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Alexander Zubov (motorsep)
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User Since
Jan 10 2007, 3:37 PM (719 w, 6 d)

Recent Activity

Sep 26 2020

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

I said all i did was rearrange them virtually in settings for 30seconds and swapped them back to original after opening/closing blender. It doesnt affect your set up whatsoever.

Sep 26 2020, 9:08 PM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Just rearranging my displays on display settings, swapping left montitor to the right side and right monitor to the left side, opening blender and then closing, and then swapping them back to their original location, fixed the problem for me

Sep 26 2020, 5:48 PM · Platform: Windows, BF Blender

Aug 4 2020

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

unplug the hdmi for my second monitor, blender naturally opens up in first monitor, save as default and then close and open again with the hdmi plugged and its working as expected.

Aug 4 2020, 2:15 AM · Platform: Windows, BF Blender

Jul 2 2020

Alexander Zubov (motorsep) updated the task description for T78518: Manual assignment of vertex weights is broken.
Jul 2 2020, 5:13 AM · BF Blender
Alexander Zubov (motorsep) created T78518: Manual assignment of vertex weights is broken.
Jul 2 2020, 5:00 AM · BF Blender

Jun 2 2020

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Akeytsu had similar issue. They solved it by detecting what screen cursor is on when the app launches, and opened it on that screen. Although they use Qt framework, I am sure Blender could use something like that too (the fix, not the framework).

Jun 2 2020, 2:04 AM · Platform: Windows, BF Blender

Nov 22 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Well well well, I don't know what did you guys do, but 2.81 launches on the main screen now (although I nuked BF folder, that had 2.7x folders along with 2.80 folder, in Roaming/ before I launched 2.81)

Nov 22 2019, 2:22 AM · Platform: Windows, BF Blender

Nov 19 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Sooo, just wondering if you guys got this new information and if it's of any help.

Nov 19 2019, 3:41 AM · Platform: Windows, BF Blender

Nov 12 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Alright, I just got the same issue going on with Akeytsu (animation software). Older version works fine, just like Blender 2.79 does, but new version acts as weird as Blender 2.80.

Nov 12 2019, 5:23 AM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

@Dalai Felinto (dfelinto) If you read the whole thread, you'll see I already did that. I am guessing the issue is that if you folks ran pre-release before, when when you run 2.80 release you will not encounter this issue. I never ran 2.80 prior to release.

Nov 12 2019, 12:30 AM · Platform: Windows, BF Blender

Nov 11 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

So, no Blender devs with 2+ screens can take care of this issue? (especially after all these sponsors and money joined the cause) :/

Nov 11 2019, 10:42 PM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

@Ray molenkamp (LazyDodo) Is it safe to say this bug won't be fixed in 2.81 ?

Nov 11 2019, 8:40 PM · Platform: Windows, BF Blender

Oct 30 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Just realized something - I think Blender 2.80 opens on the last available monitor. At home I only have 2 monitors and it opens on the second one. At work I have 3 monitors and it opens on the 3rd one.

Oct 30 2019, 2:23 PM · Platform: Windows, BF Blender

Oct 24 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Just of our curiosity, what happens when you copy blender.exe to blender2.exe and then start it?

Oct 24 2019, 6:15 AM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.
Oct 24 2019, 2:35 AM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Btw, I installed OrtogOnBlender yesterday (and sure it's based on 2.80), launched it and ... it launched on my main screen.

Oct 24 2019, 2:06 AM · Platform: Windows, BF Blender

Oct 15 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Any news about this one ?

Oct 15 2019, 5:14 PM · Platform: Windows, BF Blender

Oct 10 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Nope, nothing. My primary screen is already set as main.

Oct 10 2019, 3:24 AM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Unfortunately that didn't do the trick either :/

Oct 10 2019, 2:56 AM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Nope, stubbornly launches on the second monitor :(

Oct 10 2019, 2:45 AM · Platform: Windows, BF Blender
Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

When you start blender with the blender_factory_startup.cmd batch file located in the same folder as blender, does it start on a different monitor?

