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Alexander Zubov (motorsep)
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User Since
Jan 10 2007, 3:37 PM (666 w, 1 d)

Recent Activity

Tue, Oct 15

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Any news about this one ?

Tue, Oct 15, 5:14 PM · BF Blender

Thu, Oct 10

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Nope, nothing. My primary screen is already set as main.

Thu, Oct 10, 3:24 AM · BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Unfortunately that didn't do the trick either :/

Thu, Oct 10, 2:56 AM · BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Nope, stubbornly launches on the second monitor :(

Thu, Oct 10, 2:45 AM · BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

When you start blender with the blender_factory_startup.cmd batch file located in the same folder as blender, does it start on a different monitor?

Thu, Oct 10, 1:29 AM · BF Blender

Tue, Oct 1

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Are both monitors connected to the Graphics card?
Does any other program have this same problem?

Tue, Oct 1, 4:53 PM · BF Blender

Sat, Sep 28

Alexander Zubov (motorsep) created T70313: Blender 2.80 always launches on the secondary monitor.
Sat, Sep 28, 6:14 AM · BF Blender

Tue, Sep 24

Alexander Zubov (motorsep) added a comment to T70076: Blender's material shader doesn't get exported to FBX correctly (partially compatible with UE4 material).

I figured that much. For my particular case I found a workaround, but it would be nice to support value nodes natively. Thanks for looking into this not-a-bug :)

Tue, Sep 24, 1:06 AM · Import/Export, Add-ons

Thu, Sep 19

Alexander Zubov (motorsep) created T70076: Blender's material shader doesn't get exported to FBX correctly (partially compatible with UE4 material).
Thu, Sep 19, 4:26 PM · Import/Export, Add-ons

Jan 25 2018

Alexander Zubov (motorsep) created T53892: Vertex groups selection in Edit mode is not working as expected.
Jan 25 2018, 3:08 AM · BF Blender

Aug 22 2016

Alexander Zubov (motorsep) added a comment to T49135: Ability to lock number of vertices influenced per bone when weighting mesh to Armature.

We don't handle feature requests in this tracker, see here for alternatives.
https://wiki.blender.org/index.php/Dev:Doc/Contact#Requesting_Features

Aug 22 2016, 3:51 AM · Animation, BF Blender
Alexander Zubov (motorsep) created T49135: Ability to lock number of vertices influenced per bone when weighting mesh to Armature.
Aug 22 2016, 3:30 AM · Animation, BF Blender

Feb 11 2016

Alexander Zubov (motorsep) added a comment to D1787: Collada Exporter from godot (review).

May I ask why Collada and not OpenGEX ?

Feb 11 2016, 11:20 PM · Collada

Sep 8 2015

Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

My bad, I thought I uploaded it already. There ya go:

Sep 8 2015, 2:37 PM · Import/Export, Add-ons
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

I am sorry, but how is this not valid test case?

Sep 8 2015, 1:43 PM · Import/Export, Add-ons

Sep 7 2015

Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Yes, as shown in my video.

Sep 7 2015, 10:06 PM · Import/Export, Add-ons
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Ok, so I got a rid of nodes and made material as in good ol' pre-nodes Blender. FBX still has no textures embedded. That's makes me wonder if FBX format itself doesn't have the capacity to store embedded images.

Sep 7 2015, 9:01 PM · Import/Export, Add-ons
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

There ya go - .blend file with both BI and Cycles materials/textures. Either way, FBX output gets imported into Unity without textures.

Sep 7 2015, 6:15 PM · Import/Export, Add-ons
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Even if I switch to BI with BI materials, it won't export textures. Note that materials are actually exported. It's the embedding of textures that fails.

Sep 7 2015, 3:54 PM · Import/Export, Add-ons

Sep 5 2015

Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

I am sorry Sergey, but don't you read the whole text? Yes, it exports lights, but it doesn't embed textures. Geez, this isn't the first bug report I post get closed because devs don't want to read my report/watch videos.

