michael knubben (michaelknubben) added a comment to T70059: Outliner hotkey for 'Delete' does nothing..

@Jacques Lucke (JacquesLucke) I think you missed a bit, because I'm talking about 'Objects', and 'Delete', not 'Delete Collection'. If you follow my steps, are you able to delete an object?

Sep 19 2019, 2:15 PM · BF Blender
michael knubben (michaelknubben) created T70068: Sculpt mode 'Hide Masked' non-functional.
Sep 19 2019, 2:11 PM · BF Blender
michael knubben (michaelknubben) created T70059: Outliner hotkey for 'Delete' does nothing..
Sep 19 2019, 10:42 AM · BF Blender

Aug 21 2019

michael knubben (michaelknubben) awarded T68889: Improve UV packing to pack more tightly (not just considering bounding boxes) a Love token.
Aug 21 2019, 12:42 PM · Modeling, BF Blender

Aug 19 2019

michael knubben (michaelknubben) awarded D5513: Sculpt: Mesh filter tool a Like token.
Aug 19 2019, 12:09 PM

Aug 6 2019

michael knubben (michaelknubben) awarded T67997: Retopology in Blender a Love token.
Aug 6 2019, 9:51 AM · Modeling, Sculpt, Paint & Texture, User Interface, BF Blender

Jun 19 2019

michael knubben (michaelknubben) awarded T54987: Implement Multi-Object Properties Editing a Love token.
Jun 19 2019, 7:03 PM · User Interface

Jun 11 2019

michael knubben (michaelknubben) awarded T57233: UV Editor Tools Todo a Like token.
Jun 11 2019, 2:02 PM · BF Blender: 2.8, User Interface, Code Quest

Jun 3 2019

michael knubben (michaelknubben) awarded D2989: T47435: Adds deformation axis selection to the Simple Deform modifier a Love token.
Jun 3 2019, 10:07 AM · Modifiers, BF Blender: Staging

May 31 2019

michael knubben (michaelknubben) awarded T41748: Remove-Doubles (modifier) a Love token.
May 31 2019, 11:46 AM · Modeling, BF Blender
michael knubben (michaelknubben) awarded T60695: Optimized per-datablock global undo a Love token.
May 31 2019, 11:03 AM · BF Blender, Data, Assets & I/O, Performance

May 14 2019

michael knubben (michaelknubben) awarded D4806: Box-selection in Outliner using Mouse a Love token.
May 14 2019, 10:34 AM · User Interface, BF Blender: 2.8

Apr 9 2019

michael knubben (michaelknubben) awarded rBff98475fccd9: yay, multi-object volume CSG finally operational :) a Love token.
Apr 9 2019, 2:58 PM

Mar 4 2019

michael knubben (michaelknubben) awarded T57727: Make the “redo” panel also appear in the tool settings tab a Like token.
Mar 4 2019, 11:21 AM · Restricted Project, User Interface, BF Blender: 2.8
michael knubben (michaelknubben) added a comment to T61939: Newly opened 'UV Editor' won't reflect previously created Annotation data-blocks.

Ah, that's my mistake then. I believed it was meant to be linked to all editors by default!

Mar 4 2019, 10:24 AM · BF Blender

Feb 25 2019

michael knubben (michaelknubben) added a comment to T61938: UV Editor lacks Annotation 'Placement' option.

@William Reynish (billreynish) Agreed, it's a much more useful setting for this particular editor.

Feb 25 2019, 4:17 PM · Grease Pencil, User Interface, BF Blender
michael knubben (michaelknubben) renamed T61939: Newly opened 'UV Editor' won't reflect previously created Annotation data-blocks from Newly opened 'UV Editor' won't reflect previously created Annotation data-clocks to Newly opened 'UV Editor' won't reflect previously created Annotation data-blocks.
Feb 25 2019, 4:16 PM · BF Blender
michael knubben (michaelknubben) updated the task description for T61939: Newly opened 'UV Editor' won't reflect previously created Annotation data-blocks.
Feb 25 2019, 3:20 PM · BF Blender
michael knubben (michaelknubben) created T61939: Newly opened 'UV Editor' won't reflect previously created Annotation data-blocks.
Feb 25 2019, 3:20 PM · BF Blender
michael knubben (michaelknubben) created T61938: UV Editor lacks Annotation 'Placement' option.
Feb 25 2019, 3:11 PM · Grease Pencil, User Interface, BF Blender
michael knubben (michaelknubben) changed the status of T61930: Holding Tab in the Properties Editor only scrolls tabs during mouse cursor movement. from Unknown Status to Invalid.
Feb 25 2019, 12:31 PM · BF Blender
michael knubben (michaelknubben) added a comment to T61930: Holding Tab in the Properties Editor only scrolls tabs during mouse cursor movement..

