Mike Pan (mpan3)
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User Details

User Since
Mar 4 2007, 6:29 AM (606 w, 5 d)

Recent Activity

Feb 1 2018

Mike Pan (mpan3) created T53971: Render Result showing the wrong renderlayer in image editor.
Feb 1 2018, 8:09 AM · Rendering, BF Blender

Jan 7 2018

Mike Pan (mpan3) awarded D2988: (Nodes) Display image name if any in the Image node title a Love token.
Jan 7 2018, 1:23 AM

Jul 10 2017

Paulo José Oliveira Amaro (pauloup) awarded rB415ff7467ca9: UI: Cleanup VSE Properties Shelf a Love token.
Jul 10 2017, 4:07 PM

Apr 13 2017

Mike Pan (mpan3) added a comment to D2439: UI Cleanup to VSE 'N' Panel.

Feel free to amend the patch as you see fit. Would be great to see this in 2.79.

Apr 13 2017, 9:38 PM · Video Sequencer

Mar 19 2017

Mike Pan (mpan3) updated the diff for D2439: UI Cleanup to VSE 'N' Panel.

Revised patch direction since I botched it the first time.

Mar 19 2017, 11:20 PM · Video Sequencer
Mike Pan (mpan3) added a comment to D2439: UI Cleanup to VSE 'N' Panel.
Mar 19 2017, 10:24 PM · Video Sequencer

Jan 3 2017

Mike Pan (mpan3) added a comment to D2439: UI Cleanup to VSE 'N' Panel.

Yes, I personally don't see any issue with the grouping X/Y or Start/End into one line. It makes the control more compact, without losing any readability.

Jan 3 2017, 7:41 AM · Video Sequencer

Jan 1 2017

Aditia A. Pratama (aditiapratama) awarded D2439: UI Cleanup to VSE 'N' Panel a Like token.
Jan 1 2017, 10:54 PM · Video Sequencer

Dec 28 2016

Mike Pan (mpan3) added a reviewer for D2439: UI Cleanup to VSE 'N' Panel: User Interface.
Dec 28 2016, 9:34 PM · Video Sequencer
Mike Pan (mpan3) updated D2439: UI Cleanup to VSE 'N' Panel.
Dec 28 2016, 9:25 PM · Video Sequencer
Mike Pan (mpan3) updated D2439: UI Cleanup to VSE 'N' Panel.
Dec 28 2016, 9:25 PM · Video Sequencer
Mike Pan (mpan3) retitled D2439: UI Cleanup to VSE 'N' Panel from to UI Cleanup to VSE 'N' Panel.
Dec 28 2016, 9:24 PM · Video Sequencer

Jun 1 2016

Mike Pan (mpan3) updated subscribers of T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.
Jun 1 2016, 6:32 PM · BF Blender

Apr 14 2016

Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

@Sergey Sharybin (sergey) Maybe the the Cuda Tookit can shed some light on the issue? I played around with it today but couldn't see any obvious issue from the profiling data.

Apr 14 2016, 8:04 PM · BF Blender

Mar 2 2016

Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

No performance improvement for me after upgrading to 362.00 driver.

Mar 2 2016, 5:51 AM · BF Blender

Feb 28 2016

Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

I do not have a magical 980Ti.

Feb 28 2016, 10:04 AM · BF Blender

Feb 25 2016

Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Come on guys. OS, driver version... I started a spreadsheet that anyone can edit. Please fill it out to help the developers find the issue.

Feb 25 2016, 9:52 PM · BF Blender

Feb 24 2016

Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Hmm everything looks fine in the above screenshot. I have no other ideas to add to this conversation. I'll be happy to test builds for people. As it seems I am the only one with a working 980Ti.

Feb 24 2016, 8:50 PM · BF Blender
Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

Can someone with a 980Ti monitor their GPU when rendering?


I wonder if it's a power supply or thermal problem. Also, could be Windows 10 issue. But I am too scared to upgrade.

Feb 24 2016, 7:31 PM · BF Blender
Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

[cont from above]

Feb 24 2016, 3:56 AM · BF Blender
Mike Pan (mpan3) added a comment to T45093: Cycles: NVidia GTX 980 Ti rendering at 1/3rd speed of NVidia GTX 980 the same machine?.

