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- May 5 2019, 5:21 PM (31 w, 5 d)
Wed, Dec 11
Just like @Juan Gea (juang3d) said, fluid seems to be the correct word for both, according to Oxford dictionary:
https://www.lexico.com/en/definition/fluid
A substance that has no fixed shape and yields easily to external pressure; a gas or (especially) a liquid.
Mon, Nov 25
Yes, it does work correctly from Windows Explorer directly; probably they do work around the issue with the filesystem directly which is easier as an OS.
Fri, Nov 22
The renaming between File and file is working in explorer I see. But an application asking Windows to rename File to file still won't work.
You can see that Windows doesn't see the difference between 'test' and 'Test' in this screenshot, where I already have a file 'test', then when I rename another file to 'Test' (with a capital), Windows throws this up:
The cause is described here too:
https://en.wikipedia.org/wiki/Filename#Letter_case_preservation
This is a core issue with Windows. Try the same steps in Windows Explorer and you'll notice the same behavior.
Tue, Nov 19
Oct 30 2019
Oct 28 2019
Aug 21 2019
Jun 21 2019
To clarify, Eevee's reflection plane preview does already conform to the "Display overlays" viewport toggle. But in Unreal the "game view" toggle is bound to "G" by default and its widgets usually are more intrusive so most become very used to toggling it back and forth constantly.
Just to experiment, I bound a shortcut key to the "Display overlays" and noticed I started using it a lot within moments.
Jun 20 2019
In the Unreal engine, the "Planar Reflection" object behaves the same. In Unreal the property is called "Show Preview Plane". For Eevee the property should probably at least be renamed to that too, I couldn't come up with a property name that's more idiomatic to Blender than "Show Preview Plane" already is.