Oct 10 2019, 1:29 AM · Platform: Windows, BF Blender

Oct 1 2019

Alexander Zubov (motorsep) added a comment to T70313: Blender 2.80 always launches on the secondary monitor.

Are both monitors connected to the Graphics card?
Does any other program have this same problem?

Oct 1 2019, 4:53 PM · Platform: Windows, BF Blender

Sep 28 2019

Alexander Zubov (motorsep) created T70313: Blender 2.80 always launches on the secondary monitor.
Sep 28 2019, 6:14 AM · Platform: Windows, BF Blender

Sep 24 2019

Alexander Zubov (motorsep) added a comment to T70076: Blender's material shader doesn't get exported to FBX correctly (partially compatible with UE4 material).

I figured that much. For my particular case I found a workaround, but it would be nice to support value nodes natively. Thanks for looking into this not-a-bug :)

Sep 24 2019, 1:06 AM · Import/Export, Add-ons (Community)

Sep 19 2019

Alexander Zubov (motorsep) created T70076: Blender's material shader doesn't get exported to FBX correctly (partially compatible with UE4 material).
Sep 19 2019, 4:26 PM · Import/Export, Add-ons (Community)

Jan 25 2018

Alexander Zubov (motorsep) created T53892: Vertex groups selection in Edit mode is not working as expected.
Jan 25 2018, 3:08 AM · BF Blender

Aug 22 2016

Alexander Zubov (motorsep) added a comment to T49135: Ability to lock number of vertices influenced per bone when weighting mesh to Armature.

We don't handle feature requests in this tracker, see here for alternatives.
https://wiki.blender.org/index.php/Dev:Doc/Contact#Requesting_Features

Aug 22 2016, 3:51 AM · Animation & Rigging, BF Blender
Alexander Zubov (motorsep) created T49135: Ability to lock number of vertices influenced per bone when weighting mesh to Armature.
Aug 22 2016, 3:30 AM · Animation & Rigging, BF Blender

Feb 11 2016

Alexander Zubov (motorsep) added a comment to D1787: Collada Exporter from godot (review).

May I ask why Collada and not OpenGEX ?

Feb 11 2016, 11:20 PM · Collada

Sep 8 2015

Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

My bad, I thought I uploaded it already. There ya go:

Sep 8 2015, 2:37 PM · Import/Export, Add-ons (Community)
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

I am sorry, but how is this not valid test case?

Sep 8 2015, 1:43 PM · Import/Export, Add-ons (Community)

Sep 7 2015

Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Yes, as shown in my video.

Sep 7 2015, 10:06 PM · Import/Export, Add-ons (Community)
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Ok, so I got a rid of nodes and made material as in good ol' pre-nodes Blender. FBX still has no textures embedded. That's makes me wonder if FBX format itself doesn't have the capacity to store embedded images.

Sep 7 2015, 9:01 PM · Import/Export, Add-ons (Community)
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

There ya go - .blend file with both BI and Cycles materials/textures. Either way, FBX output gets imported into Unity without textures.

Sep 7 2015, 6:15 PM · Import/Export, Add-ons (Community)
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Even if I switch to BI with BI materials, it won't export textures. Note that materials are actually exported. It's the embedding of textures that fails.

Sep 7 2015, 3:54 PM · Import/Export, Add-ons (Community)

Sep 5 2015

Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

I am sorry Sergey, but don't you read the whole text? Yes, it exports lights, but it doesn't embed textures. Geez, this isn't the first bug report I post get closed because devs don't want to read my report/watch videos.

Sep 5 2015, 5:02 PM · Import/Export, Add-ons (Community)
Alexander Zubov (motorsep) added a comment to T46021: FBX output doesn't have embedded textures and lights.

