- User Since
- Mar 4 2007, 6:29 AM (646 w, 5 h)
Feb 1 2018
Jan 7 2018
Jul 10 2017
Apr 13 2017
Feel free to amend the patch as you see fit. Would be great to see this in 2.79.
Mar 19 2017
Revised patch direction since I botched it the first time.
Jan 3 2017
Yes, I personally don't see any issue with the grouping X/Y or Start/End into one line. It makes the control more compact, without losing any readability.
Jan 1 2017
Dec 28 2016
Apr 14 2016
@Sergey Sharybin (sergey) Maybe the the Cuda Tookit can shed some light on the issue? I played around with it today but couldn't see any obvious issue from the profiling data.
Mar 2 2016
No performance improvement for me after upgrading to 362.00 driver.
Feb 28 2016
I do not have a magical 980Ti.
Feb 25 2016
Come on guys. OS, driver version... I started a spreadsheet that anyone can edit. Please fill it out to help the developers find the issue.
Feb 24 2016
Hmm everything looks fine in the above screenshot. I have no other ideas to add to this conversation. I'll be happy to test builds for people. As it seems I am the only one with a working 980Ti.
Can someone with a 980Ti monitor their GPU when rendering?
I wonder if it's a power supply or thermal problem. Also, could be Windows 10 issue. But I am too scared to upgrade.
[cont from above]
GPU0: Nvidia GTX 980Ti 6GB
GPU1: Nvidia GTX 780 3GB
CPU: i5 2500k @ 4.4Ghz
RAM: 16GB DDR3
OS: Windows 7 SP1 64bit
Blender: Blender 2.77 Test Build 2
Config: No SLI, Nvidia Driver 358.91
Dec 28 2015
Apr 5 2015
I appreciate the work you've put into this.
Feb 27 2015
Cannot produce error either. Both render show the 1pixel border. GPU is a GTX970 running 347.09 Driver on Win7.
Feb 26 2015
I see. Although I would expect the default behaviour to take the color from the sky. Python can used to override when needed. The current behaviour seems unintuitive.
Ah sorry, meant to put this under 'Game Engine', but somehow missed it.
Feb 20 2015
I noticed this behaviour on a single monitor Mac, a Mac with external monitor, as well as a single monitor Windows computer.
Neither Omni nor Ace_dragon's solution seem to approximate the built-in normal map functionality. Am thinking it's not going to be possible until D1120 is implemented because we don't have access to Tangent data right now from the geometry node.
Feb 19 2015
I tried that, same behaviour. As soon as logic takes more than 3ms to execute on my machine, I get very unresponsive mouselook behaviour, even if the framerate is still at 60.
The issue is still present in today's daily build (5721863).
The same issue was obsersved on OS X as well as Windows 8.1.