You're right, it's fixed by loading factory settings!
Hmm, I haven't adjusted my keymap that I know of, so that's odd. Might be addon-related, but either way: false alarm, thanks for testing.

Feb 25 2019, 12:31 PM · BF Blender
michael knubben (michaelknubben) created T61930: Holding Tab in the Properties Editor only scrolls tabs during mouse cursor movement..
Feb 25 2019, 11:38 AM · BF Blender
michael knubben (michaelknubben) awarded T61867: inconsistent/unexpected transform orientation when in Normal Orientation mode for multiple selected a Like token.
Feb 25 2019, 10:52 AM · BF Blender
michael knubben (michaelknubben) awarded T58711: Viewport doesn't show or render vertex painted alpha. a Like token.
Feb 25 2019, 10:20 AM · EEVEE & Viewport, BF Blender

Feb 21 2019

michael knubben (michaelknubben) created T61809: Workspace tabs click-dragging only works when starting from current tab..
Feb 21 2019, 3:49 PM · User Interface, BF Blender
michael knubben (michaelknubben) created T61808: Workspace appending is greyed out in Edit Mode.
Feb 21 2019, 3:41 PM · BF Blender

Feb 20 2019

michael knubben (michaelknubben) awarded D4367: Triangulate modifier add side limit a Love token.
Feb 20 2019, 3:16 PM · Modifiers, BF Blender

Feb 18 2019

michael knubben (michaelknubben) awarded D4264: Splitting/Joining Feedback a Love token.
Feb 18 2019, 5:46 PM · User Interface, BF Blender: 2.8, BF Blender

Feb 13 2019

michael knubben (michaelknubben) added a comment to T61505: Tab dragging in Properties Editor skips over first clicked tab.

Here's a video showcasing the second issue. 'Duplicate Current' _does_ work, as you can tell.

Feb 13 2019, 5:14 PM · User Interface, BF Blender
michael knubben (michaelknubben) added a comment to T61505: Tab dragging in Properties Editor skips over first clicked tab.

@Philipp Oeser (lichtwerk) Rather than start a new task: I also found that click-dragging works fine in the Preference's tabs, but fails to work on the Workspace tabs _unless_ you start from the current one (so to rephrase, for clarity: if you start on one that's not the currently selected one, it will simply not go through the tabs)
It also seems impossible to add a new Workspace from the templates when in Edit Mode.

Feb 13 2019, 5:11 PM · User Interface, BF Blender
michael knubben (michaelknubben) added a comment to T61505: Tab dragging in Properties Editor skips over first clicked tab.

I've had this confirmed by a few people on newer builds (feb 11, feb 13), and it works fine on older builds (Jan 3, Jan 31).

Feb 13 2019, 12:30 PM · User Interface, BF Blender
michael knubben (michaelknubben) created T61505: Tab dragging in Properties Editor skips over first clicked tab.
Feb 13 2019, 12:08 PM · User Interface, BF Blender

Feb 7 2019

michael knubben (michaelknubben) added a comment to T61209: Always write unused IDs on save.

@William Reynish (billreynish) I definitely agree. Having the current file visible in the asset manager also means there's now an easy overview of all used materials, or all of your meshes, and an easy way to mark them for storage in the Asset Manager itself.

Feb 7 2019, 11:51 AM · Data, Assets & I/O, User Interface, BF Blender

Jan 14 2019

michael knubben (michaelknubben) awarded D4189: TopologyRake for dyntopo. a Love token.
Jan 14 2019, 9:48 AM · Sculpt, Paint & Texture, BF Blender: 2.8

Jan 11 2019

michael knubben (michaelknubben) added a comment to D3869: Fix T57852: Mesh X Mirror option not working.

I agree that it can be hard to tell whether it's enabled or not (and as Julien mentioned, highly destructive), but I think a visualisation of the setting would solve that issue, and result in a more consistent design.
If anything, having it per-object (as it is right now in 2.79) often results in messed up geometry for me, as I move from a mesh with it disabled to one where it's enabled, and I don't immediately notice.
A transparent line or plane on the mirror point is a pretty traditional way of visually presenting a mirror, but a cursor indicator (faint x, y or z?) could work as well. I personally prefer a line superimposed on the mesh over a transparent plane, mostly because it's less distracting.
Another option, potentially on top of the previous ones: having the cursor location visually mirrored on the other side as a dot.

