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Tomasz Muszynski (muchasty)
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User Since
Jan 31 2018, 7:51 PM (85 w, 3 d)

Recent Activity

Tue, Sep 10

Tomasz Muszynski (muchasty) created T69726: Laggy Blender when apply Default Settings and then open Preferences Dialog.
Tue, Sep 10, 6:13 PM · BF Blender
Tomasz Muszynski (muchasty) added a comment to T69666: Irradiance Volume - source-copy shared data block Id/Name.

So afaict, you can enable that, save preferences and should be fine?

Tue, Sep 10, 6:02 PM · EEVEE & Viewport, BF Blender
Tomasz Muszynski (muchasty) added a comment to T69666: Irradiance Volume - source-copy shared data block Id/Name.

but another problem appears:
When you do Reset To Default and open Preferences then WHOLE BLENDER UI LAGS as HELL ! :)
Until rerun. After restart works fine.
It also works like that when you run 2.81 with no config directory and when you pick the usage of config from the 2.80 version.
Then after that when you open Preferences Blender will LAG as hell till restart.

Tue, Sep 10, 2:04 PM · EEVEE & Viewport, BF Blender
Tomasz Muszynski (muchasty) added a comment to T69666: Irradiance Volume - source-copy shared data block Id/Name.

FOUND!
Just a config checkbox:
Preferences->Editing->Objects->Duplicate Data->Light Probe [ v ]
This Light Probe option needs to be checked.

Tue, Sep 10, 1:54 PM · EEVEE & Viewport, BF Blender
Tomasz Muszynski (muchasty) added a comment to T69666: Irradiance Volume - source-copy shared data block Id/Name.

I have checked.
This is not an add-on. I have disabled all add-on and rerun Blender but problem still appears.
Still searching for the cause...

Tue, Sep 10, 1:46 PM · EEVEE & Viewport, BF Blender
Tomasz Muszynski (muchasty) added a comment to T69666: Irradiance Volume - source-copy shared data block Id/Name.

Hi. Philipp. Thanks for checking.
After Reset to Defaults it works.
But I have all my UI setup already done and how can I fix this problem avoid reset to defaults ?
It is quite strange that kind of behaviour need total Blender reset.
Maybe it is another way ?

Tue, Sep 10, 12:28 PM · EEVEE & Viewport, BF Blender

Mon, Sep 9

Tomasz Muszynski (muchasty) updated the task description for T69666: Irradiance Volume - source-copy shared data block Id/Name.
Mon, Sep 9, 12:26 PM · EEVEE & Viewport, BF Blender
Tomasz Muszynski (muchasty) updated the task description for T69666: Irradiance Volume - source-copy shared data block Id/Name.
Mon, Sep 9, 12:25 PM · EEVEE & Viewport, BF Blender
Tomasz Muszynski (muchasty) created T69666: Irradiance Volume - source-copy shared data block Id/Name.
Mon, Sep 9, 12:25 PM · EEVEE & Viewport, BF Blender

Thu, Sep 5

Tomasz Muszynski (muchasty) created T69540: Mirror Modifier Merge Default Limit destroys precise work after apply..
Thu, Sep 5, 2:41 PM · BF Blender

Jun 5 2019

Tomasz Muszynski (muchasty) created T65518: UVunwrap - UV Squares Add-on mostly only when island is a splitted submesh.
Jun 5 2019, 10:11 AM · Add-ons

Apr 30 2019

Tomasz Muszynski (muchasty) added a comment to T64039: CRITICAL: Proportional Mode is active when EXTRUDE.

Will fixed version be available tonight ?

Apr 30 2019, 11:08 PM · BF Blender
Tomasz Muszynski (muchasty) created T64039: CRITICAL: Proportional Mode is active when EXTRUDE.
Apr 30 2019, 10:39 PM · BF Blender

Apr 12 2019

Tomasz Muszynski (muchasty) added a comment to T63391: Smart UV Unwrap - bad island spaceing.

I see that I have to add UVPackmaster to my current workflow.
Hope you will figure it out soon.
Thank you.

Apr 12 2019, 11:05 AM · BF Blender
Tomasz Muszynski (muchasty) added a comment to T63391: Smart UV Unwrap - bad island spaceing.

