Jesse Martinez (nero1024)
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User Since
Oct 30 2013, 6:19 AM (207 w, 2 d)

Recent Activity

Sat, Sep 30

Jesse Martinez (nero1024) added a comment to T52947: Crash during render due to denoising.

@LazyDodo (LazyDodo)
The render seems to completes successfully with denoising on System 1 with the (at the time of this writing) latest 32-bit build from buildbot.

Sat, Sep 30, 7:35 PM · Rendering, Cycles, BF Blender

Fri, Sep 29

Jesse Martinez (nero1024) created T52947: Crash during render due to denoising.
Fri, Sep 29, 4:09 AM · Rendering, Cycles, BF Blender

Jan 8 2014

Jesse Martinez (nero1024) added a comment to T38119: Model Renders Black in BGE via Multitexture.

After a bit messing around w/ the materials and texture settings I've noticed some issues:
-Setting a texture's blend mode to multiply or add makes the material black in Multitexture BGE. (I can't mix my v-cols w/ textures if this doesn't work)
-Setting an texture's mapping coordinates to normal makes the material a yellowish-tan color in Multitexture BGE.
-Setting a mix texture makes the material shadeless.
-Hemi lamps work like point lamps unlike GLSL (viewport & BGE) and (from what I noticed) Singletexture BGE.

Jan 8 2014, 10:18 PM · Game Rendering, Game Engine
Jesse Martinez (nero1024) added a comment to T38119: Model Renders Black in BGE via Multitexture.

Recently tested the scene on another system w/ Blender 2.69, I got the same results (model renders black in multitexture BGE) as the other two systems. The comp was not an Intel system so there is either something wrong w/ Blender or my model.

Jan 8 2014, 9:53 PM · Game Rendering, Game Engine
Jesse Martinez (nero1024) added a comment to T38119: Model Renders Black in BGE via Multitexture.

Model renders invisible in Multitexture BGE on Blender 2.67b.

Jan 8 2014, 8:17 AM · Game Rendering, Game Engine
Jesse Martinez (nero1024) reopened T38119: Model Renders Black in BGE via Multitexture as "Open".
Jan 8 2014, 8:04 AM · Game Rendering, Game Engine