- User Since
- Oct 3 2016, 5:47 PM (153 w, 6 d)
Fri, Aug 23
Man that was fast! Thanks!
Aug 7 2019
@William Reynish (billreynish) Exactly my point. I will let you lobby from within so that developers keep that mind. ;)
"hide_render" and "hide_viewport" are 2.8 properties so even as we speak, core devs are not aligned on this usability view. The next stage is probably "unhide_render" followed by "dont_unhide_render". Joking.
Jul 21 2019
May 30 2019
Feb 13 2019
Thanks for the link, I didn't know about devtalk. The issue is solved with the latest commits.
Feb 12 2019
Jan 22 2019
Thanks Lucas for the code! It helps to at least have that.
Jan 20 2019
Hey Brecht, you're welcome. I have improved the code a lot and moved to Blender 2.8 master branch. Cheers!
Bug fixes and new features, ported the code to Blender 2.8
Oct 22 2018
Jun 7 2017
I have the same recurring issue on Blender 2.78c build e92f235 on MacOSX 10.12.5 (Intel i7 cores).
May 17 2017
I landed here as I thought the shadow pass is buggy. It's black when I only have light emitters in my scene.
If you think the shadow pass works as expected Brecht, then maybe another shadow pass for light emitters would be worth adding.
Nov 1 2016
Here's my result with the above otool command line:
Oct 26 2016
Haha ok. :)
Oct 5 2016
I'm sorry, I fail to see where this is related to Windows stuff with .dll...