No one is going to fix this?
Because of this experiment I cannot make proper Lightmaps based on SmartUV cause my add-on needs to create proper islands margins based on SmartUV.
:(

Apr 12 2019, 9:57 AM · BF Blender

Apr 9 2019

Tomasz Muszynski (muchasty) added a comment to T63391: Smart UV Unwrap - bad island spaceing.

I would like to ask you if you are going to implement sth new then make for it an option to set ( for example for new SmartUV margin analysis: advancedmargin=1 in python code with some checkbox in SmartUV unwrap for GUI ) .
Then new solution will not disturb current well working solution :)
And If I will want to use new solution then I will use specific option to enable it.
Simple and comfortable for everyone. Please roll-back SmartUV default behaviour to the day before that update.
I hope you understand that many of us working with Blender 2.80 in "production mode" - simply because is better in many aspects that 2.79 :)
Thank you for your effort and understanding.

Apr 9 2019, 8:32 PM · BF Blender

Apr 8 2019

Tomasz Muszynski (muchasty) created T63391: Smart UV Unwrap - bad island spaceing.
Apr 8 2019, 1:56 PM · BF Blender

Feb 18 2019

Tomasz Muszynski (muchasty) added a comment to T61670: Copy -> Paste - Pasted elements are not selected.

No, it is not.
When you copy->paste between two different files then pasted object is not selected nor active.
I checked - this is a Collection problem. When you copy->paste in the root Scene collection, then it works as should.
But when you are using other nested collections then it does not work.

Feb 18 2019, 5:34 PM · BF Blender
Tomasz Muszynski (muchasty) created T61670: Copy -> Paste - Pasted elements are not selected.
Feb 18 2019, 1:44 PM · BF Blender

Dec 12 2018

Tomasz Muszynski (muchasty) added a comment to T59064: Preferences - Keymap - "Left/Right Mouse" EXTRA panel.

Thank you!

Dec 12 2018, 3:36 PM · BF Blender
Tomasz Muszynski (muchasty) added a comment to T59198: API bpy.context.area.type still depends on actual mouse position and not selected area!!!!.

Wait a moment...
So you claim that is good when I request by script to have this area to work with bpy.context.area.type = "IMAGE_EDITOR" and python shows checking by print("Current area=",bpy.context.area.type) ) that he thinks that he has switched the context area BUT it does not really work till the mouse cursor is not over that demanded area ?

Dec 12 2018, 12:27 PM · BF Blender

Dec 11 2018

Tomasz Muszynski (muchasty) created T59198: API bpy.context.area.type still depends on actual mouse position and not selected area!!!!.
Dec 11 2018, 4:56 PM · BF Blender

Dec 10 2018

Tomasz Muszynski (muchasty) added a comment to T58944: Cannot Execute TOOL_PROPs draw.

Not always one way is suitable for everyone.
We have tested sth like "one-right-way" in the past and it was called - communism. I honestly do not recommend that way for anyone :)
But I am joking now ...
Only one conclusion is that all depends on this what SHOULD and CAN (in the matter of resources and time) BE GIVEN in API for developers to use.
So all depends on you guys and your vision.
Thanks for taking care of it !

Dec 10 2018, 12:01 PM · BF Blender

Dec 9 2018

Tomasz Muszynski (muchasty) updated subscribers of T59064: Preferences - Keymap - "Left/Right Mouse" EXTRA panel.
Dec 9 2018, 7:50 PM · BF Blender
Tomasz Muszynski (muchasty) added a comment to T59065: Blender default keyset is deletable by user!.

This kind of user action from application UI against integral part of own software should be prevented by application internal logic not OS privileges mechanism.

Dec 9 2018, 7:46 PM · BF Blender
Tomasz Muszynski (muchasty) added a comment to T59065: Blender default keyset is deletable by user!.

