- User Since
- Dec 11 2019, 9:50 PM (69 w, 3 d)
Jan 12 2020
Take a look at this script:
Dec 11 2019
I like rigify and a good game export option is on my wishlist on highest priority.
Besides getting the export deform only work right, which your script hopefully solves, (I couldn't test it as for me the button was greyed out..) there is an other problem that somewhat breaks ue4 compability: the position of the twist bones, I mean the hand shouldn't be parented to the twistbone, but rather the forearm bone. The "rigify way" can make some ik setup problematic (two bone ik when there are actually four bones in the chain.
I1m not sure how this could be fixed, the way I tried is to generate single segmented bones for rigify and wrote a small script to duplicate the limb bones which serve as twists. Then set up the hiearchy and constrains.. the problem this is quite crude method and I can't really code.. just collecting codepieces i find on the net.