- User Since
- Oct 30 2013, 6:19 AM (207 w, 2 d)
Sat, Sep 30
The render seems to completes successfully with denoising on System 1 with the (at the time of this writing) latest 32-bit build from buildbot.
Fri, Sep 29
Jan 8 2014
After a bit messing around w/ the materials and texture settings I've noticed some issues:
-Setting a texture's blend mode to multiply or add makes the material black in Multitexture BGE. (I can't mix my v-cols w/ textures if this doesn't work)
-Setting an texture's mapping coordinates to normal makes the material a yellowish-tan color in Multitexture BGE.
-Setting a mix texture makes the material shadeless.
-Hemi lamps work like point lamps unlike GLSL (viewport & BGE) and (from what I noticed) Singletexture BGE.
Recently tested the scene on another system w/ Blender 2.69, I got the same results (model renders black in multitexture BGE) as the other two systems. The comp was not an Intel system so there is either something wrong w/ Blender or my model.
Model renders invisible in Multitexture BGE on Blender 2.67b.