Sep 5 2015, 5:02 PM · Import/Export, Add-ons
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Apparently Unity doesn't care for lights, so it's not Blender FBX fault (although I wonder if light parameters are written into FBX, so that it can be used in Unity via script transforms).

Sep 5 2015, 4:34 AM · Import/Export, Add-ons
Alexander Zubov (motorsep) created T46021: FBX output doesn't have embedded textures and lights.
Sep 5 2015, 4:19 AM · Import/Export, Add-ons

Aug 4 2015

Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

So I tried making simple scene from scratch to reproduce the bug, and I easily reproduced it.

Aug 4 2015, 1:46 AM · BF Blender

Jul 25 2015

Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

Such a statement is complete rubbish and I hope you know that. If an issue isn't fixed within a reasonable amount of time than because it's not easy to fix it. The example you mention, possible loss of actions, was broken by design - a design that is deeply implemented into Blender's data structure. AFAIK it's still not fixed (which would require redesigning Blender's datablock system), but there were tools implemented that help prevent data loss.

Jul 25 2015, 6:17 PM · BF Blender
Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

It gets even weirder - the user who posted video showing how Actions that never got F pressed can be removed, can remove Actions even after having users on them. I followed his instructions to the tee, but when I save, users get assigned to the actions automatically:

Jul 25 2015, 6:07 PM · BF Blender
Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

New development about this bug. Apparently, if Action is duplicated, but user is never assigned to it, it can be deleted by deleting it from NLA Editor (it's still backward, as there is no reason not to be able to remove Actions from Action Editor). Here is a video showing it:

Jul 25 2015, 5:06 PM · BF Blender
Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

Can developers confirm the bug or is it going to be one of those who no one wants to touch with a long stick? (like it was with losing work if user wasn't manually assigned a few version back)

Jul 25 2015, 4:00 PM · BF Blender
Alexander Zubov (motorsep) created T45554: Impossible to remove Actions from Action Editor.
Jul 25 2015, 12:39 AM · BF Blender

Apr 26 2015

Alexander Zubov (motorsep) created T44512: Cycles fails to bake normal map to a non-manifold mesh.
Apr 26 2015, 12:38 AM · BF Blender

May 16 2014

Alexander Zubov (motorsep) added a comment to T40156: Cycles Baking and applyRotation issues.

Sometimes it's not practical to apply location/rotation in the scene. You don't just bake final models that you won't ever touch again. There are iterations in the process and you will need to continue modeling/refining from the moment you left off to bake normal maps (as an example).

May 16 2014, 6:46 PM · BF Blender

Dec 8 2013

Alexander Zubov (motorsep) added a comment to T37721: Mesh isn't being displayed in Object mode (wireframe display mode).

We shouldn't really turn on "Draw All Edges" to see high res mesh. Remember Andrew's videos about consistency? ;)

Dec 8 2013, 10:09 AM · BF Blender, Modeling

Dec 6 2013

Alexander Zubov (motorsep) added a comment to T37720: OBJ smoothing groups forced export issue.

Why was this working in 2.67 ? I use the same settings, and get no issues with the output.

Dec 6 2013, 7:58 PM · Import/Export, BF Blender
Alexander Zubov (motorsep) raised the priority of T37721: Mesh isn't being displayed in Object mode (wireframe display mode) from to Needs Triage by Developer.
Dec 6 2013, 7:24 PM · BF Blender, Modeling
Alexander Zubov (motorsep) assigned T37720: OBJ smoothing groups forced export issue to Bastien Montagne (mont29).
Dec 6 2013, 7:00 PM · Import/Export, BF Blender

Nov 23 2013

Alexander Zubov (motorsep) raised the priority of T37589: UV Editor simultaneously shows vertices and edges/faces; selecting elements using same techniques as in 3D view fails from to Needs Triage by Developer.
Nov 23 2013, 12:11 AM · User Interface, BF Blender, Modeling