- User Since
- May 5 2019, 5:21 PM (81 w, 5 d)
Sep 7 2020
Sep 4 2020
I can confirm identical broken layouts in Firefox 80.0.1, which is the most recent version.
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I just wanted to chip in as somebody who models for real time applications and pays attention to these stats constantly.
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I will update the patch tomorrow or Monday and then offer it for review again.
Thank you for assigning the right person. I saw that he's owning 'Data, Assets & I/O'. As a first submit I still wasn't sure I was supposed to assign this add-on diff to someone directly.
Dec 11 2019
A substance that has no fixed shape and yields easily to external pressure; a gas or (especially) a liquid.
Nov 25 2019
Yes, renaming does work correctly from Windows Explorer directly; probably they do work around the issue with the filesystem directly which is easier as an OS. Renaming 2 files to "test" and "Test" is an example I gave as a way to expose the underlying issue.
Nov 22 2019
The renaming between File and file is working in explorer I see. But an application asking Windows to rename File to file still won't work.
You can see that Windows doesn't see the difference between 'test' and 'Test' in this screenshot, where I already have a file 'test', then when I rename another file to 'Test' (with a capital), Windows throws this up:
The cause is described here too:
This is a core issue with Windows. It cannot tell the difference between a path with different capitalization. This is a problem that boggles the mind of everybody who develops with Windows. You can see it if you try to make a "File.txt" and "file.txt" next to each other: Windows will not allow it because it will tell you a file under that same name already exists.
Nov 19 2019
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Jun 21 2019
To clarify, Eevee's reflection plane preview does already conform to the "Display overlays" viewport toggle. But in Unreal the "game view" toggle is bound to "G" by default and its widgets usually are more intrusive so most become very used to toggling it back and forth constantly.
Just to experiment, I bound a shortcut key to the "Display overlays" and noticed I started using it a lot within moments.
Jun 20 2019
In the Unreal engine, the "Planar Reflection" object behaves the same. In Unreal the property is called "Show Preview Plane". For Eevee the property should probably at least be renamed to that too, I couldn't come up with a property name that's more idiomatic to Blender than "Show Preview Plane" already is.