Jan 11 2019, 10:58 AM

Jan 9 2019

michael knubben (michaelknubben) awarded T58969: Outliner Improvements a Love token.
Jan 9 2019, 3:13 PM · User Interface, BF Blender: 2.8

Dec 12 2018

michael knubben (michaelknubben) awarded D4043: Make Context Menus More Contextual a Love token.
Dec 12 2018, 9:33 AM · User Interface

Dec 4 2018

michael knubben (michaelknubben) awarded T57880: Remove confirmation dialogs Save or Delete, in favour of displaying messages in the Status Bar a Love token.
Dec 4 2018, 5:29 PM · User Interface, BF Blender: 2.8

Nov 20 2018

michael knubben (michaelknubben) awarded T57918: Tweaks & Fixes for Improved Left Click Select Support (Parent task) a Like token.
Nov 20 2018, 4:33 PM · BF Blender (2.82), User Interface
michael knubben (michaelknubben) awarded D3495: Cycles Gabor Noise Texture Node a Love token.
Nov 20 2018, 3:20 PM · Cycles, BF Blender: 2.8, BF Blender
michael knubben (michaelknubben) awarded D3743: Tiled Voronoi Noise : Cycles, Eevee and OSL a Love token.
Nov 20 2018, 3:20 PM · Cycles, Eevee, BF Blender: 2.8

Oct 23 2018

michael knubben (michaelknubben) awarded D3801: Drag & Drop: Support Open/Link/Append when dropping .blend file a Love token.
Oct 23 2018, 3:17 PM

Jul 3 2018

michael knubben (michaelknubben) added a comment to rB3b0148d2aa46: Keymap: use Page Up/Down for workspace switching.

All browsers I can think of have ctrl-tab and ctrl-shift-tab for going forwards and backwards between tabs respectively. That's more 'prime real easte', but if you're looking at existing traditions then this one shouldn't be forgotten!

Jul 3 2018, 10:35 AM

May 28 2018

michael knubben (michaelknubben) awarded rBb11a1d5da26f: UI: support for a popup panel which stays open a Love token.
May 28 2018, 11:49 AM

May 22 2018

michael knubben (michaelknubben) awarded rB3b1b625eadd0: UI: use spacebar for toolbar a Love token.
May 22 2018, 3:24 PM
michael knubben (michaelknubben) awarded D3400: New Feature Proposal: Mixed Snap in 3d View. a Love token.
May 22 2018, 3:09 PM · BF Blender: 2.8

May 9 2018

michael knubben (michaelknubben) updated subscribers of T54963: Industry Compatible Keymap.

Since the topic was ended elsewhere, I'll ask again here:
@William Sitton (william) Reynish (billreynish) It was my understanding that @Paweł Łyczkowski (plyczkowski) and @Jonathan (Jonathan) Williamson (carter2422) were in charge of the new Keymap? Has something changed?
Additionally, I now read here that it won't be the default, whereas I remember it previously being the intention of making a new default, and having 'old blender' as an optional keymap.

May 9 2018, 3:48 PM · BF Blender, User Interface, Code Quest

May 2 2018

michael knubben (michaelknubben) updated subscribers of T54661: Gizmo Design.

@William Reynish (billreynish) It was my understanding that @Paweł Łyczkowski (plyczkowski) and @Jonathan Williamson (carter2422) were in charge of the new Keymap? Has something changed?

May 2 2018, 1:56 PM · User Interface, BF Blender: 2.8, Code Quest

Apr 18 2018

michael knubben (michaelknubben) added a comment to T54662: Tool Icon Design.

Given that this was moved from Reviewing to Doing, is outside feedback being taken to account at all, or is it a waste of time?

Apr 18 2018, 10:19 AM · User Interface, Code Quest

Apr 17 2018

michael knubben (michaelknubben) added a comment to T54662: Tool Icon Design.

I think it would be much cleaner if the icons were orthographic.
As it stands, they get smaller in the distance, making for a messier look with them all listed underneath eachother, as the perspectives clash. orthographic would solve this, and: it'd make for cleaner anti-aliasing on the lines.
I'd further advocate for fully flat cubes, rotated only around the up-axis, seen from slightly above.
Something more akin to this:

Apr 17 2018, 9:25 AM · User Interface, Code Quest

Mar 29 2018

michael knubben (michaelknubben) added a comment to T54387: 2.8: Code-Quest (Topics we plan to cover).

@William Reynish (billreynish) Radial menus are a designed, defined thing, with clear pros and cons. Throwing 30 things into a circle goes against the point.
A pie menu with north, northeast, southeast, east, southwest and northwest in it similarly isn't great. The cardinal directions (north, east, south, west) are the most important, they should be given preference.