GPU0: Nvidia GTX 980Ti 6GB
GPU1: Nvidia GTX 780 3GB
CPU: i5 2500k @ 4.4Ghz
RAM: 16GB DDR3
OS: Windows 7 SP1 64bit
Blender: Blender 2.77 Test Build 2
Config: No SLI, Nvidia Driver 358.91

Feb 24 2016, 3:14 AM · BF Blender

Dec 28 2015

Mike Pan (mpan3) added a comment to T47071: Big performance difference between console and GUI rendering at large tile size.

Hi Sergey,

Dec 28 2015, 8:12 PM · Cycles, BF Blender
Mike Pan (mpan3) created T47071: Big performance difference between console and GUI rendering at large tile size.
Dec 28 2015, 2:48 AM · Cycles, BF Blender

Sep 2 2015

Mike Pan (mpan3) updated subscribers of T37578: Point Cache replacement based on Alembic.
Sep 2 2015, 10:02 PM · Alembic, BF Blender, Physics

May 4 2015

Mike Pan (mpan3) updated subscribers of T41182: SceneGraph Review.
May 4 2015, 7:36 PM · Game Engine

Apr 5 2015

Mike Pan (mpan3) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

I appreciate the work you've put into this.

Apr 5 2015, 10:13 PM · Game Engine

Feb 27 2015

Mike Pan (mpan3) updated subscribers of D1146: BGE: Create Individual per Instance physics meshes by replaceMesh().
Feb 27 2015, 7:50 PM · Game Engine
Mike Pan (mpan3) updated subscribers of T43795: Texture Offset between Cycles CPU and GPU render.

Cannot produce error either. Both render show the 1pixel border. GPU is a GTX970 running 347.09 Driver on Win7.

Feb 27 2015, 1:14 AM · Cycles, BF Blender

Feb 26 2015

Mike Pan (mpan3) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

I see. Although I would expect the default behaviour to take the color from the sky. Python can used to override when needed. The current behaviour seems unintuitive.

Feb 26 2015, 11:02 PM · Game Engine
Mike Pan (mpan3) added a comment to T43822: Videotexture does not use sky color for off-screen rendering.

Ah sorry, meant to put this under 'Game Engine', but somehow missed it.

Feb 26 2015, 8:47 PM · Game Engine
Mike Pan (mpan3) created T43822: Videotexture does not use sky color for off-screen rendering.
Feb 26 2015, 8:46 PM · Game Engine

Feb 20 2015

Mike Pan (mpan3) added a comment to T43732: Mouselook actuator behaves badly at >60fps..

I noticed this behaviour on a single monitor Mac, a Mac with external monitor, as well as a single monitor Windows computer.

Feb 20 2015, 9:12 AM · Game Engine
Mike Pan (mpan3) updated subscribers of D1120: Normal Map node support for GLSL mode and the internal render (multiple tangents support).
Feb 20 2015, 2:57 AM
Mike Pan (mpan3) updated subscribers of T41829: Normal Map in Material Node going wrong.

Neither Omni nor Ace_dragon's solution seem to approximate the built-in normal map functionality. Am thinking it's not going to be possible until D1120 is implemented because we don't have access to Tangent data right now from the geometry node.

Feb 20 2015, 2:57 AM · Game Engine

Feb 19 2015

Mike Pan (mpan3) added a comment to T43732: Mouselook actuator behaves badly at >60fps..

I tried that, same behaviour. As soon as logic takes more than 3ms to execute on my machine, I get very unresponsive mouselook behaviour, even if the framerate is still at 60.

Feb 19 2015, 8:37 PM · Game Engine
Mike Pan (mpan3) added a comment to T43732: Mouselook actuator behaves badly at >60fps..

The issue is still present in today's daily build (5721863).

Feb 19 2015, 6:20 PM · Game Engine
Mike Pan (mpan3) added a comment to T43732: Mouselook actuator behaves badly at >60fps..

The same issue was obsersved on OS X as well as Windows 8.1.

Feb 19 2015, 4:38 AM · Game Engine
Mike Pan (mpan3) created T43732: Mouselook actuator behaves badly at >60fps..
Feb 19 2015, 4:37 AM · Game Engine

Jan 7 2015

Mike Pan (mpan3) updated subscribers of T41700: Reorganizing the GUI.
Jan 7 2015, 5:53 AM · User Interface
Mike Pan (mpan3) updated subscribers of T38070: Use widget rollover to hide/add UI feedback.
Jan 7 2015, 5:31 AM · BF Blender, User Interface
Mike Pan (mpan3) updated subscribers of T38037: Update UI Widget Style.
Jan 7 2015, 5:29 AM · User Interface, BF Blender