Apparently Unity doesn't care for lights, so it's not Blender FBX fault (although I wonder if light parameters are written into FBX, so that it can be used in Unity via script transforms).

Sep 5 2015, 4:34 AM · Import/Export, Add-ons (Community)
Alexander Zubov (motorsep) created T46021: FBX output doesn't have embedded textures and lights.
Sep 5 2015, 4:19 AM · Import/Export, Add-ons (Community)

Aug 4 2015

Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

So I tried making simple scene from scratch to reproduce the bug, and I easily reproduced it.

Aug 4 2015, 1:46 AM · BF Blender

Jul 25 2015

Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

Such a statement is complete rubbish and I hope you know that. If an issue isn't fixed within a reasonable amount of time than because it's not easy to fix it. The example you mention, possible loss of actions, was broken by design - a design that is deeply implemented into Blender's data structure. AFAIK it's still not fixed (which would require redesigning Blender's datablock system), but there were tools implemented that help prevent data loss.

Jul 25 2015, 6:17 PM · BF Blender
Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

It gets even weirder - the user who posted video showing how Actions that never got F pressed can be removed, can remove Actions even after having users on them. I followed his instructions to the tee, but when I save, users get assigned to the actions automatically:

Jul 25 2015, 6:07 PM · BF Blender
Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

New development about this bug. Apparently, if Action is duplicated, but user is never assigned to it, it can be deleted by deleting it from NLA Editor (it's still backward, as there is no reason not to be able to remove Actions from Action Editor). Here is a video showing it:

Jul 25 2015, 5:06 PM · BF Blender
Alexander Zubov (motorsep) added a comment to T45535: action editor in dope sheet cant be deleted after created new one.

Can developers confirm the bug or is it going to be one of those who no one wants to touch with a long stick? (like it was with losing work if user wasn't manually assigned a few version back)

Jul 25 2015, 4:00 PM · BF Blender
Alexander Zubov (motorsep) created T45554: Impossible to remove Actions from Action Editor.
Jul 25 2015, 12:39 AM · BF Blender

Apr 26 2015

Alexander Zubov (motorsep) created T44512: Cycles fails to bake normal map to a non-manifold mesh.
Apr 26 2015, 12:38 AM · BF Blender

May 16 2014

Alexander Zubov (motorsep) added a comment to T40156: Cycles Baking and applyRotation issues.

Sometimes it's not practical to apply location/rotation in the scene. You don't just bake final models that you won't ever touch again. There are iterations in the process and you will need to continue modeling/refining from the moment you left off to bake normal maps (as an example).

May 16 2014, 6:46 PM · BF Blender

Dec 8 2013

Alexander Zubov (motorsep) added a comment to T37721: Mesh isn't being displayed in Object mode (wireframe display mode).

We shouldn't really turn on "Draw All Edges" to see high res mesh. Remember Andrew's videos about consistency? ;)

Dec 8 2013, 10:09 AM · BF Blender, Modeling

Dec 6 2013

Alexander Zubov (motorsep) added a comment to T37720: OBJ smoothing groups forced export issue.

Why was this working in 2.67 ? I use the same settings, and get no issues with the output.

Dec 6 2013, 7:58 PM · Import/Export, BF Blender
Alexander Zubov (motorsep) raised the priority of T37721: Mesh isn't being displayed in Object mode (wireframe display mode) from to 90.
Dec 6 2013, 7:24 PM · BF Blender, Modeling
Alexander Zubov (motorsep) assigned T37720: OBJ smoothing groups forced export issue to Bastien Montagne (mont29).
Dec 6 2013, 7:00 PM · Import/Export, BF Blender

Nov 23 2013

Alexander Zubov (motorsep) raised the priority of T37589: UV Editor simultaneously shows vertices and edges/faces; selecting elements using same techniques as in 3D view fails from to 90.
Nov 23 2013, 12:11 AM · User Interface, BF Blender, Modeling