Mar 29 2018, 5:11 PM · User Interface, BF Blender: 2.8

Mar 7 2018

michael knubben (michaelknubben) awarded T54242: Multi-Object mode support (design overview) a Love token.
Mar 7 2018, 11:45 AM · BF Blender: 2.8

Feb 2 2018

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

@michael knubben (michaelknubben) I don't off the top of my head, it's been a while. We can bring this back up during the UI meeting if needed. The Save/Delete popups are the most drastic changes, so if anything are worth discussing again.

Feb 2 2018, 3:39 PM · User Interface
michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

Ctrl-s being next to ctrl-a is the case in all software, ever. It (and X) being 'easily accesible' is also more of a point in favour of changing the hotkey than introducing a popup, in my opinion.
You have to wonder why Blender would be the only software in the world that need training wheels on ctrl-s, but what really gets me is that there's no way for the user to turn this off!

Feb 2 2018, 11:18 AM · User Interface

Jan 30 2018

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

Since there has been some time to think this over: any update on this?

Jan 30 2018, 9:17 AM · User Interface

Sep 13 2017

michael knubben (michaelknubben) added a comment to T48583: Bevel Improvements.

Glad to see this being discussed here. I agree with @Jac Rossiter (Jakro) that you'd want UV seams in the middle of the bevel whenever possible. Now ofcourse that's not the case with an odd number of edges, but it's still an ideal to strive for in my opinion.
As for other edge attributes, it seems to me that hard edges & bevel weight make sense being on the outside of the bevel, so as to avoid compromising the bevel's curvature (either by bevel the middle of it, or by having a sudden gap in normal continuity there).

Sep 13 2017, 1:51 PM · Modifiers, Modeling, BF Blender

Aug 7 2017

michael knubben (michaelknubben) added a comment to T50845: Top Bar Design.

There has been talk of removing the x and + next to scene/screen data blocks, and moving it to a context menu, or inside of the scene/screen browser. Has there been a definitive decision made on this?
I'm all in favour, for visual clarity and usability (not being able to delete something that can't be undone so easily!), and just curious to see where we stand on that.

Aug 7 2017, 5:44 PM · User Interface, BF Blender: 2.8

May 10 2017

michael knubben (michaelknubben) added a comment to T38845: Modal number input's strange behaviour.

Can this be looked at again? As @Paulo José Oliveira Amaro (pauloup) said, intention aside this feels like a bug to the user, and could be improved upon. Would this be a big task?

May 10 2017, 9:00 AM · BF Blender

May 9 2017

michael knubben (michaelknubben) added a comment to T51443: Transform Modal behaving incorrectly.

I tested this on 2.78a and can confirm.

May 9 2017, 1:22 PM · BF Blender

Mar 22 2017

michael knubben (michaelknubben) added a comment to T47436: Mirror Modifier: UV-mirror offset option.

This looks great!
This may be outside of the scope of this project, but would a vertex group/material mask be feasable?
The intended effect would be for only the masked area to be mirrored (with a possible invert function, as a few other modifiers have)

Mar 22 2017, 5:58 PM · Good First Issue

Dec 22 2016

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

Since the UI team has met up now, has this been discussed?

Dec 22 2016, 10:55 AM · User Interface

Dec 5 2016

michael knubben (michaelknubben) awarded D2395: UI Layout: GridFlow a Like token.
Dec 5 2016, 3:32 PM · BF Blender, User Interface

Nov 30 2016

michael knubben (michaelknubben) added a comment to T45352: Consolidate Theme Options.

When 'Global Options' is set to false, do we revert to the current situation where everything has to be adjusted separately? Because if so, a more elegant solution may be for the user to manually enable sections.
So you can have one section to control global colours, and the user can add an 'Properties panel' override, which enables/unhides that section.

Nov 30 2016, 12:40 PM · BF Blender, User Interface

Nov 15 2016

michael knubben (michaelknubben) added a comment to D911: Vertex alpha painting.

Any development on this? It seems a shame to leave such a useful feature in limbo!

Nov 15 2016, 2:19 PM · BF Blender

Aug 1 2016

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

So it seems the save confirmation is the proverbial baby that was thrown out with the bathwater? Brecht just added that back in together with the delete, even though the save confirmation was decided on and nobody had an issue with it.
I also take issue with solving a keymap issue (which is something the user can change!) with an intrusive solution that also impacts those that remap their hotkeys.
So, since there was concensus, can we get rid of the save confirmation again, at least?

Aug 1 2016, 10:08 AM · User Interface

Apr 21 2016

michael knubben (michaelknubben) added a comment to T47435: Deformation Axis option for simple deform modifier.