You do not have to delete this file from the explorer or any file manager going to Blender application folder (i.e.: c:\Program Files\Blender Foundation\Blender_2-80\2.80\scripts\presets\keyconfig\blender.py ).
Problem is that you can do it just from Blender by clicking that [-] button at the "Blender" key presets.
When you do it then... say good bye for working Blender ( till you undelete this file or unzip from Blender installation archive )

Dec 9 2018, 5:59 PM · BF Blender
Tomasz Muszynski (muchasty) created T59065: Blender default keyset is deletable by user!.
Dec 9 2018, 1:55 PM · BF Blender
Tomasz Muszynski (muchasty) created T59064: Preferences - Keymap - "Left/Right Mouse" EXTRA panel.
Dec 9 2018, 11:58 AM · BF Blender

Dec 8 2018

Tomasz Muszynski (muchasty) added a comment to T58944: Cannot Execute TOOL_PROPs draw.

Panel is very handy for me.
But I will try to add it to the UV menu also.
I have to say that I do not use Blenders menu at all. Just shotcuts and panels.
I use menu only if I cannot find a shortcut for desired operation. :)

Dec 8 2018, 6:34 PM · BF Blender
Tomasz Muszynski (muchasty) added a comment to T58944: Cannot Execute TOOL_PROPs draw.

Thanks for taking care of this!

Dec 8 2018, 6:09 PM · BF Blender

Dec 7 2018

Tomasz Muszynski (muchasty) added a comment to T58944: Cannot Execute TOOL_PROPs draw.

Hold your horses Philipp!

Dec 7 2018, 5:28 PM · BF Blender
Tomasz Muszynski (muchasty) updated the task description for T58944: Cannot Execute TOOL_PROPs draw.
Dec 7 2018, 3:42 PM · BF Blender
Tomasz Muszynski (muchasty) created T58944: Cannot Execute TOOL_PROPs draw.
Dec 7 2018, 3:20 PM · BF Blender

Dec 5 2018

Tomasz Muszynski (muchasty) added a comment to T58754: Blender 2-80 startup AUDIO noise.

Yes,
the noise happens in 2.79b also when OpenAL is enabled.
But in 2.79b when I change to None then config change is saved for good.
( Notice that in 2.79 empty device is called as None and in 2.80 as Null )

Dec 5 2018, 4:06 PM · BF Blender
Tomasz Muszynski (muchasty) created T58754: Blender 2-80 startup AUDIO noise.
Dec 5 2018, 12:28 AM · BF Blender

Aug 7 2018

Tomasz Muszynski (muchasty) added a comment to T56254: EEVEE - Adaptive Irradiance Probe .

Ok. Thanks! Understood.
Just remember about this when the team decide to develop Irradiance computation for Eevee.
Current solution is not good for professional ArchViz.
If you need I can send you my test scene with some kitchen to do some tests (it is a real-life project that is going to be build).
https://blender.community/c/today/Xwcbbc/

Aug 7 2018, 1:55 PM · Eevee

Aug 6 2018

Tomasz Muszynski (muchasty) created T56254: EEVEE - Adaptive Irradiance Probe .
Aug 6 2018, 11:12 PM · Eevee

Aug 1 2018

Tomasz Muszynski (muchasty) added a comment to T56196: Blender 2-80 CRASH - EEVEE indirect light bake cache .

I added a file Kuchnia-R12-Okno-L-delete-crash.blend that bases on previous files.
Here CRASH is made when trying to delete object in Collection BUDYNEK named Okno-L.
When collection BUDYNEK contained more objects and I was deleting objects in there then I was crash randomly at other objects in collection. :(

Aug 1 2018, 5:50 PM · BF Blender: 2.8, Eevee
Tomasz Muszynski (muchasty) added a comment to T56196: Blender 2-80 CRASH - EEVEE indirect light bake cache .

Blender 2-80: current and previous version
blender-2.80-0f449541d2e-win64
blender-2.80-9b817bc1689-win64

Aug 1 2018, 5:01 PM · BF Blender: 2.8, Eevee
Tomasz Muszynski (muchasty) created T56196: Blender 2-80 CRASH - EEVEE indirect light bake cache .
Aug 1 2018, 3:47 PM · BF Blender: 2.8, Eevee

Apr 22 2018

Tomasz Muszynski (muchasty) created T54764: Blender 2.80 Open File Dialog crash.
Apr 22 2018, 8:55 PM · BF Blender: 2.8

Jan 31 2018

Tomasz Muszynski (muchasty) created T53965: FBX BIN export - "dot" vs "dash" for UE4 .
Jan 31 2018, 8:00 PM · Import/Export, Add-ons