This is looking great!

Apr 21 2016, 4:00 PM · Good First Issue
michael knubben (michaelknubben) added a comment to T48181: Update: Dynamic Spacebar Menu (Context).

I may have found an issue: You get an empty menu when nothing is selected (or active), which is the case if you delete the cube in the default scene.

Apr 21 2016, 11:57 AM · Add-ons (Community)

Apr 1 2016

michael knubben (michaelknubben) added a comment to T47435: Deformation Axis option for simple deform modifier.

Good questions!

Apr 1 2016, 4:30 PM · Good First Issue

Mar 25 2016

michael knubben (michaelknubben) added a comment to T47435: Deformation Axis option for simple deform modifier.

Fantastic to hear!

Mar 25 2016, 12:29 PM · Good First Issue

Mar 22 2016

michael knubben (michaelknubben) added a comment to T47435: Deformation Axis option for simple deform modifier.

To give some context as to a possible use for this:

Mar 22 2016, 6:08 PM · Good First Issue

Mar 16 2016

michael knubben (michaelknubben) added a comment to T47436: Mirror Modifier: UV-mirror offset option.

It's my understanding that I'd need to build Blender for this, right?
If so, I've never done that, and I'm not set up to do so. Any chance of a (Windows) Build to test?
If not, I'd gladly just screenshare or something if it's feedback on the implementation you're after moreso than testing stability.

Mar 16 2016, 2:12 PM · Good First Issue

Mar 9 2016

michael knubben (michaelknubben) added a comment to T47436: Mirror Modifier: UV-mirror offset option.

I think both would be best, and if possible: a toggle for Normalised coordinates (from the tooltip: 'Display UV Coordinates from 0.0 to 0.1 rather than in pixels) as in the UV editor would be great.

Mar 9 2016, 10:49 AM · Good First Issue

Feb 26 2016

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

@Jonathan Williamson (carter2422): As the author of this, are you aware of a reason for this? There was consensus on the Save and Delete commands, was there any pushback from anyone outside of this design task, or what happened?

Feb 26 2016, 10:42 AM · User Interface
michael knubben (michaelknubben) added a comment to T32785: Show Icon on fake user buttons instead of "F".

As William Reynish mentioned at one point: this isn't a case of nothing being better than 'F', it's a case of everything suggested so far being better.

Feb 26 2016, 9:58 AM · User Interface, BF Blender

Feb 22 2016

michael knubben (michaelknubben) added a comment to T47436: Mirror Modifier: UV-mirror offset option.

Thanks for adding this, Campbell!

Feb 22 2016, 2:41 PM · Good First Issue

Feb 15 2016

michael knubben (michaelknubben) added a comment to T40148: Alt+snapping to Front/Back/Side/etc views with autoperspective on doesn't switch the view to Ortographic.

Any news on this?

Feb 15 2016, 1:55 PM · User Interface, BF Blender

Nov 28 2015

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

Where in these links do you see anything to indicate what I said was incorrect?

Nov 28 2015, 11:11 AM · User Interface

Nov 26 2015

michael knubben (michaelknubben) added a comment to T37422: Remove Unnecessary Confirmation Popups.

This was set to 'resolved', but the Save and Delete commands were actually never 'liberated' from their confirmation, while as far as I can tell there was concencus to do so.

Nov 26 2015, 8:05 PM · User Interface

Oct 22 2015

michael knubben (michaelknubben) awarded T45734: Grab, rotate, scale with basepoint a Love token.
Oct 22 2015, 2:43 PM · User Interface, BF Blender

May 1 2015

michael knubben (michaelknubben) added a comment to T44115: Bad convert of hotkey to 2.74.

I can confirm that this fails, and has for some time. I always used the workaround @Bastien Montagne (mont29) provided.
The attitude of 'this might not even be worth investigating' is a bit odd, I think. It's something that's broken, and something that's one of the first things a user sees after having upgraded.

May 1 2015, 12:31 PM · User Interface, BF Blender

Apr 30 2015

michael knubben (michaelknubben) added a comment to T39097: Skin modifier crash with null skin radii (C++ assert).

Apologies, but I've created a new bug report about this, as I didn't find this in the search earlier.
It's T44566, and I've also attached a .blend there.
I can't edit it anymore, or I'd make it a subtask!
And as I didn't mention it in my report (can't edit), I'm on Windows 7, 64bit, with an Nvidia GTX 670 (driver: 347.52)

Apr 30 2015, 8:55 PM · Modifiers, BF Blender
michael knubben (michaelknubben) created T44566: Skin Modifier - hard crash..
Apr 30 2015, 8:48 PM · BF Blender